Hey MC Forums,
So I recently built a new PC and ran some games, Minecraft included (obviously), which I ran at ~200 fps with a 128x Sphax PureDB resource pack.
I wanted to test the limits of my system, so I downloaded the 512x version of the same pack. However, when I opened the menu for the resource packs, clicked to move the 512x to the right side of the screen (and the 128x back to the left), and pressed OK,
Minecraft first paused for a few seconds (normal when changing resource packs) but then, when unpaused, the only resource pack on the right side was the default pack, the 512x having been moved to the left.
Is this a issue with allotted memory? I have 8 gigs of RAM in my system with 2 gigs GDDR5 as well.
Thanks for the help, MHebes.
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Jan 8, 2014MHebes posted a message on Unable to switch to 512x resource pack, but no crashingPosted in: Java Edition Support
Jul 31, 2013There's a bug with the furnace's on animation (at least with the 64x and, I assume, lower) that it looks like one of your layers seems to shift down or up on half of the frames.Posted in: Resource Packs
Jul 30, 2013Posted in: Resource Packsis there any way to get this on 1.5.2?
I don't think anyone's made a program for backwards conversion yet; you're best bet's going to be getting a default texture pack for 1.5.2, resizing it to 512x, and manually cutting + pasting the textures into their new, stitched together forms.
Jul 30, 2013Posted in: Resource PacksQuote from Quarkyproton »When I choose the 512x default realism my game pauses for a few seconds and then never chooses it. why is that? say I'm in the default minecraft texture and I try to select the 512x it will just remain the default. I've tried re-downloading it too. Also the fern in a flower pot has a black and purple texture.
The pause you're experiencing is just the game loading up all those big texture files, just wait a couple of minutes - it will happen.
As for the black and purple texture, I had the same issue (I think it's something to do with the compression)
To fix, go into the resource pack's folder (the [1.6.2]_R3D.CRAFT_Default_Realism_512x_v0.1.1.zip) and then go to assets>minecraft>textures>blocks and open up the problematic texture in paint.net, photoshop, or really anything that allows for image resizing. In paint.net (that's what I use, anyways) go to Image>Resize and set the Resampling to Nearest Neighbor, check 'By absolute size:', uncheck 'Maintain aspect ratio' and change the width & height to 512x512. Click okay and you're good. The trouble you're probably having is that the texture was 512x511 or something similar.
Edit:I just checked the folder; it appears that the sapling texture isn't there yet. I would try copying the texture over from the default pack and putting it into the resource pack manually. Strange that it does that though, the game should replace all missing textures with their default counterparts automatically.
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