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    posted a message on Better Than Wolves Total Conversion!
    Seems like boats are already plenty fast. They're already the fastest water transportation outside of hacks, and they go fast enough to basically disintegrate themselves when they encounter lilypads. Not to mention they're the easiest way to cross water wearing soulforged steel. Boats as they are are fine for the time being, while FlowerChild can make actually awesome things for us to run in terror from like silverfish swarms.

    Also, I find it humorous that this person apparently plans to keep using the mod and browsing the forum specifically set up by FC, but somehow not pay attention to what FC posts from now on. If he's ignoring all FC's posts, doesn't that mean he's going to miss all the updates and official mod announcements, like the eventual RTH reveal? Might be better off just keeping their opinions to themselves when the author of the mod they're about has already shot them down repeatedly.

    Blight terrifies me...
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] ForgeIRC v1.0.18, Soul Shards v2.0.15, and Recipe Remover v1.1 [Updated 1/1/2014]
    Quote from Khalamov

    Yes, you're blind. the link is right on the OP, under the Soul Shards section. It says "Download - 1.4.6"


    I believe you're the one who is not understanding. "1.4.6" =/= "1.14" 1.14 is the version of the mod Seb is looking for, 1.4.6 is the version of minecraft the mod is compatible with. Clicking the link in the OP takes you to a download for 1.16, which is more recent, but not the sought-after 1.14 Seb is asking about.
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from FlowerChild

    Yeah, it's an interesting idea to be sure...


    I don't think there is anything currently in BTW that would segue into airshipping, so it would almost have to be a separate mod, but maybe someone with some BTW love would find some time to try and piece it together. I suppose it could technically come from BTW materials, like fabric to make an inflatable block and sails for rudders... There could be complicated formulae for how much weight an individual air block could maintain, so you'd have to make ballast and stuff, too. It could even have tech trees! A simple hot air balloon could float you around slowly and you wouldn't be able to steer well, then upgrade to a manually-turned engine that's heavier so you have to factor in the additional lift and ballast needed. Then finally you can build massive dirigibles that you can live and work in, and which would most likely crash minecraft from sheer number of block updates necessary! Muahahahahaaaa!

    Quote from FlowerChild

    Good ideas aren't really good if they aren't feasible ;)


    So yes...this, pretty much.
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    What do you think of the Airships mod idea? Not as a suggestion or the mod itself, but as a method of flight that requires in-game work and crafting to achieve? Since it is better to work through the tiers to get automation contraptions rather than just be given a block that spits out infinite diamonds when you punch it, is it similarly acceptable to achieve the majesty of flight through elbow grease and complicated machinery?
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quick question: does updating the mod to the new release with hardcore beds cause your spawn point to revert to original as if you'd never made a bed, or does it retain the spawn point from your current bed and make that unchangeable?
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from Wygos

    Not every american knows that such a thing as Eurasia exist most of them imagin that russia is in some sort of evil dimension or on the moon somewere. :D so.... you know it a joke from both sides.


    ...Russia is not on the moon? I thought that was why 'Murica put the rocket-powered science tank on Mars?

    Hehe, the last few updates convinced me to migrate to a new village and start from scratch, so I don't have to rebuild any of my stuff, I don't think my wheat farm is going to be affected by the buoyancy, and I haven't even made my new hemp farm yet. That, and I demolished most of my previous village constructions for materials and such...
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Are there any plans in place for carrots and potatoes? Also, how does the new Wither mob tie into BTW? About time vanilla added something to *increase* difficulty of something...
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Funny thing about the wiki, it's community-maintained. If you have legitimate editing to make and follow the rules and such, you can add the content you feel would be helpful.

    Keep in mind, though, that "best" ages would be a subjective thing, and not likely something that would fill a community need. If you're looking for information on ages and tiers, then the information is readily available on the wiki, as well as the "requirements" to reach the next tier.
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from FlowerChild

    ...

    I *like* wandering around my base and seeing these big-ass buildings dedicated to specific functions. It provides me with an in-game sense of accomplishment. Looking at a single-block that does everything for me: not so much.

    ...


    I personally don't see the need for compactness. You have a literally infinite place to build, so you can't be worried about saving space. And a bigger contraption is easier to go in and fix, optimize, or change, or just look around in. My constructions tend to have walkways through them and around them and leave everything visible and accessible when possible, and on the off chance I come up with a better way to do something it's easy to amend if I can get right at the necessary parts. Also I personally enjoy having my buildings sprawl between biomes, and build them accordingly, for a little aesthetic dichotomy.
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Flowerchild! It seems like Mojang is just plain determined to rustle your jimmies with all their recent and upcoming changes. I half expect them to decide you should get experience for breaking grass or punching trees. If they do end up pushing you over the edge and get you to someday begin altering base classes, do you have any ideas of things you might add, remove, or change?

    I would also like to point out that I am against controllable minecarts. If anything, the only way you should be able to make one go by Stevepower would be through a handcar or something, and that would empty out Steve's tummy mighty quick. Either that or lash up a half-dozen wolves or so to the front and have them mush for you.

    I've been playing in my newest and final world for the past month or so, and I've only just got the village I took over looking half decent, with my semi-automatic poopitorium and millstone/saw/stewing pot facilities behind my personal home. There's so much time I'd been spending playing with BTB, and even more time using TMI, that I finally just got tired of setting up buildings for free and decided that my new world was going to be my only one until something happens that breaks the world for some reason, with no mods except Better Than Vanilla. I know you hear the same sort of thing often, but this is truly the only way to really experience Minecraft in the spirit of the game itself, and not by trying to force an adventure game into a sandbox mold like Mojang seems to want. When Cthulu rises to reclaim the lands, I will petition with hundreds of wolf souls for your sanity to be sacrificed in only the most humane way possible, rather than the countless horrors upon horrors that await the common rabble.
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from FlowerChild

    That's basically what the Bellows is used for already, although it operates on items "lighter" than what I think you're thinking of. I wouldn't be comfortable having it blow rotten flesh around.

    For example, I use a Bellows-based "filter" to separate bones from arrows in my world.


    What about a filter to separate soft/flexible items from hard ones? That would work with this particular problem of iron equipments *and* ingots, and maybe even add some other avenues of automation like separating crop seeds from leaves (so your seeds can go into a re-planting queue and your wheat/hemp can go to your millstone), and wood blocks from a tree farm would be separated from saplings, etc...there may be more uses than these but that's off the top of my head. I picture the filter as some sort of counter-rotating rollers but with sprockets, like one of the paired spinning augurs video games often have as death pits. The teeth of the rollers would only work when it's powered, and they would grab and force soft objects between them into the hopper, while not having enough space for hard objects to fit through them, shunting those out. The recipe would be gears and maybe moulding or even axles, maybe. I dunno, know how you don't often respond well to suggestions, but I feel like maybe this is less of an unsolicited arbitrary DO IT FOR ME NOW thing and more of an intended thought-provoking response to the issue at hand...
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from FlowerChild

    -snips-

    The MCP team provides an extremely valuable service to the community free of charge, so I'm reluctant to complain too much about their decisions, regardless of whether I happen to agree with them or not.


    Seems like a very sound method of behaviour. How do we get everyone else to follow this example?
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!

    Is there any way to divide a group of items in a water flow so that half of them go one way and half go another? That would make my soul-forged steel factory much simpler.


    Another option if you have the space to play around with is letting all your items collect in a single hopper with its closest gearbox powered on and off by a turntable clock (or whatever clock you're comfortable with). If you get the timing good on this, your hopper would drop the same number of items with every "on" tick. Either have a timer set to switch the water flow after each group (you could use the same timer), or let them fall in front of a detector hooked to a circuit that switches the flow every time it detects them. The beauty of the system is that it doesn't rely heavily on complicated knowledge of redstone circuitry, although the option is still there if you're comfortable with it. The possible downside is that this is not particularly compact and involves some vertical space as well. If that's a deal-breaker, then there have been other suggestions, too; this is just my two cents!
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from CycloneSP

    -snip'd-

    That aside, is there a specific reason you made the block dispenser unable to suck in ice blocks?


    Something about how ice blocks leave water source blocks in their spot when you "break" them and that makes issues when the BD sucks up the ice...so to avoid that kind of problem, they don't suck up the ice.
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from dctrjons

    But I guess if nothing else it would be nice to have in-mod reminders of how the world works, and where the tiers are at.
    <snip>

    Quote from FlowerChild

    The tiers are really just there to organize the documentation about the mod to help people initially digest it. In-game, I prefer that they remain less formalized and that technological progression remain more organic.
    <snip>


    The only way I could conceive of making this "easy and intuitive" without being in-your-face and formalized, would be to set up a string of achievements with subtle hints as to the next tier. FC's already said that *he liked achievements, it's just not the right time for it.* To my personal, and perhaps unpopular opinion, if you're going to pause the game to check cheevos, you may as well pause the game and check the OP or wiki and get more information out of it. I think the tier system is more a metagaming organizational concept rather than a necessary in-game requirement.
    Posted in: Minecraft Mods
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