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  • Mahkia
  • Registered Member
  • Member for 11 years, 6 months, and 15 days
    Last active Mon, May, 20 2013 16:03:19
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  • 480 Total Posts
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  • View Mahkia's Profile

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    Sep 14, 2011
    Mahkia posted a message on [1.6.4] Baby Animals Model Swapper, Squickens [MOB][Forge]
    I hope even if they eventually make this mod obsolete for the most part with 1.9's animal breeding, that they at least will use your textures. :smile.gif: You've put a lot of hard work and dedication into this mod.
    Posted in: Minecraft Mods
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    Sep 14, 2011
    Mahkia posted a message on Sphax PureBDcraft (14/09/2019) - All resolutions / 100% complete
    Pretty sure Jeb was talking about Minecraft coming out of beta during Minecon, because its release date is November 11.
    Posted in: Resource Packs
  • View Mahkia's Profile

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    Sep 13, 2011
    Mahkia posted a message on Sphax PureBDcraft (14/09/2019) - All resolutions / 100% complete
    Paintings in the 1.8 pre-release are really, really dark, for some reason. In some cases, you can't even see what's on them.
    Posted in: Resource Packs
  • View Mahkia's Profile

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    Sep 13, 2011
    Mahkia posted a message on [1.4.7] ejhopkins Wild Grass v16.0 updated for Forge
    I don't suppose this works with the 1.8 pre-release, does it?

    Nevermind, 1.8 official is out. XD Looking forward to an update! :smile.gif:
    Posted in: Minecraft Mods
  • View Mahkia's Profile

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    Sep 13, 2011
    Mahkia posted a message on 1.8 Pre Release 2 Natural Survival Island Seed.
    Wow, it certainly looks like it! There's at least a little bit of land besides this island off to the southeast, but I haven't gone over yet and explored. What a neat seed! Think I'm gonna be playing survival island on it. :tongue.gif: Thanks!
    Posted in: Seeds
  • View Mahkia's Profile

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    Sep 12, 2011
    Mahkia posted a message on [1.5.2][FORGE] 'Assorted Wildlife' NEW RELEASE! June14th - 15+ Mobs, SSP, SMP
    Ooh, gorillas! Awesome! I expected them to be larger, though, but I love the model! I've always loved your Fishy mod, so I'm thrilled to see you're doing even more animal mods. :3
    Posted in: Minecraft Mods
  • View Mahkia's Profile

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    Sep 12, 2011
    Mahkia posted a message on Sphax PureBDcraft (14/09/2019) - All resolutions / 100% complete
    Quote from EldingArtist

    This is by far the best texturepack I've ever used, and it's so awesome to see it finally full! Everything not only looks good, but looks good with everything else EXCEPT for one thing....
    The vines seem... rushed... I'm using your 128x, and the vines are just... out of place.... No matter what I put them on, they look awkward. Perhaps if you were to put some more simplistic detail in them? Maybe a leaf or some frayed edges or something?

    I think the issue with the vines is that when they're grouped together, they look fine, but a single one, or a single column of them.. the edges stick out and it seems a bit out of place. I don't know that they feel rushed, though, but I do get where you're coming from.
    Posted in: Resource Packs
  • View Mahkia's Profile

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    Sep 12, 2011
    Mahkia posted a message on Sphax PureBDcraft (14/09/2019) - All resolutions / 100% complete
    Quote from Balthichou

    Cool ! I can use it again !

    I should probably ask in your thread instead, but does the 1.7.3 version of Randomobs work with 1.8PR? I realize the new mobs wouldn't be randomized, but does everything still work for the previous mobs?

    EDIT: Nevermind, did some research. :wink.gif: Looking forward to 1.8 Randomobs!
    Posted in: Resource Packs
  • View Mahkia's Profile

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    Sep 12, 2011
    Mahkia posted a message on Sphax PureBDcraft (14/09/2019) - All resolutions / 100% complete
    Quote from Sphax84

    OK guys and girls! You can now re-download the pack to get the XPorbs...

    About the bug with the clock, I'll correct it in the next version. :wink.gif:

    I was gonna say the clock is fine in the 128x version, but it has the border, too. I's not as obvious as the 64x one, though, and I can't even really see it if I'm not holding the clock in my hand. It's there, but not very obvious.
    Posted in: Resource Packs
  • View Mahkia's Profile

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    Sep 12, 2011
    Mahkia posted a message on Sphax PureBDcraft (14/09/2019) - All resolutions / 100% complete
    Quote from Matt-J-222

    I dont know if its just mine or the 64x but the clock has a small pink strip all around the inside.

    Hrm, I dunno. I'm using the 128x, and mine doesn't have that problem.
    Posted in: Resource Packs
  • View Mahkia's Profile

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    Sep 12, 2011
    Mahkia posted a message on Sphax PureBDcraft (14/09/2019) - All resolutions / 100% complete
    I love the new pig snouts, by the way. :wink.gif: And of course the chests! I also see you found a solution to the watch problem. XD Just reshape it entirely! :3
    Posted in: Resource Packs
  • View Mahkia's Profile

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    Sep 12, 2011
    Mahkia posted a message on Sphax PureBDcraft (14/09/2019) - All resolutions / 100% complete
    Quote from Matt-J-222

    you may have forgotten endermen and silverfish too!! XD

    Nah, he just hasn't done them yet. :smile.gif: The XP orbs he's finished, he just forgot to include them in the new packs.
    Posted in: Resource Packs
  • View Mahkia's Profile

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    Sep 12, 2011
    Mahkia posted a message on Sphax PureBDcraft (14/09/2019) - All resolutions / 100% complete
    Not getting any custom XP orbs in the 128x version, either. D: Looks like you may have forgotten them, Sphax!
    Posted in: Resource Packs
  • View Mahkia's Profile

    0

    Sep 12, 2011
    Mahkia posted a message on Sphax PureBDcraft (14/09/2019) - All resolutions / 100% complete
    I thought patching was fairly common knowledge by now. Seems 1.8PR has brought a lot of people who need to be educated. XD
    Posted in: Resource Packs
  • View Mahkia's Profile

    0

    Sep 12, 2011
    Mahkia posted a message on Sphax PureBDcraft (14/09/2019) - All resolutions / 100% complete
    Excitement!
    Posted in: Resource Packs
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