After seeing yet another "Portal Glitch" thread, I feel obligated to post a response. Here, I plan to address the "Problem," the "Glitch," which I will refer to as an issue--it's not a "glitch" or a "problem" and I'll explain why. Second, I will address some of the "solutions" that have been proposed.
The Issue is that the initial portal (and subsequent portals if you insist on starting your networks in the Overworld) do not always link to their Nether counterparts. As was illustrated at the beginning of this thread, and as I have found out from first hand experience, this is because the area required to make a portal that corresponds to your Overworld Portal is blocked by something. It doesn't always have to be dangerous either--it can simply be that there's a thick wall in the way. So, since something is blocking the way, the game generates a portal in the nearest available space. This portal corresponds to different coordinates in the Overworld. That is why you can't use it to get back to the initial portal. However, if you dig to a place that corresponds with your initial portal and construct a portal there it will link up to that original portal (or construct a new one close by) (I have done all these things).
Why isn't it a "Glitch" or a "problem?" Think of it this way. You are standing on a blue dot, but want to move to a red dot. The red dot closest to you is being stood on by another person. There's another red dot a little further away. So you go to the empty red dot. The only way to open the path between your blue dot and the red dot being stood on is to have that standing person move. But in mine craft the only way to make that person move is to first get to a red dot. Most people won't just shove the red dot stander over on their way. (It's not a perfect metaphor, but there is no such thing). It works the same way matter does in the real world. No two bodies of matter are able to take up the exact same space simultaneously. So different routes are made to arrive at the same or a similar destination. It's not really a "glitch" or a "problem." It's a safety feature so you don't go smashing into a star or an asteroid along the way, ya savvy? So what if you have to do a little digging? It's no different than anything else in the game. Digging and building is one of the major cruxes of the game. So get your pick axe and clear out the corresponding area if you don't want to build a new base around the proper corresponding portal. And for godsakes! Once you have that one portal, just build your network in hell--it will save you some blood sweat and tears. I have all of my portals corresponding to each other because I put forth a little effort. It's not that hard. And I dug myself up out into the ocean and back doing this, so until someone else has done a greater or similar feat dealing with portals I don't want to hear any whining.
One of the most common solutions I've heard is to build a safe platform at the end portal. If this happens you might be safe from lava or water, but consider these two things: When you build a new portal to arrive in the Overworld, you might end up with a platformed portal busting up part of your base and that this platform won't save you from coming out of your portal and into a wall.
But what about remapping/deleting around the portal? Oh god you're scary! This could wreak all sorts of havoc on your tunnels and bases in the Nether as well as the tunnels and bases you keep in the Overworld. Not to mention the glitches and problems that might be spawned because of those things.
Okay, what about connecting portals A-A B-B C-C? This would work. However, I don't see anything wrong with the current portaling system. Is it inconvenient? A little, but so are ghasts, creepers, skeletons, zombies, pockets of lava you're not aware of... It's a fun challenge. Just try putting a little effort into things mmkay? (Also, I'm sure this sort of thing could be easily broken so you could warp all the way around the world without breaking a sweat).
Gate Addresses? Ooh! That's a cool idea, but then you have to deal with putting in addresses anytime you want to go somewhere or if you have a DHD (Dial Home Device) you need to remember what you have your gates set to--and this would be just as big of an inconvenience as (or maybe bigger than) digging a corresponding area out for your gate.
So two of the "solutions" were very bad and can = death and hard, nasty glitching, one is just as big an inconvenience and the other is basically me calling you a game-breaking pansy.
My solutions are: 1) Put forth effort to get your portals to correspond to each other and 2) Grow a pair.
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Nov 1, 2010My experiences with the portals were very trial and error. However, I know that what's been said is true, that when the portals don't link up it's because there's some sort of obstruction that causes a portal displacement.Posted in: Alpha - Minecraft Halloween Update
When I went out on my portaling expedition, I was surprised when the portal I made didn't take me back home. But this made sense since I was surrounded by nothing but Hellcobble. However, when I started making a portal compass--mapping out the Overworld with the Netherworld, I was able to build portals that properly corresponded to one another. I eventually got a portal in my base and have been steadily building portal chains with that initial portal as my Center point. All portals are taken in relation to it--for the time being.
A funny thing I'd like to mention is that one portal dropped me off underground under the ocean... that was a long adventure I wasn't prepared for @[email protected]
Oct 29, 2010MCFUser63004 posted a message on The "Photoshop Ghasts into Real Life Situations" thread No.2Posted in: Alpha - Minecraft Halloween UpdateQuote from defiler86 »Quote from Stuzz »Quote from zephjc »Inspired by one from Page 1 of this thread
Is that from 'The Mist'?
Yup. Alright movie, the ending could be better though.
All right? The best part of the movie was the end... especially if you enable the unreal commentary...
"Head shot! Head shot! MULTI-KILL! HEAD SHOT!.... Reload, reload!"
Oct 29, 2010MCFUser63004 posted a message on Just thought of something *concerning "Slipgates"**endless portal loop trap* Bwah ha ha ha ha ha ha!Posted in: Alpha - Minecraft Halloween Update
Oct 29, 2010Apparently, we don't have many people that watch the show @[email protected]Posted in: Alpha - Minecraft Halloween Update
I'm guesstimating a little here, but! I know you can post doors right next to the arch you make for your portal so that in order to pass through the arch the doors have to be open. The idea here... with the iris, is that you put something in the way so nothing can go through the gate... effectively putting them "in a wall." Kinda like if you don't have enough clearance when you try to hop out of your minecart. This, would be an effective trap/you shall not pass defense, assuming we're still able to get the doors right next to the portal.
Also! I believe I read that ghasts will need a 4x4x4 area to spawn. If you put doors on and envelop your gate correctly, it's certainly a viable "iris"
Oct 29, 2010Posted in: Alpha - Minecraft Halloween UpdateLanterns are a great idea, but I prefer 1 lantern per set to create them, otherwise it'll be still way too easy to survive.
I don't know why everyone's whining, we've become way too soft after the n64 era, I want difficult games to be difficult, not a little difficult, with "a little difficult" I mean the hardest mode in a game, I want hard, real hard, so hard that it will make you cry for your mother.
Ahh, where was that good old time when Contra and Battletoads were the way to go?
I'll be off then, good day.
Only 1? You're insane! I was ready to cave on the whole torch fight, but if I only get 1 per set of materials that's unacceptable. Is the hard difficulty in Minecraft not enough for you already? You're whining because you don't get to die every two minutes? We're getting Ghasts... those things are gonna be scary and make things difficult... they can destroy blocks... their motto is: KILL IT WITH FIRE... and so we shall die. It's going to be so difficult to keep a fully functional subway in "hell." With all due respect, good sir, I say to you: quit your whining. And with that...
I cave on the torch thing. I really do. I mean, the "limited torches" will help us work through the initial difficulties of establishing a base and allocating resources. And once we get what we need for lanterns all will be well. I'll still be sad to see the easy lighting source go... but that is life. As it stands... I'll probably be mining for wood and coal to mass some lanterns before the update. Operation Hellway (Subway mixed with hell... good one right?) will be underway very shortly.
Good day Ladies and Gentlemen.
Oct 28, 2010Good sir, lava doesn't have as big a lighting area. I've tried doing Lava Lighting. More trouble than it's worth IMO. It's also a waste of glass in my underwater city. :sad.gif: SADNESS. And don't give me that 'you don't need to use glass' stuff... I've done that too, and when you're running from place to place trying to gather up steel for your minecarts and buckets and things... sometimes your toe catches some lava and down you go... Though I suppose a nice little moat around the lava might help there >.> anyway...Posted in: Alpha - Minecraft Halloween Update
Oct 28, 2010Considering how minecarts are alleged to be incapable of interdimensional travel, I think that what I'll do is turn H-World into a sort of "subway" with stations at key points of interest. So I might have (Center) as one key point. Enter the portal and it takes me to an H-World station where I have a railway system in place. Find the corresponding track I've built to the place I wish to travel. Call my cart. It stops in the station... we'll say (North) and I get off... go through the portal... I am now in (North).Posted in: Alpha - Minecraft Halloween Update
Of course, these won't be necessary for all of my travels and I'll have an M-World network of rails for shorter distances.
Main point, PORTAL RAILWAY NETWORK ... I need to make up a good acronym for that... :biggrin.gif:
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