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Last active Fri, Dec, 30 2011 14:35:32
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Oct 16, 2011Stay away from soda in general if you can, and make sure to read the sugar type (they sometimes use alternate names for certain sugar types or claim 0 calories, which is total BS, meaning you are drinking what your body can not consume; drinking liquid plastic your body can not dissolve/burn = 0 calories as you did not consume a fuel/nutrient) and volume, and understand that the percentages are per serving, so you need to do simple multiplication to understand that each serving has so much calories and sugar. You starve your body for glucose by feeding it these excessive processed sugars, which your body takes longer to break down, and will end up putting you in a diabetic shock without you noticing, nor any signs of you being diabetic if tested. Do enough, you are looking at potential gastrointestinal failure. Two of my friends put themselves in the hospital.Posted in: General Off Topic
Switch to water, cold turkey, for about two weeks. You should notice a drop in your heart rate, less sweating, bloating, enjoy your meals more, etc. In 2007 there was an extensive push on enlightening the masses about High Fructose Corn Syrup and all processed sugar supplements came under the gun as health hazards. You probably remember the "In Moderation" commercials. You can't moderate when its in your white breads, your drinks, your foods, and your condiments (ketchup/flavored sauces/etc).
Soda companies then started looking to bring back cane sugar sodas to see how it would fair in the market, but you'll notice Gatorade has abandoned HFCS for sucrolose, which isn't really any better for you. You shouldn't mix sugars either, that can cause issues later on as well. (They receded, as sugar is too costly, back to HFCS as big business is about shaving pennies off production costs. Ice cream cartons shrunk again, and stayed the same ridiculous price, or you get air fluffed ice cream that if you let it melt is far less than what you expected, but sugars from unnatural sources are not good for you, so its moot if you quit.)
You do need sugars, but find them from fruits and natural sources, when you body will get the glucose naturally from them, which is easier for your body to break down.
Water also helps the lactose intolerant with bloating issues.
Learn proper breathing techniques. Every day you can be put into various states of stress and it is ridiculous easy to forget to breath properly. Shallow breathing can cause significant health issues, and improper breathing during exercises will fail to properly build the muscles you are trying to exercise.
Do not over-strain your body exercising. If you ever see a person with stretch marks on their arms, they are retarded and did their exercises poorly, trying to push their limits without slowly increasing to a point, and slowly building over time (impatient).
You must eat at the proper times if you wish to be healthy. Eat only once a day and your body will store food as fat to use for later. This also effects your sleep cycles. Instead, eat small portions spaced out over the day when you need the energy boost. If what you eat is too complicated it can slow you down. You need to digest fully before you exercise.
I think that's all I'd have to add.
Oct 15, 2011Posted in: DiscussionQuote from Sgt. Traveler
I'd rather think capes should've been just for the employees. If it were for normal users they'd apparently look 'special' and that's a problem.
Think of it like Twitter's 'Verified Account' badge or something.
Apparently if you are going to Minecon you are special, and getting a red creeper cape to prove it. (He's being generous an giving people an incentive to go)
But yeah, with all the back and forth about them, there should just be simple default solid colored capes, no ability to edit them, no designs, just solid wool colors, and make them customizable in texture packs so you are the only one who can see if you want your cape modified (this way texture pack creators can make capes o pride for those who love their work).
Those who have authentic ones can still feel special, and everyone else can at least have a plain solid color cape if they want one, or be stuck as the only person who sees their custom texturepack cape due to texture packs being how they are (only you can see your texture pack changes).
Edit: PS - I'm not interested in capes. I think they are stupid. Have The Incredibles taught this world nothing about how dangerous and impractical capes are?
Oct 12, 2011MachinaSoul posted a message on Notch Jeb i have just lost a lot of respect for youYou create an entire topic that went into 13 pages, in denial of every bit of evidence/commenting posted within reasonable speculation that "The End" is "Sky Realm" and now you want to spend another topic crying that you don't like it.Posted in: 1.0 Update Discussion
(Edit: And they could still decide later on after official release to make it an expansion more like what you expected. He said it was rebranded, he did not say the idea died completely, nor there is not a possibility for it to be implemented later when they have the time. You jump to a "World is going to End!" pessimism reaction and ignore the gaps in what he said vs what he has not said.)
Oct 10, 2011Sorry that I didn't reply back to you yesterday(profile comment). Had to go to lunch, then got caught up in stuff.Posted in: Resource Packs
Tried it out. I like it, and it is currently the pack I am actively using.
I only have an issue with the Work Bench mostly. I'm not big on the drawers on two sides and nothing on the other ones. I like when it looks the same on all sides.
The other thing I would nitpick is doors and trap doors not having enough windows. But the door is unique, and I'm always nitpicking trapdoors of any pack. I can never settle on with or without windows. I sometimes wish I could have both in the game. :laugh.gif:
I noticed dry savannah grass as well, or what I believe was arid biome coloring. Strangely enough I found that grass in a snow biome island, where I picked up some pumpkins. Not sure it fits, but eh, wasn't a big deal. (I'd be nitpicking the placement of it in the biomes rather than the color being there at all).
The wheat is perfect. Not confusing at all, and can always tell when it is ready to be farmed.
I guess that's it. It's a nice pack, with only the few details I felt iffy on.
Oct 9, 2011Posted in: Resource PacksQuote from Kris Eike
Sorry, i just forgot to re-name the thread =P
I fixed it now, thanks for reminding me! Have a good day ^^
Thanks for clarifying or me! :smile.gif:
Oct 9, 2011I see no thread on your host for the 1.9 PR3 update, unlesss you forgot to rename your 1.9 PR2 thread title to show it was updated to 1.9 PR3?Posted in: Resource Packs
If you are suggesting the PR2 is fully compatible with PR3, that is not the case. PR2 textures are not fully compatible with PR3, as you will be missing the Eye of Ender, Cauldron, Untitled (Portal Block), and Untitled (Portal Block 2), if not a few other things I'm probably forgetting too. (Most of it will be, then you will hit the missing textures eventually and either get a solid color block or it will revert to 16 bit default, but the prior is more likely. Icons in specific for anything new will be missing.)
Could you clarify the situation, please?
Oct 8, 2011MachinaSoul posted a message on why does everyone think air portals are for ender and not skylands?It seems evident as of today that the blue crystal portals we see in [1.9 PR3] are being changed in textures.Posted in: 1.0 Update Discussion
It has not yet been confirmed that the [Ender/The End/Enderverse/Ender Dimension] is in fact what the idea for "Sky Dimension/Realm" has evolved into.
However, it is probable, based on speculation and the "Sky Dimension" title that [Ender/The End/Enderverse/Ender Dimension] is in fact what has evolved from the concept.
Why would Notch scrap/change the idea? Pretty simple:
1) He didn't really put much thought into it until the 1.8/1.9 phase of the game, as it was only a rough idea, suddenly hyped and desired.
2) He likes what the community does, and is why he has debated things to come in regards to the coding of the game and allowing freedom for mod makers to inspire such amazing ideas. This ties into the next reasoning.
3) The AEther is what it is. It is doubtable that Notch would create a "Sky Dimension" that would possibly kill off such an expansive mod that the team behind it put so much effort into making.
If the portals were made with water, it would cause a conflict in the mod. If the portals would bring you to a place very similar to AEther, that would make new players out of the loop potentially knock a great mod as being a rip off, when in reality, it would be Notch caving in to demands to make an AEther dimension clone.
4) Notch never gave explicit details when he commented that he would make a "Sky Realm/Dimension", thus, he never promised what the content of such a realm would be, giving him the freedom to make a twist on the idea.
Essentially, all he agreed to was to make another place that you must access by a new portal. He never said the name would stay the same, nor that it would be an AEther clone. He left himself enough gaps in his promise to figure out what he was going to do.
5) The [Ender/The End/Enderverse/Ender Dimension] could be just another realm in addition to the "Sky Realm/Dimension", but the reason it is unlikely that we are so close to his desired code/update freeze before they tuck away for official release of the game that it is too highly probable that [Ender/The End/Enderverse/Ender Dimension] is in fact what the "Sky Realm/Dimension" evolved into.
Speculation within consideration of what has transpired so far and what is planned to transpire.
6) It looks like The Ender of 1.9 features to me. Pun-tastic!
EDIT: Thank you nebetsu for posting a tweet from Jeb concluding the issue/debate.
Oct 4, 2011Posted in: ScreenshotsQuote from Cpt. Coño
I can't wait to start breathing animals :biggrin.gif:... but I'll wait until the full 1.9 release, I dislike the prereleases... Nice compact design you have!
Woe! Don't cough up a fur-ball dude! :ohmy.gif:
But yeah, that one by Bee_ is just gorgeous. Her entire build topic is just too darn inspiring. I've been in a dry spell for creativity and may be able to start building again thanks to her. :wink.gif:
Oct 3, 2011I feel that a train would need to require more materials than a minecart and have an issue of only being able to go forward, requiring a switching yard to make turns, or just a circular/looping track. Of course, it would be able to pull minecarts, the chest and furnace carts being the major ones to note, but I think it should be limited to hauling maybe 2-3 carts behind it at max. It would be a 2 to 2 1/2 block tall vehicle due to smoke stack and cabin (cabin is open at rear to enter), so that would also need to be accounted for in designing rail paths to accommodate trains.Posted in: Suggestions
I was fearing it would overshadow powered rail, but then I realized that powered rail could still be used to mark intervals to keep the train up to speed while you feed in more coal, or in the event you run out of coal to feed it, or just want the train to move without coal, rigging up a detector rail to stop the train at your desired station/stop post (using an inactive powered rail for brake). Carts in tow would not react to powered rails to prevent them from affecting the movements/momentum of the train.
I would have pessimistically thought that the coal would be the big limiting issue behind a rain's practicality, but by furnace logic in minecraft you could instead use lava buckets to power the train long distances and coal for shorter trips. There is so much coal in the game right now that I doubt the quantities of coal would likely become a serious issue for most who would want to operate a train, and if you have enough power rail, you could use that as an alternative means to move a trail down a track, saving you from needing coal for shorter distance trips.
For those who say it would be useless, well, you need to stop being such a Negative Nancy. Yes, I'm aware that you could just shoot a few carts down a track, but because mine carts can bounce off and head back down the line in reverse, a train is far more suited for the task of transporting a few carts a distance, without unwanted issues.
Constructive criticism? Would you be alright with this possibly being included in the game as described at all, or possibly have a different take on it by chance?
Oct 2, 2011Posted in: SuggestionsQuote from _br0seph
Might as well play in creative if you don't want to be attack by hostile mobs, get hungry, or have any potential danger.
OP wants to go hungry in peaceful and have the lack of mobs being the only advantage of peaceful.
- To post a comment, please login.
Jan 27, 2011Kris_Eike posted a message on HDCraft - 32x32 - [V5.6] - Compitable with Minecraft 1.5 and 1.6Posted in: Resource Packs
This is discontinued. Download links no longer work.
I really need feedback on this pack! Why do you like it? Why don't you like it? What is bad, and what is good? What should i work on next? PLEASE come with some feedback, i really need it!
FAQ - Frequently asked questionsQ: The download link takes me to a forum! Where is my download link?
A: You've just arrived to my MC server forum. I use this to "Host" all of my texture packs, and other creatons. All you have to do to get to your download, is to enter the "Texture packs" sub forum. Then choose if you want "KrisEike's texture packs" or "Linda's texture packs". Then, you can find the texture pack you want to download, click it's thread, then download it!
Q: What do you use the money you get from adf.ly for?
A: It goes to my minecraft servers, and the bills to keep up my forum. If i have leftover money, i often donate it to charity.
Q: Do you have permission to use these textures in your pack?
More pictures from the pack:
- New textures for un-textured blocks/items.
Changelog:Read the changelog inside the ZIP folder. It's called "readme.txt" or just "readme"
The pack consists of Brown and Bloom mostly, with a hint of Mixcraft.
Thanks to:Linda's Junglecraft pack
Koolwitak's MixCraft pack
DVan's B&B pack
Vattic's Faithful pack
DDLord's B&B Revival pack
Tyken132's TyDoku pack
Only a few of the textures in this pack are made by me, most textures come from different packs, listed on top. There are some changes in the textures, which i made. All credit for the textures goes to their original owner.
Is some of your work in my pack, and your name not on the list? Please tell me! I will add a link to your thread and also your name, as seen above.
Do you like all the work i put into this pack? If you'd like to REALLY thank me, a donation would be great! Even a small one helps!Signature pictures:
Please help me by using these! It helps alot, trust me =)
Extra small banner:
Show your support for HDCraft by putting this in your signature. It helps alot!
Info to wannabe mods and such below.
I have permission to use adf.ly links on my pack, here is the proof:
Oct 25, 2010Starfrish posted a message on UNOFFICIAL Official BLUESTONE DUST discussion/support topic.**IF YOU LIKE REDSTONE CIRCUITS, YOU NEED TO KEEP READING.**Posted in: Suggestions
I posted a suggestion a while back involving bluestone dust. Now, it seems as though a few other people are using the word bluestone in their suggestions. I just want to be clear that this is based on the FIRST topic to involve bluestone in the manner that I suggested. I wanted to summarize the entire idea so far into a single, well-written (to the best of my ability) and clear post. This idea needs attention from Notch.
Here's a few points I'd like to make very clear right now.
- This is NOT one of the 5,000+ daily attempts at turning redstone circuits into real electricity. If you start shouting out electricity jargon and ridiculously complex ideas, I am going to yell at you.
- The purpose of this idea is to make minecraft circuits smaller and more manageable in ways that a redstone 'computer chip' CAN NOT accomplish.
- This idea is very easy to understand. I don't expect everyone to have a degree in electrical engineering. If you understand redstone circuits, you'll understand this.
- I'm no computer programmer, and I may be wrong about this, but I'm pretty sure this would be easy as hell to implement.
I : The Essential Idea
Redstone is one of the most fun and stimulating aspects of Minecraft, in my opinion, but so often, you run into problems like the following:
= redstone dust
= bluestone dust
= A fusion of redstone in bluestone, that will interact with both. aka 'purple dust'
EDIT: This has caused a lot of confusion, so will now be used to represent a redstone wire crossing over a bluestone wire. THERE IS NO BLACKSTONE DUST. A black tile in my diagrams represents either diagram 6 or diagram 7 (scroll down to see these), and I hope that this update isn't too late to stop confusion.
   
    (diagram 1)
You only want the top left to communicate to the top right, and you only want the bottom left to communicate to the bottom right. With the above configuration, you now have a jumbled mess that won't work that way, because the top half of the diagram (circuit 1, let's say) and the bottom half (circuit 2) are interacting. So what do you have to do? You have do change it to this:
   
     
    (diagram 2)
To keep your wiring from interacting, you separate each circuit with empty tiles. The tiles in between these two circuits are now what I'll call 'dead space'. You can't put any dust on the dead tiles. It's just taking up space. That's why I propose bluestone dust. Bluestone dust is a simple and easy way to eliminate this problem. Bluestone has the exact same properties as redstone, but doesn't interact with redstone in any way. With bluestone dust, you can turn that cumbersome diagram above into this:
   
    (diagram 3)
or even this:
   
    (diagram 4)
Notice how tiny diagram 4 is compared to 2? Think about it. It's the exact same function as diagram 2, but uses nearly half as many tiles. Here's another example of bluestone's ability to tighten circuits.
   
   
   
    (diagram 5)
Instead of having to make an unsightly bridge to carry the circuit over the top of the perpendicular circuit, you can make it work in 2 dimensions. Bluestone dust and redstone dust would be laid next to and across each other without screwing up circuits.
II : Concerns / Potential Questions addressed!
There's enough ore underground already, adding a new block that's essentially just like redstone is a waste of space.
That's why there doesn't necessarily have to be a new ore added just to add bluestone dust. In fact, I'd rather there not be a new ore updated, because then we'd all need to start new maps. My idea for this would be to have some sort of device (similar to a crafting bench or a furnace) that works to turn redstone dust into bluestone dust and vice versa. Would it be instant, like the crafting bench? Would it take fuel and time like a furnace? Any of them sound good to me.
Randomman159 contributed this idea: all redstone blocks are turned into red/bluestone ore that drops some redstone dust and some bluestone dust when destroyed. The texture would be changed to red and blue spots, instead of just red spots.
Let's say I have 5 redstone dust and 5 bluestone dust, but I need to make a circuit that's ten dust long. What could solve this?
I have two solutions for this. One is the pretty much described in the first question; you'd just turn redstone dust into bluestone dust and you'd have ten of the same kind. My second solution would be to have a redstone and bluestone fusion kind of thing that you'd create. It would probably be purple or something, and would be hard-ish to make (like requiring coal or something to fuse the red dust and blue dust). This would be the only way to connect a redstone and bluestone circuit.
All of this red and blue lying on the floor, won't it be hard to recognize your circuits when it's all on the ground?
Not at all! In diagrams 4 and 5, the purple color is only meant to represent red dust and blue dust on the same tile. It would hopefully look something like this:
diagram 6 is a representation of a single tile.
  
  
  
  
   (diagram 6)
also, a representation of a single tile.
   
   
   
    (diagram 7)
The redstone dust and bluestone dust, while on the same tile, are next to each other. All of the tile textures would show clearly where redstone dust and bluestone dust are.
This is a great idea! You know what else they should add? Yellowstone dust! And greenstone dust!
No. At a certain point (as in, 2 different kinds of dust) it just gets stupid and annoying to look at. Your circuits will look like puke, and just try to imagine what diagram 6 would look like with 5 parallel colors instead of just 2. Two kinds of dust are enough.
What about redstone and bluestone torches?
As you probably figured, bluestone torches would work in the same way as bluestone dust; exactly the same functionality as redstone, but not interacting. Redstone torches could be converted to bluestone torches, or they could be permenant. That detail isn't very important.
Doesn't the redstone 'computer chip' idea solve this problem?
Yes and no. The computer chip idea will help with making circuits smaller, but you would still have a lot of dead space.
III : Closing
Thanks for reading all the way through, or at least scrolling all the way to the bottom! If you support this thread at all, PLEASE post in it, even if it's just the word "support". The more replies this topic gets, the more noticed it will get. If you don't support, please reply with a reason to not support it.
Any questions that a lot of people are asking, I'll put in section II with my best solution.
Sep 10, 2011DMc298 posted a message on [32x][October 14: v1.4 released!][Minecraft 1.3.2] DMpack (Celebrating one year with CTM!)(New pillar CTM previews on last page)Posted in: Resource Packs
October 14th: Tenth version released, now with CTM! Check the changelog for details.
-Added status effect icons
-Crafting Table GUI
-Creative Mode GUI
-Potato Plants and items
-Carrot Plants and items
-Carrot on a Stick
-Creative Control Block
-Diamond Sword remade.
-Soul Sand remade.
-Experience Bar remade.
-Lily Pads remade.
-Jungle Leaves remade.
-Jungle Logs remade.
-Ghast Tears remade.
-Gold Nugget remade.
-Ender Pearl remade.
-Ender Eye remade.
-Center of Diamond Block changed.
-Side Grass shading has been adjusted.
-Graining on wooden planks, doors less harsh.
-Redstone Ore given new ‘pearl’ texture.
-Sugar Canes remade.-Mushrooms tweaked.
-Cocoa Beans are now actually beans.
-Ink Sac is now an inkwell.
-Slime Ball remade.
-Magma Cream remade.
-Blaze Powder tweaked.
-Blaze Rod tweaked.
-Iron Hoe tweaked.
Connected Texture Mod:
-Bookcases connect horizontally.
-Iron Bars connect vertically.
-Sugar Canes have variations that connect vertically.
-Glass connects in all directions.
-Smooth Sandstone connects in all directions. Other sandstone types do not connect with smooth sandstone tops.
-Cobblestone now has 16 variations.
-Bricks now have 16 variations.
-Sand now has 8 variations.
-Stone now has 7 variations.
-Stone Bricks now have 5 variations.
-Soul Sand now has 5 variations.
-Grass now has 4 variations.
-Desert shrubs now have 4 variations.
-Ferns now have 4 variations.
-Long grass now has 4 variations.
-Roses now have 4 variations.
-Yellow flowers now have 4 variations.
-Lily Pads now have 4 variations.
-Dirt now has 3 variations.
-Netherrack now has 3 variations.
-Coal Ore now has 3 variations.
-Iron Ore now has 3 variations.
-Gold Ore now has 2 variations.
-Red Mushrooms now have 3 variations.
-Brown Mushrooms now have 3 variations.
-Lapis Lazuli Ore now has 2 variations.
-Redstone Ore texture changes when disturbed.
-Wooden and Stone Pressure Plates have their own textures.
-Fences have their own textures.
-Fence Gates have their own textures.
-Netherbrick Fences have their own textures.
-Grass color is now much more sensitive to biomes.
-Swamp Grass color modified.
-Water’s color now adjusts to biomes.
-Foliage color is more sensitive to biomes.
-Fog and sky colors now change with biomes.
-Experience text now matches the progress bar.
-Some mob eggs have had colors adjusted to better match pack themes.
Compatible with 1.2.5 and 1.3
Unknown Ruby item?
Book and quill, written book
All plank variants
All cobblestone variants
All stone brick variants
All sandstone variants
Some mushroom textures
All Rail Variants
Bookshelves (possibly my favorite)
Ghast Fireball/Flame Charge
Forge changed to match new stone palette
Torches, levers, ladders changed to match new iron and wood palettes
Long grass, shrub lighting and contrast adjusted
Changed contrast of tools
Webs tweaked (minor)
[spoiler] Compatible with 1.2.4New:Colored PlanksIron ArmorDiamond ArmorReplaced/remade:Iron DoorRedstone TorchesIron BarsTweaks:Improved Diamond Axe ShapeAlternatives (download in v1.1b):Iron DoorIron BlockDiamond BlockGold BlockIron BarsMonster SpawnerStone, Mossy, Cracked BricksStone SlabsTrap DoorRedstone WireRedstone DustRedstone TorchesForge, DispenserWooden Planks, Colored PlanksGlassPistonsAll Wools (borderless quilts)Potion, Splash Potion, Experience Potion (test tubes)Diamond SwordDiamond Axe[/spoiler]v1.0[spoiler]Compatible with 1.2.3Items.png complete, aside from armorTerrain.png complete, aside from liquidsNew:SignEnchanting BookJungle SaplingCircle BrickJungle LogJungle LeavesRedstone LampsBeefPorkChickenBreadSugar CaneFlintFlint and IronSnowballWheatPaperMapEnchanting bottleMinecart IconsBoat IconFishLast toolsLeatherSaddleDisksAppleGolden AppleSeedsPumpkin SeedsMelon SeedsMob Spawning ItemsRotten FleshCompassClockRepeaterBowlSoupStringClay BallFishing RodEggBoneFeatherMelon SlicePaintingSign IconReplaced/Remade:Iron, Gold IngotsBricks replacedRegular and Pine LogsPumpkin replacedCauldron IconTweaks:Most items have improved contrastChanged coloration of Gold ToolsChanged Melon StemsTweaked Spider WebsCovered annoying holes in Redstone Torches [/spoiler][/spoiler]
Submit new screenshots for version 1.4 and I might put them in this section![spoiler][/spoiler][spoiler]Mod Support (Warning: SUPER old content(I am not adding more until further progress has been made on the pack)[spoiler]The Mystic Ores mod by Axebane is available for download.Currently, I have not made the ore blocks/Without further ado, here are the tools scaled up for ease of viewing:[/spoiler][/spoiler]
THESE TEXTURES ARE IN 32X RESOLUTION AND REQUIRE YOU TO USE MCPATCHER.MCPatcher HERE
VERSION 1.4- http://www.mediafire...wpywbai5blctav8
VERSION 1.1A- Classichttp://www.mediafire...99fvxw7xw91b29i
VERSION 1.1B- Alternativehttp://www.mediafire...ndhqc64sj4544a4
VERSION 1.0- Items and terrain completeDMpack v1.0
VERSION 0.9.5- Sixth releaseDMpack v0.9.5
Planetminecraft link: DMpack thread
VERSION 0.9- Fifth releaseDMpack v0.9
VERSION 0.8- Fourth releaseDMpack v0.8
VERSION 0.7- Third releaseDMpack v0.7
VERSION 0.6- Second releaseDMpack v0.6
VERSION 0.5- First releaseDMpack v0.5Mystic Ores Tools and Items
When you download these textures, MERGE the folder with the original texture folder for Mystic Ores, and replace any files that you are prompted to replace.[/spoiler]
[spoiler]All textures on this page by me, DMc298, are protected under the Attribution-NonCommercial-NoDerivs 3.0 Unported License.-DO NOT build upon these textures without my express permission. Specifically, editing them for personal use is allowed but do not put them in another file/remix/compilation for anyone to download.-DO NOT use these for commercial purposes, EVER. That means ANY method of collecting money, adf.ly or otherwise.-Always attribute these textures to me.-You are free to share these textures with anyone.[spoiler]
Credits:[spoiler](OLD, only placeholders now are minecarts/boats)SummerfieldsLithiumsound's Summerfields is the source of all placeholders. I have PM'd him and gained permission to upload. More detailed credits are in the Credit.txt file inside the pack.[/spoiler]Questions? Criticism? Feedback? I'd appreciate a response!
Oct 5, 2011Posted in: SuggestionsAs is clay...?
Tools are perishable, so there is a trade off in the sense that your tool will eventually break and it's harder to maintain higher level tools since you need to find the materials. With furnaces there is nothing to maintain. Once it's built, that's it, it lasts forever.
Personally, I'm not fond of the idea of a faster furnace. It's kind of pointless when you consider you can just build two furnaces and get your smelted materials just as fast without the need to harvest more clay. I'd rather see an alternative furnace used for an alternative purpose, like having an iron stove for cooking.
Sep 28, 2011ParadiseDecay posted a message on [FUNNY] Bear Grylls Does Minecraft 'Hilarious Series'Part 1: Surviving your 1st dayPosted in: Videos
Oct 2, 2011*edit* It seems either the OP removed a pretty nasty response or it was removed by a moderator cutting off the parts responding to that*edit*Posted in: Discussion
the list of the person you so kindly call a "troll *******" actually makes a lot of sense. Granted there are some flaws in it but it still stands quite firmly. Adding a few features that can be ignored if you are into the building part, won't suddenly "destroy" the whole game for you now would it?. If you have a reason or idea why that might be the case please enlighten me.
Also since I'm here anyways:
Quote from Telerus
*snip* not to cater to kids needs of potions and enchanting armor and weapons, When I paid for this game it was suppose to be a building sandbox game, not a building mmorpg...
1) You just actually attacked everyone who likes the potions/enchantments additions who are not kids and don't appreciate being belittled like that
2)Minecraft was always meant to become an "rpg-esque" game, if you paid for a building game you didn't read the fineprint
Oct 2, 2011Some people want to be able to pick up melons.Posted in: Suggestions
Why? Why not.
Also it doesn't seem to make a lot of sense that even though melons are the same size, they give a different amount of slices. So, just like wool uses damage values and fences don't use their whole block space, how about this?
When growing a melon, it spawns one of 5 different sized melons that when broken, just gives you that melon and putting it in the crafting table gives you slices. Also, the melon size increases 10% with the damage value. So
melon:0 = 60% block size, gives 3 melon slices
melon:1 = 70% block size, gives 4 melon slices
melon:2 = 80% block size, gives 5 melon slices
melon:3 = 90% block size, gives 6 melon slices
melon:4 = 100% block size, gives 7 melon slices
Just kind of like trees will grow into different sizes, so could the melons, and this would allow people to move melons around for any reason.
Also, as a side note, perhaps eating a slice should give you a chance to get 1 seed (like 75% to get none, 25% chance to get 1) though getting seeds isn't really a problem right now.
Sep 30, 2011I'd suggest that you could craft a stand or table easily, but for each individual spell, you would need to go through work. Like, the Magma Core spell (for example: as if walking into lava, and immediately getting out) would be found only in nether strongholds, or perhaps craftable with that magma-slime thing with ghast tears. And maybe the Heart of Ice spell (which may slow your enemy up to fifty percent) could only be found in special dungeons underneath ice.On the other end of the scale, a Locate Mob spell (identifies the nearest mob) would be simpler, perhaps requiring one gunpowder, bone, rotten flesh and spider eye (possibly with a compass?) to craft. The first two spells would be valuable in battle would only be obtainable through difficult battle, the first requiring you conquer blazes, ghasts, and slimes, the second requiring you fight hindered by ice and water (I'd presume). The third would be less valuable, only pointing out one mob, and without telling you anything else, and would only require you meet the four basic hostile mobs of the game.Posted in: 1.0 Update Discussion
A system like that, where the stand or table is simple enough, but each individual spell would need to be earned, would balance things out quite nicely in my opinion.
Edit: Related, I don't think that enchantments and spells should be random, but instead should require some sort of sacrifice or hinderance (like a delay, costing time, or a certain amount of damage taken), and with a small chance of the spell going wrong, so as to prevent abuse.
Sep 26, 2011So an Endergun is a long two handed rifle-shaped weapon that fires small beams.Posted in: Suggestions
You claim guns are too Un-Minecrafty? This actually makes ranged combat more accuracy and strategy oriented.
Ender Pearls are the gun's ammunition. Each pearl can last for 20 shots. One the pearl is depleted you can see it on the gun's pixel with the Ender pearl on it dimmer. You have to remove the Pearl from the gun and press R to reload it. Pressing r will remove the depleted Pearl. The Depleted Ender Pearl will be in your inventory and can be smelted into a glass that increases light level when it is hit with one, (And also gives Redstone power when lighted. Solar power!).
Depleted Ender Pearls can be crafted in a 3x3 pattern to create a depleted TelePearl which needs another Ender Pearl to craft with to create a TelePearl. The Telepearl givesy you super speed and flight and invisibility and intangibility from enemies and one block walls for one second. That gives it the feel of teleportation.
The Endergun fires tiny beams instantly arriving where you pointed your crosshair at. The beams are small and isn't very accurate. Holding down the right mouse button fires it and holding will make it shoot a lot of the tiny beams. The beams deal half a heart to unarmored and none to armored.
This might lead to saying this is a very Underpowered gun.
On a hit with anything, the target will color red (like when you are damaged) and will continue to have a deeper shade of red if hit more times. If not, the color quickly subsides and the target resumes back to normal. Blocks and mobs included.
As the target goes more red he will receive more damage so a few shots can make that .5 into a 3.5 (An example only, it can go farther than that.) The beams spread as far as the crosshair, making it very innacurate. Shooting one beam at a time will make it point accurate but will probably be useless. The beams degrade .5 armor on every shot. Flammable blocks catch fire if shot too much.
Now what will this add to Minecraft? It adds a ranged close combat weapon. You can take down mob groups with ease but have a hard time taking out one. With the accuracy of the gun and it's general weakness it would be recommended to quickly unleash the entire Pearl ammo in one go. That is because it would discourage the person to go nearer.
Hope you all like. This idea just popped in my head recently and I thought it very balanced.
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