The screenshot is hardly enough to make out the full command.
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Dec 22, 2017Posted in: Recent Updates and Snapshots
It should work, yes. Even now you can already add custom functions and such to a realm by downloading a world, adding the required files and then uploading it. Considering the whole idea with regards to datapacks I wouldn't be surprised if Mojang would eventually add an option to upload individual datapacks which you can then use within the realm. But... that's speculation on my part.
Worst case scenario is to download the world, add the right files and folders and then re-upload it.
Dec 22, 2017Posted in: Survival Mode
Basically I don't focus on the stuff I don't have but more so focus on the stuff I do have, and work my way around it. I never treat any of it as a competition but instead as something to enjoy. I enjoy building, I enjoy mining and then building something more.
And although you're right about others being able to gain quite a bunch of stuff, in the end that can also be profitable for newer players. Instead of having to go out and (try to) get all that stuff themselves they can most likely buy it from others.
But if you try to look at this as one huge competition then I guess you might indeed end up disappointed.
Correction: OP asked if (and how) other players enjoyed these servers, and thus Jackie responded.
Dec 22, 2017Posted in: Discussion
Impossible to say without knowing the server. I think this is a question you should be asking your players instead of us.
Still.. I think it often boils down to the usual issue of basically being the same as dozens of others. For example.. I noticed plenty of servers using GriefPrevention to allow users to easily claim land for building, but many of those don't even bother to change the default settings which results in something you can experience pretty much everywhere. It helps setting something up which forces the players to become more active.
For example.. On one server I played the game currency was gold. And the only way to expand your claim was to earn money and then buy extra blocks. This quickly created a demand and players had something to play for.
Dec 22, 2017MCFUser13750450 posted a message on Quick question: Do ocelots spawn on Peaceful difficulty?Posted in: Survival Mode
Well, they might still spawn if you kill all other mobs. Although this bug is specifically about a flat world I can't help wonder what happens if you apply the same technique on a regular one: https://bugs.mojang.com/browse/MC-118464
Of course this doesn't really help with a survival game.
Dec 22, 2017Posted in: Redstone Discussion and Mechanisms
I guess they don't feel like entering
If you're having issues with mobs then you can also consider using a "clopen door" (this is what I call those). Basically you place a door against the side of the blocks instead of on the top (so near the edges) and as a result the door will be placed in an "open" state while it's actually closed. Mobs will walk up to that door and not pass it because the system deems the door closed.
But in fact it's "open'ish" and you can easily walk past at any time:
Here's how I did the placement:
So as you can see I stood sideways and then placed it down, and the result is simply that you'll get a door which is physically open, while the system decrees that it's closed. The perfect way to keep your base safe.
Dec 22, 2017Posted in: Commands, Command Blocks and Functions
You could also consider (ab)using an advancement for this. The advantage to that is that you'll be able to sort the whole thing out in a datapack without much extra effort.
Basically you need to create an advancement which checks for a player killing that specific mob. Have the advancement hidden and don't make any announcements ("toasts"). As a result the advancement will run a function, in which you run your kill command and the command which revokes the advancement from the player (optionally). If you revoke the advancement then it can be used again, if you don't revoke then this command will run only once.
Dec 21, 2017MCFUser13750450 posted a message on I made A tutorial on powering with Redstone and strong and weak power.Posted in: Redstone Discussion and Mechanisms
Fun tutorial, but the thing you're overlooking with the pistons is that pistons are buggy and sometimes react even if they're not supposed to (11:14). Other than that: nice tutorial I think!
Dec 21, 2017Posted in: Redstone Discussion and Mechanisms
Sign generators won't help if you don't know how to solve the problem first.
So to break this down: you want to check for a players inventory and if a condition is met then you want to give them an item. The problem is that you need 2 things to happen: check for the inventory and if that matches it should then give permission to use the signs.
Although it's perfectly possible to make a sign 'do' something you're also severely limiting your options if you do that. Because the command structure doesn't really allow for conditional checks. Functions come close, but even those can only check for selectors and selectors cannot check much more other than distance and such.
Therefor I suggest you use a button and commandblocks instead. Let the sign tell players what they're buying, then they can click a button and the command blocks will do the rest.
First command block could check if the player has the required items, and if so remove them (see /clear or /testfor), then the other (chain) command block can give them the items.
Keep in mind that this could be tricky. /testfor has a Count property but that doesn't account for "at least x". So: if you test for 3 ingots and the system finds 4 then it will count as a fail.
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Nov 2, 2017Posted in: News
So basically.. Mojang runs out of ideas and revenue, so how many ads are going to be on the poll? you know.. to get even more revenue out of this?
Cynical? You bet! But I have reasons to be. "For the first time ever we'll let you decide...". Uhm.. Weren't Llama's also voted into the game?
For me this is a serious signal that things might not go as good as we think they are. Let's be reasonable: MineCon being downgraded to an online event is solely based on money and interest. There's no money to be made, so it'll be an online event only to save costs. And this thingie... I dunno what to make of it but I don't like it nonetheless. How are we supposed to make a decision based on nothing more but impressions?
But even more so: why turn this into a popularity contest in the first place? Isn't there enough attention already?
I'm not a fan of this.
Jul 18, 2017Posted in: News
Not a fan.
Minecraft should be a little rough on the edges where textures go, that's the whole nature of the game. Once you manage to put your mind to living in a blocky world then these textures only enhance the whole thing.
If I wanted smoother I'd be using a texture pack. Which... guess what? I am.
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