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    posted a message on The Elephant In The Room
    I could be blind. Maybe others have something to say about this but, I don't find much of anything available via forum or google search.

    There is this big elephant in the room, or if you like, on any SMP server with more than 10 people online.

    There is an incredibly low number of mobs.

    Exploring the new 2000x2000 area added to my server (Super-Earth) which clocks in over 100 online easily, I have barely seen any monsters in my adventures.

    Maybe this is EXACTLY how it's supposed to be but I do recall a time when cave exploring was dangerous! No, not a massive wave of 100's of zombies moaning and trying to rip my head off... but when busy in your branch mine and suddenly breaking into a big hidden cave, one could very well expect to see 5, maybe even 10 mobs within the first few minutes of lighting up the cave.

    I recall on my first server, in which I spent 4-5 months, I once found a massive cave. I needed 2 friends to help me light it and stop me from dying. There were ledges up above where monsters spawned and dropped down on top of me. Some sections had to be walled off with cobble in order to stop the mobs from the dark areas from creeping into the lit up area you had already explored.

    That time, it seems, has come and gone. Survival is now the occasional mob (sometimes none if we have around 150 online players), not falling in lava, and not drowning in water. Otherwise, it's a pretty tame world we live in.

    I've read the wiki. Appearently mobs spawn based on server population though I've seen videos that show there is some kind of major problem with the way mobs spawn in loaded and unloaded chunks. Apparently, mobs are stayed loaded in memory even when the chunks they stand in are unloaded from memory. Is this a known issue? Is anyone doing anything about it?

    I don't mind that massive epic mob grinders are now obsolete, but I wouldn't mind seeing more mobs on my adventures.

    A saw a "descent" video that addresses this major, seemingly overlooked issue.

    Posted in: Legacy Support
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    posted a message on Failed to log in: Bad Login 1.7.3
    Wish their was a work-around with Minecraft.net's "u give us ur money right?" authentication server. I'd pay $5 for a security token or something to bypass the auth server. Sorry to gripe, just worked a 12 hour day and was hoping for tiny bit of "me" time on the PC :tongue.gif:
    Posted in: Legacy Support
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    posted a message on Failed to log in: Bad Login 1.7.3
    Quote from BrandonL95

    Im having trouble loggin into servers ATM... It normally says "Logging in" then comes up with the "Failed to log in: Bad Login" error... Maybe its because theyre working on minecraft.net? I also installed Pickaclient 1.7.3 "which I prolly shouldnt have", and then I uninstalled it.
    Need help.


    Our server is also experiencing this problem. Nobody can log in for over an hour now. "Bad Login" is what were all getting on our 1.7.3 server.
    Posted in: Legacy Support
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    posted a message on Can't Log In? Here's Why.
    This is still a problem for me and one that I have not experienced in my 1 1/2 years of playing.

    I can actually log in with my credentials at the initial login screen, however, I cannot connect to any multiplayer servers.

    Is anyone aware of a workaround? The problem has been going on for a 3 hours here.

    Thank you!
    Posted in: Legacy Support
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    posted a message on [Closed] ☆ ☆ ☆ SUPER-EARTH ☆ ☆ ☆ The Original Minecraft Community ☆
    Minecraft In Game Name (case sensitive): lectricblue
    Where are you from?: Indiana, USA
    Your age?: 27
    Have you read and agreed to the rules in the post below? Yes and I agree to it.
    Did you vote for us? yep
    Posted in: PC Servers
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    posted a message on Alpha-Omega Grand Library [With Piston Lighting System] (Alpha-Omega Map)
    Quote from Zahnradfee

    Wow, that is beautiful!


    Thank you :smile.gif:
    Posted in: Screenshots
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    posted a message on [CREATION] Alpha-Omega (2000+ Downloads)
    Quote from bornaorse

    Wait, the 3_3 map is a RAR file... shouldn't it be a folder?


    The zip contains a rar and a zip. The zip is the texture pack, which you do not need to extract any files from, you just put that right in your Texture Pack folder. However, the map does need to be unzipped as well. It's a .rar file. You can use WinRar (google that word) to extract the map.

    Yes, typically I don't .rar the map file and I don't know why I did it this time. I was probably in a hurry. I'll re-upload it sometime this week. I need to fix a few things in the map if I'm going to do that.
    Posted in: Maps
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    posted a message on [CREATION] Alpha-Omega (2000+ Downloads)
    Quote from bornaorse

    Nope, I am at roughly 1/99/1 and there is NO sign of any city. The ground level is about 75 but I made a tower to look around- and nothing!


    Minecraft Alpha map WHERE by bornahorse, on Flickr


    Yea, that is **totally** not my map. That's some other map. I haven't had any other complaints and I know other users are downloading the map since Mediafire shows me the # of downloads for every version I've released.

    Are you unzipping the map and placing it in your "SAVES" folder?
    Posted in: Maps
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    posted a message on [CREATION] Alpha-Omega (2000+ Downloads)
    +Link added for screenshots of the library.
    Posted in: Maps
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    posted a message on Alpha-Omega Grand Library [With Piston Lighting System] (Alpha-Omega Map)
    ALPHA-OMEGA MAP

    Alpha-Omega Grand Library


    DOWNLOAD MAP HERE


    Features:

    + A Very large sandstone/wood 48x48 structure highly detailed.

    + A lighting system that involves roughly 200 overhead lights and 40 wall lights controlled from a pair of buttons. Uses Piston redstone T-Flip-Flip mechanism.

    + Books on shelves organized alphabetically by author.

    + Grand circular windows with track lighting.

    + Wickedly designed tables, chairs, lamps, pillars, staircases and more!

    <<CLICK ANY IMAGE TO ENLARGE>>



    Front of Library during the day.


    Front at night.


    Birdseye view at night.


    Angle, top front.


    Flower boxes in front.


    Entrance with sign.


    Lobby with book check-out and book return.


    Lobby


    Lobby furniture.


    Lobby+Windows from the top of the stairs.


    On/Off buttons for lights.


    Wall lights in the off position.


    Wall lights on.


    Overhead lights in the off position.


    Overhead lights on.


    Main library area.


    Fiction area.


    Non-fiction and reference books.


    Study area.


    Redstone wiring and piston setup for the wall lights.


    Overhead lighting piston area.
    Posted in: Screenshots
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    posted a message on [CREATION] Alpha-Omega (2000+ Downloads)
    Quote from daveryanschultz

    Grab version 3.3. Cords are dead center of map. 1/1/64?


    I agree getting the latest version is always a good idea but the city center is 1/32/1 (X=1 Y=32 Z=1).

    Did it work?
    Posted in: Maps
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    posted a message on [CREATION] Alpha-Omega (2000+ Downloads)
    Quote from bornaorse

    I think I'm doing something wrong... when I load the map up I'm in the middle of NOWHERE. How do you find anything??


    I don't know if you are doing anything wrong, but if you kill yourself you should respawn in the city. To do this you can use an inventory editor to give yourself lava, place it, and stand in it. or find water, drown.. etc.
    Posted in: Maps
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    posted a message on [CREATION] Alpha-Omega (2000+ Downloads)
    MAP 3.3 IS HERE:
    +Added new roads and lighting setup for the new amusement park area.
    +Added the new Creeper Coaster (WIP)
    +Added a giant library with piston lights on/off and other great features.
    +Added a dog shelter for rescued dogs.
    +More city roads
    +More city bridges, lighting
    +Completed the subway station at the amusement park.

    DOWNLOAD MAP 3.3 + TEXTURE PACK 2.1 HERE
    Posted in: Maps
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    posted a message on Redstone help needed, please.
    Quote from sowel

    that is a really clever way of doing it but it might be a little tricky to hide the redstone.

    anyway good luck I would love to see what you do with it


    Thank you very much, you guys are ALL very helpful! I'm working on a library with complex lighting in the walls/ceiling. Here is a glimpse of what I'm working on... you can see the overhead lighting which can be turned on/off with a single button. This also goes for the lighting you might be able to see along the walls...
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Redstone help needed, please.
    Thanks so much you guys, I"m using a video I found. Here, I'll post it:

    Posted in: Redstone Discussion and Mechanisms
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