Quote from casperehj
how do i post pictures??
1. Go to imgur.com
2. select files to upload. (pics)
3. copy the url for the forums into your post.
Quote from casperehj
how do i post pictures??
Quote from AlternateLives
Macbook Pro using Google Chrome.
Quote from Skaro_
I will be the one to say it. No Pics.... No Clicks!
Seeds are now also useless in determining cave sizes. In 1.7 and before, we'd get small, medium, large, and seemingly endless caves. Now we're forced to explore caves in only one size -- seemingly endless.
Every small hole you find turns into 2 caves, which turns into 4 caves, and then there's entrances off in every direction and it gets damn annoying.
Quote from Bmoz
i agree with this, the land is boring...
ever since biomes appeared minecraft got worse
now i have to keep spawning worlds to get a decent place to build, and then usually its still boring
there isnt a reason to explore the world and the mountains are nothing
(i also liked when pumpkins were more of a trophy and limited and what u use them for now is stupid)
Quote from Poketracket
Honestly... I saw this thread and couldn't believe it! I love the new biomes! They are pretty cool though not much to explore but I'm ok with that. Then I opened that Remember Before 1.8 Seeds... Honestly I almost cried! I remember all those great seeds and they put the new ones to shame...*sheds tear of sadness* I'm a believer! Praise the lord!
By the way, don't forget to repost this please! More people need to see this! You have gone into depth what the problem is and how to fix it!
Quote from Redyoshi101
I totally agree with this. Here, however, is some elaboration as to WHY all the seeds are the same:
In 1.8 and later, the seed generates the BIOMES first, and then uses a chunk of code to determine terrain for that specific biome. Since the code is the same every time it generates it, it results in every biome, and therefore every seed, looking almost exactly the same.
Here is how it should work:
The seed should generate the terrain first. Totally regardless of biome. Then, there should be a chunk of code that looks at the terrain and generates biomes according to terrain - as opposed to terrain according to biome. After all, there are only so many biomes, but the terrain combinations are endless.
Further elaboration for techies:
The seed should generate terrain and caves. Random height variation with only a very small amount of predetermined things, e.g. large height variation and some flatter spots. Also, for large areas below sea level, generate flat spots around that area.
Then, when biomes are chosen, it goes something like this:
- Extreme hills and mountain biome is chosen when there are very large terrain height fluctuation above sea level.
- When large flat spots are found, generate either a plains biome or desert biome. In the case that it generates a desert biome, replace dirt with sand and the first layers of stone with sandstone.
- If large areas below sea level are found, ocean biomes are made and the area around it is turned into either sand, gravel, or stone (new beach).
- For slightly hilly areas, either leave it be (generate lots of flowers) or generate trees on it for a forest biome.
- Then, after that, generate mushroom islands, villages, dungeons, pyramids, and ravines.
Ok, that was off the top of my head.
Quote from natdog027
i agree with this cause 100% before 1.8 i played minecraft heaps but now i hardly ever play it, the terrain just seems so boring and realistic. i thought minecraft was a fantasy game but theres no fantasy in current terrain. i play games to get away from my boring repetative life not to be reminded of it. also under the supports there should be a list of all the supporters IMHO
Quote from tommy0702
1:one reason I don't like the new generator is because of th caves. It's like mojang built minecraft assuming you'd spend 95% of ur time under ground! 2:why I hate the new seeds is u can spend an hour typing in numbers, and have no Luck on a place yo build ur house. And once I did just that.3:I've been hiking a lot, and and I've seen from deserts in Arizona to waterfalls in California. There was a lot of verity. Theres none of that in the new genrator4: intoo, nearly cried when compared the two seed videos!
Quote from Quaternary
I cannot agree more. I loved the generation of wild landscape in previous versions. You even got me totally at the "wanting to go mining" part. I used to enjoy walking around and risk having to build emergency shelters at nightfall just to try to see as much landscape in a world as I could, and now I can even expand bases outward at 5 blocks per day until I have a small village and feel no urge to go any further out. Everything since the Adventure Update has made the game much more complicated and interesting, but I believe other aspects of the game are to be preserved as well.
So yes, add me to the supporter list if you will please.
Quote from Diblie
For some time now my friends have been giving up minecraft saying "It's not the same anymore, we've run out of things to do." and i believe this is a very pivotal reason. The lack of changing terrain has lead to monotonous builds and has given minecraft what i had for so long believed was impossible: A norm. With terrain generation remaining the same on nearly every map, it gives a rather 'stale' quality to a game which is supposed to be completely open ended with infinite possibilities, both with what you do and with what the world gives you. The same set of biomes can only be played differently so many times and although the "realistic" terrain generation was wonderful around the time it was new (1.8+), it's proven to be cumbersome rather than enjoyable. Before 1.8, terrain was ALWAYS different and unexpected, finding a cool mountain wasn't a regular thing, so it was nice to be able to build a huge fort into it. Now, extreme hills biomes are nearly uniform and offer no interesting or exciting features with which to entice the player other than height.
I hope this gains ground and this is the only movement i've agreed with enough to read through, nonetheless post in.
Quote from awesomeness04
This thread is a total win. It could not be more true and elaborate. Our old terrain generation brought wonder before our eyes. We scavenged all we could and took every cave we could find. Now we are overloaded with caves, mineshafts, and ravines. It's terrible.
Minecraft used to be place full of life. Full of adventure. You could live under an overhang like a troll or carve yourself into one of the many floating islands for the best view. You could make a minecart roller coaster head through an entire canyon and over the skies. The generation made many shapes from arches to tops. It just isn't like that anymore. Now we have boring flat planes and boring endless oceans. You can't live in the dream land anymore. It's all too realistic now, with plain old hills and stupid little mountains and ravines. Since when is minecraft realistic? We have creepers and magical dust. Minecraft is not realistic. Let it not be."
Quote from Vechs
Could also fix this issue by introducing new biomes.
Extreme Mountain Jungle
Extreme Mountain Tundra
Terramorphic (This one would have extreme overhangs)
People often imply that if the height variation we're talking about would return, there'd be no room to build. Despite it being fairly easy to build on the previous generator, and that you were sometimes forced to terraform (a challenge in the game that's not present anymore) giving you resources while you made land suitable for building, the mass amounts of flat land found in 1.8 would NOT disappear.
Variation means that the terrain has the chance to be A, B, C, X, Y, Z, etc. When we say height variation, we do not mean "spam every region with mountains." However, if height variation does return, having an area or multiple areas within a seed or multiple seeds that is spammed with mountains will be extremely possible, but so will be the chance of finding mass amounts of flat land, or hilly land (or mixed!) under the same circumstances. I don't see why some people are disagreeing with this. It will NOT REMOVE flat land, but it will give every area in every seed the chance to be something unique.
Why do we not use mods?
Mods are a temporary fix to a long-term problem. Most of the terrain altering mods out there do not even live up to the standards that are put forth in this thread. They all are attempts to bring back 1.7 map generation into the current terrain. If you're asking Isn't this what we want? No, and this means that you did not read the full thread. So please go back, re-read the thread, and then re-post.
What we want done to the terrain is have it tweaked to add more height variety per biome. We want the structures and everything that was added since 1.8 except for the flat, dull, boring land. Mods do not fix this as they create ugly jumbled up and chewed up land masses all over the place (Which those types of land masses can also be neat if harnessed and used correctly by mojang.)
Did not know that? Re-read the thread, and re-post.
So for those of you who keep coming on here advertising different mods that we can use: 45 people have mentioned the same thing before you: so do not bother as it will not silence us. We feel the current map generation needs to be altered to satisfy all of Mojangs player base not just 25% (and yes those numbers are accurate .. the poll for this change is at 75% yes and 25% no) Did not know that? Simple.. Re-read the thread, and then re-post.
Also, density != airtight. I can make a chamber out of the heaviest metal known to man, which still does allow air to pass through.