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    posted a message on Electroblob's Wizardry - The expandable RPG magic mod [Minecraft 1.7.10, 1.10.2, 1.11.2, 1.12.2]
    Quote from Electroblob_»

    It's here. Wizardry 4.1.0 is now available to download for Minecraft 1.12.2! Many thanks to Corail31 and 12foo for their hard work on updating the mod, it would have taken me a lot longer without their help.


    In this version, wizardry's mod ID has changed from 'wizardry' to 'ebwizardry'. This is to avoid conflict with The Wizardry Mod by Escapee (which is also a great mod, go check it out). Bear this in mind when using commands, editing configs, and so on.


    Other than that, not much has changed from the 1.10 and 1.11 versions, except a few bugfixes and conversion of the achievements to the new advancement system. As always, please report any issues you find on the issue tracker on GitHub.


    I will be working on some new features over the coming weeks and months, and I'll be sharing a few screenshots on the Discord server along the way - so come and join us there if you haven't already!


    And as always, happy wizarding!


    Im so glad to see this. Thanks a lot I really enjoy this mod
    Posted in: Minecraft Mods
  • 1

    posted a message on Witchery 0.24.1

    I have an idea!, i recently installed CustomNPcs mod and i was using it just to learn and I found out that there is a mob that adds Witchery called "corpse" that lays down and mimics the player when he goes to the spirit dimension. I thought it would be cool if Emoniph could set the mob to spawn where you kill another player and with a talisman or a spectral stone you could store it and then make a ritual to use it like an undead with the necromantic stone. It would be cool to control the dead body of another player (a little idea for the necromancy side of witchery) :D

    Posted in: WIP Mods
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    posted a message on Witchery 0.24.1

    Hey Emoniph. My friend and I had a few ideas. You should add "Straw Golems" to the modpack. We could put a subdued spirit into Bloodied wicker bundles, and the Demonic Blood would power the creature, and then the spirit would allow it to move around. It could be like a big bodyguard, or a helper. You could maybe have it be able to do easy tasks like placing stuff in chests or farming, since that's a big part of Witchery. The other idea was that once you defeat Lilith, if you had some special weapon and asked for her to enchant it, she would see your potential even more and make the item extra powerful, in exchange for 3 favors, which would be anything from killing the Huntsman, or getting a bunch of skeleton heads. Anyway, We just thought it would be cool to maybe give you something to think about! Thanks for your time! Love the mod!!!!!


    The Straw Golem is a nice idea!! Either summoning him (Rite of Summoning using the materials he mencioned) or putting blocks and a pumpkin on top (Maybe infusing the blocks of wicker bundle in a Rite of Infusion). GREAT IDEA!!

    Posted in: WIP Mods
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