I put a few hours of work into a worldpainter map that I really like and want to play SMP on.
Server IP is: 188.8.131.52
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Member for 13 years, 4 months, and 24 days
Last active Fri, Mar, 30 2012 01:43:39
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Mar 21, 2012Magikarcher posted a message on [1.2.3] Epic Island Server [Handmade Map] [Bukkit]Posted in: Minecraft Survival Servers (archive)
0Magikarcher posted a message on Yet Another 1.0.0 Survival Server!IP is: magikarcher2.dyndns.orgPosted in: Minecraft Survival Servers (archive)
0Magikarcher posted a message on [Adv]Aramis v0.5 - IM BACK - WORKING ON v0.6 - RPG INSPIRED IN THE ELDER SCROLLS - +250.000 DL'SThis map/mod seems amazing, but I cannot get the digiex minecraft launcher to work. Is there some other way of downgrading to be able to play?Posted in: Maps
0Magikarcher posted a message on Magikcraft [Lite-Roleplay] [Exploration]Looking for players for my server. I might also promote a responsible player or two as admins, but don't ask to be an admin.Posted in: Starting Up / Looking For Server
0Magikarcher posted a message on 1.8 Survival Roleplay Server [No Whitelist]184.108.40.206Posted in: Minecraft Survival Servers (archive)
This server will have random events controlled by the admins, and the admins will occasionally roleplay as NPCs. If you join expect a regular survival server with some added flavor to the world, and interesting questlike encounters.
0Posted in: Starting Up / Looking For ServerQuote from Deathlyreaver
I try and join, but it just says bad login.
If you need it, my IGN is deathlyreaver
This is a problem on your side, just keep trying is all I can suggest.
0The server is up, feel free to join!Posted in: Starting Up / Looking For Server
0Admin positions open. The Server has bukkit installed, and WorldEdit, among many other plugins. My friends and I have been working on building a Harbor town, here are the screenshots so far. The IP is 220.127.116.11Posted in: Starting Up / Looking For Server
0Magikarcher posted a message on Magik Madness [Bukkit] [Towny] [iConomy] New Server!I am hosting my server for a few hours today, if I get a good response to it I may start hosting it more often. There are Admin positions open for cool people. I will be encouraging players to cooperate and form nations/towns. I don't know how many people my server can handle, but I have in the past had around 20 people with little to no lag.Posted in: Minecraft Survival Servers (archive)
IP is 18.104.22.168
0Bump, we need more players!! I fixed all the kinks in players joining a fight too.Posted in: Minecraft Survival Servers (archive)
0That URL is broken now for some reason, try my IPPosted in: Minecraft Survival Servers (archive)
0I have a new plugin for my server that adds TDM and CTF modes, and I am looking for people to play with since none of my regulars are on right now. The map is generated brand new, and the warzones are just terrain, but if anyone feels like it we could build a new warzone (battle level, map, whatever you want to call it).Posted in: Minecraft Survival Servers (archive)
The IP is
I will likely be very generous with adminship tonight, since this is my test server and will not effect my regular maps.
0Magikarcher posted a message on [MOD][WIP] Alloys: Now With Better Ore GenerationAfter a few hours of messing around with it and reading every tutorial I could find, I am finally able to say I can make it ModLoader compatible. It should be compatible tonight, which means I may release an early version of it in the next couple of days.Posted in: Mods Discussion
0Magikarcher posted a message on ModLoader/MCP Questionsviewtopic.php?f=25&t=103030Posted in: Mods Discussion
I read them all, dude.
I think I found the one you meant,
That one is definitely helpful, thanks.
0Magikarcher posted a message on ModLoader/MCP QuestionsI made a mod in MCP and now I want to convert it to ModLoader, but it makes absolutely no sense to me. I have read every tutorial I can find on ModLoader, but the ones that pertain to both MCP and ModLoader are all outdated. Can anyone direct me to an up to date tutorial for using ModLoader with MCP?Posted in: Mods Discussion
For the record, I can get the example ModLoader mods that came with MCP to run fine, I am just at a loss on how to make my own in ModLoader. My mod runs perfectly in MCP, as well.
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