Also, I have decided not to pursue maintaining the 4096 fix. Here are a few of the reasons:
- After looking at Robinton's code, I realize that I have no idea what I am doing...and it would take an effort to get up to speed.
- Mojang has announced publicly that it is working toward supporting more blockIDs.
- Something is going on with 4096 ids in forge. I do not know what, but LexManos has changed from nice to super-secretive grump on a few occasions when I have been discussing the 4096 ids question.
EDIT: I'm still toying with the idea, but it will take me a while to see what I can figure out...I really need a 4096 fix for my game.
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