• 0

    posted a message on Dangerous Fire Charges
    This is an excellent idea, and will certainly improve the PvP aspect of the game.

    Full support.
    Posted in: Suggestions
  • 0

    posted a message on Villager Vikings
    Mob - "a disorderly or riotous crowd of people." (dictionary.com)

    It is generally easier to create a subentity for the villagers, just like a wither skeleton is a subentity of a skeleton. This is more practical than creating a whole new mob.
    Posted in: Suggestions
  • 0

    posted a message on The Naka
    Quote from Arsenous

    Yes, the post is distorted. But this is still a good idea :)


    Thank you for telling me and thank you for the feedback. Should I report this to a moderator or should I try to manually fix it and maybe risk deleting the post?
    Posted in: Suggestions
  • 0

    posted a message on Villager Vikings
    Quote from Arsenous

    Cool idea and I support, I'd just like to know how powerful these vikings are.


    They would deal about the same damage as zombies, except some of them can throw their axes as a ranged attack, and they move twice as fast as zombies because of their rioting anger.
    Posted in: Suggestions
  • 0

    posted a message on Melon Plains
    Yes, this is an extremely good idea. Why should melons be secluded to jungles when they could have their own biome!

    Full support.
    Posted in: Suggestions
  • 0

    posted a message on Villager Vikings
    Quote from Zuazzer

    I like the idea of da new type of Villagers, and I REALLY like the idea for docks, just not the attacking part.
    The Vikings should have the same behaviour as normal Villagers IMO. Maybe it should have different loot and different buildings?


    Maybe a Nordic style of building that uses spruce logs? The only question is should these villages also spawn in taigas?
    Posted in: Suggestions
  • 0

    posted a message on Villager Vikings
    Quote from lovemooshroom1

    we dont need more copies.


    What do you suggest to make the golems more unique, rather than a retexture?
    Posted in: Suggestions
  • 0

    posted a message on Villager Vikings
    Quote from lovemooshroom1

    no support. again, i dont think we need anything golem related. also, stop posting a new suggestion every minute.


    Why is there a problem with additions to golems? Remember that this isn't specifically about golems, but also about all villagers.
    Posted in: Suggestions
  • 0

    posted a message on Brick Golems
    Quote from Crimson_Kid

    The footspeed seems very powerful. It's best that you should lower its speed. Four times? No thanks.


    You have to remember that iron golems are fairly slow, and if you have some friends or villager vikings, it would become a piece of cake to defeat!
    Posted in: Suggestions
  • 0

    posted a message on Brick Golems
    Quote from 1guynobodyknows

    Woah, so it's stronger, too? I think you should lower the chance for flint and steel to make a golem, maybe?


    Except in that case the player knows what they are getting themselves into. If the player does not want to spawn them they do not have to.
    Posted in: Suggestions
  • 0

    posted a message on Villager Vikings
    Have you ever wanted villagers to fight for you but not in some generic and/or annoying way?
    I suggest villager vikings.

    If a village spawns within 20 blocks of an ocean, docks will be created the villagers that spawn will be wearing viking-esque clothing and hats with horns on them. This does sound a bit silly, but if you destroy any block in their village or attempt to steal from them, they will create a mob and attack you. However, if you manage to defeat them, you get to access the unique throne room in these villages, that which contains the "iron golem," except instead of a golem, it is textured as an extremely large viking chief. If you defeat him, you get to pillage the village and get all the loot!

    If you don't want to fight vikings, you can pay them emeralds and they will act as mercenaries for you as long as you are within 1000 blocks of the village. They require one emerald every three days each, and if you run out of emeralds, they will proceed to head back towards their respective villages.

    Please leave feedback.
    Posted in: Suggestions
  • 0

    posted a message on Brick Golems
    I added information about health and damage.

    Quote from Katashan

    I got a better idea: the Unoriginal Golem

    He spawns in the forest biome, where noobs live in their natural habitat. And that's pretty much it.

    Van-de-laar, go read the rules. You are churning out 2 threads a minute, and they're not going anywhere.


    I'm sorry that I did not elaborate enough. I'll put forth extra effort in the future to make my suggestions very detailed and clear.
    Posted in: Suggestions
  • 0

    posted a message on Ice Golems
    Great idea! We could always use more golems.
    Posted in: Suggestions
  • 0

    posted a message on Minecraft Server
    I don't understand what the suggestion is? Please elaborate.
    Posted in: Suggestions
  • 0

    posted a message on Brick Golems
    Iron golems were an awesome implementation into Minecraft. Why not add another golem called the "Brick Golem?"

    There are a few ways one can encounter this foe:
    - An extremely rare spawn in ocean and plains biomes
    - Using flint and steel on a block of clay (50% chance)
    - Smelting clay blocks in a furnace (1% chance)
    - Lightning strikes a clay block (100% chance)

    It would behave almost identically to an iron golem except it has bricks for its texture.
    They could also wield explosives, acting as almost a suicide bomber. Think of a giant creeper!

    It has the same amount of health as an iron golem, except it moves almost four times as fast due to the lighter material out of which it is made.

    It deals 1.5x as much damage because of the sharp, pointed bricks.

    Please leave feedback.
    Posted in: Suggestions
  • To post a comment, please .