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    posted a message on [1.7.10][Forge]LootBags (and technically Carbonization too)
    Quote from Malorolam»

    No, revenue from youtube is from creative content, which would be your original creation, that happens to use my mod. That clause in my license only applies to access to the mods. I'll revise that section to make this clearer soon.


    Okay! Thank you!

    Posted in: Minecraft Mods
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    posted a message on [1.7.10][Forge]LootBags (and technically Carbonization too)

    3: Don't monetize my mods. That means no paywalls, no adfly, no coerced
    donations, nothing. I don't stand outside your door and charge people
    visiting you to come inside or get a drink. This only applies to
    monetization that is directly attached to the mod or mod download
    specifically, not any revenue to support the site/download/server.



    I have a question about that, does YouTube monetizing count as revenue to support the site like showcasing your mod?

    Posted in: Minecraft Mods
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    posted a message on Metroid Cubed 3 | 0.3.33.1 (Beta) | Metroid Cubed 4 now in development
    Quote from FirEmerald»

    personal mod pack - a large collection of mods that you and you alone use
    private mod pack - a large collection of mods that you and your friends use
    semi-private mod pack - a large collection of mods that only some people can download

    public mod pack - a large collection of mods that anyone can download

    Also, my mod pack policy is "please do"


    Okay thank you!
    Posted in: WIP Mods
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    posted a message on Metroid Cubed 3 | 0.3.33.1 (Beta) | Metroid Cubed 4 now in development

    Hi I have a question about mod packs, a mod pack is a folder that someone made that has other people mods in it and they put that folder for download and say if some one says you can't use their mod in a mod pack and if I want to make a minecraft survival series on youtube and use that mod with other mods, will that count as a mod pack? Note in my videos I will have links to all the mod forum page but I will not make a folder with the mods I use. Thank you!

    Posted in: WIP Mods
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    posted a message on Metroid Cubed 3 | 0.3.33.1 (Beta) | Metroid Cubed 4 now in development
    Quote from FirEmerald»

    No, you did not. I was working on this for a while now - the update ACTUALLY is designed around making every visor use it's own shader so addon visors can use shaders too. Also, performance increase.

    Cool can't wait to see the new shaders!
    Posted in: WIP Mods
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    posted a message on Metroid Cubed 3 | 0.3.33.1 (Beta) | Metroid Cubed 4 now in development
    Quote from FirEmerald»

    Next update SHOULD fix some of the shaders-not-working-after-X-update by not using the echo visor outliner if the required OpenGL functions are not available.


    O okay thank you! Did I force you to make an update because I know i was saying it does not work and you said my computer may not support shaders. If so I'm sorry about that.
    Posted in: WIP Mods
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    posted a message on Metroid Cubed 3 | 0.3.33.1 (Beta) | Metroid Cubed 4 now in development
    Quote from Dante_tLDS»

    Intel(R) HD Graphics


    I also have that. Now I will show you how to update the drivers, first press the start menu button, then click on control panel, than click adjust screen resolution, than advanced settings, than adapter, than properties, than driver, than update driver and there you go.

    There is another way to do it go to the intel website and download the driver updater and install it and run it. Here is the link to the website: http://www.intel.com/content/www/us/en/support/detect.html

    Note I tried updating my driver both ways and both said my driver was up-to-date and it may do the same to you because we both have the same graphic card but you can still try to update them. I guess I just need a new graphic card if you are looking for another one I hear Nvida GeForce GTX and AMD are good for gaming
    Posted in: WIP Mods
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    posted a message on Metroid Cubed 3 | 0.3.33.1 (Beta) | Metroid Cubed 4 now in development
    Quote from FirEmerald»

    logs/FML-Client_Latest.log

    open it in a text file viewer, preferably notepad++, since the new line format is Unix format I believe.


    Okay I just checked it and it does say error loading shaders and it does say GL error. Note It does not say OpenGL error only GL error. I'm not sure why it does not work now but I know my graphic card driver is outdated so later I'm gonna try to update it. Thank you for all the help! Also do you want me to post the log in here or no?
    Posted in: WIP Mods
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    posted a message on Metroid Cubed 3 | 0.3.33.1 (Beta) | Metroid Cubed 4 now in development
    Quote from FirEmerald»



    Intel HD 3000+ SHOULD support OpenGL 4.4. I myself am running Intel HD 4000. Did you try checking to see if the game log says whether the shaders loaded?

    No, I have not. How do you check the log?
    Posted in: WIP Mods
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    posted a message on Metroid Cubed 3 | 0.3.33.1 (Beta) | Metroid Cubed 4 now in development
    Quote from FirEmerald»

    your computer probably doesn't support shaders, it needs to have OpenGL 2.1 or higher, and support the unpackUnorm4x8 and packUnorm4x8 functions. OpenGL 3.0+ is guaranteed compatibility.

    The "unpaid invoice" issue has been resolved and the server is back up now, sorry for the inconvenience.


    Mmm, Okay thank you! Note The shaders where working before but now their not now, sorry for not saying that before but I know I have a weak PC. Also I have Intel(R) HD graphics (but I'm not sure if the driver is updated) well that work with OpenGL?
    Posted in: WIP Mods
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    posted a message on Metroid Cubed 3 | 0.3.33.1 (Beta) | Metroid Cubed 4 now in development
    Quote from FirEmerald»

    the entire soundtrack to each prime game is available from www.metroiddatabase.com

    Well, that could be an issue. If I can catch you on the server I can give the achievement via a command.

    might be a lag issue, hopefully sorting that out by next week.

    Ok thank you!
    Posted in: WIP Mods
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    posted a message on Metroid Cubed 3 | 0.3.33.1 (Beta) | Metroid Cubed 4 now in development

    Hi I found 2 bugs, one of them is when I enter third person view the game gets a lot darker but when I am in first person view its fine, and the other bug is when I turn the shaders on it does nothing meaning when I use the visors they do not have the shaders effect. Note There was not other mods installed when I saw both bugs.

    Posted in: WIP Mods
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    posted a message on Metroid Cubed 3 | 0.3.33.1 (Beta) | Metroid Cubed 4 now in development

    Hi I have a question. How did you get the music files that you use in the mod? YouTube to mp3 or something?

    Posted in: WIP Mods
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    posted a message on Metroid Cubed 3 | 0.3.33.1 (Beta) | Metroid Cubed 4 now in development
    Quote from TanrielX»

    Hi, erm one question how do I enter the Dark Aether? It says step into the Portal but first it is a solid block (except for when you shoot it with the Dark Beam) and secondly how is the structure? Is it like the Netherportal Frame or more like the End Portal?


    I think you have to be in light Aether to get into dark Aether, but you only have to hit it with the dark beam you don't need to make any structure.
    Posted in: WIP Mods
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    posted a message on Metroid Cubed 3 | 0.3.33.1 (Beta) | Metroid Cubed 4 now in development
    Quote from FirEmerald»

    no, you do not have to ask permission unless they say you do.


    Okay. Thank you!
    Posted in: WIP Mods
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