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    posted a message on Ultimate Collection of Redstone Circuits
    Quote from EPICIIIยป
    Funny story.

    Earlier in MC history, when I had just started, I did some redstoning. So I used XOR #2, copied it incorrectly, and got a slightly different thing that still was a working XOR, so I thought that was correct. For a really long time, I thought the one I made was the original, before coming here and finding out the one I made was different.

    Point is, I created a new XOR circuit by accident. Not that it's that much different from XOR #2, but it may be useful. So yeah.

    In the comparison image, "secondary" outputs are green. Note that they are reversed compared to XOR #2. XOR #2 is slightly cheaper in terms of resources as well.

    Comparison: see attachment


    Maybe some part of your circuitry is not visible in the picture, but that's not an XOR gate. The truth table for the left circuit is:

    A B O
    0 0 0
    0 1 1
    1 0 1
    1 1 1

    Which is just a regular OR gate. The torch in the middle isn't doing anything. For that to be an XOR gate, 1 1 would have to return a 0 (both inputs on = output off)
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Ultimate Collection of Redstone Circuits
    I set the images up into imgur albums and just linked to them in the OP. Less work. But whoever wants to do anything with these images, set up a better way of demonstrating them, go ahead, here's a link to all the images categorized into folders: https://www.mediafire.com/?pv21uix9dxcbzze

    Unfortunately this does mean that the additional information that I had under some of the designs is gone. Might add that at some point, I have the old version of the post saved
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Ultimate Collection of Redstone Circuits
    I recall using imgur at first, but the images magically degraded in quality after a while. I guess I'll give it a second try.

    For now I just made sure to have all the images, don't feel like reuploading 121 images - so I'll change them if imageshack decides to delete them.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Ultimate Collection of Redstone Circuits
    So I got this little nifty email from imageshack recently:

    We are continuing to implement new features that many of you have requested. You can get a piece of the new ImageShack by becoming a premium member, for only $2/month, enabling us to continue hosting your images for years to come. If we do not hear from you, we will presume you are not coming back and no longer require our services.

    Would you like to upgrade now or delete your account?


    That's only a third of that email, I do like how they really attempted to NOT make it seem like they're blackmailing you into paying to keep your stuff uploaded =D
    So I'm mentally preparing myself to reupload all these images somewhere else..
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Ultimate Redstone Guide
    Quote from MrYoavoss

    It is an Amazing guide, but I noticed an uncomplete sentence. You wrote that s. pistons push the blocks in reaction to a 1 tick pulse, but doesn't pull the blocks back. In the next pulse, either 1 tick or not, the piston does pull the block. BTW, circuits that create a 1 tick pulse are called "Monostable circuits"


    Incorrect. Circuits that create any pulse are called monostable circuits. All that means it's a circuit that has one stable state. Input > something happens > goes back to what it was originally.
    Being 1 tick long is not a requirement.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on More quickbar slots
    To the people who say Minecraft would be too easy: what kind of monkey brain must you have to find any difficulty in Minecraft to begin with? It's a game about creativity, NOT difficulty. If you make Minecraft less difficult, you'll still end up with the same, non difficult game.
    That's not an argument.

    Ease of use is way more important in MC than difficulty and we went that direction years ago.

    And to the people who say it's not NECESSARY or it's NOT HARD to swap items around - yes, and it's not hard for you to have to click 37 times on your desktop and spin six circles on your chair before you open up Minecraft. I'm not arguing we should make a hard thing easy, I'm arguing we should make an annoying thing more convenient.

    Quote from sonicboom77

    It's not necessary, because nine slots are fine. BTW, what you said about redstone doesn't really make sence, because I've made redstone machines, and it's not hard. And I don't just mean attaching a lamp to lever.


    And if you look at my threads in the redstone subforum including the two stickies:
    http://www.minecraftforum.net/topic/892820-ultimate-collection-of-redstone-circuits/
    http://www.minecraftforum.net/topic/1736851-ultimate-redstone-guide/

    Or my creations including this huge notepad in Minecraft:

    I think it's safe to assume that I've made MORE redstone machines than you, and if I find it annoying (keyword again annoying here, not hard), and you don't, then you clearly haven't made enough redstone machines.
    Posted in: Suggestions
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    posted a message on Ultimate Collection of Redstone Circuits
    Just popping in to say I probably won't be regularly updating this thread anymore. I think we've had a good run - almost two years? =)

    Not that interested in redstone anymore, especially what with most of the updates focusing on command blocks instead of actual redstone. I might pop back in if they update redstone in some significant way.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on More quickbar slots
    I'm sure that you've come across situations where you need to constantly swap stuff back and forth in your inventory because there aren't enough slots to have everything necessary up at the same time. This becomes especially noticeable for redstoners. Example:

    1) Redstoneing in creative: Torch, dust, repeater, comparator, hopper, dropper, building block, sticky piston, lever, button, normal piston, slabs.. Nope, already at 12.

    2) Building in survival: you usually want your pickaxe out, shovel, sword, sword, perhaps axe. Building blocks (multiple materials?), usually some water, maybe enderpearls and torches, food, already the common stuff are taking up a lot of slots. Now imagine trying to build redstone stuff IN survival with all those other stuff in your inventory.

    So why not just add more quickslots? It seems like a simple quality of life improvement. Sure, currently it works based on numbers and we only have 9 of those (actually we also have 0 so that could be added right off the bat..),

    But we could just have 15, for example - you can access the first 9 through numbers, and the rest of them you would just have to scroll through.

    Or do something that MMO's do and have two separate quickslot bars - click shift+1 to access the first one, and shift+2 to access the second one. And then if you want to create a third one, all you have to do is click shift+3 to get that one up as well. That would also cause no issues with size (i.e smaller resolutions can't see all 15 in a row or something), because you'd still have the same amount of slots up at any given time. And it wouldn't get in the way of anyone that is fine with just 1 bar
    Posted in: Suggestions
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    posted a message on Sleep-Activated Door! Unlock your secured valuables by sleeping in your special bed!
    Quote from Hardmuscle

    I'm still waiting for you to give us all a tutorial on "how to put water in a bucket"! :wub:
    This video is a year old and the one before that from Etho was over 2 years ago lol..


    Beds no longer create block updates, so BUD's don't work. I can get away with being an arrogant jackass because I'm right most of the time (see what I did there), but you seem to miss the mark by a mile with every such post you make. Just a heads up.

    Nice trick, wasn't aware of that. I was looking for a way to incorporate redstone into beds, might use this.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on The most compact RS NOR latch array! (also WIRELESS!)
    A couple of things on terminology: This isn't built using NOR gates, so it's most assuredly not an RS NOR latch. It's just an RS latch.

    An RS latch array and a selector isn't the same thing - an RS latch array is an array of RS latches (each unit with its own set and reset, not interfering with other units), a selector is a device that remembers only the last input, often made using RS latches.

    And as far as selectors go, it's also not the most compact because this is 2 blocks smaller in volume (ignoring the side bits that both of these have): http://img199.imageshack.us/img199/7033/ldetector2.jpg
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Ultimate Collection of Redstone Circuits
    This conversation has been had many times over, we've established most of the respectful redstoners agree that you have to count the floor and the beginners are the one's that generally don't, but please don't pollute this thread with more of this ultimately useless argument.

    If you want, post in these threads: http://www.minecraftforum.net/topic/1817553-discuss-measure-the-contraption/
    http://www.minecraftforum.net/topic/1570632-how-to-properly-determine-the-size-of-a-circuit/
    http://www.minecraftforum.net/topic/1307396-counting-circuit-sizes-a-discussion-a-tutorial-a-question/page__view__findpost__p__16005944__hl__+counting +floor

    Another post on this subject and I'll try to get a mod to remove it
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Question for a testfor command and comparators.
    And in case you want a pistonless version:

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Has this been done? (Hopper Alternator)
    Quote from MinecraftChrizz



    CUD (Comparator Update Detector)


    No, that would imply we are detecting comparator updates, there is no such thing
    Posted in: Redstone Creations
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