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  • 4

    posted a message on Excalibur [16x Medieval]

    Hey all. I've finally updated Excalibur to 1.12. There's a ton of new stuff and a lot to explore. Enjoy (:


    Download



    V[1.2]
    -updated diamond armor
    -updated chain armor boots item
    -updated iron armor item

    -adjusted paintings
    -added break animation
    -updated GUI
    -updated title screen and panorama background
    -updated skybox
    -adjusted biome colors
    -adjusted map colors and icons
    -adjusted wool colors
    -updated gold item color
    -added item textures ( shears, spawn egg, ingots, brick, flintsteel, redstone, gunpowder, spider eyes, carrots, buckets, feather, fishes, armor stand, ghast tear, gold nugget, dyes)

    -added terracotta blocks (orange, black, white, red, silver)
    -added colored beds
    -added concrete blocks
    -added concrete powder
    -added silverfish blocks
    -added observer
    -added shulker boxes
    -updated brick
    -updated quartz
    -updated diorite
    -updated sign
    -adjusted sponge
    -adjusted bedrock
    -updated glowstone
    -updated stained glass
    -added glass top
    -updated magma block
    -updated sandstone with variants
    -added sandstone double slab textures
    -updated carved red sandstone
    -added lapis block with CTM
    -added carpet textures and CTM (red, yellow, green)

    -added oak plank horizontal CTM
    -adjusted dark oak planks
    -updated acacia planks
    -added acacia double slab textures
    -added acacia double slab repeat CTM
    -adjusted crafting tables and added variants

    -updated pumpkin
    -adjusted melon
    -adjusted birch leaves
    -updated oak leaves
    -updated saplings and deadbush and added models
    -updated sunflower
    -updated podzol and added variants
    -updated double fern
    -updated fern variants
    -added flower pot variants
    -added bonsai tree flower pot
    -added flower variants (dandelion, houstonia, allium)
    -added coarse dirt variants

    -added Spiders
    -added Parrots
    -added Camo-Creepers
    -added Foxes (forest spawning Wolves)
    -added new entity models (Chicken, Pig, Sheep, Spiders, Skeletons, Pigmans, Cow/Mooshroom)

    -added 3D trapdoor models
    -updated fence models
    -updated gate models
    -adjusted spruce door
    -adjusted jungle door and added 3D model
    -updated oak door and added 3D model
    -updated acacia door and added 3D model
    -adjusted iron door and added 3D model
    -updated cobblestone wall model

    -added 3D table (old_wood slab)
    -added 3D chair (old_wood slab)
    -updated 3D beacon model
    -added 3D coal block
    -added 3D candelabra(redstone comparator)
    -added item frame model
    -added 3D lantern (end rod)
    -added subtle leaf models
    -updated cake texture and added variants/3D model
    -adjusted shield first person model
    -added shovel item first person model
    -adjusted item first person models
    -update wheat models and added variant
    -added lilypad flower model with variants
    -added 3D pebbles model (floor stone buttons)
    -updated button models
    -added 3D iron bars model
    -adjusted 3D ladder model and texture
    -added 3D candle model with variants
    -added 3D torch model
    -updated 3D bookshelves with variants and vertical CTM
    -updated cauldron model
    -updated tripwire model
    -updated lever model
    -updated hopper model

    -update hardened clay CTM
    -added snow transition CTM
    -added grass transition CTM
    -added diamond block CTM
    -added redstone block vertical CTM
    -added stonebrick-cobble transition CTM
    -updated chisled stonebrick vertical CTM
    -added chisled quartz vertical CTM
    -added cobblestone vertical CTM and updated stairs/slabs

    -removed hurt sounds
    -optimized CTM
    -fixed leaves on fast graphics
    -fixed white reeds
    -updated en_us lang file


    Posted in: Resource Packs
  • 4

    posted a message on Excalibur [16x Medieval]

    I apologize for the slow updates but I recently broke my thumb. This update adds new mobs and replaces some of the old Chivalry mob textures. Let me know what you think. Excalibur is also available to download on Curse for those having trouble with mediafire.


    Husk Texture (mummy)


    [V1.1]
    -fixed daytime skybox
    -added spruce and jungle doubleslab crate textures
    -updated block of coal into coal crates
    -updated Wither
    -updated Wither Skeleton
    -updated Skeleton
    -updated Horses
    -updated Zombie Pigman
    -updated Witch
    -added boats
    -added Husk
    -added Zombie Villagers
    -added Slime
    -added Snow Golem
    -added Magma Cube

    Posted in: Resource Packs
  • 0

    posted a message on Excalibur [16x Medieval]

    Thank you all for the kind words. It truly means a lot.


    Here is an alternate download link at Planet Minecraft.



    I do plan on finishing the blocks, items, and mobs for this pack. I also want to slowly phase out all of the placeholders from Chivalry. If anyone has any suggestions for Excalibur, lets hear them!

    Posted in: Resource Packs
  • 12

    posted a message on Texture Artists' Union

    Hey guys I finally released Excalibur which is the successor to Chivalry. Check it out and let me know what you think



    Forum Page Link

    Posted in: Resource Pack Discussion
  • 27

    posted a message on Excalibur [16x Medieval]

    This texture pack requires MCPatcher or Optifine to utilize features such as Connected Textures, Randomobs, BetterSkys, and more.



    Excalibur is a resource pack created to enhance the adventure that Minecraft presents. Many medieval or RPG packs weren't good enough for my tastes. I made an attempt with my resource pack, Chivalry, but not even that satisfied me. Excalibur brings your kingdoms and villages to life and keeps the charm of default resolution textures.



    Changelog

    December 22, 2017
    V[1.2]

    August 27, 2016
    [V1.1]
    July 29, 2016
    [V1.0]

    Credits/Placeholders
    Pixel Perfection by XSSheep - kitchenware painting, clock item
    Thy Explorer's Pack by Hoodoo - clouds
    Norsecraft by Lord Trilobite - white bed


    License
    Excalibur by Maffhew is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.

    In other words:
    - You may not redistribute this pack and claim it as your own.
    - You may not redistribute this pack without a link to this thread or Planet Minecraft.
    - You may not put money-making links such as adf.ly links with this work under any circumstances.
    - You may not use this work for commercial purposes.
    - You may not alter, transform, or build upon this work.

    Noncommercial Waiver
    - You may use this Resource Pack as a part of any Minecraft-related video including those which are created for commercial purposes or are monetized by advertising, as long as there's a link to this thread.

    Any of the above conditions can be waived if you get permission from Matthew Dillow (Maffhew)
    Posted in: Resource Packs
  • 14

    posted a message on Texture Artists' Union


    Heres a few comparison pictures of Excalibur and Chivalry (No MCPatcher and w/o 3D Models.) I have a few more blocks to do (1.9 included) and I'm not sure when you guys can expect a release. I could possibly give out an alpha download for you guys if anyone is interested.
    Posted in: Resource Pack Discussion
  • 1

    posted a message on Texture Artists' Union

    Hey guys. I want to get back into the swing of things

    Posted in: Resource Pack Discussion
  • 16

    posted a message on Texture Artists' Union

    Here is a super small sneak peak at what I've been working on for the past year. This excludes the mcpatcher features, items, mobs, random textures, and blocks I didn't feel like copying into the texture sheet. I hate to say that a release should not be expected anytime soon, as I am too lazy to make a thread.


    Please do not use any of these textures in your own work.





    This is not a Chivalry update. It is a new pack I like to call "Excalibur."

    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union

    Can someone please tell me if the new model system is final? Also what is the easiest way to convert 1.8 models to 1.9 models.


    Thanks in advance.

    Posted in: Resource Pack Discussion
  • 6

    posted a message on Texture Artists' Union

    Uh.. hi guys. Hows it been?

    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union
    Quote from Ringosterยป
    Torch!


    (stupid cursor.)
    Does that flame look too fake? I think it's passable. I would go and do a few edits by hand, but I don't want to make it jerk around or anything...
    Also new GUI buttons.


    Dude.
    Posted in: Resource Pack Discussion
  • 1

    posted a message on Texture Artists' Union
    So I've had a nearly complete texture pack for months but I'm too lazy to actually post it. What do?
    Posted in: Resource Pack Discussion
  • 12

    posted a message on Texture Artists' Union
    Hey guys. Its been awhile since I've actually posted anything. I know I've been unmotivated and school is right around the corner for me which means things might be even slower than it already is. But believe it or not I have actually discontinued Chivalry after its latest update for something I've been working on since then.I believe it is much better than Chivalry already is and will take full priority over my free time.

    I call it.. Excalibur. Its like Chivalry in style and resolution but packs a bigger punch with the contrast and overall detail. A few of you might recognize this from my other account "Rexcision" and Im proud that you noticed (;

    Here's a SMALL sneak peak of the pack. If anyone is interested in alpha testing please message me for more information.















    I have most of the blocks for 1.8 complete and am excited to release this soonish
    Posted in: Resource Pack Discussion
  • 5

    posted a message on [16X][1.7.4] Chivalry (85%)[V2.2] Jan 13] 13k+ Downloads!
    Thank you everyone for such kind words. I know I've been unmotivated and school is right around the corner for me which means things might be even slower than it already is. But believe it or not I have actually discontinued this resource pack after its latest update for something I've been working on since then.I believe it is much better than Chivalry already is and will take full priority over my free time.

    I call it.. Excalibur. Its like Chivalry in style and resolution but packs a bigger punch with the contrast and overall detail. A few of you might recognize this from my other account "Rexcision" and Im proud that you noticed (;

    Here's a SMALL sneak peak of the pack. If anyone is interested in alpha testing please message me for more information.











    Posted in: Resource Packs
  • 1

    posted a message on [16X][1.7.4] Chivalry (85%)[V2.2] Jan 13] 13k+ Downloads!
    Quote from Drakoflame
    I'm having a problem, and its not with CTM... believe it or not, its running perfect (one 1.6.4) with the connected textures turned on. I should also say that i'm using Optifine, so my problem is: Lava...

    Lava looks like the broken texture... pink and black squares... and it really, really bugs me... this is, this is THE BEST texturepack... and the Lava is sorta a big problem... I'm aware that its not complete, and that there are still vanilla textures. But, having broken lava is sorta a game breaker... as it doesn't fit in with the rest of the textures... I've even tried to solve the problem myself by manually editing the .png file that tells the animation cycles... but I've still had no success... I still use this texturepack because of its epicness, but its bugs me a bit walking up to a lava pool and seeing pink and black squares reflecting back at me...

    I'm even tempted into learning how to make some mods compatable with this texturepack because they kinda work (in some cases) with this texturepack, but otherwise, they stick out like a sore thumb...

    so, if you, or anyone, could help me with my Lava issue, I'd greatly appreciate it!

    Open the lava text files and change the frametime to a whole number such as 4. I recommend 4.
    Posted in: Resource Packs
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