How about a block that when it recieves a redstone signal it breaks the block in front if it as if a pick were used on it. Would be mainly used in automatic cobble generators.
Basicly, a craftable block that would require a RS signal (maybe a pulsing signal), that would break a block as if it were mined. Would be great for automated cobble farms.
(not sure if you're asking for 1.5.1, or just telling the idiot above to push off, so if i'm incorrect in believing you are agreeing with him/her, i'm sorry for including you in this)
PLEASE, FOR THE LOVE OF GOD AND ALL THINGS IN THE UNIVERSE, JUST SHUT UP AND DON'T ASK FOR THAT!!!!
This is for everyone thinking of posting asking the exact same thing repeatedly. (looking at you, people who ask for the piston that pulls everything it pushes back)
You have to use multiple .properties files for each block. 1 per top, 1 per bottom, and 1 per side. You name it the block#.properties for the 1st one, and then after you add more .properties files, you append it with a letter.
If you do this for each color of wool, you are going to need quite a few textures and .properties files (as you need to define each with metadata with its own .properties file).... You'd end up with 45 .properties files and 90 images..... (well, from what you've said)....
Okay.. so do you know the syntax for the meta data? If I am understanding you right, block35.properties would apply to all wool. So how would I differentiate for 35, 35:1, 35:2 etc to 35:15?
If any wool should have all this, seems like it would be white and black wool (they are the most common, wanted, and easily acquired), personally, I think I would do this for certain wools, like Black and red would get wallpapers, white, grays, black, red, and blues would get carpeting, and grays would get ceilings, things like that (basically, I'm saying I would make what colors seem most popular to certain furnishings would get those type of options instead of giving all of them every option.... pink ceilings and yellow carpet just seems weird.....)
I have to agree. I am thinking a plain for yellow, green and orange. The grays and white for ceilings. White, red, blue, brown and black for carpet. And I guess red, pink, light green, blue, light blue, white and whatever for wallpaper.
I have seen many great texture packs (Misa is my favorite), but one thing that seems to be lacking in most are "connected" and multi-sided wool. I have been working on some textures (okay, currently only red wool...).
I have one texture that I want to use for the top for use as carpet, and another for use as ceiling (red_wool_top.png and red_wool_bottom.png).
I have 4 other textures as the sides for use as wallpaper. One for when it's a single block (redwool.png). One with molding at the top for the top block in a stack (redwool_topside.png), another with molding at the bottom for the bottom of a stackredwool_tbottomside.png), and the last for going in the middle (redwool_side.png).
My question is, how do I tie it all together. I know I have to use a .properties file, but I cannot find a guide anywhere as to how these work. What do I name it? What syntax to I use? What directory do I have to stash the images in? Any help or a link to tutorial would be much appreciated.
I allocated 8Gb of memory to my minecraft and it actually run at around 800-1200 Mb most of the time. But when near a blaze farm or when detonating alot of TNT, like 4000+, I've seen it eat as much as 4Gb of ram. I bet it take a lot of resource to render many entities at the same time and keeping the frame rate decent.
Meh. I allocate 4gb, and Taskman says 4 is used. In game, with the F3 up, it says ~20% is used.. until I get to a jungle. The nether never touches it much, but the jungle.. I haven't went since I got my 660Ti, but with my 260, it would lag a bit.
System: AMD 965 Phenom II (4 core 3.4Ghz), 8GB DDR 1600, Random HDDs and 2x 460Ti in SLI
I also have Magic Launcher (or a .bat file) and I too can allocate as much RAM as I want to Minecraft (read JAVA in Taskman Processes). I too could look like an and post a screenshot showing how much RAM java is "eating up". Sure, I could do all those things in a blantant attempt to show off my system specs. But I wouldn't- because I'm not an . Fail troll is fail.
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Update to 1.5.1 please
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Okay.. so do you know the syntax for the meta data? If I am understanding you right, block35.properties would apply to all wool. So how would I differentiate for 35, 35:1, 35:2 etc to 35:15?
I have to agree. I am thinking a plain for yellow, green and orange. The grays and white for ceilings. White, red, blue, brown and black for carpet. And I guess red, pink, light green, blue, light blue, white and whatever for wallpaper.
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I have one texture that I want to use for the top for use as carpet, and another for use as ceiling (red_wool_top.png and red_wool_bottom.png).
I have 4 other textures as the sides for use as wallpaper. One for when it's a single block (redwool.png). One with molding at the top for the top block in a stack (redwool_topside.png), another with molding at the bottom for the bottom of a stackredwool_tbottomside.png), and the last for going in the middle (redwool_side.png).
My question is, how do I tie it all together. I know I have to use a .properties file, but I cannot find a guide anywhere as to how these work. What do I name it? What syntax to I use? What directory do I have to stash the images in? Any help or a link to tutorial would be much appreciated.
Thank you;
Mabvs
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Meh. I allocate 4gb, and Taskman says 4 is used. In game, with the F3 up, it says ~20% is used.. until I get to a jungle. The nether never touches it much, but the jungle.. I haven't went since I got my 660Ti, but with my 260, it would lag a bit.
System: AMD 965 Phenom II (4 core 3.4Ghz), 8GB DDR 1600, Random HDDs and 2x 460Ti in SLI
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But imo, no. Would be great for a mod, but not vanilla.