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Last active Sat, Feb, 10 2018 00:29:24
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Feb 4, 2018Posted in: Maps
Hello, i've been building an adventure map for three years or more, I think, its been a very long time. I first started building the map on xbox 360, and most of it was built block by block. I converted the map to java edition about 7 months ago when I got a laptop, and since the map was built on xbox, I had to redo some things to make them better suited for PC. I have started using mods to assist me build, and started to learn how to use command blocks. the map was maybe 65% done, and now I think its getting closer to 70%, as i've built some more, and made a custom resource pack with custom sounds, textures, and some custom block models.
some examples of what has been built in the map are in the attachments. There is much more than just these screenshots that I have built.
This map has been through so many changes. I had to removed the premium currency from the map, i've had to redo an entire section of the map, I have to recreate sign messages in /tellraw command, and much much more. I a way, it has been a learning process. Since i've become much better with how to make a map over the years, i've naturally become unhappy with some parts of the map. Since i was younger, in the early stages of this map it was wasn't very good, but I built a lot of it. I have rebuilt some bad parts, but some are too big to bother with. I've put so much into this, that I just want to finish it to get on with the sequel and make something better. I had actually made another map for xbox when I was younger, it was my first one, and it was really bad, and I almost finished it. the save got corrupted though, and a big sky city (actually, it was too small to be a sky city) and jungle area were lost, but I had a backup. Might post it if anyone wants to see my old crappy map.
anyways, monster control is an adventure map going to post soon. You are in the role of an agent that works for an agency that exterminates monsters (kinda reminds me of scooby doo now that I think of it lol). There are multiple missions that you can play, in different varied locations. The map has a dated (but functional) currency and paying system, where you can buy items and weapons that can aid you in your adventures. The game has end bosses for some of the missions (the first half of the bosses are kinda bad- I made them early on, but the later bosses are better). I also plan on making special gadgets you can use. These will work with command blocks, and I took some inspiration from the heist by cubehamster (Its an excellent map- a little lacking in story, but amazing in gameplay, one of the best maps i've ever played). These gadgets will do different things, from allowing you to break specific blocks, to allowing you to use a grappling hook, revealing invisible objects, and much more.
I will update this thread with big milestones i've made in the map (getting a gadget to work, massive build parts, etc).
Feb 4, 2018MRmongoose106 posted a message on how to keep a villager still, yet allow it to move in place?Posted in: Redstone, Commands and Mechanisms
hmmm, I haven't thought of doing that. I'll try and see if it works.
Feb 2, 2018MRmongoose106 posted a message on how to keep a villager still, yet allow it to move in place?Posted in: Redstone, Commands and Mechanisms
Hi, i'm wondering if there is a way to keep a villager in place. I think the NBT noAI does this, but it doesn't allow the villager to look around or make sounds. I want to make it so the villager is exactly the same except it just can't move. I could use barriers, but for what i'm doing, I only want to do it as a last resort. Does anyone know how to do this with commands?
Feb 2, 2018MRmongoose106 posted a message on Website to Create Books, Signs, Tellraw Commands, and Title CommandsPosted in: Minecraft Tools
is there a way to use this offline?
May 7, 2017Posted in: Minecraft Mods
Hey, I've been playing with the m-ore mod with a bunch of other mods, and noticed mobs don't properly spawn in the nether. I'm not sure if this is because of m-ore, but has more-ore been known to mess with mob spawning? Probably not, but just wondering.
Also, when is the new update for m-ore, and will it be compatible with 1.10?
Dec 31, 2016Posted in: Discussion
One of my favorite maps was either Resolitude and stormwater. Its hard to choose between the two, but i'd say I like stormwater better. It had a really good story, and there were lots of puzzles, the right amount of parcore, and overall the builds were amazing.
Dec 31, 2016Posted in: WIP Maps
The story is good so far, I like it. You should also add side plots maybe, books and videogames also have them.
Also, have you made a trade system yet? (example, modding villagers so they have certain items for trade, for something other than emeralds)
Dec 30, 2016Posted in: WIP Maps
Very nice! The builds look very good! Although I find alot of adventure maps have a kind of medieval/fantasy theme. As long as the story is different and interesting though, it'll turn out great.
Maybe I should do a build log of my map?
Dec 30, 2016Posted in: Creative Mode
I'd say the story, the lore of the world the adventure map takes place in. I can also agree with TLOSpyrogirl, people don't like parcore in maps that much, especially when that parcore is unnecessarily hard. The played some parts of my own adventure map and realized how hard the parcore was, so I made it easier, and put some potions of jumping a bit before the parcore for the player to find, so it could be easier. Parcore is good if its not that hard, I like using parcore for side missions, players don't have to do them, but if they want to, they can.
Also Stormwater was AWESOME. Hog5kull is such a great map maker! Redstone puzzles are also nice thing to have in an adventure map.
Dec 30, 2016MRmongoose106 posted a message on I already have the xbox 360 version... is the Wii U version worth it?Posted in: MCWiiU: Discussion
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