woops sorry about that.
looks similiar the theoneprobe interface. check its config file and enable "require probe to display UI" or something like this.
net.minecraftforge.fml.common.LoaderExceptionModCrash: Caught exception from Base Metals (basemetals)
Caused by: net.minecraftforge.fml.common.MissingModsException: Mod orespawn (DrCyano's Ore Spawn Mod) requires [1.0.0]
if you want to use base metals, you need to install orespawn, too.
download orespawn: https://minecraft.curseforge.com/projects/mmd-orespawn
sounds like the ssl protocol scanning from eset. or it could be any other AV (kaspersky as also one of the "usual suspects").
if that doesnt help, it might be your java installation. remove it and install the latest one from the oracle website.
ps: before you make a mess, check if you system time is too far off. might be the cause aswell.
caused by outdated bloodmoon mod. use https://minecraft.curseforge.com/projects/bloodmoon/files/2254975
and also use spoilers.
so, you just cant "open" the launcher, the window has no content instead?
if it's just the launcher, try one of the other versions. for windows users, there are 3 versions available.
.msi (installer): https://launcher.mojang.com/download/MinecraftInstaller.msi
.exe (executable): http://s3.amazonaws.com/Minecraft.Download/launcher/Minecraft.exe
.jar (executable java file): http://s3.amazonaws.com/Minecraft.Download/launcher/Minecraft.jar
the bin folder was removed in the 1.6 update (long, long ago )
this might be the location of lwjgl by now, but the mojang launcher checks for corrupted files on startup, so it will likely remove the updated lwjgl and reinstall the legacy version. you could try to use a different launcher, either a modpack launcher (at launcher, ftb, technic, curse), or a custom launcher like multimc.
i hope i got the problem right: you have 1 profile with the shaders mod installed, and 1 with forge and your mods.
you want to use the shaders in that forge profile. right?
if you are running v1.10+, you can simply install optifine (which is now supporting shaders itself) instead of shadersmod. either install it on top of the forge profile or put the jar in your mods folder (recommended).
for 1.6.4 - 1.7.10, there are forge editions available here: http://www.shadersmod.net/downloads/
update eiramoticons manually to v.1.2.85
After messing around for a few minutes, I found that Ender Rods can be used very well as a fence. The particles almost make it look powered, and it emits light. What do you guys think? how will you use this feature in your worlds?
it is entirely what you are used to. my 8 year old laptop gets 55 FPs, best graphic settings (lots of optimizations, and overclocking) and i used to get only 10, with the worst graphic settings on my old computer. i didnt mind 10 at the time, but now i can't stand it. its just what your accustomed to