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    posted a message on Sphax PureBDcraft (14/09/2019) - All resolutions / 100% complete
    Quote from Sphax84

    I've added some mods to my todolist. Have a look at it and let me know if I missed some. :wink.gif:

    OMG! YAY!

    How about Equivalent Exchange? I'd also like to see DaftPVF's Crystal Wing. That's only one texture. :3 But you've already taken some of my suggestions, so I'm happy no matter what. :wink.gif:

    Oh, I noticed a small bug in your WildGrass support. The folder is named wildgrass, not wildGrass, which I didn't think would make a difference, but I couldn't get the game to recognize your textures until I renamed the folder.
    Posted in: Resource Packs
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    posted a message on [1.8.7 / 1.7.10 and earlier][update 4/23] MCPatcher HD fix 5.0.3
    I'm having an issue. I can use the patcher just fine, but afterward, Minecraft will crash after the Mojang screen, every single time. I thought it was an incompatibility somewhere, so I took out all my mods except ModLoader and AudioMod and it still happened. I had no trouble using Optifine, and I never used to have trouble with MCPatcher when I used it in the past, so I'm not really sure what's going on with this version, or if I'm doing something wrong without realizing.

    EDIT: So apparently it works just fine, provided the mods are installed through the patcher. Anything not installed through the patcher will crash the game. Is this intentional? Not that I mind, if I can load all my mods through the patcher, I'm just curious if this is how it's intended to work.
    Posted in: Resource Packs
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    posted a message on Sphax PureBDcraft (14/09/2019) - All resolutions / 100% complete
    Quote from Sphax84

    Maybe :smile.gif:

    Speaking of armor, I would love to see textures for chain mail someday. I know, it's not obtainable by normal means. Maybe someday that will change!

    Also, is anyone having trouble getting the 128x version of this pack to work with MCPatcher? I normally use Optifine, but I was going to try out a mod that uses Minecraft Forge, and Optifine isn't compatible with Forge yet, so I wiped my minecraft.jar clean and patched it with MCPatcher instead. The only mods I had installed were ModLoader and AudioMod, and I still kept crashing after the Mojang screen. It makes no sense to me, so it must be something to do with MCPatcher.
    Posted in: Resource Packs
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    posted a message on Sphax PureBDcraft (14/09/2019) - All resolutions / 100% complete
    Quote from Sphax84

    Farmlands have been remade in v0.8.0. :wink.gif:

    I just saw that like five minutes before you posted this! I liked how unique the old farmland was, but I so love this new one! I keep finding new little surprises. :wink.gif:

    Also, I post way too much in this topic. XD
    Posted in: Resource Packs
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    posted a message on Scokeev9's Mods [13 Mods] RegenOres and Machetes for 1.3.2
    Quote from Blueblade11

    I dont know about MCPatcher - I havent used it, and its method of install shouldnt do anything like that as far as i know.

    As for Optifine, yeah, i had that problem until i stopped using it :sad.gif: in favour of MCForge. [Hello lag again, goodbye weird item problem.]

    Thank you so much! I'll try MCPatcher instead--I need something to get my HD textures working properly--and the Forge version. I love Scokeev's mods, but if Forge will solve my problem, so be it. Thank you for the help. :smile.gif: You've been the most informative on the subject I've come across.
    Posted in: Minecraft Mods
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    posted a message on Sphax PureBDcraft (14/09/2019) - All resolutions / 100% complete
    Also, I'm in agreement with whoever suggested support for Pchan3's airships. :3 That's one of my favorite mods. It adds a lot without losing the feel of the game. Airships aren't too easy to acquire, but not too difficult, either.
    Posted in: Resource Packs
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    posted a message on Scokeev9's Mods [13 Mods] RegenOres and Machetes for 1.3.2
    Quote from Blueblade11

    I dont believe Scokeev's been around for a week.

    and @Mahkia, Are you running any graphical/lag-decreasing mods? I think that problem is to do with the changing of other kinds of rendering in minecraft that affect the item rendering.

    I'm using Optifine. Is that the problem? Would I be experiencing the same issue if I were using MCPatcher instead?

    I'm also curious if the Forge version of EE does the same thing, which I know is not on topic in this thread, and for that I apologize. I just would love to be able to use my own textures for that mod.
    Posted in: Minecraft Mods
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    posted a message on Scokeev9's Mods [13 Mods] RegenOres and Machetes for 1.3.2
    First off, I love so many of your mods. Thank you for maintaining them. :smile.gif:

    Secondly, I've recently been using ItemSpriteAPI for use with Equivalent Exchange, and I'm curious if you're aware of the perceived "bug" in which holding an item in that mod causes it to have the appearance of another item. The item's sprite itself is normal, it's just the held version that's incorrect. Also, if I add my own textures for use with the mod, they still show the default ones, and seem to ignore my replacements (which are 128x, which might be the problem).

    I've asked about this in the Equivalent Exchange topic, because others have had the same issue, but its creator has no idea what's causing the issue. It doesn't do this with the blocks, only the items, so I think it must have something to do with ISAPI. I was wondering if you had any idea what might be going on with this. Thanks for your time!
    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from WildWild

    Could someone make a merged file for Water Shader? Or just make it somehow compatible.

    Like the Minecraft Forge compatibility, I believe something like this is on the to-do list. Or at least compatibility with shaders in general. I think it would be neat if Optifine had shader capability built in, personally. :smile.gif:
    Posted in: Minecraft Mods
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    posted a message on Sphax PureBDcraft (14/09/2019) - All resolutions / 100% complete
    Quote from Sphax84

    I didn't know how the leather would be used... I'll probably change some textures for Zipline (which should be integrated in MC)

    Yeah, the leather is just a placeable item, either on the ground, or it can be hung from rope. I'm not really sure what the purpose is--the mod's creator has talked about maybe making wolves be attracted to hanging leather. I think it'd be neat to be able to hang meat and make jerky, but that's another idea entirely. :tongue.gif: I wish this mod would be implemented and with more ideas into vanilla Minecraft, because there's a lot that could be done with it.

    Wool can also be turned into cloth sheets, which can be hung like the leather. There's no custom texture for this; the mod just takes one side of the white wool texture and uses that.

    Actually, I know what the cloth sheets are for. You can make tents out of them, if you're clever. I'm still getting used to the rope physics, so I haven't really messed with cloth much. I suppose you could do the same thing with leather, if you wanted.
    Posted in: Resource Packs
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    posted a message on Sphax PureBDcraft (14/09/2019) - All resolutions / 100% complete
    Quote from xcadaverx

    I just noticed new mob variants. I'm fairly certain those weren't there before. However, I fully support the idea of armored skeletons and zombies. I just think iron or chain armor would look better ;]


    Some of them were, some of them are new. The armored skeleton I actually only recently noticed, but it was added before the 1.8 texture update. :smile.gif: The alternate wolf, ghast, and spiders are all new.
    Posted in: Resource Packs
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    posted a message on Sphax PureBDcraft (14/09/2019) - All resolutions / 100% complete
    Quote from xcadaverx

    This pack update makes up for the possible delay of 1.8. The stone slabs are amazing, the cobble is amazing. I only wish the mossy cobble was a little mossier. But nbd.

    This. :smile.gif:

    And have a screenshot, featuring the new Zipline textures Sphax added. :3

    Posted in: Resource Packs
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    posted a message on Sphax PureBDcraft (14/09/2019) - All resolutions / 100% complete
    Quote from Sphax84

    I hope MC1.8 will not be delayed to the next week...

    Me too. =/ I'm not surprised they're delaying it, though, but I hope it's not delayed too much. I'm too anxious! Now that your texture pack update is released, I want to get to use all these new textures!
    Posted in: Resource Packs
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    posted a message on [V1.7.3] Zipline Mod [SSP][WIP][VC][C]
    Why is this not in the game? Notch, add this immediately, please!

    Also, I really suck at firing arrows with rope attached. I have plenty of rope attached to the arrow, it's just that apparently I have no concept of where the arrow will land in relation to how the rope functions. ._.

    And finally, it's not fantastic, but have a screenshot of my zipline-related decorating skills, courtesy of Sphax84's wonderful 128x PureBDCraft texture pack.



    EDIT: People say this mod is compatible with Minecraft Forge if you delete the px.class, but I can't get them to work together.
    Posted in: WIP Mods
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    posted a message on Sphax PureBDcraft (14/09/2019) - All resolutions / 100% complete
    Quote from zomb69

    ah well we may have to wait a little longer for mc, but if it means better testing then so be it.

    Color me not surprised. :tongue.gif:

    Sphax, I don't like the new mossy cobble as well as the old one. The moss isn't as obvious and vibrant as the old one. The pattern is fine, I just wish the color were more rich. :smile.gif:
    Posted in: Resource Packs
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