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    posted a message on Storage Drawers - [1.7.10 - 1.12]

    I'm sure I'm missing something but couldn't find it on FTB wiki or via google search, or if it's an issue...


    Am playing FTB Pyramid Reborn pack which uses MC 1.12.2, Forge 14.23.2.2625, Thermal Expansion 5.3.10.15 and Storage Drawers 1.12.2-5.3.5.


    My problem is I have a row of 7 redstone furnaces that push its output (no servo) into the itemduct which then goes to a Drawer Controller. The controller and drawers are in a wall of 7-wide by 3-high, controller in top left, and have a 7x3 set of drawers on the other side, back to back. I have an overflow chest setup about 4 or 5 itemducts past the drawer controller setup. What I'm noticing is that after I smelt a bunch of items, even if they have drawers allocated (with plenty of space) in the drawer stack, many of the items end up in the storage chest for some reason. I can manually take them out of the chest and click them into the controller and they show up fine in the drawers.


    I've tried putting the chest between the furnaces and the controller, adding servos to the itemduct furnace connection and set them to farthest-first so it implicitly tries the drawers first, but still see the problem. I've also tried extending the chest itemduct past the drawers to 14 or 15 and still have the problem. At a loss.


    Am I overrunning the controller input buffer? It's just a stream of one-by-one items, not like I'm pushing 30 stacks at the same time...maybe 10 items at the same time tops.


    Am I missing a setting or something, or should this work?

    Posted in: Minecraft Mods
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    posted a message on 1.10 Repeated Server Crash

    We are getting this incessantly and even after killing them, they come back. I've stayed in the same spot, killed the same mob listed in the log 4 times and it still comes back. Have you seen the same behaviour, or did your problem completely go away?

    Posted in: Server Support and Administration
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    posted a message on Datacraft64x v4.4 for Minecraft 1.11+

    1.10 has been out for 3 weeks. Still no ETA? Love the pack, and use it my series, but really hate the vanilla textures.

    Posted in: Resource Packs
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    posted a message on [Collection] Mithey's Maps ~ Terra Restore and More!

    Thanks!

    Posted in: Maps
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    posted a message on [Collection] Mithey's Maps ~ Terra Restore and More!

    Is there any server side settings I need to have set to run for multiplayer? Server mode, difficulty, etc? Or just ensure all players are opped so the game can set everything?


    I downloaded Terra Restore 2 v0.3.5...which maps does this include?

    Posted in: Maps
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    posted a message on Mod to Allow/Deny Flight in a Dimension?

    Lots of great mods are out there that create new dimensions with awesome content, but when combined with many of the other mods out there into a pack, the full potential and experience of those new dimensions is in some cases ruined by the ability to fly in and out, and just avoid everything, going right for the big prizes.


    Is there a mod out there that allows you the flexibility to disable (not kick, just disable the ability) flight entirely, or even disable flight within a dimension unless you are using the specific items FROM that dimension that give you flight?

    Posted in: Requests / Ideas For Mods
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    posted a message on MalisisDoors 1.12.2-7.3.0 / 1.11.2-6.1.3 (01/02/2018)

    This is an awesome mod! Question...

    How does one close a door that was opened with digicode?

    Posted in: Minecraft Mods
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    posted a message on [CTM] Septum Immoriel Series

    So being serious, of the maps shown on the main page of this thread, are any still on target for this year? I check back every few months or so and was looking forward to follow-up maps after Vigilis Oculos. Is that the only one completed to date? I thought there was another minimap in the series that was available?

    Posted in: Maps
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    posted a message on Wayward Wonders [Open World] - Fight bosses in the Wonders of the World! (also available on Minecraft Realms!)

    This looks amazing... Can this map be played with teams, or just as a single party?

    Posted in: Maps
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    posted a message on 1.12 - JSON Text Component (for /tellraw, /title, books, signs)

    This is an awesome tool, thank you for making it!

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Do you like Minecraft updates?
    Not sure what you mean by option 4 in the poll? What exactly was the "original idea of the game", and how are recent updates straying from that? I don't get this option.
    Posted in: Discussion
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    posted a message on Madhouse Asylum SMP Giant Sheep Farm
    This is probably not an original idea, but I've never seen one like this and came up with the design and concept on my own after watching a couple of "auto sheep farm" videos. It is not the most efficient thing in the world, and probably room for improvement, but I'm quite happy with it. My math is probably conservative, but I think it yields around 400-500 wool every 5-6 minutes. Mileage may vary.

    Check it out, episodes 15-17 of my Madhouse Asylum Vanilla Server series, and if you enjoy them, consider leaving a like or a comment, or better yet, check out the rest of my videos while you're on the channel!

    Humungo Semi-Auto Sheep Farm

    Part 1:
    Part 2:
    Part 3:

    Me: https://www.youtube.com/MCKerrnel

    Hope you enjoy!
    Posted in: Let's Plays
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    posted a message on [CTM] Septum Immoriel Series
    Quote from Fangride

    Yeah, it was just particularly difficult, so I shifted dungeon 2 into dungeon 1's slot, and then super-buffed #2. I've considered going in and making Dungeon 1 a fair bit harder, but I've yet to do so.


    Bite your tongue, dungeon 1 was hard enough. LOL
    Posted in: Maps
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    posted a message on [CTM] Septum Immoriel Series
    Quote from Fangride

    Fun fact: Dungeon 2 used to be dungeon 1.


    I thought it was weird that 2 came before 1 while walking around the lake. This explains it!
    Posted in: Maps
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    posted a message on [CTM] Septum Immoriel Series
    Quote from Fangride

    I admit, I've joked about Vigilis' sheer size a few times, haha. Those Dungeons can turn out fairly lengthy, though I tried to make Dungeon 2 the longest of them all. I'm happy to hear it's being evil, though if too much so, I can definitely continue to look into adjustments :)


    I'm not sure if it was just us...


    The constant barrage of cave spiders when entering the main room was a little overwhelming. We eventually dug up to the next level after dieing a dozen times. Every time we'd back away to regroup there'd be four more spiders waiting for us, among other things. The middle area on the lower floor we basically gave up on, so no idea what's there.

    I'd point you to our episodes to show you, but they haven't posted yet. (EDIT: They just posted! ) This might give an idea. If the idea was to go around instead of through, then mission accomplished. ;) I should point out we still haven't finished that dungeon, but have moved past this point. Again, maybe we're playing like noobs, but the number of spiders was...large.
    Posted in: Maps
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