IGN:288_wildcard
Reason you want to join:for fun, something to do.
How long you've been playing: couple months?
How you can help improve the server: helping people, building cool stuff
Your best MineCraft skill:building.creativity.
read the title. free skins. reference please. example, rendered in blender.
anyone?
(don't mind the helmet. i can do transparency. forgot to erase the black after filling the whole thing.)
Download "minecraft_server.jar" and move it into it's own folder, preferably on your desktop. Then, look for the application "terminal", witch should be in your utilities folder, in applications. a quick spotlight search should find it straight away. in terminal, it should be a white box with some writing. type in "cd" and then a space, then drag the folder witch you downloaded the server into into the terminal window. it should now read something like "cd macintosh HD:Useres:yourname:desktop:mcserver" . press return. then, type(it should be on a new line) "java -Xmx1024M -Xms1024M -jar minecraft_server.jar". bang. theres your server, with interface, and 1gb ram.
1.the boss compass.
few changes here. it could have a count(using the damage) of how many chunks spawned whilst using it. the higher the count, the more chance of finding a boss. this way, you could be sure that you can find a boss.
2. limits.
each boss could have limits on where it could spawn. i know it's already an idea, but when combined with the first idea, it makes sence. bosses couldent spawn within say 200 chunks of each other, to stop them being spammed. bosses with don't necessarily have a home (e.g. castle,ship) could spawn in places allready spawned, within a radius of the player. some bosses could also only spawn if other bosses have been defeated, or after a set time limit, or after their points reach a certain level. some could even be triggered after a certain event, e.g. a blue sheep drowning etc.
3.packs
Some bosses could use pack based AI. You could find a pack of wolfs, witch attack as one. the pirates on the ship(witch i think is a good idea) would be another example. in both scenarios, there could be a leader of the pack, be it a captain or a large wolf, witch is more boss like, and has a variety of moves and AI, and doesn't just walk towards you like the others.
4. swarms
these are more advanced. what im proposing is a "base" (castle?labrynth?island?tower?) witch an infinite "swarm"
protects. these will also have a leader, witch will stop the swarm spawning. the swarm won't be uncontrolled, with a maximum limit of units, and only producing them as needed. if you sneak up on the king, and kill a guard in a corridor set to watch, he won't be replaced until someone realises he's dead. these units will also have defined roles, e.g. soldiers, rangers. they will all think as one, but this link will only be there if there are more than one present. unless the guard screams, or raises an alarm, no one will come to his aid. there will also be lookouts, who can be killed so the player can sneak in. with both 3 and 4, the mobs will be reasonably week, with rangers being killed in 1 shot and soldiers in 2.
thanks for reading, i'll probably think of more sometime. if you want, i can make diagrams or take pictures, so you can put the idea's on the front page. ill also work more on specific bosses, if you want, and all the details.
firstly, this thread should be stick-yd.
secondly, go to macHD:users:yourname:library:applicationsupport:minecraft and defeat everything there, except for the saves folder. should fix it. (try restarting your browser aswell...)
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Reason you want to join:for fun, something to do.
How long you've been playing: couple months?
How you can help improve the server: helping people, building cool stuff
Your best MineCraft skill:building.creativity.
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want a skin?
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hows that? sorry if it's fail, i had nothing to work with apart from "water" and "hipster with"moustache"
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'sucse me, but what the ****?
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anyone?
(don't mind the helmet. i can do transparency. forgot to erase the black after filling the whole thing.)
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thats what i was going for :smile.gif:. do you like it? is my first skin (ever), made because all the tron/daft punk skins on skindex were fail.
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Same boat, havent used blender in ages. seeing the post made me get of my ****, make a skin, and learn how to use blender.(again...)
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Download "minecraft_server.jar" and move it into it's own folder, preferably on your desktop. Then, look for the application "terminal", witch should be in your utilities folder, in applications. a quick spotlight search should find it straight away. in terminal, it should be a white box with some writing. type in "cd" and then a space, then drag the folder witch you downloaded the server into into the terminal window. it should now read something like "cd macintosh HD:Useres:yourname:desktop:mcserver" . press return. then, type(it should be on a new line) "java -Xmx1024M -Xms1024M -jar minecraft_server.jar". bang. theres your server, with interface, and 1gb ram.
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1.the boss compass.
few changes here. it could have a count(using the damage) of how many chunks spawned whilst using it. the higher the count, the more chance of finding a boss. this way, you could be sure that you can find a boss.
2. limits.
each boss could have limits on where it could spawn. i know it's already an idea, but when combined with the first idea, it makes sence. bosses couldent spawn within say 200 chunks of each other, to stop them being spammed. bosses with don't necessarily have a home (e.g. castle,ship) could spawn in places allready spawned, within a radius of the player. some bosses could also only spawn if other bosses have been defeated, or after a set time limit, or after their points reach a certain level. some could even be triggered after a certain event, e.g. a blue sheep drowning etc.
3.packs
Some bosses could use pack based AI. You could find a pack of wolfs, witch attack as one. the pirates on the ship(witch i think is a good idea) would be another example. in both scenarios, there could be a leader of the pack, be it a captain or a large wolf, witch is more boss like, and has a variety of moves and AI, and doesn't just walk towards you like the others.
4. swarms
these are more advanced. what im proposing is a "base" (castle?labrynth?island?tower?) witch an infinite "swarm"
protects. these will also have a leader, witch will stop the swarm spawning. the swarm won't be uncontrolled, with a maximum limit of units, and only producing them as needed. if you sneak up on the king, and kill a guard in a corridor set to watch, he won't be replaced until someone realises he's dead. these units will also have defined roles, e.g. soldiers, rangers. they will all think as one, but this link will only be there if there are more than one present. unless the guard screams, or raises an alarm, no one will come to his aid. there will also be lookouts, who can be killed so the player can sneak in. with both 3 and 4, the mobs will be reasonably week, with rangers being killed in 1 shot and soldiers in 2.
thanks for reading, i'll probably think of more sometime. if you want, i can make diagrams or take pictures, so you can put the idea's on the front page. ill also work more on specific bosses, if you want, and all the details.
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secondly, go to macHD:users:yourname:library:applicationsupport:minecraft and defeat everything there, except for the saves folder. should fix it. (try restarting your browser aswell...)