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Oct 11, 2012Posted in: Hardware & Software SupportQuote from poppop17
Can I say my opinion? My opinions are usually worthless, but I'll give it a shot.
Don't spread your concepts until you fully understand the context. The context here being creation of a Video Game. "Video Game" being a combination of:
I've looked at your idea, and it looks wonderful. But, be honest here, how many of these* do you understand fully? You need to understand all of these, or else all the people you "hire" have no direction. They are looking at you, and you need to tell them what you need for your Game.
There is a reason why people are given tons and tons of currency for this. Video Games are a new and advanced art. Creation of Video Games requires previous knowledge. And usually, a lot of money. And, so, my final statement is: If you truly think you can do this, then please, continue. Otherwise, don't.
I have a full grasp of:
Art: For concepts and back grounds, not completely full spriting, but i already have someone for that. (if they quit, I can learn)
Music. The music is full and complete. I did it yesterday.
Story: Yeah, I have a complete story. I'm already working on the lore for sixty planets. I cut the number down from 150 to 60, as sixty is still great, but drastically less work.
Computer Science: Hmmm... I'm not sure what you mean by this. But i do believe i have an above average grasp of it.
Coding: I am currently learning Visual Basic, if i was learning something else like C++ than i wouldn't bother any of you guys.
I know what i need for the game. It's like this. An architect knows EXACTLY what he wants down to the last atom, but he can't work a digger, can he? No, the construction worker does that, because he's better suited. I truly think i can do this. If I don't have any help from the forum, I'll do it locally.Quote from Amirsacc
I see that you have put down a lot of time in your game idea, but I'm sorry, just because you have a well organized idea, you should never trust random people on the internet about doing all the coding and graphics in the game. Especially not if they are going to do it for free from the beginning.
Ahaha! I understand it's a gamble for both me and them, but you know, not everyone is a skeptic. If it doesn't work, there's plenty of skilled people locally.Quote from X-Codes
It's about WHEN the worlds are generated. Don't try and generate all 150 at game start.
I have no idea what you could possibly be building that would make it necessary to have a larger-than-small Terraria world, but random planet size should be do-able.
Yeah, I know. I changed it to 60 planets, which is good, i think.
Random planet size would be doable, but have you guys played cortex command? Creating a new world is REALLY easy. I'm pretty sure we could incorporate that kind of world setup into the game engine.
Oct 10, 2012Posted in: Hardware & Software SupportQuote from Huntlocker
Ideas are near worthless, everybody has ideas. Getting a person to dedicate months and years of their life to produce a game for somebody on the internet? A dedicated graphics artist? Somebody to make a website? Make music? No. You need to give them money to work, not promise money. 99% of these threads (we get these threads nearly every day) go right down the drain.
You want to make a game that will be miles ahead of Terraria, and make loads of money. That's not how it works.
Did you even read this? I'm not making any money. I just want help. I have storyboarding and concepts down. And besides, if i did know how to code, I would make it myself. I can also make a website, if need be. I mean, come on. If people actually have a passion for a game idea, it doesn't matter how much money comes in. I don't want to make any money. I just want to make a game. I just got someone to sign up for the music, so obviously you have a very narrow frame of reference. It's not producing a game for "somebody on the internet" It's producing a game for THEM. Yes, it's an investment, but that doesn't mean it's worthless, or anything of the sort. And it IS how it works. Many people collaborate to make a great freeware game for nothing in return. They didn't turn around and say "that sucked, i didn't get paid." No, it's an accomplishment. So kindly take your negative ideas somewhere else. Yes, I might be a visionary, but that doesn't mean anything but an investment that will ultimately pay off. (besides, Who the %$#@% are you? Can you code? Can you do art? Can you make music? Do you have story ideas? No. I doubt it. So why are you here?)
Oct 10, 2012The idea is HUGE! Here it is though, it will explain everythingPosted in: Hardware & Software Support
ok, so i had a great idea for a game. Before we get into that, I'll tell what's going on before you blow me off as a freeloader.
-A proficient coder
-A sprite artist
-A website designer (doesn't need to be flashy, just text on the game, screenies, and a buy button.)
-(maybe) a concept art drawer.
I will supply the ideas of the gameplay, mechanics, and story. Here's the catch: It will NOT be free when it's released. But here's the best part for the coders, spritists, and musician: You get all the money. I do not get a cent, I just REALLY want this game to come to light, as I've had the idea for years. The musician will be able to sell the music along with the game or something for an extra seven dollars, or something around that. So it's a great deal for the workers, as there's more for you guys. Ok, so on to the story:
In the year 10567, an aging soldier stumbled upon strange technology upon a remote planet. The planet hadn't been scanned, so he was the first to find it. Knowing a little of mechanics, and even less of science, he was able to discover that the technology was able to reanimate old flesh, and even keep a memory and a dna map of the user, to rebuild a new body, in case of fatality of the user. The process is slow, it takes around three days to complete, but it builds a body perfectly. Instead of turning this revolutionary device over to his imperialistic government, he scraped together what money he had left, bought a few guns and a small cruiser, and left to explore the stars with his two friends, since aging and death were no matter. His movements did not go unnoticed. With his reanimated body, his quakenet I.D. was still visible, designating him as a rogue soldier from the White Knight Coalition, Black four. The White Knight Coalition controls many star systems, and have developed their own technology to breed humans for war, although giving them no name, except their color class and number. They lusted for Black Four's technology, as they still were at a loss at how to reanimate flesh. Black Four cared not, as he and his two friends set out to conquer unexplored planets and make themselves lords. Warring with various indigenous species, they slowly gained proficiency in the art of war. The White Knight Coalition began the chase, and helped start a war that three men ignited.... *lookout! Subtle Name plug!* The Infinity War.
This will be a free roam, 2d sidescrolling game. Like terraria, only miles better. There will be a hundred and fifty or so planets, with a few hidden ones to explore.
You will start with a small cruiser. You may walk freely around it, speaking to your crew, (two at first) and exploring. All the ships, even larger ones will have a mess hall, an armory (for choosing armor and weapons for you and your crew.) a control bridge (which you would select to navigate to a planet.)a prison deck, a cargo and vehicle bay, a random entertainment activity. (like a tennis minigame, or sparring, or something.) a lab area (for manufacturing weapons) and lastly, (my favorite idea.) a training room. The room will be very tiny, with a couple computers in it. You will walk up to one of the consoles, and press whatever is the designated "use" button. This will open a GUI that will let you select various practice scenarios, with your armor, crew and weapons, although dying is not a penalty, it just puts you out of the virtual reality deck. When you select the control bridge, it will zoom out, so you see your cruiser from a top down perspective. To aim, or "position" your cruiser is the mouse, than a button for missiles, and a light gun. (like an mg) You can buy more cruisers of different models, sizes and abilities at various planets. Some will be able to hold more troops, others will be able to cloak, or be swifter.
Each planet will be roughly the size of a huge terraria world. They will have their own indigenous species, along with their military forces, and wildlife. you can purchase some thing from more advanced cities, and also sell other weapons. Some civilizations will be more advanced than others, so you won't be able to sell a native in a mud hut a BFG or anything, and you won't sell a supercommando a spear either. The terrain will be fully destructible, right down to the houses, cities, and huts, which i will go into more detail later. If you bomb a site from orbit, or from a bombing vehicle, the crater will stay there permanently, unless you terraform it. To terraform a planet, you must conquer it. More on that later as well. The species will rebuild their huts, towns, cities, or airports over time, so you'll still have stuff to play with. There's space pirates, and advanced enemy planets will send cruisers out to attack you.
============Housing for species=========
Each planet will have intelligent life, but different levels of it. Some will live in Huts and friendly, others could put a spear through your side before you blink. Some cities are ruled by a kind king, who's head you just blew off, or a militaristic government like big brother. Each will have at least one weapons and goods broker, so you can buy and sell, but each one will have only a set amount of money to pay you. More advanced planets will have vehicles, advanced weapons, and cruisers for you. There will also be a few villagers willing to give you something if you do something for them. It could be money, a shiny gun, or a few pretty shells. Along with this, you may also work for some planets by eliminating an enemy, or razing a planet. Since each planet is large, there will be at least two different factions on each planet, some will be at war, others love eachother. They all have their own special tech and vehicles, if any, and their own armor.
To incite war against any species on a planet, you must attack at least one village. Even friendlies can be attacked and turned into enemies. Friendly fire is on, so if you shoot that lady who just wanted some zark eggs, the local authorities may be on you. You may get jailed, your weapons confiscated, or even killed. you do have the option to fight your way out, but you'll have to wait at least a week before they forget about your crimes. Blowing up a city or a village is considered starting war, so watch where you put that c4! When you start war, you won't be able to trade with them, and they will never forget you unless you surrender. To conquer a planet, you must:
1) kill a large amount of the military force
2) kill or subdue most of the civilians
3) Assasinate, make a deal, or kill the ruler of the planet. Assassination is hard, and if you pull it off, you'll have to get out of there fast, then you may claim the planet peacefully, but you have to give up some money and a few goods to give to the people.
After you have done this, you will own the planet, meaning you can recruit soldiers, get the planet's weapons, and trade goods cheaper. If you continually kill civvies and friendly military force, (not just accidentally, but around 50 chaps.) they will begin a rebellion.
If you are a cruel ruler, and don't supply enough goods to pay your army, and kill random people, they will start an uprising. It's like a war, except you cannot access your cruiser if it's in orbit, and you may not drop troops, weapons, or supplies. If you lose, the planet will have a new appointed ruler, and you are banished or jailed.
Crimes make the locals angry. When you kill steal, or bring in weapons where you aren't supposed to, the local law enforcement comes after you. Some will fine you, others will jail you, some will confiscate your items, stolen and owned, and other more brutal ones will kill you. so watch out!
To subdue civvies, you must eliminate all the military occupation in that area, and drop troops in. the number of troops will be decided by the amount of civilians in the area. If any enemy military forces remain, they are able to take back the area, but unless you are actively in that area, it will analyze the number of troops on each side, then calculate the winner. It will also look at armor, so if you have 50 grunts, but the enemy has 15 dreadnoughts, the enemy WILL take back the spot, because of more power.
===============Talking, interacting with people======
Everyone has something to say. Your troops have a special dialogue that allows you to tell them to stay, get in something, to pick up something, hold fire, shoot, follow, protect, go to, order more troops, advance, and retreat. Normal people may ask you to do something for them, others will just have idle talk. (kinda like the oblivion talking stuff.) Talk to a trader, and you can buy things, etc. etc. There's also an option to make people upset by spreading rumours, or insulting. If you tell a soldier that he is an idiot, he might come after you. If you kill him, you'll receive a one day jail time or fine, since he started it. (kinda) If you do this more than three times, all the soldiers will come after you, since you're slowly killing off their forces.
Every planet will have vehicles distinct to their kind, and some none at all. If you leave a vehicle on an advanced planet, they will slowly manufacture them, and use them in battle. Stone age planets have a small chance to learn how to use the vehicles, and use them until they are broken. when you own a planet, you may choose to manufacture more of the native vehicles, unless you introduce a new vehicle to the planet, and give a direct order to copy it. If you don't own any planets, you have limited storage space in your cruiser for vehicles. After you purchase a vehicle, you can choose it to ship to your cruiser, or your planet. There's a variety of vehicles, ranging from land based to space, to air. If you access the cargo bay of your cruiser, you can select a space vehicle to go and explore. The spaceship can hold much less than a cruiser, and is built mainly for combat. Some vehicles are apcs, others are lightly armored speeders. Depending ont he vehicle size, you may fit 4 speeders, but only one apc.
Same with the vehicles, weapons distinct to the planet. Some are weaker or stronger than others. Pretty much not needing to go into further detail there. Although instead of just buying them, you have two options: you may pick them up from a fallen enemy, or choose an owned planet to manufacture them. If you pick it up, you may use it until the ammo and clips are depleted. if you want to manufacture more of that gun, you must have at least one bullet or projectile left in the clip/gun and take it back to the Lab room. There robots will analyze it and manufacture more. It will keep a construct of that weapon in your data base, so you can build it again whenever you want for free. The downside is that it takes three weeks for it to analyze, and it costs quite alot. So if you don't want to wait, you may just buy a gun, but after you die, or drop it, you won't have it anymore, you'll have to get a new one. At the traders you may also buy ammo to refill your favorite gun, or whatever. Also, your cruiser has a few default weapons in the construct memory. These are mid-to-weak to keep things balanced. Depending on what cruiser you have, the construct will have a limited memory, so if you want to add that laser rifle you've been drooling at, you may have to delete that fancy assault rifle. Weapons may range from snipers, to rocks, to grenades, to spears, to swords, to SNAILS! The weapon assortment will be fun to use, and everyone of them should be different.
This short but expensive process allows you to rebuild the planet's natural form. Accidentally napalmed a nice mountain? No problem! The terraformer will access memory banks from your cruiser and remake it into it's pristine glory. It's very expensive, and takes a while, but it might be worth it if your planet's just a big rock now.
Fallen enemies will drop armor that you can pick up and wear. Some will be godly, other will be made from smelly skank hide. You may outfit your main troopers with armor and weapons to be your favorite custom soldier. You may also store weapons and armor in the cargo bay, for later use or just because you want to sell it on a far away planet. different armor will have different protection. If you have armor that protects you from fire, a fire gun will do much less damage than a nuke launcher.
Any pick-uppable item you come across will have a description. I.E. "this is a green book." If you decide to scan the item, with a built-in helmet tool, the item will now tell you the stats and where it was made. Same with vehicles and weapons.
In battle, or just playing around on the planet, you may order an airdrop from your cruiser, meaning you can order troops, weapons, and vehicles. It's not unlimited though. Soldiers are drawn from your barracks, so if five die, that's five less in your cruiser. You may also order weapons to drop for your commanders and specialists, and you. Same with vehicles, but you may not get them back unless you land the cruiser on the planet, and manually load the cargo and troops back in.
When you approach a planet, you may choose to land your cruiser there by clicking on the planet. This will pull up a GUI that asks if you want to land your ship, go there with troops, or go alone. If you pick "go with troops" you will pick the number of troops, than enter the planet. you are also able to land your spaceship on a planet
==========Commandos and specialists=========
From the start you have one specialist, one commando. A commando is an all-around soldier, which is what the player is. A specialist specializes in different areas, such as a demolitionist, which is your first specialist. The specialists can do things faster, deal more damage, or have a special perk. An assassin specialist would do more damage and have a higher accuracy with a sniper rifle, while a demolitionist would be able to plant charges faster and use rocket launchers better. Even if you cannot take a planet, you are still able to recruit specialists and commandos. There's a first-time fee (which is huge) than after that you are under command of them until you either leave them to guard a planet, or you don't need them anymore. Both specialists and commandos are able to be customized with certain weapons and gear. You are also able to imprint their DNA into your system so if they die, it's not an issue. You may also take manual control of them, to scout ahead. For example, if you want to assassinate a ruler, but your main character doesn't have a sniper, using an assassin specialist would be highly useful.
You cannot customize or control the normal troops, or "grunts" but you can command a group or just one of them to do various things. Without command, they will attack any enemies, or any other entities that attack them, and take cover. Their armor and form is characteristic of the planet they were recruited from. Their DNA cannot be omplanted in Black Four's machine, but they are relatively cheap. There are different classes of troopers, depending on your needs. If you want a group with heavy weaponry, that would be the heavy class. They have no special skills, so it would be more of an advantage for a commando or an assasin specialist to kill a ruler, as the troops will have basic pathfinding and not take the most profitable way all the time.
Every planet will have a main meeting place, like a bar, treehouse, city square, or a dormant volcano. To recruit, search out the mercenary officer (who is easily spotted by some sort of armor or clothes.) and there you can either buy troops, a commando, or a specialist.
Not all items will be guns, or have a use. Some could be cosmetic, other just useless. Books, pens, and globes are some of the few items you can pick up, steal, buy, and sell. Other things like clothes can change your appearance, but are more for strutting around on a planet.
Planets will have different wildlife, flora, buildings, gravity, and dirt. We'll try to make it vary to make sure it doesn't get boring.
Besides armor and weapons, there will be various gear that gives you perks. A cloaking device, perhaps, or a riot shield. There will be a wide array of such things to provide varying gameplay.
There will be a various assortment of unique wildlife on each planet. Some will be peaceful, others violently aggressive. Some planets will have a huge, special wildlife that has to do with a quest, or just as an occupation. Everything, like civilians and wildlife, will respawn.
This is a maybe. If we do, I'm thinking something like a deathmatch on any planet with up to eight players, with lan and online hosting and joining support. You'll be able to bring your tech and your troops in, and what ever your troops drop/lose/leave is able to be picked up and taken by the winning and/or luckier party.
In your ship, you will be able to approach the command bridge, and automatically travel to a discovered planet. Approach a commando or specialist, you will be able to customize their armor, or issue a command. I'm thinking something like pressing a button, and a menu pops up like "access inventory" "return to cruiser" "shoot your crewmate in the bum" and so on. It should be intuitive, and i CAN provide ideas for guis.
a= move left
d= move right
w= jump/use jetpack
Mouse= aim and fire
e= select weapon (pie menu popup)
q= pick up/get in vehicle
Spacebar= menu for inventory, commands, and other stuff
Tab= switch command to another specialist or commando
Right click on object or weapon= scan
Right Click on person or interact-able object= open gui for commands
Left Click= fire
Scroll Wheel= quick select
Any direction+s= Dive
Opening any Gui auto pauses the game, except in multiplayer.
Mouse= direct cruiser
Left Click= Fire Light Weapon
Right Click= Fire secondary weapon
w= increase thrust
s= decrease thrust
Spacebar= return into ship, stop flying,
Right Click on planet= Open gui
d= go right
a= go left
s= Crouch (mechs only)
w= jumpjets (mechs only)
Right click= secondary fire
Left Click= primary fire
q= get out
e= open doors (for loading up, or loading in troops)
Mouse= Direct Craft
Left Click= Primary Fire
Right Click= Secondary Fire
W= Increase Thrust
S= Decrease Thrust
Spacebar= open gui
r= Auto return to ship
Air Vehicle(jet like vehicle):
W= nose up
S= Nose Down
D= Increase Thrust
A= Decrease Thrust
Spacebar= Open Gui
Q= Get Out
Left Click= Primary Fire
Right Click= Secondary Fire
G= Landing Gear
E= Air Brakes
Air Vehicle (heli like):
Right Click= Secondary Fire
Left Click= Primary Fire
Spacebar= Open Gui
E= Open bay doors (if any)
Q= Get out
This game will be physics based, so anything that explodes might send shrapnel through your troopers head. There's going to be bullet drop, but very minimal. Friendly fire is on, but reduced. High impact causes damage, possibly death. A heath counter will show above unit's heads, except for the grunts. Enemies will show counters so you know how close to death they are. Depending on the weapon, you might get a harpoon sticking in your stomach, or your leg shot off. This WILL slowly drain health, unless you bandage your self or die. Getting a limb shot off may impair walking, but it will make you lighter. If you get one arm shot off, you may only use a one-handed weapon. The same goes for the enemy, so if you want to impair, shoot off limbs first, than capture! Everything is destructible, so watch where you land your cruiser! Plants and such will slowly grow back if they weren't completely obliterated. Pirates and enemies will try to board your cruiser, so if you let them dock their ships at your cruiser, you had better be ready! There will also be a universal day/night cycle, so to designate the passing of time. Your view is reduced at night, but it provides better cover for attacks. If you use vehicles, they make more noise than just a gun, so you're easier to detect, especially if you have a large force.
==========The White Knight Coalition============
Around the same time you are playing, the Coalition will be attacking you and other planets. You might happen upon a planet where the natives are under attack. If you let them die (if they're no match) then you should destroy the coalition squad. If you do save them, they may give you something for helping you, like money, or a special item. If you are at war with that race, they may forgive you if you help them. The coalition has it's own set of cruisers, spaceships, vehicles, armor, weapons, and soldiers. You may acquire some of these things, but the coalition is not able to use anything but their own tech.
===========Winning the game===================
After Destroying 20 or so Coalition cruisers, you must attack their home planet, which is already designated in your cruiser. If you choose to attack them early, it is doable, but nearly impossible, as they have high tech, and they are deeply entrenched. If you do land on this planet, you may not trade or interact with the civilians until you have conquered the planet. When the planet has absolutely no coalition occupation, you will win the game. Although this planet is now under your control, the White Knight Coalition will still be present, just for gameplay opportunities, and to keep it exciting.
=============Destroying a cruiser===========
An enemy, pirate, or White Knight Cruiser are forces to be reckoned with. Some are larger than others, but all are fearsome. To board a cruiser, you must avoid the fire from the ship, and dock in their cargo bay. However many troops you brought will get out as well. After fighting through their forces, you will reach the control bridge. You have two choices, to either self-destruct it (which then you have a limited time to escape) Or you may remove the command chip and destroy it, which renders it inoperable. This way is safer, although it still allows pirates or enemies to spawn and reside there, it will not be able to move. The unmoving cruisers will stay for four weeks, then disappear. (so as not to lag the game)
Another strategy is to take a spaceship, and shoot at the cruiser from outside. This way is difficult, and takes a while, but the manpower required is drastically less.
Currency is measured in a universally valuable material, Mardantium. It is a rare metal found in every planet ever discovered. With it's magnetic and radiative powers, it makes the perfect universal currency.
You may choose to do quests, small or large. (we'll include more than just fetch-quests, but we'll have some of those too.) Or sign up with a friendly ruler to attack an enemy squadron or encampment. You can also sell any goods in your cargo bay for Mardantium as well.
you may buy supplies from ANY planet, and are crucial to your survival. You can buy supplies for one, two, six, or eight weeks. The more troops you have, the more supplies you need. Supplies also include ammo, so you can rearm at your cruiser. After you run out of supplies, if you don't buy more, troops will start leaving. Make sure to keep them happy!
Quakenet is a brand new networking engine that allows the user to scan items, vehicles, and people for information. It is also useful for commanding troops, and long rang communication. It also allows you to customize your name, and allow others to see it! Get Quakenet today!
So, that's it! Tell me what you think guys!
Feb 26, 2012Posted in: Survival ModeQuote from noobcraftish
Hey everyone i wanted your opinion on: Is minecraft too expensive, even though it gives hours , day, weeks, months and maybe even yuears of enternatainment but there is a lot of younger children who get the game for free because they get it from websites because it is too expensive ect. Please do no hate but please just say your opinion.
Naaahhh... I have never looked at minecraft and said "why did i pay so much?" Best money i have ever spent.
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Oct 31, 2011CreeperP0ison posted a message on [1.5.2 SSP/LAN] The ZombieLand Mod (Its Back!) v.2.0.1 /Multiplayer!/Posted in: Minecraft Mods
The ZombieLand Mod v.2.0.1
the newest updates and news on the mod will be up here!
.Made Leachers climb walls, and leach at you.
.Leachers are now faster.
.Fixed a bug where hitting a block with a stick would tell you what it is in the chat.
.Prepared for 1.6 to quickly release update
I made a forum for this mod! Go There Here:ZombieLand Forum
Sign Up and post bugs,pictures,videos,and other stuff!
Zombieland is a mod that transforms minecraft into a brutal wasteland. Trees, almost nonexistent. People, dead, now they've turned into mutated creatures known as zombies, some take many horrifying forms. Houses and ruins lay scattered through the world as to show you what was. Food is a struggle, managing supply's and taking risks to gather something you really need to survive is all here. This is the zombieland mod, this is survival.
Special:The Zombie Boss, fast, strong, brutal.
WARNING! IF ENCOUNTERED, RUN!
Special:They pack a big punch/ Heavy hitters.
Special:Will leach onto you, and climb walls.
First zombieland upload for new version!
(Need More Videos!)
Its getting dark, better get inside, NOW!
Stalker, piece of ...
Dead bushes, can actually save your life, they drop sticks.
Mans best friend in the apocalypse, id do ANYTHING to save my wolf...
Client:Requires Minecraft Forge: http://www.minecraftforge.net/ (Get the recommended version)
ZombieLand 2.0 For Minecraft 1.5.2:Mediafire
To install, simply download this and minecraft forge. Navigate to your .minecraft folder, and open your minecraft.jar using winrar, or winzip. Deleta the file inside minecraft.jar labeled, "META-INF" Open the minecraftforge.zip that you got and drag and drop its contents into the minecraft.jar. In this mods downloaded zip file you will see two folders, Jar Files, and Mod Files. Open the jar files folder and drag and drop all of its contents into minecraft.jar. Close minecraft.jar and minecraftforge.zip. Open the mod files folder and inside of the .minecraft folder create a folder called, "mods". Then drag and drop the contents from mod files into it. Your done! Launch Minecraft and Enjoy!
v.2.0:Zombies arms look funny when they stop moving sometimes.
2.0) Updated to Minecraft version 1.5.2 Finally! Improved Page, Added Lan support! And Made mod better, more special zombies on the way aswell!
1.9)Added new zombies, bug fixes!
1.8.2)Added pyramids w/chest/traps, dungeon houses, bunkers, and more exploration!
1.8.1)Updated to 1.2.5, made custom sounds for zombies, fixed ruins,and other stuff!
1.8)Updated to 1.2.4, added new zombies, gui updates, and added ruins.
1.7) Added Ruins,Improved Survival
1.6.2)Added Infected Cow
1.6.1)Changed clouds and sun to make world darker looking.
1.6) updated for 1.2 and added new zombie
1.5.1)small gui update
1.5)1.1 mc update and multiplayer!
1.4)1.0 mc update
1.3.1) Re textured more things.
1.3.2)Fixed Rain Glitch.
ZombieLand a story by:le_quis
Chapter 1: The Sickness
As I wake up this morning I notice something different. Something in the air doesn't feel right. I went walking around town today and everyone was coughing and seemed to have a cold. I didn't really think much of it since in a small town like this bugs spread around all the time. But it keeps bothering me? The air is so stale?
I went out today and found hardly anyone on the streets out and about. Everyone is getting sick. Even the dogs seem ill. It's really starting to worry me? the air is so thick it's almost nauseating. I've noticed now even the clouds are turning a green tint. What's happening???
I'm really scared now. People have started dying and the jukebox keeps saying for everyone to stay indoors and not to bury the dead, but to burn them. I went to the hospital to visit my father who had been sick with this virus. The entire hospital was empty? Blood everywhere? Please Notch stop whatever is happening to this world.
Chapter 2: The Walkers
I'm writing this in what used to be my home. Now it?s turned into a sort of fortress from the monsters that roam the streets. All the people that got sick are dead- not dead alive, well moving but not quite human? I've seen them. The blank stare the constant groaning? They tried to kill me. They're monsters from some twisted fairy-tale. The air is so stale now. The clouds have turned a sickly green and the sun is turning red. Is this Hell?
It's not safe in my house anymore. They know I'm here? I've heard stories on the jukebox that there have been cities built above ground and even some that have been built underground. It seems like they'd be safe? I sure hope so. Almost everything is dead now. Most grass and dirt has dried to sand, it never rains, and trees are like the fabled diamond we always hear of in those tales of dwarves and spacemen conquering evil. I see dogs occasionally but they've turned rabid and wild and seem as dangerous as these Walkers banging on my windows.
Chapter 3: The Endgame?
It's been almost 10 years since I've written in this book I made. I write this hurriedly because the Walkers have invaded the underground cities now. These were our last hope. I'm afraid this may be the end of me as I can hear the hordes weaving through the city. Oh Notch, the cries are getting closer? Wait, I have one more plan. A couple of the men have built a portal to a place known as the Nether. We have studied it and we believe we have the proper materials to survive in this new dimension. Certainly we need not worry of the Pigmen we have encountered. I must go now. They are breaking down the door. Off to the portal I go!
Written with Inspiration from the excellent mod by CreeperPoison
By: Christian Crowley, le_quis
Nitrocrafter: Made the awesome new banner!
le_quis: Maker of the story seen above.
Fans: Thanks For All Of The Support!
SUPPORT THE MOD! MAKE THIS YOUR SIGNATURE!
Jan 24, 2012-- We have made it into Minecraft 1.7! --Posted in: Suggestions
My main goal with this post was to make the community interested in more biomes so that Mojang would prioritise that aspect in their busy schedules. And it seems we have finally made it happen! Additionally we also got 2 of my suggestions into the game, which of course is fantastic.
Now put down your guard and enjoy the moonlight in this mob free but oh so rare environment. Unfortunately, the underground isn't as peaceful. If you are lucky you will also encounter a deserted old vineyard for some delicious grapes. This rare fruit replenish only 0,5 hunger each, but they are all eaten at the same time, making it the quickest but most expensive food source.
Rumours say the farmers have noticed crops grow faster.
Take your horse and embark on a journey to discover the Orient. These warm and barren deserts might contain a scarce amount of watering wholes, a common place to find various merchants with donkeys full of goods to trade. Make sure to have your wallet full, for these rare goods cannot be acquired elsewhere.
The luminescent mushrooms proves to be a perfect, yet mystique light source in the deep caves of the underworld. Rumours speak about small glowing angler-fishes that thrive in nearby underground lakes.
Thanks to Hansentale for the inspiration.
Palm trees grow on the beaches of these plant rich atoll islands located on the great oceans. Breaking palm leaves spawn coco nuts, which are an essential food source out here.
Savannah - IMPLEMENTED IN 1.7
In the never ending terrain of the African wilderness, animals thrive in the shadows of the acacia trees. Clay is commonly found in nearby watering holes.
Wild West desert - IMPLEMENTED IN 1.7
This arid landscape consists of a new reddish stone, and a new matching sandblock*. Lone wanderers need to watch out for the vultures, for they will attack any trespasser carrying raw meet.
*)The sandblock is not present in this screenshot since it's very time consuming covering the grounds.
Autumn forest biome
A colourful forest arises as you continue your exploration. No one in these woods will ever starve, as the ripest apples fall from the trees and the ground is covered by mushrooms galore!
A cold breeze caught the landscape by surprise, which immediately froze the tiniest straw of grass. Make sure you wear some armour, or you will soon be history.
The sky darkens as you enter this gloomy realm. A great challenge awaits the one who seek to face the death. Now grab your diamond equipment, you will need it.
Jul 5, 2012Posted in: Computer Science and TechnologyQuote from Falros_
If it's DDR2 it should be compatible. (SODIMM of course). But maybe 800Hz is lower than what you have now, so you must check. (Not sure if it's possible to get 1066 with DDR2 though)
DDR2 memory topped out around 1066MHz, if I recall correctly. I think 800MHz was the most common.
Jul 5, 2012Posted in: Computer Science and TechnologyQuote from Falros_
Isn't that 4 GB ?
Technically, the limit is 4gb, but when you actually do it it's somewhere between 3 and 4gb, differing on each system. Usually it's a little less than 3.5gb though, making it not worth the upgrade to 4gb, especially when it's going to cost you $70 because DDR2 RAM is so freaking expensive.
Jun 24, 2012Posted in: General Off TopicQuote from TheBloodyDentiste
Step 1: Read the bible
Step 2: Become atheist, upon realization that bible is a horrible book
That's the problem I have with my fellow atheists. Always doing this... I am sorry and apologize for my kind.
In all honesty, you don't have to go to church to "Be a good christian." Do you remember the puritans? The reason their society broke up was because people started reading their bibles and Interpreting it themselves. They didn't need a preacher to believe in god.
If you don't want to go, then don't go. However, if you like going, and you agree with the preacher's interpretation of the bible, then give the church money to buy an air conditioner.
May 28, 2012OlyOffcourse posted a message on "Last Days" Texture Pack; Into the Rabbit's Hold Ep2am i like, the only person who has never wanted to use textures or mods? :?Posted in: Minecraft News
some people, judging from the stuff they post here it seems like all they do in minecraft is try out new mods and textures... meanwhile I jsut play the damn game.
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