Hey, there seems to be some sort of very heavy Z-fighting issue I'm encountering when I combine resource packs that use connected textures to create block overlays (such as Conquest) with (GLSL) shaders. Could it be related to AMD? I'm on a RX 480 4GB, driver version 17.12.2 (latest as of now).
Is this a known issue? Right now the only thing I can do to remove the texture flickering is either turning off connected textures or use no shader.