How would you 'grief' a Discord server?
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Member for 4 years, 5 months, and 29 days
Last active Fri, Mar, 20 2020 17:17:26
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Feb 11, 2020Posted in: Resource Packs
Feb 10, 2020Posted in: Resource Packs
Discord would be great, but I wouldn't know how to make groups with it. I will join up if you, or anyone else, decides to make one. About the Ancient Debris though, I just didn't really know what too do with it. I have wanted to use those Bismuth textures for some time, however. Unless they decide to give us some more info, I'm gonna use either this or something BotW-related.
Anyone know something cool we can do with the Warped planks?
Edit: How do Discord groups work? Do you post a link, or do we have to pm our usernames?
Feb 9, 2020Posted in: Resource Packs
We've mostly just sent our files to @GerbilCrab via dropbox or something. Speaking of files, I've started on some textures for the items in the newest snapshot. I'll send a pic; any feedback would be much appreciated.
Jan 30, 2020Posted in: Resource Packs
You did. I just forgot where they were. If I could just make a loom, we would have all the non-entity 1.14 textures.
Jan 27, 2020Posted in: Resource Packs
I just realised that we forgot the scaffolding and scute textures. I did improve the colour on the terracotta's, but I didn't change their design, for the most part.
Dec 2, 2019Posted in: Resource Packs
I made some fox textures. I'll add them to the dropbox link. Fixed the chest textures, too.
Nov 12, 2019Posted in: Resource Packs
I'm glad I could help. I read that the zombie horses got cut somewhere, so I didn't update the textures. I can still make some, however it will most likely be more like the original Minecraft version. I do have a non-Subnautica version of the kelp, but maybe it would be better to start from scratch on that one. I did some of the 1.16 textures too, so if we somehow don't get everything ready before 1.15, we'll at least be able to ensure we can release an 1.16 version on time.
EDIT: I did have a normal version of the kelp, but it's really static. Sorry.
Nov 7, 2019Posted in: Resource Packs
If you ignore dolphins, yes. However, while the textures are made using the old Painterly ones, @GerbilCrab hasn't reviewed them yet. If you'd like to "Beta-test" them too, I'll send them. Keep in mind it's nothing official, though.
Here's the link:
If you want anything changed, just message me.
Oct 6, 2019Posted in: Resource Packs
I did those stupid horse textures. Why was the model changend, anyway?
I just need to make
coral, dried kelp, conduits, and phantoms,and it will be ready for 1.13. I've started on a few of the 1.14 textures, but I have no idea what to do with the lantern. There's so little space on the bloody thing, and the vanilla model sucks. I did deviate a bit from the painterly style in a few cases, because there isn't a whole lot of oceanic stuff in the older versions, and I personally never liked Painterly zombies.
@quadrupedal_pink_equine Could you link your texturepack? It sounds pretty cool.
Edit: I did the current 1.15 textures too.
Edit 2: I forgot dolphins, but if I finish those we should have a 1.13 version, with reasonable progress to the 1.14 version. Anyone have any neat ideas for the loom?
May 14, 2019Posted in: Resource Packs
I'd love them. I cannot seem to figure out which parts go where on the new textures myself.
May 8, 2019Posted in: Resource Packs
I've updated most of my own textures to 1.13, and some of them to 1.14. They are also based of off Painterly, but there are a lot of new items, so it's taking quite a while. I also have no idea how to go about updating to the new horse models.
If I finish before 1.15 comes out, I'll post here
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