I hope even if they eventually make this mod obsolete for the most part with 1.9's animal breeding, that they at least will use your textures. :smile.gif: You've put a lot of hard work and dedication into this mod.
Wow, it certainly looks like it! There's at least a little bit of land besides this island off to the southeast, but I haven't gone over yet and explored. What a neat seed! Think I'm gonna be playing survival island on it. :tongue.gif: Thanks!
Ooh, gorillas! Awesome! I expected them to be larger, though, but I love the model! I've always loved your Fishy mod, so I'm thrilled to see you're doing even more animal mods. :3
This is by far the best texturepack I've ever used, and it's so awesome to see it finally full! Everything not only looks good, but looks good with everything else EXCEPT for one thing....
The vines seem... rushed... I'm using your 128x, and the vines are just... out of place.... No matter what I put them on, they look awkward. Perhaps if you were to put some more simplistic detail in them? Maybe a leaf or some frayed edges or something?
I think the issue with the vines is that when they're grouped together, they look fine, but a single one, or a single column of them.. the edges stick out and it seems a bit out of place. I don't know that they feel rushed, though, but I do get where you're coming from.
I should probably ask in your thread instead, but does the 1.7.3 version of Randomobs work with 1.8PR? I realize the new mobs wouldn't be randomized, but does everything still work for the previous mobs?
EDIT: Nevermind, did some research. :wink.gif: Looking forward to 1.8 Randomobs!
OK guys and girls! You can now re-download the pack to get the XPorbs...
About the bug with the clock, I'll correct it in the next version. :wink.gif:
I was gonna say the clock is fine in the 128x version, but it has the border, too. I's not as obvious as the 64x one, though, and I can't even really see it if I'm not holding the clock in my hand. It's there, but not very obvious.
I love the new pig snouts, by the way. :wink.gif: And of course the chests! I also see you found a solution to the watch problem. XD Just reshape it entirely! :3
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I don't suppose this works with the 1.8 pre-release, does it?Nevermind, 1.8 official is out. XD Looking forward to an update! :smile.gif:
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I think the issue with the vines is that when they're grouped together, they look fine, but a single one, or a single column of them.. the edges stick out and it seems a bit out of place. I don't know that they feel rushed, though, but I do get where you're coming from.
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I should probably ask in your thread instead, but does the 1.7.3 version of Randomobs work with 1.8PR? I realize the new mobs wouldn't be randomized, but does everything still work for the previous mobs?
EDIT: Nevermind, did some research. :wink.gif: Looking forward to 1.8 Randomobs!
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I was gonna say the clock is fine in the 128x version, but it has the border, too. I's not as obvious as the 64x one, though, and I can't even really see it if I'm not holding the clock in my hand. It's there, but not very obvious.
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Hrm, I dunno. I'm using the 128x, and mine doesn't have that problem.
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Nah, he just hasn't done them yet. :smile.gif: The XP orbs he's finished, he just forgot to include them in the new packs.
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