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    posted a message on Please lock this thread! Music mod is now abandoned
    So is this Mod Compatible with PlasticCraft? I'm asking since PlasticCraft also adds another record, but it is customizable. I really want to use this Mod, while at the same time, enjoying PlasticCraft.
    Posted in: Minecraft Mods
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    posted a message on [1.7.3] [SSP/SMP] Sargunster's Mods *Update 7/16/2011!*
    Quote from sargunster »
    Quote from D »
    I'm lovin' OreTrees and the GlowstoneFarm Mods,
    I've taken some pictures to show my appreciation,
    and approval that it's fully working (On mine!).

    http://img695.imageshack.us/i/glowstonesource1.png/
    http://img851.imageshack.us/i/glowstonesource2.png/
    http://img853.imageshack.us/i/glowstonesource3.png/

    Inspired by the way OreTrees created its Trees,
    I placed the Glowstone Source blocks on top of small
    Netherrack Towers to give it that " Glowstone Tree " feel, so as to fit in with Ore Trees.

    As you can see, the Glowstone Source block creates Glowstone Blocks no more than 3 blocks below or above it,
    And it also makes a great Natural Lamp! :iapprove:


    Do you mind if I put those screenshots in the OP?

    About SMP:
    I can't find any tutorials on making a mod for SMP, but I'll keep looking. If I don't find one today, then I'll PM someone.



    Sure! I won't mind! It doesn't really reveal much of my Fortress anyway, so go ahead!
    I'd love to show people what they can do with the GlowStone Source Block!
    Posted in: Minecraft Mods
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    posted a message on [1.7.3] [SSP/SMP] Sargunster's Mods *Update 7/16/2011!*
    Yeargh. Crazy Double-Post bug. Anyway, Lovin' these mods to the fullest!

    " DIAMONDS TO YOU! "
    Diamond] :Diamond: :Diamond:
    Posted in: Minecraft Mods
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    posted a message on [1.7.3] [SSP/SMP] Sargunster's Mods *Update 7/16/2011!*
    I'm lovin' OreTrees and the GlowstoneFarm Mods,
    I've taken some pictures to show my appreciation,
    and approval that it's fully working (On mine!).

    http://img695.imageshack.us/i/glowstonesource1.png/
    http://img851.imageshack.us/i/glowstonesource2.png/
    http://img853.imageshack.us/i/glowstonesource3.png/

    Inspired by the way OreTrees created its Trees,
    I placed the Glowstone Source blocks on top of small
    Netherrack Towers to give it that " Glowstone Tree " feel, so as to fit in with Ore Trees.

    As you can see, the Glowstone Source block creates Glowstone Blocks no more than 3 blocks below or above it,
    And it also makes a great Natural Lamp! :iapprove:
    Posted in: Minecraft Mods
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    posted a message on [1.5_01] In-Game Texture Switcher
    Quote from Th3Guy »


    Not compatible with...
    Any mod that alters the options menu.



    So this means its not compatible with Lahwran's GUI API? (http://www.minecraftforum.net/viewtopic.php?t=97332)

    Oh well.
    Posted in: Minecraft Mods
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    posted a message on [V1.5_01][MOB] RPG Mobs v1.6v3 [Updated!]
    Quote from bremmelgod »
    Quote from BenJ »
    I would like to make a suggestion

    make the hostile mobs react to things other than the players. Knights and guards kill them on sight, but the baddies never notice the knights until the knight is poking them with a sword.

    Also, if it would be feasible: make the hostile mobs attack the villages from Millenare. Its a bit strange to see a group of goblins just chillin out inside the bakery.



    THIS

    This is what Minecraft player needs.

    OK, btw, maybe add more RPG common mobs?
    Rats, bats, elves, etc.
    Deers, that drop meat (pork chop...) and a chance of droping leather too. Faster than player.
    Horses, like Mo' creatures, but need an spawner.
    Boss ideas (Maybe hide them, and make them only spawneable with singleplayer commands, because I dont think it will be too good to see a common boss):
    Orc chieftain: Double damage and health than orc, 1 more speed:
    Has an Iron Axe, and drops iron armor set, an axe, and a gold ingot/gem
    Dark General: Has more speed, damage, health than dark merc., more range, ans has a diamond sword.
    Drops diamond armor sets (very rare) a diamond sword (also rare) and gold ingots (more common).
    Humanoid mobs:
    Reptile: Lizard men, with a bow, attacking every hostile mob that roams beaches.
    Drops one bow (rare) or 1/5 arrows.
    Cat men: Fast, weak thieves, trying to steal for their homes, they attack everything they see to rob 'em.
    If you give them a gold ingot, he ignores you (Oblivion reference)
    Has a stone sword, fast movement, may drop iron ingots.

    Excellent mod, sir Velvokay.
    I give :Diamond: :Diamond: :Diamond: :Diamond: :Diamond:


    Well, using Risugami's Spawner GUI, I may have found out that Sir Velvokay is already working on a Boss Mob.
    Anyway, the GUI said something about a mob called " DehRunesMagon " and when I selected it, it spawned
    a four-armed blood-red devilish-looking Humanoid which is about twice as big as a Giant.

    Though I'm not actually sure if its this Mod that created this Mob.
    Glad to share anyways.
    Posted in: Minecraft Mods
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    posted a message on [V1.5_01][MOB] RPG Mobs v1.6v3 [Updated!]
    Quote from Cyrilshark »
    Quote from D »
    Quote from Joe The Bow »
    How do I use the bonus? I can't change the green text, and don't know where to find the properties file.


    This is my problem too, I can't seem to find the properties file,
    Either in the .minecraft Folder or the minecraft.jar,
    Would you mind providing a download for the Properties file?
    Apparently, there seems to be no Properties File I found for RPG Mobs.

    *Sad Face*

    .Minecraft/Mods/RPGMobs/rpgmobssettings.properties


    :biggrin.gif: Thanks!
    *Happy Face*

    By the way, in the file, it says Knighta/Health/Strength and stuff, is Knighta also the stats
    for the Guards themselves or is there a way to configure the Guard's Health, and Strength too?

    *Curious Face*
    Posted in: Minecraft Mods
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    posted a message on [V1.5_01][MOB] RPG Mobs v1.6v3 [Updated!]
    Quote from Joe The Bow »
    How do I use the bonus? I can't change the green text, and don't know where to find the properties file.


    This is my problem too, I can't seem to find the properties file,
    Either in the .minecraft Folder or the minecraft.jar,
    Would you mind providing a download for the Properties file?
    Apparently, there seems to be no Properties File I found for RPG Mobs.

    *Sad Face*
    Posted in: Minecraft Mods
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    posted a message on [1.5_01]The Dethril Mods V1.1[Dragon preview up]
    So the Books Mod is for 1.5_01, while the Dethril Blade itself is still only for 1.4_01?

    I want to confirm this since I downloaded the pack and saw 2 folders called,
    " [1.4_01] Dethril Blade " and " [1.5_01] BooksMod ".

    Please reply, Thanks!
    :Sheep:

    EDIT: Nevermind, I saw this post:

    Quote from Th3Guy »
    Video = yes. No the Dethril Blade hasn't been updated yet. It's a little more complicated.
    This was 90% my code while the Dethril blade is 98% minecraft code.

    Give me till the end of the day to get it working ;D



    Quote from Neoraptor »

    yeah youre right. I think th3 might have removed it by mistake? misclick?



    Drat 1 min!!!!!
    Posted in: Minecraft Mods
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    posted a message on [1.5_01] 8Bit's Mobs - Preview: Shy Guys! Tee hee~ [v1.5]
    Quote from mypasswordis12345 »
    i haven't had parabuzzies despawn once tamed and i relogged a few times and went out of range of the portal gun and they were still there the only time they left was when i left the door open so i had to find them again and have them follow me


    So this means, if you tame them, they don't de-spawn anymore?
    If so, that's great news for me!

    So I can leave them around in some cage while I'm gone. Is that right?

    And when tamed, do they attack things for you too? Just like wolves?
    And if they do, is there also the Creeper Exception?
    Posted in: Minecraft Mods
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    posted a message on [1.5.2] DJoslin's Creations: [9 of 14 updated]
    Well, one question, since Property Reader doesn't seem to be updated for 1.5_01, does that mean we can't use any of these mods yet?

    http://mcmodcenter.net/infusions/pro_download_panel/download.php?did=64

    I want to use these mods again.
    Posted in: Minecraft Mods
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    posted a message on [1.5_01] 8Bit's Mobs - Preview: Shy Guys! Tee hee~ [v1.5]
    Errm, I think AdFly is broken, and so I can't download it.
    It says something about a host error.

    Would you mind providing an alternate download?

    Thanks! :Pig:
    Posted in: Minecraft Mods
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    posted a message on [1.7.3][1.5]Wolves Extended!
    Quote from dotsnake »
    can u fix the bug where I cant feed my dog..


    Yeah I have this problem too,
    Ironically, this mod was supposed to make Wolves much more fun,
    But in the end, it actually hinders their survival by not allowing us to feed them.

    Please fix this :DORE:
    Posted in: Minecraft Mods
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    posted a message on [V1.5_01][MOB] RPG Mobs v1.6v3 [Updated!]
    8. This is one of the MOST IMPORTANT STEPS DO NOT MISS THIS STEP open minecraft.jar, now find the folder named "META-INF" open it up and delete the files "MOJANG_C.SF" and "MOJANG_C.DSA"


    So, Is it fine if I deleted the ENTIRE " META-INF " since I need to do it for the rest of the mods I have installed?
    I'm really scared that I'll get an error, so please reply.

    Thanks!
    Posted in: Minecraft Mods
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    posted a message on [1.8.7 / 1.7.10 and earlier][update 4/23] MCPatcher HD fix 5.0.3
    So is the Download Site down?
    I just got an error saying
    " The Webpage is not available " on Google Chrome.
    I refreshed several times, and the same thing happens.

    What the Error actually said:

    This webpage is not available
    The webpage at https://github.com/downloads/pclewis/mc ... -beta4.exe might be temporarily down or it may have moved permanently to a new web address.
    Error 205 (net::ERR_CERT_UNABLE_TO_CHECK_REVOCATION): Unknown error.


    I really want to use this Patcher to use the new packs I downloaded :Pig:


    EDIT: I found I just need to use another browser to download it. Thanks anyway :biggrin.gif:
    Posted in: Resource Packs
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