I have attempted to use this mod. I have failed in some way to install, i must assume. I first installed ModLoader, making sure that I got that right. Then I downloaded this mod and put it in my .minecraft folder. It didn't make any sound play and eventually froze when I pressed f7. So I poked around and downloaded the r9 version of this mod and loaded that in. Same result. If I press f7 the instant that I start, the game informs me that I am loading 4 expansions. I waited a few minutes and when I hit f7 again, the game froze. I shut it down with task manager and now here I am irritated because I really would like to use this awesome looking (well in a manner of speaking) mod.
You should be able to weaponize the anvils by dropping them on the heads of your foes.
Is there a piano topic somewhere so I can say the same there? Really what we need is an acme mod that allows us to do all the silliness the Looney Toons manage. :3
I think monster combat would be much more exciting if mobs received random buffs. Some zombies would run faster, do more more damage, or be immune to knockback. Some skeletons could shoot faster, or farther (or ride a spider :biggrin.gif:). Maybe some spiders could be poisonous or shoot web or something.
Combat has become tedious, and it wouldn't take much to spice things up.
+1 This crap up. Needs to be a suggestion thread for this. I might make it so myself if I feel up to it...
Anyways, this is exactly what combat needs. Randomization. Some mobs should wear armor, some should be faster, some should hit harder, some should light crap on fire, some might stun you, some might spit webs. Whatever to all that. The details aren't important. The most important thing is that we have all fought the same monsters a thousand times before and every time we fight them it is the same as last time save the absolute local tactics. Cave with a bend five blocks in and a hole into a lake below feels slightly different from a plain with a single hill riven by a chasm. We need more random in our fights so we feel like we have to adapt to new situations. I've always liked the idea of the occasional mob that can dig and will do everything it can to attack you. It would suck if you were working on some complex redstone thing when it burrowed up out of the stone between your legs to say hi, so I can understand the "Nay, it should not be" that such a mob would receive if it were included, but I still like the idea.
But yeah, I want more randomizations to the mobs. It would greatly improve them.
Don't have much to say that hasn't already, so I'll just note that this is quite possibly now my favorite thread. I hope it doesn't die too terribly soon, because discovering that there are intelligent people on this forum who aren't the one time postin' lurker squad or mods has made me quite happy.
Mr. OP, glad to see one more intelligent young teen come out of the gen after my own.
And technically, you don't even need diamonds, but you should get 4.
You need 2 diamonds for enchantment table, and 2 for a sword.
You can make obsidian portal with lava buckets and water :l, no need to mine obsidian.
Technically you need 7. Three for a pickaxe so you can mine obsidian to make the enchantment table. Two for the Table itself. Two for a sword. And of course, you're going to need more than just one sword, because you aren't going to get all the enchantments you want on the first sword you make. And you're going to want diamond armor fully enchanted too. So more like all the diamonds ever. That's how many you are going to need to beat the end. Not to mention all the alchemical crap you would like to have to help you, from healing, to speed, to fire resistance, etc etc etc. For those who are wondering why you would even want a goal in Minecraft think on this: Some people *Gasp* like to have goals to work for. Some people like to be able to beat a game and say, "I did that. I beat that game."
And Minecraft has always been driving toward this. For the past year at least, Notch has talked about how he wanted an end goal, a final destination, a thing which he could call The Last Thing You Do When You Play a MineCraft World. And he has made it suitably hard as balls to complete and utterly badass to have done it.
I like to do this little exercise called, "Your fictional and hypothetical adopted little brother Sven." In it, I assume that in one year's time you're parents adopt a boy, utterly hypothetical and fictional in nature, named Sven. He is from a place where computers are practically non-existant. You then teach him to play Minecraft and see it from the point of view of someone who has never played before.
Let us get into that exercise right now.
Sven has played for months. About an hour ago he came to you and excitedly showed you that he had finally discovered an fortress and is in the process of working his way through it. Sven has tons of potions, fully enchanted full diamond armor, enchanted swords, pickaxes, even shovels. He even has two or three golden apples lying around. He has found the endergate and, because he has been farming endermen so much lately, he actually manages to fill in the entire gate. He enters The End and finds his way to the EnderDragon. He antagonizes it and fights it for about ten maybe fifteen minutes, an eternity in game time. Finally, the beast succumbs to Sven's well trained digits and carefully laid traps.
And the game informs him that he has won. The game is beaten. For a long moment, Sven relishes in his triumph. He is one of the few. He is like his hero Captain Sparkles and the Yogscast Boys. He has done it. He has beaten Minecraft!
Then he goes back to building his castle, because really, he just went to The End to get cooler sand for his beach.
TL;DR
The Goal is there for those who want something to achieve. For many, simply putting a difficult, near impossible task before them is enough for them to be motivated to beat it. For others it is simply a hassle sitting off in the distance, barely drawing their attention, much less enticing them.
If you don't like goals, achievements, and earning a hard accomplishment, cool. You're lazy like me and there's nothing wrong with that. If you do, then Minecraft is about to have a Demon's Souls hard challenge for you when Minecon happns. :3
On Notch's decision of title for the email he showed over Twitter: Twas Notch's opinion (and that of anyone in Notch's shoes had they been the one to receive it)let us respect it even as we respect the (admittedly insane and retarded) opinion of the young man who sent the email. I mean, shoot, Notch was being rather nice with such a mild title. If it had been me, I would have come up with a faaaar more colorful phrase to explain my discontent with that guy's accusations.
Considering the unmitigated maelstrom of rage that spewed forth from this very forum once Notch actually did add the Hunger Bar, I doubt that adding a Thirst bar would be all that nice. Besides what would be the benefit of keeping it full? You don't die? Oh great, one more thing I have to do every five minutes to not die.
The Hunger Bar, the complex and wrathful opinions of others notwithstanding, has a place in Minecraft. It balances sprinting, and provides a more interesting healing mechanic which can be built on with instant heal potions. What the heck would a thirst bar provide. Nothing of interest. Notch wouldn't put a mechanic that serves no purpose into the game, even if he occasionally drops a pointless item into it without knowing what it will do (slimeballs).
I agree that there should be some kind of progression on alchemy. Doesn't have to be three tiered. You could just have Overworld potions made with a cauldron and later progress to Nether potions with the blaze rod alchemy stand. Maaaybe have something that improves potion making or adds more ingredients in the Ender.
Now that I think about it, getting alchemy in the Nether might eventually be a midgame thing. The Ender is probably (go go Captain Context Clues!) the realm of the end game stuff, hence Dragons and Endermen who you now kind of need that strength III potion to kill what with their 20 friggin' hearts and all.
oh ok I understand what you say now... it doesn't snow in a river that cuts through a snow biome.... I thought you meant snow wasn't covering the river....
I think notch needs to add a snow version of river that replaces rivers in snow biomes so it snows in them.
I just wish that endermen built things with all those blocks they are moving around. I believe that Notch once said he wanted them to build geometric structures that would mess with your head. Like they would form crop circles and stuff.
I like the idea that having a full set of one kind of armor or another gives you passive bonuses. Perhaps full leather armor grants you a jump or speed bonus, iron increases mining power, and diamond powers up your damage with swords. If they ever bring back chainmail, it would be cool if it increased your bow damage.
I also wouldn't object to a more robust series of armors and weapons. And tools. I know that's really what mods are for, but weird weapons and armors in the vanilla would be cool too.
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Help please?
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Is there a piano topic somewhere so I can say the same there? Really what we need is an acme mod that allows us to do all the silliness the Looney Toons manage. :3
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+1 This crap up. Needs to be a suggestion thread for this. I might make it so myself if I feel up to it...
Anyways, this is exactly what combat needs. Randomization. Some mobs should wear armor, some should be faster, some should hit harder, some should light crap on fire, some might stun you, some might spit webs. Whatever to all that. The details aren't important. The most important thing is that we have all fought the same monsters a thousand times before and every time we fight them it is the same as last time save the absolute local tactics. Cave with a bend five blocks in and a hole into a lake below feels slightly different from a plain with a single hill riven by a chasm. We need more random in our fights so we feel like we have to adapt to new situations. I've always liked the idea of the occasional mob that can dig and will do everything it can to attack you. It would suck if you were working on some complex redstone thing when it burrowed up out of the stone between your legs to say hi, so I can understand the "Nay, it should not be" that such a mob would receive if it were included, but I still like the idea.
But yeah, I want more randomizations to the mobs. It would greatly improve them.
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Mr. OP, glad to see one more intelligent young teen come out of the gen after my own.
Also, go Homestuck.
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Stick it on a single fenced off block. Voila, snowman no longer moves around.
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Technically you need 7. Three for a pickaxe so you can mine obsidian to make the enchantment table. Two for the Table itself. Two for a sword. And of course, you're going to need more than just one sword, because you aren't going to get all the enchantments you want on the first sword you make. And you're going to want diamond armor fully enchanted too. So more like all the diamonds ever. That's how many you are going to need to beat the end. Not to mention all the alchemical crap you would like to have to help you, from healing, to speed, to fire resistance, etc etc etc. For those who are wondering why you would even want a goal in Minecraft think on this: Some people *Gasp* like to have goals to work for. Some people like to be able to beat a game and say, "I did that. I beat that game."
And Minecraft has always been driving toward this. For the past year at least, Notch has talked about how he wanted an end goal, a final destination, a thing which he could call The Last Thing You Do When You Play a MineCraft World. And he has made it suitably hard as balls to complete and utterly badass to have done it.
I like to do this little exercise called, "Your fictional and hypothetical adopted little brother Sven." In it, I assume that in one year's time you're parents adopt a boy, utterly hypothetical and fictional in nature, named Sven. He is from a place where computers are practically non-existant. You then teach him to play Minecraft and see it from the point of view of someone who has never played before.
Let us get into that exercise right now.
Sven has played for months. About an hour ago he came to you and excitedly showed you that he had finally discovered an fortress and is in the process of working his way through it. Sven has tons of potions, fully enchanted full diamond armor, enchanted swords, pickaxes, even shovels. He even has two or three golden apples lying around. He has found the endergate and, because he has been farming endermen so much lately, he actually manages to fill in the entire gate. He enters The End and finds his way to the EnderDragon. He antagonizes it and fights it for about ten maybe fifteen minutes, an eternity in game time. Finally, the beast succumbs to Sven's well trained digits and carefully laid traps.
And the game informs him that he has won. The game is beaten. For a long moment, Sven relishes in his triumph. He is one of the few. He is like his hero Captain Sparkles and the Yogscast Boys. He has done it. He has beaten Minecraft!
Then he goes back to building his castle, because really, he just went to The End to get cooler sand for his beach.
TL;DR
The Goal is there for those who want something to achieve. For many, simply putting a difficult, near impossible task before them is enough for them to be motivated to beat it. For others it is simply a hassle sitting off in the distance, barely drawing their attention, much less enticing them.
If you don't like goals, achievements, and earning a hard accomplishment, cool. You're lazy like me and there's nothing wrong with that. If you do, then Minecraft is about to have a Demon's Souls hard challenge for you when Minecon happns. :3
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The Hunger Bar, the complex and wrathful opinions of others notwithstanding, has a place in Minecraft. It balances sprinting, and provides a more interesting healing mechanic which can be built on with instant heal potions. What the heck would a thirst bar provide. Nothing of interest. Notch wouldn't put a mechanic that serves no purpose into the game, even if he occasionally drops a pointless item into it without knowing what it will do (slimeballs).
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Now that I think about it, getting alchemy in the Nether might eventually be a midgame thing. The Ender is probably (go go Captain Context Clues!) the realm of the end game stuff, hence Dragons and Endermen who you now kind of need that strength III potion to kill what with their 20 friggin' hearts and all.
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Neither do scrolls.
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There is a frozen river biome. They exist.
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I also wouldn't object to a more robust series of armors and weapons. And tools. I know that's really what mods are for, but weird weapons and armors in the vanilla would be cool too.