• 1

    posted a message on 1.11.2 Optifine with .jar (winrar) HELP ME

    i can only assume what you tried doing, so i might be mistaken, but... you tried to install optifine with winrar? there's no need to anymore, any optifine mod is also an installer itself. just run the optifine jar file and you will be prompted to select your minecraft installation. that's as simple as it is.

    Posted in: Java Edition Support
  • 1

    posted a message on Modded Modpack assistance

    it's caused by foundry's TC integration

    foundry requires TiCon 2.4, your's is 2.6. try to use 2.4, just for testing.

    also update foundry.

    Posted in: Java Edition Support
  • 1

    posted a message on mod.jar in server or client mods folder?

    copy the configs as well, then it should work. remember that you have to use a forge server.

    for more info, see http://minecraft.gamepedia.com/Tutorials/Setting_up_a_Minecraft_Forge_server

    Posted in: Java Edition Support
  • 1

    posted a message on Client crashes upon entering a server

    known issue of adventurepack. the dev doesnt support the mod, so there will be no updates or fixes. all you can do is remove the mod.


    if you don't want to remove it. there's also a continuation which fixes this and some other issues: https://github.com/runescapejon/AdventureBackpack2/releases

    Posted in: Java Edition Support
  • 1

    posted a message on [SOLVED] Install Clay Soldiers mod 1.7.10 and latest links from December 2016

    thanks for sharing this, made me feel great :)


    and i am impressed by the fact that you want to make a tutorial thread out of this. few people tend to come back here after their issue has been fixed.

    if you want to make it easy for others to find this thread, please rename it to "[SOLVED] install clay soldiers mod 1.7.10" or something like that ;)

    Posted in: Java Edition Support
  • 3

    posted a message on I crashed! And now?

    This is just a small tutorial i wrote. I might extend this later, though.


    1. Don't Panic.

    Just like in any emergency: Keep calm. Only a small percentage of all crashes cannot be fixed by a few tweaks.

    2. Check for common mistakes.

    Check if you made one of these:
    - you used mods that don't fit your minecraft version, e.g. a 1.8 mod in 1.7.10 minecraft.
    - you tried to play minecraft offline without downloading it before (unlikely if you already installed forge).

    2. Search for your Crashlog.

    It can be found in <MINECRAFTFOLDER>/logs. Note that <MINECRAFTFOLDER> is different from launcher to launcher (default on windows: C:\\<USERNAME>\AppData\.minecraft ). But most launchers have an "open instance folder" button or something similiar.
    Now you got your crashlog. If this is you first time looking at something like this, it might scare you. So many cryptic lines...
    If you want to try it, here's a small guide on how to read crashlogs. Just to point this out, this one is horribly incomplete. if you want a good tutorial for crashlogs, better have a look at Robijnvogel’s general guide to modded Minecraft crash troubleshooting

    first of all, you want to find the stacktrace. it usually looks like this:

    cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: mods/castledef/azurn/EntityKnight
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:142)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:690)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:206)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:444)
    at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
    at net.minecraft.client.Minecraft.run(Minecraft.java:729)
    at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.NoClassDefFoundError: mods/castledef/azurn/EntityKnight
    at mods.castledef.client.ClientProxyCastleDef.registerRenderThings(ClientProxyCastleDef.java:20)
    at mods.castledef.azurn.mod_castledef.load(mod_castledef.java:116)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:515)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:689)


    you can find it by simply looking for a huge amount of lines that start with "at". now all you have to is look at the exception. here is a list of common exceptions. In this case it's a "NoClassDefFoundError", which appears when you try to load a wrong version mod.
    But which mod is it that fails to load?
    Have a closer look at your stacktrace. most lines contain something like "cpw.mods.fml.", "sun.", net.minecraft." or "com.google.". This is just the game mechanic. So what lines are unusal here? The one starting with "mods.castledef". and this is it, it's the signature of the failing mod. The standart signature notation goes like this: [prefix].[author].[modID] - note that the prefix is not always used. as an example, the signature of my mod SimpleLeather is com.mcofficer.simpleleather.
    Now you know which mod is causing the crash. if you can live without it, simply remove it. otherwise, try to find the cause. updating to a newer version is always recommended and fixes a lot of crashes occuring in older modpacks. otherwise, search for the mod's issue tracker (normally located on their curseforge or github page) and search for an error like yours. make sure the stacktraces are truly similiar before posting a "i have this crash, too". if you cant find anything similiar, proceed to step 3.

    3. Ask at minecraftforum.net
    You tried it yourself, now you ask others for help. First of all, read this post: How To Ask For Help
    It will carry you through most of the process. Trust me, the more info you provide, the faster you will have a fix. Remember, this is not a chatroom, so the more info we have to request, the longer it will take. Or, simply put: don't be a jerk.

    5. After the Fix
    So someone fixed it for you? Glad to hear that, but before diving into the pleasures of minecraft again: thank them!

    most supporters are active in a bunch of posts at once, which results in pretty impressive views like this:


    so these guys are literally sacrificing their time to help you with your crashes. just post a nice "thank you :)" and/or hit the thanks-button, along with the note that it's fixed.

    And there's one more thing to do: tag your thread as "resolved" or "fixed".


    and that's it! i hope it wasn't too useless :) thanks for reading!

    Posted in: Java Edition Support
  • 1

    posted a message on [SOLVED] Install Clay Soldiers mod 1.7.10 and latest links from December 2016

    glad that i could help ;)

    Posted in: Java Edition Support
  • 1

    posted a message on [SOLVED] Install Clay Soldiers mod 1.7.10 and latest links from December 2016

    well... it's actually pretty easy since forge has become the standard modding tool. the installation is the same as with any other mod.


    1. start the minecraft version you want to play. this is necessary so that forge can install into a version that is already downloaded. close minecraft again.


    2. download the forge installer from http://files.minecraftforge.net/maven/net/minecraftforge/forge/index_1.7.10.html (recommended version)


    3. install forge. make sure you select the correct version (1.7.10)


    4. download the claysoldiers mod and SanAndreasP's Manager Pack (they are both .jar files):

    https://mods.curse.com/mc-mods/minecraft/226994-sanandreasps-manager-pack/2241025

    https://mods.curse.com/mc-mods/minecraft/227543-clay-soldiers-mod/2226264


    5. place these 2 files in .minecraft/mods


    6. start minecraft. voila! i just tried it, and it works:

    Posted in: Java Edition Support
  • 1

    posted a message on Can't start Minecraft

    this might not be the cause of the crash. i appreciate that you keep your post short, but can you please post the full log?


    if you feel like experimenting in the meantime:

    1. if you use the mojang launcher, use edit profile -> java settings (advanced) -> executable to set the java installation of your computer, otherwise it will use it's own java runtime.

    2. reinstall java - wipe it completely, than install a fresh java 8

    Posted in: Java Edition Support
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