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    posted a message on Minecraft 1.15 Update Opinion Thread

    they haven’t announced everything in 1.16 yet. Also, 1.14 was horrible performance wise. If it takes a few months to improve that, then so be it. A delayed game is eventually good, but a rushed game is forever bad, like the old saying goes.


    there are other things you can do in the mean time anyways. Try out some mods, theres some pretty good ones out there. Alot of them have feature bloat and power creep, which i feel you’d be a fan of.

    Posted in: Recent Updates and Snapshots
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    posted a message on Which biome will you choose in Minecon LIVE?
    Quote from L0ST5ILVER»

    The Swamp is basically desolate.

    The mountains should be left alone I reckon, they serve their purpose, but the swamp is lackluster and gets little love, the witch huts are cool to find, but I'm hoping we can see some more love given to the Swamp biome.


    Mods are different.

    Mojang want to be very careful with the things they implement, they want to take things step by step so they can ensure that everyone will be satisfied.

    What I mean by that is this; Mod creators don't have a massive responsibility, they also don't have over 100 million active players on their mod, Minecraft does, and everything they change is going to affect those 100 million+ people. So they need to be strategic.


    You put it perfectly, the mojang vs modders thing gets old and tiresome.


    i’m voting for swamps though, saw the mountain features, eh. They’re all good but i’d rather have swamps updated first.

    Posted in: Discussion
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    posted a message on Is possible to make Mods with Python ?
    Quote from Aurora184»

    It is entirely possible to make mods in another language that the game is not programmed in. Take a look at http://wiki.sourcepython.com/ for the Source engine (written mostly in C++).

    You would need to be able to run the python compiler within Java. That is no small feat, but is entirely possible.


    Honestly its too much of a bother, modding is already difficult to learn as it is.

    Posted in: Discussion
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    posted a message on Minecraft 1.15 Update Opinion Thread

    1.15 is mostly going to be focused on fixing bugs and performance, I don't expect too many huge features, i have a strong feeling they'll use 1.15 as polishing and preparation for 1.16, which will probably be the long awaited cave update. The bees are an unexpected but nice addition, they're way too huge though... obese, even. The best thing about them is the honey you can get from them- restores saturation and gets rid of poisoning. It would be cool if they added more bug mobs, like the bee to fit in with the theme of the update. Maybe they'll add the termites from last years biome vote since it would go along with the bees, since savannah was second place in the vote.


    On the topic of the biome vote, I'm pretty dead set on voting for swamp for this years one. Swamps are somewhat bland and no one seems to like traversing or building in them on my server, it seems. I already like badlands as it is, and its already a rare biome, so it can wait. I like the tumble weeds and vultures though. I'm not sure what they're adding for mountains yet, so I might change my mind if they announce good features.

    Posted in: Recent Updates and Snapshots
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    posted a message on Minecraft 1.14 Update Opinion Thread

    I really like the 1.14 update. Its one of my favorite updates (if we ignore the bad server performance). I respectfully disagree with mysticolives, I love all the new village and pillage editions. The raids were really fun, on my server we built a desert city for the villages and did at least 20 raids while we still lived there. The only thing bad thing i have to say about raids is that they devalued totems of undying so much, I have more than i could possibly ever need. I like the concept of illagers, I hope they expand more on them in future updates, they're a pretty interesting group of mobs. With 1.14, its cool that they've become sort of a secondary antagonist in the minecraft universe, next to the ender dragon (and maybe the wither, but the player spawns the wither, so i'm not sure). Its a 9/10 update to me, would probably be a 10/10 if the overall performance wasn't so much worse than 1.13.

    Posted in: Recent Updates and Snapshots
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    posted a message on Which biome will you choose in Minecon LIVE?

    I'm pretty set on voting for swamps, but they have yet to reveal the mountain features. I'm probably going to stick with swamps though, they're kinda bland as right now. I wish they'd add cat tails though.

    Posted in: Discussion
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    posted a message on Is possible to make Mods with Python ?

    I've only ever modded with java, and i'm 99% sure that you can't use python for java edition modding. its probably not possible in forge's modding environment.

    Posted in: Discussion
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    posted a message on A Heavily WIP Yet to be Named Map

    I made it maybe 2/3 building everything, but i wasn't even close to finishing all the command block stuff because i originally started the map on xbox 360 (which had no command blocks). Another thing that made this map take even longer to make was that i redid alot of the areas i first worked on because they weren't up to standard compared to the later areas in the map.


    Can't wait to see how the castle turns out.

    Posted in: WIP Maps
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    posted a message on A Heavily WIP Yet to be Named Map

    Looks great man, I hope you finish your map... I know i couldn't finish mine. Maybe i'll recycle it into a game in unity, I don't know. It would just be a shame to see another map with potential bite the dust.

    Posted in: WIP Maps
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    posted a message on "Minecraft is Dying" posts NEED TO STOP.

    The community has changed, and some parts of the community have died out a bit, such as the adventure map and xbox360 community. I remember being in both of those, even working on my own huge adventure map for 4+ years, I think i still have something about in my flair (too lazy to change it). I lost motivation after seeing the adventure map community become less active. It's sad that the adventure map community isn't as active as it once was, i have similar feelings to silveroug2. Adventure maps were like a way of making a story based game in minecraft, they were the best. Oh well, maybe i could recycle the idea of my old adventure map into a unity game.


    Minigame servers seem to be more popular than ever though, make of that what you will. The modded community has always been stable. Public vanilla SMP servers seem to be dying though, I feel that nowadays more people just buy private servers and realms and just play with their friends. I'm sad that the adventure map community isn't as active as it once was, i have similar feelings to silveroug2.


    I wouldn't say minecraft is dying, but rather that certain communities within it have been dying, while others have been growing.

    Posted in: Discussion
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    posted a message on The Elevator Remastered

    yeah sure. Maybe you could make an dimly indoor greenhouse or garden floor or something. that could be cool.

    Posted in: WIP Maps
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    posted a message on The Elevator Remastered

    Looks cool! I haven't played any adventure maps recently, but this one looks interesting.

    Posted in: WIP Maps
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    posted a message on M-Ore 8.1

    Should be on the first page

    Posted in: Minecraft Mods
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    posted a message on Xray Ultimate 1.12 compatible

    yeah i was wondering how to add blocks to show up in the xray

    Posted in: Resource Packs
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    posted a message on soup/bowl food item functions properly, but doesn't restore hunger or saturation

    YES thank you it worked. I had a feeling it had to do with that method.

    Posted in: Modification Development
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