
- MachinaSoul
- Registered Member
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Member for 9 years, 6 months, and 27 days
Last active Fri, Dec, 30 2011 14:35:32
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- 339 Total Posts
- 46 Thanks
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Oct 5, 2011MachinaSoul posted a message on Minecraft Minute: Skyblock Challenge Acceptednm, she annotated that 4 string = 1 wool. :slapself:Posted in: News
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Oct 5, 2011MachinaSoul posted a message on Minecraft Minute: Skyblock Challenge AcceptedThe drop spawner has a pad inside, 4x4 wide, jagged edged, with the center 4 squares cut out. There is a 3 block gap from the outer edge of the pad to the 'cap' over it.Posted in: News
Mobs spawn on top of the cap and inside on the platform.
If you are clever, you can steal a log from the bedroom, collect three string, make a bow, hit the mobs, and then when they fall you will get EXP orbs.
My question, is how she got the wool. That is the one material I don't understand how she acquired so much of, let alone any of.
I know animals still spawn, but it takes hours upon hours and only on grass. -
Sep 17, 2011MachinaSoul posted a message on 1.X Updates: Nether Brick?Cool. Maybe we can has NetherBrick Tools/Armor as well?Posted in: News
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Sep 6, 2011MachinaSoul posted a message on 1.8 Updates: Animal Actions, Secret StuffI wonder. is he going to make it so they know to get the heck out of the water, otherwise they may get tired and possibly drown to death? That would be realistic. Same with cows following each other over a cliff to their death (yeah, they do that, fyi). Hmm, he has me wondering what it will be. This also hints that he decided he wanted another mob if not a few new mobs present.Posted in: News
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Sep 6, 2011MachinaSoul posted a message on 1.8 Updates: Update Date RevisedThat's fine. I'd rather 1.8 be stable and quality than rushed and glitchy.Posted in: News
Thanks also for the trailer while we wait! I noticed what I believe are now gates. I love that you guys take community suggestions to heart. -
Aug 18, 2011MachinaSoul posted a message on 1.8 Updates: First Ravines, Now RiversBADGER! BADGER! BADGER! BADGER! BADGER! BADGER! BADGER! BADGER! MUSHROOM! MUSHROOM! WHAT A BIG MUSHROOM! OH IT'S A SNAKE! A SNAKING RIVER!Posted in: News
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crap, I don't have the link for you.
There is a mod somewhere that reverts the game back and forth between versions that I had heard mentioned once. I just can't figure out what it was called right now to have a better chance of hitting the thread in search. :sad.gif:
I don't believe it did it with .jars either, it was something more complicated so you had to have a preexisting version for it to work from what I was told about it, and I think it let you go as far back as Alpha, so you could experience every update from start to latest and understand the overall development/progress of the game over time.
Oh, well that is just as easy as hitting the search bar, finding the threads for each mod, and seeing if they have the old versions posted, as there are others like you who still play 1.7.3 or went back after messing around to see the changes in 1.8 and 1.9 and decided that 1.7.3 was 'it' for them, for now.
If they don't have it, then I'd suggest asking them to post links to old versions in their threads so both you and anyone else who wants those old versions can obtain them freely.
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armadillo (rolls into a square shell block when defending itself, rolls a bit if pushed, drops shell block. shells can knock back mobs if rolled into them)
lizard/snake (reptiles are edible)
ostrich (think huge chicken of the desert)
jackrabbit (Jackals hunt them, and Jackals are the wolves of desert biome) jackrabbit is edible and chance of lucky rabbit foot drop maybe? No idea what it would/should do though.
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You answered yourself in your post if you would realize it.
"You do not NEED fancy [Potions] to play the game well"
"Redstone contraptions [are extremely helpful if you can make/use them]"
There is no 'other hand' situation with potions vs redstone. The fact is both are not necessary elements of the game, but will help you if you know how to use them at a basic level of understanding or trial & error.
I like the cauldrons, but the brewing formulas and effects are what could use tweaking, rather than the apparatus itself.
Cauldrons are also still in if you read Jeb's twitter. He has just been trying to figure out what the two will do specifically as to not make the either item pointless. For all we know cauldrons will remain as is and the other apparatus will just help streamline the effects of potions brewed to get the notorious level 5 effects.
Mixing ingredients was a simple enough idea and requires you seek combat/nether for ingredients, and explains why Notch wanted to remove item farming with mob grinders so that you would have to resort to combat to gain your potion effect bonuses.
Because you only need 1 way to make potions.
Your torch logic is also redundant as torches are not potions and do not buff or hinder the player with special effects that affect combat, mining, movement, or even give the player a special temporary ability.
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You are not really mining it, as a pickaxe is a 2 sided tool, where one side is a chisel/pick and the other is a flat sharpened edge, or axe.
Some objects do indeed need to break faster when smashing them. That I do agree with.
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We need something.
Similar enough interest, so +1.
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Because it hasn't happened yet, we had mods.
While the RedPower mod is constantly noted, the more simple mod was Colorful Redstone, which lays down a good example of implementing the idea in vanilla, very similarly to what you suggest.
Both are currently outdated, so that doesn't really help us out much in being able to test the idea out in current versions.
I have to agree, I would still love to see this idea make it into the vanilla game.
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yeah, after seeing the actual crafting that was indeed too complicated.
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wireless redstone is already a mod. Also, if you use a repeater after every 14th/15th redstone wire, it will allow you to extend for another 14 before having to use another repeater to extend the current.
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I'd prefer if they would in fact creep, silently, lurking. Maybe even go transparent and blend into the landscapes like a chameleon when they are not moving around, or notice you looking their way if they were trying to creep up on you. The paranoia alone would be worth it.
However, they do enough damage as is that any damage/blast radius buffs would be a bad thing.
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Too much realism and it is no longer a game but a simulation. Realism impedes fantasy.
Your breath meter exists, so just like being under water you would start to suffocate to death on carbon monoxide and your health would be poisoned in addition.
The dwarfs sound complicated for a Java game to work out. Also, it is bad enough that Enderman pick up chests. Enemy mobs are not persistent either, so if they loot your stuff you would never see your stuff again as items do fade.
Somebody a month back suggested a Grue, if I have the name right. A subterranean monster that lurks the dark depths, comes out of nowhere, chomp, dead.
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(He was too shy to hand it to you directly, so he dropped it and split)
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What is your intended use of the computer? Video internet with media play only?
What specific games do you want to be able to play, and how well do you want to be able to play them?
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...the landscapes together without that wonky chunk-error look.
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