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    posted a message on [Forge] Matter Overdrive (Replication,Energy Weapons,Black Holes and Androids)

    Hey, just a quick question, what are these graph-like things that appear every time I hold a data pad in my hand? Also, with what are you supposed to break the machines from the mod? I tried mining a pattern storage block with a iron pick and it took ages, only to find out that it doesn't drop the block.

    Posted in: Minecraft Mods
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    posted a message on [WIP](1.11.2) 10-9-17 Digimobs(0.9.9) Pre-Release Redux-er Digimon in Minecraft! Now for 1.11.2

    I have another question, why does armor digimon need to have a brain stat total of 90, since most armor level digimon are equivalent to champion level digimon? And, does the discipline option on the digivice does something?

    Posted in: WIP Mods
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    posted a message on Pokecube - Revival, adding >800 pokemon to minecraft

    Hey, quick questions, first, what are the differences between the 1.10 and 1.11 versions of the mod, and where can I read the changelogs, since I've been away from this mod quite some time, and I would love to know if there are new features.


    EDIT: I know that this is not the right place to post this, but I really don't know what is causing this crash, can you guys lend me a hand?


    ---- Minecraft Crash Report -------- Minecraft Crash Report ----
    WARNING: coremods are present: IvToolkit (IvToolkit-1.3.3.jar) LoadingPlugin (Quark-r1.2-91.jar)Contact their authors BEFORE contacting forge
    // I blame Dinnerbone.
    Time: 5/16/17 5:45 PMDescription: Ticking block entity
    java.lang.NoSuchMethodError: net.minecraft.profiler.Profiler.startSection(Ljava/lang/Class;)V at net.minecraft.world.World.func_72939_s(World.java:1801) at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:621) at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:720) at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:624) at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:240) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:482) at java.lang.Thread.run(Unknown Source)

    A detailed walkthrough of the error, its code path and all known details is as follows:---------------------------------------------------------------------------------------
    -- Head --Thread: Server threadStacktrace: at net.minecraft.world.World.func_72939_s(World.java:1801)
    -- Block entity being ticked --Details: Name: minecraft:chest // net.minecraft.tileentity.TileEntityChest Block type: ID #54 (tile.oak_chest // net.minecraft.block.BlockChest) Block data value: 4 / 0x4 / 0b0100 Block location: World: (-164,22,391), Chunk: (at 12,1,7 in -11,24; contains blocks -176,0,384 to -161,255,399), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511) Actual block type: ID #54 (tile.oak_chest // net.minecraft.block.BlockChest) Actual block data value: 4 / 0x4 / 0b0100Stacktrace: at net.minecraft.world.World.func_72939_s(World.java:1801) at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:621)
    -- Affected level --Details: Level name: Hey All players: 0 total; [] Chunk stats: ServerChunkCache: 626 Drop: 0 Level seed: -8335290013031174695 Level generator: ID 04 - customized, ver 0. Features enabled: true Level generator options: {"coordinateScale":684.412,"heightScale":684.412,"lowerLimitScale":512.0,"upperLimitScale":512.0,"depthNoiseScaleX":200.0,"depthNoiseScaleZ":200.0,"depthNoiseScaleExponent":0.5,"mainNoiseScaleX":80.0,"mainNoiseScaleY":160.0,"mainNoiseScaleZ":80.0,"baseSize":8.5,"stretchY":10.92331,"biomeDepthWeight":1.0,"biomeDepthOffset":0.0,"biomeScaleWeight":1.0,"biomeScaleOffset":0.0,"seaLevel":63,"useCaves":true,"useDungeons":true,"dungeonChance":8,"useStrongholds":true,"useVillages":true,"useMineShafts":true,"useTemples":true,"useMonuments":true,"useMansions":true,"useRavines":true,"useWaterLakes":true,"waterLakeChance":4,"useLavaLakes":true,"lavaLakeChance":80,"useLavaOceans":false,"fixedBiome":-1,"biomeSize":3,"riverSize":4,"dirtSize":33,"dirtCount":10,"dirtMinHeight":0,"dirtMaxHeight":256,"gravelSize":33,"gravelCount":8,"gravelMinHeight":0,"gravelMaxHeight":256,"graniteSize":33,"graniteCount":10,"graniteMinHeight":0,"graniteMaxHeight":80,"dioriteSize":33,"dioriteCount":10,"dioriteMinHeight":0,"dioriteMaxHeight":80,"andesiteSize":33,"andesiteCount":10,"andesiteMinHeight":0,"andesiteMaxHeight":80,"coalSize":21,"coalCount":20,"coalMinHeight":5,"coalMaxHeight":128,"ironSize":15,"ironCount":20,"ironMinHeight":5,"ironMaxHeight":89,"goldSize":11,"goldCount":11,"goldMinHeight":5,"goldMaxHeight":44,"redstoneSize":10,"redstoneCount":11,"redstoneMinHeight":5,"redstoneMaxHeight":25,"diamondSize":10,"diamondCount":6,"diamondMinHeight":5,"diamondMaxHeight":23,"lapisSize":7,"lapisCount":5,"lapisCenterHeight":23,"lapisSpread":21} Level spawn location: World: (8,64,244), Chunk: (at 8,4,4 in 0,15; contains blocks 0,0,240 to 15,255,255), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511) Level time: 2 game time, 2 day time Level dimension: 0 Level storage version: 0x04ABD - Anvil Level weather: Rain time: 132759 (now: false), thunder time: 36930 (now: false) Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: trueStacktrace: at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:720) at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:624) at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:240) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:482) at java.lang.Thread.run(Unknown Source)
    -- System Details --Details: Minecraft Version: 1.11.2 Operating System: Windows 7 (x86) version 6.1 Java Version: 1.8.0_131, Oracle Corporation Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation Memory: 528464344 bytes (503 MB) / 1046937600 bytes (998 MB) up to 1046937600 bytes (998 MB) JVM Flags: 6 total; -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xms1024m -Xmx1024m -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 93 FML: MCP 9.38 Powered by Forge 13.20.0.2298 Optifine OptiFine_1.11.2_HD_U_B8 36 mods loaded, 36 mods active States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored UCHIJAAAA minecraft{1.11.2} [Minecraft] (minecraft.jar) UCHIJAAAA mcp{9.19} [Minecraft Coder Pack] (minecraft.jar) UCHIJAAAA FML{8.0.99.99} [Forge Mod Loader] (forge-1.11.2-13.20.0.2298.jar) UCHIJAAAA forge{13.20.0.2298} [Minecraft Forge] (forge-1.11.2-13.20.0.2298.jar) UCHIJAAAA ivtoolkit{1.3.3} [IvToolkit] (minecraft.jar) UCHIJAAAA jei{4.3.4.273} [Just Enough Items] (jei_1.11.2-4.3.4.273.jar) UCHIJAAAA appleskin{1.0.6} [AppleSkin] (AppleSkin-mc1.11-1.0.6.jar) UCHIJAAAA quark{r1.2-91} [Quark] (Quark-r1.2-91.jar) UCHIJAAAA autoreglib{1.1-4} [AutoRegLib] (AutoRegLib-1.1-4.jar) UCHIJAAAA biomesoplenty{6.1.0.2219} [Biomes O' Plenty] (BiomesOPlenty-1.11.2-6.1.0.2219-universal.jar) UCHIJAAAA birdsnests{1.5.1} [Bird's Nests] (BirdsNests1.11.2-1.5.1.jar) UCHIJAAAA csaddle{1.2} [Craftable Saddles] (Craftable Saddles- MC1.11.jar) UCHIJAAAA foamfix{@[email protected]} [FoamFix] (foamfix-0.6.2-beta4-law.jar) UCHIJAAAA jeresources{0.6.2.104} [Just Enough Resources] (JustEnoughResources-1.11.2-0.6.2.104.jar) UCHIJAAAA mousetweaks{2.8} [Mouse Tweaks] (MouseTweaks-2.8-mc1.11.2.jar) UCHIJAAAA thutcore{4.4.1} [ThutCore] (thutcore-4.4.1.jar) UCHIJAAAA pceditmod{1.10.2-2.0.0} [In-game NBTEdit - Pokecube Edition] (Pokecube Core-5.2.7.jar) UCHIJAAAA pokecube{5.2.7} [Pokécube Core] (Pokecube Core-5.2.7.jar) UCHIJAAAA pokecube_ml{0.1.0} [Pokecube Model Loader] (Pokecube Core-5.2.7.jar) UCHIJAAAA pokecube_mobs{2.4.9} [Pokécube Mobs] (Pokecube Mobs-2.4.9.jar) UCHIJAAAA pokecube_origin{@[email protected]} [Pokecube Origin] (Pokecube Mobs-2.4.9.jar) UCHIJAAAA pokecube_adventures{5.0.7} [Pokécube Revival] (Pokecube Revival-5.0.7.jar) UCHIJAAAA pokecube_compat{1.0} [Pokecube Compat] (Pokecube Revival-5.0.7.jar) UCHIJAAAA pokeplayer{@VERSION} [Pokecube Mystery Dungeon] (Pokecube Revival-5.0.7.jar) UCHIJAAAA reccomplex{1.3.1} [Recurrent Complex] (RecurrentComplex-1.3.1.jar) UCHIJAAAA scannable{1.3.0.15} [Scannable] (Scannable-MC1.11.2-1.3.0.15.jar) UCHIJAAAA lteleporters{1.11.2-2.1.2} [Simple Teleporters] (SimpleTeleporters-1.11.2-2.1.2.jar) UCHIJAAAA snad{1.11.2-1.7.03.26a} [Snad] (Snad-1.11.2-1.7.03.26a.jar) UCHIJAAAA theoneprobe{1.4.7} [The One Probe] (theoneprobe-1.1x-1.4.7.jar) UCHIJAAAA thut_wearables{2.1.2} [Thut's Wearables] (thut_wearables-2.1.2.jar) UCHIJAAAA toolbelt{1.6.1} [Tool Belt] (ToolBelt-1.11.2-1.6.1.jar) UCHIJAAAA veinminer{0.35.3} [Vein Miner] (VeinMiner-1.11-0.35.3.605+dad98e1.jar) UCHIJAAAA veinminermodsupport{0.35.3} [Mod Support] (VeinMiner-1.11-0.35.3.605+dad98e1.jar) UCHIJAAAA wearablebackpacks{2.3.2} [Wearable Backpacks] (WearableBackpacks-1.11.2-2.3.2.jar) UCHIJAAAA xaerominimap{1.12.8} [Xaero's Minimap] (Xaeros_Minimap_1.12.8_Forge_1.11.jar) UCHIJAAAA xaeroworldmap{1.9} [Xaero's World Map] (XaerosWorldMap_b1.9_Forge_1.11.jar) Loaded coremods (and transformers): IvToolkit (IvToolkit-1.3.3.jar) LoadingPlugin (Quark-r1.2-91.jar) vazkii.quark.base.asm.ClassTransformer Profiler Position: N/A (disabled) Player Count: 0 / 8; [] Type: Integrated Server (map_client.txt) Is Modded: Definitely; Client brand changed to 'fml,forge' OptiFine Version: OptiFine_1.11.2_HD_U_B8 Render Distance Chunks: 6 Mipmaps: 4 Anisotropic Filtering: 1 Antialiasing: 0 Multitexture: false Shaders: null OpenGlVersion: 2.1.0 - Build 8.15.10.2182 OpenGlRenderer: Intel(R) HD Graphics OpenGlVendor: Intel CpuCount: 4

    Posted in: Minecraft Mods
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    posted a message on [WIP](1.11.2) 10-9-17 Digimobs(0.9.9) Pre-Release Redux-er Digimon in Minecraft! Now for 1.11.2
    Quote from Cyan_the_Azure»




    Huh, fairly sure I've seen this stuff somewere else hmmmm... Maybe from that darker-than-usual season... Tamers was it?
    Posted in: WIP Mods
  • 0

    posted a message on Tough As Nails - Difficulty through realism. Seasons, thirst, body temperature, and more!

    Greetings, it seems like I have a problem with the color changes to leaves and grass that this mod implements. See, I have been through 3 out of 4 seasons, (excluding winter) and so far the grass and leaves seem to have the exact same color, while in xaero's minimap they are shown to be changing. The same thing happens with quark's grass color change, I tried deactivating quark's changes but it doesn't seem to fix it. I also have Optifine installed to make the game more playable, I've also tried taking out optifine, but that causes a weird issue where I can only see the top right corner of the menu, because it looks like the rest went hiding to the bottom left corner. Also a list of the mods I use to see if there's some sort of incompatibility. (The second picture should show the weird only the corner bug when removing optifine but it only shows darksness)

    Posted in: Minecraft Mods
  • 1

    posted a message on MachineMuse's Modular Powersuits - Finally updated again!
    Quote from lehjr»

    Here's a video of MPS for 1.10.2. The biggest thing to finish now is the recipe handler. Rendering is mostly done.

    https://vimeo.com/206453129


    Awesome work. I, or should I say We, really appreciate all the effortd that you have put into this. It really makes me happy to see this mod back in a sense, since you know there's a working vesion for 1.7.10 and I think an experimental version for 1.8. But any way, thank you very much.
    Posted in: WIP Mods
  • 0

    posted a message on Pokecube - Revival, adding >800 pokemon to minecraft
    Quote from Thutmose»

    you seem to have managed to move it offscreen, try resetting the config for it, or manually editing the numbers for it, they are in client settings, the ones about message.

    Ah, very well then, I was wondering also what exactly is the orange are in the pic, I know that the green and red ones are for the pokemon's status and health, but what about the orange one?
    Posted in: Minecraft Mods
  • 0

    posted a message on Pokecube - Revival, adding >800 pokemon to minecraft
    Quote from Aruganis»

    Unless I'm mistaken, there should be a way in controls, there's an option to set a keybind to re-arrange the GUI.
    Go in there, set it to a key, save, hit the key, open up the chat and you should be able to drag all the pokecube stuff around.

    Yeah, I tried that, it worked but I couldn't make the text box to show anything again, here are some screenshots
    Posted in: Minecraft Mods
  • 0

    posted a message on Pokecube - Revival, adding >800 pokemon to minecraft

    hey was there a way to move around the mod's chat window that lets you know what attacks are being used in battle? Because I was tinkering with the configuration file and apparently that window disappeared. Thanks in advance

    Posted in: Minecraft Mods
  • 2

    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Quote from Aidan3106»

    Is there work for Ars Magica for minecraft 1.10.2?


    There is, in fact quite a few pages of this forum are about the mantaining and porting to 1.10.2, check back a few pages to find the download link
    Posted in: Minecraft Mods
  • 0

    posted a message on Pokecube - Revival, adding >800 pokemon to minecraft
    Quote from Edacitas»

    Thank you for the reply. I have set particles to minimal but there is still enough that I cannot see small pokemon. Also is it normal for low level wild pokemon to beat much higher leveled teams of pokemon?


    Edit:The particles have gone away. I'm guessing the seasonal period ended. However low level pokemon seem to be around 8-10 times as powerful than their level suggests.


    yeah, it is kind of possible since this mod is not turn based, so if the auto targeting of your mobs is not as "good" as the wild pokémon auto targeting, then it's possible, because as you may be able to tell from experience, the smaller the pokemon, the harder it is to keep track of it.
    Posted in: Minecraft Mods
  • 0

    posted a message on Pokecube - Revival, adding >800 pokemon to minecraft
    Quote from Edacitas»

    I seem to have a problem because all the pokemon have all these particles surrounding them that makes it hard to see what the pokemon is. (I wasted three pokeballs on a bidoof :'( )



    Quote from Edacitas»

    I seem to have a problem because all the pokemon have all these particles surrounding them that makes it hard to see what the pokemon is. (I wasted three pokeballs on a bidoof :'( )


    That's a seasonal feature, or at least is for christmas, they are supposed to be used to locate pokemon in a easier way. Also, you may want to decrease the amount of particles if you want to see what they are.
    Posted in: Minecraft Mods
  • 0

    posted a message on Pokecube - Revival, adding >800 pokemon to minecraft

    I was wondering that, since 1.11 is out and you have a working version for it, what minecraft versions will continue to receive support?

    Posted in: Minecraft Mods
  • 0

    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)

    Umm I've tried this mod once, and while the dungeons are fun and a blast to go through, they can be a little to really laggy on the surface level if they are in loaded chunks specially in lower level hardware, but then again it might happen with every mod tha adds massive structures above or under ground. On a side note, does anyone know wich bosess don't make the game go nuts everytime they try to use a spell? So far I know about the arcane and wind guardians, the water one is fine, but the watery grave spell doesn't work, unless that has something to do with the deph strider enchant.

    Posted in: Minecraft Mods
  • 0

    posted a message on Pokecube - Revival, adding >800 pokemon to minecraft
    Quote from Squidotle»

    Sorry if this has been addressed in an earlier post. I've not been keeping up with this mod for a while, but wanted to come back to it. I started playing Pokecube - Revival with Minecraft 1.11 so I know there are bound to be bugs coming up. I was finally able to get the game to load and not crash right after starting but I did run into one weird graphical glitch with the names of the Pokemon. It keeps giving names that are weird symbols and they seem to scroll through a series of symbols not just staying with one name with the symbols.


    Well, that's because you haven't caught them yet, it's like in the pokedex, were you have to catch the pokemon to get more info, in this case, that happens with the names, just catch them to reveal their names
    Posted in: Minecraft Mods
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