• 0

    posted a message on WearMC - Full character customisation! [www.WearMC.com]

    not sure what to do, decided to go back to use the mod, but since the name changing was implemented i changed my username, is it possible to switch things over? since i don't even know if my old name is still in the database i went and made a new one, ALSO I did try remembering my login for the other user, but every password I've ever used didn't work so I don't think it exists anymore


    Old: wizard111

    New: MCWizard111

    Posted in: Minecraft Mods
  • 0

    posted a message on WearMC - Full character customisation! [www.WearMC.com]
    Looks like I have a new essential mod for my list, would love the advanced features if that's OK.



    Username: wizard111
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4][1.0.2] Ore Regen - Now with hardcore mode
    Quote from minetwins12

    DROPBOX SAYS ERROR 404, HOST IT ON MEDIA FIRE! I USE IT ALOT AND I FIND THIS USEFUL :steve_tearful: :steve_rage: :steve_sneaky:

    Bold text doesn't speed things up, I don't have the old source anymore, with new computers and re formats and whatnot, but the new version I'm writing will be better than the last
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4][1.0.2] Ore Regen - Now with hardcore mode
    Sorry for the silence, I realize that my mod links and images are dead.

    I was shifting my focus to developing a new game of my own, and in doing so ive learned some more java so I will come back later today and fix this mod back up for 1.6.4 and 1.7.2
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4][1.0.2] Ore Regen - Now with hardcore mode
    Quote from Ghaz-ranka

    So from what I've read in the comments so far is that you plan on adding a config file so that users may add block IDs from other mods so that an "addon" made by the dev of the said mod isn't needed, correct? If so when will this be done if it isn't already done as I have yet to test the mod as I want to get to know a bit about it before doing so. If you have no yet implemented the config yet when you do here is a suggestion be sure that block IDs entered into the config don't have to be ores such as having cobble stone respawn etc (Yes if you choose sand or something like that it would look akward in its "empty" stage) also in the config allow for setting of the respawn times so that users are not limited by the default respawn times and so that IDs entered by other mods can be configured to the fullest extent.


    i have plans to rework the code to make things work better, but that wont be till 1.7 as i have too many mods to maintain and I don't want to put too much effort in for 1.7 to break everything, unless any game-breaking changes happen in 1.6.4 with other mods
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.2] [forge] [Open Sourced] Darkhax's Custom Collection
    bout time you released this :SSSS:
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4][1.0.1] Ore Meter - Formerly Diamond Meter
    Quote from cataractdigger

    Installs in the latest 6.02 DNS Techpack with no issues ! Hooray and I found a crapload of diamonds too!! :D


    already knew it would work and it will already be in dns soon
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4][1.0.1] Ore Meter - Formerly Diamond Meter
    Quote from cataractdigger

    Thanks MCWizard111 for continuing this mod!

    no problem, cant let a good mod die
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.1/1.6.2] [Forge] Diamond Meter v2.2.3/2.2.4
    Quote from pavichokche
    Do you think this mod will be functional on 1.7 soon/ever?
    Quote from GirlMiner521
    Are you updating it for 1.7?


    it will be a while before any mods are updated to 1.7.2
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4][1.0.1] Ore Meter - Formerly Diamond Meter
    Quote from WillieWest

    This goes up on Monday:


    cant even watch it yet lol
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4][1.0.1] Ore Meter - Formerly Diamond Meter
    Quote from madcock8338

    I Love it


    of course you do lol
    Posted in: Minecraft Mods
  • 2

    posted a message on [1.6.4][1.0.1] Ore Meter - Formerly Diamond Meter
    This is a continuation of PCChazter's Diamond Meter mod

    Description

    Ore meter is a device that, when held in your quick-bar, will indicate if there is any ore based on the fuel you placed in it is near you. Cause lets just admit it, all of us have better things to do than strip mine the bottom layers of your world, looking for diamonds.
    If you have any issues, and of course, leave comments about how you like it, improvement suggestions, bug reports, etc.

    Want to know when I post a update? follow me on Twitter


    Download

    [MC 1.6.4 Forge] Ore Meter 1.0.1-1: (Adf.ly) (Bit.ly)

    Change Log:
    - Made Item IDs to be configurable
    Previous Versions:

    Change Log:
    1.0.0-1 (1.6.4 Forge) (Adf.ly) (Bit.ly)
    - Updated Diamond meter to Ore Meter
    - Added fuel corresponding to each vanilla ore

    2.2.5 (1.6.2 Forge Diamond Meter) (Adf.ly) (Bit.ly)
    2.2.4 (1.6.2 Forge) (Adf.ly) (Bit.ly)

    2.2.3 (1.6.1 Forge) (Adf.ly) (Bit.ly)
    -MC Version 1.6.1

    2.2.2 (1.5.2 Forge) (Adf.ly) (Bit.ly)
    -MC Version 1.5.2

    2.2.1 (1.5.1 Forge) (Adf.ly) (Bit.ly)
    -MC Version 1.5.1

    2.2 (1.5 Forge) (Adf.ly) (Bit.ly)
    -MC Version 1.5

    2.1.6 (1.4.7 Forge) (Adf.ly) (Bit.ly)
    -MC Version 1.4.7

    2.1.5 (1.4.6 Forge) (Adf.ly) (Bit.ly)
    -MC Version 1.4.6

    2.1.4 (1.4.5 Forge) (Adf.ly) (Bit.ly)
    -MC Version 1.4.5

    2.1.3 (1.4.4 Forge) (Adf.ly) (Bit.ly)
    -MC Version 1.4.4

    2.1.2 (1.4.2 Forge) (Adf.ly) (Bit.ly)
    -MC Version 1.4.2 Forge-Exclusive

    2.1.1 (1.3.2 Forge) (Adf.ly) (Bit.ly)
    -Converted the mod to Forge compatible


    Installation

    For this mod to work, you will need the corresponding version of minecraft, and the correct version of Forge installed first to work.

    To install, once you have installed Forge, simply copy the "oremeter X.X.X.zip" file (replacing X.X.X with the version number) into the mods folder. On a windows machine, it is found at "%appdata%\.minecraft\mods\" (without quotes) by default.

    GUI
    Ore Meter



    Crafting

    The recipe has changed since Diamond meter, it now takes a little more:

    Ore Meter:

    Empty Fuel Cell:

    Full Fuel Cell Example(Using coal) - the cell in the center is a empty fuel cell


    Usage

    To use this tool, simply have it on you while walking around in the bottom layers of the overworld. It will change colors based on how close you are to diamond ore. It is best to keep it in your quick-bar, but it will update as long as it is in your inventory. To insert fuel hold right mouse button while it is in your hand and inset the fuel into the left slot (Images below)


    1 Block away (practically looking at it):




    2-3 Blocks away:




    4-5 Blocks away:



    6-8 blocks away:




    9+ Blocks away (no diamond ore close by):




    Config

    This mod has a config file that can be modified to get different effects. It is located in your MineCraft folder (%appdata%\.minecraft by default), and is named DiamondMeter.txt. In this file, you will see a few settings, in the format <setting>=<value>. If at any point you wish to restore the default value for a setting, delete the line for that setting, save the config file, and restart the game (or "use" the Diamond Meter to reload the config).

    Please keep in mind that "Diamond Meter" was designed with the default values. The config was added to allow users to customize as they please.

    The settings have these effects:

    toFind (default 56): the block id to look for.
    distanceMax (default 8): changes the maximum distance to look for the block. Setting this too high may crash your game, so keep it within reason.

    playSound (default false): tells the Diamond Meter whether or not to play a sound every time it transitions.
    soundVolume (default 1.0): changes the volume level of the Diamond Meter (if enabled).
    soundFurther (default note.bd): this is the sound that plays everytime the Diamond Meter transitions down (further away)
    soundCloser (default random.pop): this is the sound that plays everytime the Diamond Meter transitions up (closer)

    Reviews(For Ore Meter)


    This one is by WillieWest

    Reviews(Reviews for Diamond Meter)

    A bunch of people have made some helpful reviews for this mod (including one in German!)


    Heres one from Sorenus13 that talks about the amazing Diamond Meter:


    Muhtorial has made a video in German that covers how to use the Diamond Meter, and also how to install it.


    fullmetalDrake posted a video using the latest ModLoaderMP version (2.1), check it out here:


    Tormz has made a very nice showcase for this mod.


    x2robbie2x has made a useful review, showing usage of the diamond meter.


    drackiseries has a review on his channel showing the usefulness of the diamond meter.


    FeatheryNinja, showing the diamond meter in use.


    TrippyNinja posted another video, showing how this mod works in 3 dimensions.


    Some more mod reviews:

    piedudeaus


    IPODMAIL


    Phobic_Bus


    JuiceHead3311


    Plus, many more on Youtube, and in the comments!


    Credit
    CChazter - for creating the mod and for making the majority of the code to get ore meter going
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4][1.0.2] Ore Regen - Now with hardcore mode
    anyone got any non-gamebreaking feature ideas?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4][1.0.2] Ore Regen - Now with hardcore mode
    Quote from edi1012

    I expected a CraftingVegeto showcase lol.

    good spotlight
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4][1.0.2] Ore Regen - Now with hardcore mode
    Quote from DarkHax



    But that would mean more stress on the rendering, but overall more support for mods with random textures for their ores :P

    Also when the "api" (imc) is properly sorted out I will probably be contributing several plugins to the project.


    Read the developer spoiler all that's not ready is nether and end support
    Posted in: Minecraft Mods
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