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    posted a message on [1.6.2]More Bows! Mod
    Someone forced me to type this comment on this thread.

    Regardless, this is an awesome mod.
    Posted in: Minecraft Mods
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    posted a message on [API] Minecraft Forge
    I'm trying to start up (update) a server for IndustrialCraft and other mods, but I am getting an error when I try to run it.
    After some research, I found out that the problem was with a small typo in MCForge Version 1.3.1
    java.lang.NoSuchMethodException: ft.getNextWidowId()
    	at java.lang.Class.getDeclaredMethod(Class.java:1937)
    	at ModLoader.Init(ModLoader.java:1279)
    	at net.minecraft.server.MinecraftServer.s(MinecraftServer.java:103)
    	at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:315)
    	at cz.run(SourceFile:465)
    Feb 6, 2012 6:06:51 PM ModLoader ThrowException
    SEVERE: Unexpected exception
    java.lang.NoSuchMethodException: ft.getNextWidowId()
    	at java.lang.Class.getDeclaredMethod(Class.java:1937)
    	at ModLoader.Init(ModLoader.java:1279)
    	at net.minecraft.server.MinecraftServer.s(MinecraftServer.java:103)
    	at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:315)
    	at cz.run(SourceFile:465)
    java.lang.RuntimeException: ModLoader
    	at ModLoader.ThrowException(ModLoader.java:1241)
    	at ModLoader.Init(ModLoader.java:1301)
    	at net.minecraft.server.MinecraftServer.s(MinecraftServer.java:103)
    	at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:315)
    	at cz.run(SourceFile:465)
    Caused by: java.lang.NoSuchMethodException: ft.getNextWidowId()
    	at java.lang.Class.getDeclaredMethod(Class.java:1937)
    	at ModLoader.Init(ModLoader.java:1279)
    	... 3 more
    2012-02-06 18:06:51 [SEVERE] Unexpected exception
    java.lang.RuntimeException: ModLoader
    	at ModLoader.ThrowException(ModLoader.java:1241)
    	at ModLoader.Init(ModLoader.java:1301)
    	at net.minecraft.server.MinecraftServer.s(MinecraftServer.java:103)
    	at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:315)
    	at cz.run(SourceFile:465)
    Caused by: java.lang.NoSuchMethodException: ft.getNextWidowId()
    	at java.lang.Class.getDeclaredMethod(Class.java:1937)
    	at ModLoader.Init(ModLoader.java:1279)
    	... 3 more


    Right, there. It says:
    java.lang.NoSuchMethodException: ft.getNextWidowId()
    	at java.lang.Class.getDeclaredMethod(Class.java:1937)
    	at ModLoader.Init(ModLoader.java:1279)
    	at net.minecraft.server.MinecraftServer.s(MinecraftServer.java:103)
    	at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:315)
    	at cz.run(SourceFile:465)

    "Widow"
    Apparently, it should say "Window"

    Anybody got a patch or fix for this?
    Posted in: Minecraft Mods
  • 0

    posted a message on My client stalls during world generation.
    I've been working on a small mod that adds in a new ore that can be smelted then crafted into tools and armor - exactly like Iron and Diamond and such - for practice. I'm at the point where I'm trying to get the new ore to spawn in a newly generated world, but the game stalls during the "loading" screen.
    I've only created 2 .java files, and have not modified any others.

    mod_mithrilOre.java - I'm almost certain the problem lies within here.
    package net.minecraft.src;
    
    import java.util.Random;
    
    public class mod_mithrilOre extends BaseMod
    {
    	public mod_mithrilOre()
    	{
    	
    	}
    	
    	public String getVersion()
    	{
    		return "1.1";
    	}
    	
    	public void load()
    	{
    		ModLoader.RegisterBlock(mithrilOre);
    		ModLoader.AddName(mithrilOre, "Mithril Ore");
    		mithrilOre.blockIndexInTexture = ModLoader.addOverride("/terrain.png", "/practicemod/mithrilOre.png");
    	}
    	
    	public void GenerateSurface(World world, Random rand, int chunkX, int chunkZ)
    	{
    		for(int i = 0; 1 < 6; i++)
    		{
    			int randPosX = chunkX + rand.nextInt(16);
    			int randPosY = rand.nextInt(50);
    			int randPosZ = chunkZ + rand.nextInt(16);
    			(new WorldGenMinable(mithrilOre.blockID, 5)).generate(world, rand, randPosX, randPosY, randPosZ);
    			
    		}
    	}
    	
    	public static final Block mithrilOre = new Block(123, Material.wood).setHardness(7F).setBlockName("mithrilOre").setResistance(5F);
    }


    mod_mithrilIngot.java - The rest, just in case.

    package net.minecraft.src;
    
    public class mod_mithrilIngot extends BaseMod
    {
    	public mod_mithrilIngot()
    	{
    	
    	}
    	
    	public void load()
    	{
    		mithrilIngot.iconIndex = ModLoader.addOverride("/gui/items.png", "/practicemod/mithrilIngot.png");
    		ModLoader.AddName(mithrilIngot, "Mithril Ingot");
    		ModLoader.AddSmelting(mod_mithrilOre.mithrilOre.blockID, new ItemStack(mithrilIngot, 1));
    	}
    	
    	public String getVersion()
    	{
    		return "1.1";
    	}
    	
    	public static final Item mithrilIngot = new Item(160).setItemName("mithrilIngot");
    }

    Also, if any you see any other mistakes, I'd greatly appreciate corrections.
    Sorry if the problem has already been addressed before.
    Posted in: Modification Development
  • 0

    posted a message on Any mods that remove the GUI but keep the hands/equipped items?
    Quote from keenando1

    you can do that with a texture pack

    That's true, but I'd rather have one similar to the one I described.
    I'll keep that in mind, though; thanks.
    Posted in: Mods Discussion
  • 0

    posted a message on Any mods that remove the GUI but keep the hands/equipped items?
    I was looking for one earlier, but couldn't find any.
    Any help?
    Posted in: Mods Discussion
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    posted a message on DoubleDeathrow's PvP Guide!
    In all the PvP Servers I've ever been on, I've found bows and arrows to be surprisingly underutilized.
    One of my most favorite strategies is to brandish a weak weapon, perhaps a stone sword, or even be unarmed, and to lead an enemy, maybe two if you're feeling up to the challenge, into a large body of water. More likely than not, they'll come after you, even if it means having to swim through the water to get to you.
    Once you're a good distance it, switch to your bow and just unload on them. They won't be able to escape easily or evade at all because of the hinderance of the water. Unless they are cheap, and use the "teleport home" command that many PvP servers utilize, you'll get an easy kill.

    Hope that's a good one.
    Posted in: Survival Mode
  • 0

    posted a message on Minecraft Myths
    Quote from NPopat

    Water can flow into void?

    It cannot.
    Posted in: Survival Mode
  • 1

    posted a message on Minecraft Myths
    [Obligatory Herobrine Post]
    Posted in: Survival Mode
  • 0

    posted a message on Do you remember....
    Quote from krimsalt

    Were you pioneers who were part of the first few to struggle with the use of redstone?

    To be fair, I'm quite sure almost everyone struggled with redstone at the first encounter.

    I started back in Alpha, so relatively old I guess, but not compared to Indev/infdev players (props to you guys). Not even too early in the Alpha, something like Post-Halloween update.
    But it was great.
    I'm not sure when crouching was implemented, since I never used it until Beta 1.3, but I know exactly how it feels to build tall-ass buildings, having to constantly inch your way toward the edge just to expand one more block.
    Good times.
    Posted in: Discussion
  • 0

    posted a message on Fun, Quick Challenges?
    What are some well known ones?
    Or just good ones in general.
    I want to do some quick, single-video, maybe 2 part-ers, to record and play. I was planning to do various challenges and stuff, alongside my regular LP series to keep things fresh.
    This could also be a place for people to find some stuff to do when the regular flow of things is getting a bit dull.
    Oh, and try in be creative. Everyone knows about the "How fast can you get diamonds challenge", or the "Tree Spirit Challenge" (because I want them to be shorter videos; that's more of a long term thing) so don't say anything like that.
    Thanks, and

    Go!
    Posted in: Survival Mode
  • 1

    posted a message on Minecon. A Yay or a Nay?
    Well.
    It won't ever get any cheaper.

    Let's put it that way.
    Posted in: Discussion
  • 0

    posted a message on Yogscast Zeppelins (Technic Pack Part 7)
    Maybe you should ask on the Yogscast Forums.
    Posted in: Discussion
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    posted a message on Problems getting the server back up. I've asked 3 times, but haven't gotten help yet.
    Quote from Siniq

    I have used no-ip for multiple things, including a MC server for quite a while now and haven't had an issue. I looked at the other thread and have a few questions.

    Have you updated your no-ip account to DNS Host (A)?
    Have you installed the No-IP client on the same machine your running the server from?
    Are you using the port number as well as the no-ip name? (ie: awesomecraft.servergame.com:<portnumber>)

    Sorry it took so long to reply, assuming you'll read this.
    I checked my options, and apparently, I had set it to the "Port(80)" option. So I changed it to DNS Host A, waited a 20 or so minutes, just to be sure.
    And... nothing.

    And yes, the client is installed on the same machine.
    And yes, I tried the port option on both the Port(80) and DNS Host(A) setting.

    Anybody else out there have some other solutions?
    Posted in: Server Support and Administration
  • 0

    posted a message on Problems getting the server back up. I've asked 3 times, but haven't gotten help yet.
    Ill give it to you short and simple.
    >Blackout happened
    >External IP changed, server no longer be accessed through the old IP address
    >Test server with new IP, it works.
    >Forward ports manually. (previously I had used a program called PortMap)
    >Test server, it works.
    >Forum-goers convince me to get a server redirect. I go with my old, unused No-IP account.
    >Setup No-IP DUC and account. Use the domain redirect under name of "awesomecraft.servergame.com" (Yes, I know.) :/
    >After waiting about 20 minutes for everything to update and resetting my router, I try to log in. It doesn't work. At all.

    There. A brief recollection of everything I did before I lost the ability to host a server.
    That was 2 weeks ago.

    Now, please, all you experts out there, I seriously need some help getting this thing up. Really, this is getting increasingly frustrating, and I haven't gotten good help yet so far.

    Here. This is an older thread I had posted before. My external IP has changed since then.

    Please. And thanks.
    Posted in: Server Support and Administration
  • 0

    posted a message on My brief foray into the world of PvP'ing
    So.
    It's 2AM and I can't sleep. So logically, I should get on the Minecraft Forums and post a story about personal experience in Minecraft, right?

    Anyway, about four or so weeks ago, I was suddenly stripped of the ability to host my server. Why, you ask? I'm still trying to figure it out; either way, I blame the stupid blackout.
    Now homeless, me and my friend Mason no longer had anywhere to carry out our various (mis)adventures. Unfortunately.
    So we do the next best thing: We find other people's servers!
    I wanted to find a good one. One with PvP, to keep it interesting. We started trying out various "anarchy" (no-rules) servers, but were never able to find one whose connections were bearable.
    Fast forward a few days, and we find a pretty good server. Decent connection, rather new-ish, Factions Plugin, PvP; all that. I believe its name was MortalCraft.
    The server was, I believe, quite standard. Small town at spawn, a total safe zone, surrounded by an evidently indestructible wooden fence, which in turn is surrounded by a "War Zone", an are where PvP is allowed, but placing and breaking blocks were disabled, which, itself, was surrounded by "wilderness", the "anything goes" area.
    When we started, everything seemed great!
    We walked got our asses away from the spawn, making sure nobody was "camping" at the perimeters of the safe zone. We made it a short distance before noticing a small, wooden shack, placed promptly atop the peak of a mountain. We walked inched our way up to it. This was some scary stuff man. Unarmed, no items, approaching an unknown shack.
    Then it popped up in the text. *blah-blah territory - description*
    Oh man, oh man. We were behind enemy lines now.
    But. Having nothing to lose, we pressed on.
    Mason, who needs to keep his render-distance on Tiny, fell behind. But I hadn't noticed; I was too focused on raiding this mother.

    What happens next still makes me laugh, even today.
    First: The faction had apparently claimed a good amount of land. Which would be great. Were it not for the fact that their base was just outside the claimed area, meaning I could break the blocks it was made of.
    Second: The block I broke unveiled a small room. Inside, which was a chest. Also there, 2 members of the faction leaving the same room. I place the crosshairs over the chest, right-clicked, and got all those items as fast I could. As I was removing the items, one of the members of the faction I was stealing from walks outside, stares at me, and does nothing to stop me from making away with his Faction's stuff. he literally, just stood there.
    Third, and Last: I booked it. I guess the guy had finally come to his sense and realized what I was doing. Jeez. It was a like a friggin' action movie car chase. To make things even more difficult, it was taking place on a steep mountain face. Do you know how hard it is to run on a steep mountain face? Eventually, my food bar ran too low to continue running, so I slammed down the "I" key, clicked and dragged a stone sword I found earlier into my hotbar, and fought.
    And I won. I was so happy then.
    After Mason finally caught up, we wandered around, until were eventually killed by a wandering swordsman.
    We died.

    The events after that had little to no variation.
    Die, Die, Die, Die, Make a small home!, have your dreams crushed and DIE.
    Also, we realized we need a faction. And thats how the Faction "Rogue" was born.

    We did, however, almost settle down. It was an awesome little burrow-cave thing. Had a chest with all our stuff, an anvil for repairing items, a mineshaft to bedrock, and, yes, even diamonds.
    We had failed to realize, that the "remote location" we thought we settled in, was less than 200 meters from faction base of the largest, most powerful faction, Magmacore.
    I still hate those guys for raiding us.

    Guess what? After that, more dying. Surprise, surprise.

    After getting into the flow of things, and learning "how things worked around here", we became very systematic.
    Our first change in strategy, though: Why in the hell do we keep hanging around weaponless? So first priority shifted to getting armed.
    Our next change in strategy: Why the hell do we keep staying so near spawn? So we moved. I'm not sure if it's overdoing it, but we agreed on 1000,1000 (in X,Z coordinates) That became our goal. Our "promised land". It took a while to get there though. People just will not leave you alone, even if you aren't carrying anything. Which is how I realized my third change in strategy.
    Use Bows: Seriously. You'd be surprised at how underutilized these things are. I got a few kills by luring people into the water, them thinking all I had was a sword, then pulling out a bow and totally owning them.

    When we settled down for the 3rd, and last, time, there was a base, that was built very close to ours. I think it was pure luck that they decided to set down within the same vicinity as us, in the middel fo nowhere. Although we allied with them, it was an empty gesture command, because as soon as they were offline, I went to go raid them. I instantly unallied, and started for there house.
    One thing you should probably know, is that I had no idea you could claim other faction's land. So getting into their home to steal their stuff? Impossible. I tried glitching in, but it was pretty useless, since I couldn't open the chests once inside anyway. So I concocted a devious solution to this devious problem. TNT cannons.
    Yup.
    Way to over complicate raiding, huh?
    In short, it worked, but it didn't.
    I just leave it at that.

    1 week later...
    We have an awesome hovel in the middle of nowhere. We're well stocked with materials of all sorts. Life is great. I'm comfortable with the workings of the server.
    Time for major raiding.
    I tried to use the X-Ray Texture packs as little as possible, sticking with the built in "/f map" feature instead.
    I got on while everyone else was off, went to every base I could find (5 in total), and raided the crap outta' them. I even got back at those damned Magmacores. >:]
    Taking advantage of both the Faction Home feature, and the Personal Home feature, taking items back to base was a breeze.

    Then the server's connections became unbearably laggy.
    We couldn't continue playing there anymore.
    Oh, well.

    And, yeah. That's my story.
    I'm glad you took the time to read this rubbish, the complete and utter product of bordom.
    Even the title is garbage. Mason and I still play on a PvP server, just a different one. So it wasn't even a brief experience. You can't even trust the damn title!

    That's my story. What's yours?
    Posted in: Discussion
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