Overview
"Better Than Adventure" (BTA) is an extensive mod for Minecraft beta 1.7.3, bringing out regular updates attempting to create a more "finalized" version of beta Minecraft while also maintaining the look and feel of the game pre-adventure update. BTA works very different from other mods as it acts as more of a “fork” of Minecraft, than an addition to it. As of beta 1.7.6, As such, existing mods for beta 1.7.3 are not compatible with BTA. However, we are working hard to allow the community to make and publish their own mods for BTA specifically.
Beta 1.7.6 Overview Video
Introduction
Minecraft has changed a lot since its initial beta period in 2011. The game has grown substantially, and new features, mechanics and systems continue to be added even to this day. While this is all well and good, there are still players out there who don't enjoy the direction the game took post-release, or simply have nostalgia for beta minecraft and wish to return to a time without hunger, experience or enchantments with a few bells and whistles on.
Better Than Adventure is designed to appeal to these players who enjoy the simpler gameplay of the old beta versions of Minecraft, yet also want to try something new and exciting. Think of it as an "alternate universe" version of minecraft that attempts to maintain the look-and-feel of beta 1.7.3, while also keeping things fresh with new features and additions such as new blocks, biomes and quality of life improvements. Despite what the name implies, this mod isn't necessarily trying to offer something inherently better than modern Minecraft, just something different. Think of it as a long-lost branch of Minecraft, what could have been if Notch and Jeb took the game in a slightly different direction.
While BTA is designed mostly to appeal to older players who grew up with beta, the aim of the mod in general is simply to offer an alterate take on the game. So if you're just looking for something new to enjoy, try this mod out too. You may like it!
Check back for more updates!
Features and Changes
Technical Changes
Under the hood, BTA is very different from vanilla beta 1.7.3. The majority of existing bugs have been ironed out and fixed, and almost the entire game has been rewritten and optimised to make the development of new additions much, much easier. For example, the game’s implementation of McRegion has been rewritten to allow for 256 block-high worlds, the game now has native support for HD texture packs, and the block ID system has been overhauled to allow for thousands of blocks, instead of beta 1.7.3’s hard-limit of 256.
New Features and Gameplay Changes
BTA offers a plethora of new features and mechanics. The biggest of which is probably the new “seasonal cycle”.
Seasons
Minecraft worlds now cycle through 4 seasons, over a span of 28 days (7 days per season). These seasons provide an interesting spin on survival gameplay; as the seasons change and winter begins to fall, the game will become progressively more challenging. Crops start to grow less often, mobs spawn more frequently, and the nights will become longer. It is important you plan around the changing seasons, stocking up on resources to survive the cold winter
Revamped Beta World Generation
The iconic beta world generation has also been given a major touch-up in BTA. First and foremost, the sea-level has been risen to 128, which means 128 blocks of underground, and 128 blocks of overworld. This also means mountains can grow to twice the size they could than before, leading to even wackier terrain than normal.
Biomes have been changed too, they now generate at around twice the size they used to, meaning no more ugly micro-deserts. Existing biomes have also been touched up to make them more unique, for example, swamplands now spawn with fields of algae and mossy trees, and seasonal forests spawn groves of cherry trees that shine a bright pink in the spring.
We also added 3 new biomes as well, the meadow, a flat plains with heaps of flowers, the boreal forest, a warm taiga
with giant spruce trees, and the outback, a scorched red desert with groves of Eucalyptus trees and spinifex bushes!
Creative Mode
One thing that beta 1.7.3 and below did lack was a functioning creative mode where you can test out contraptions and plan builds in a world with infinite blocks and health. This has been added to BTA, however its not just a simple port of beta 1.8’s creative mode. We thought we’d try and improve on it by adding better flying controls, a more readable creative inventory, and a list of single player commands.
New Blocks
3 new types of stone with brick and cobbled variants (Basalt, Granite and Limestone), painted wooden planks in 16 different dye colours, dirt paths, fence gates, new slab and stair variants for existing blocks, coloured Redstone lamps and many, many more blocks to expand your building capabilities with. As well as that, BTA also adds new blocks for Redstone contraptions, such as retractable ‘spike traps’ that damage mobs when stepped on, ‘motion sensors’ that activate when mobs move past them, and ‘mesh blocks’ that allow items to pass through them, yet block off mobs and players.
Steel
Exploring the nether now has a purpose with the addition of steel, a refined form of iron, made from smelting iron bars in a blast furnace with a new nether-exclusive ore called “nether coal” that offers extremely high durability tools at the cost of being slightly slower at mining than diamond. It can also be used to make a rocket launcher???!!
The Guidebook
Because we understand that sometimes recipes can be difficult to discover, especially in modded games, we decided to add a “guidebook” accessed by pressing R in-game that tells you each of the recipes found in the game. However, this book works a little differently to how you’d expect…
The book starts with all the items blacked out, filling out each item once obtained by the player to maintain the sense of discovery for those who enjoy finding things out for themselves. It also offers as a completion objective for players who wish to fill out the book completely and “craft ‘em all”. (But alternatively if you just want to see the new recipes for yourself, try opening the book in creative)
Changelogs available on our Tumblr.
Download
Latest (1.7.6.2_01)
Download: MultiMC Instance (Recommended!)
Older:
Latest (1.7.6.2)
1.7.6.1
1.7.6_01
1.7.6
1.7.5_01
1.7.5
1.7.4_02_3
1.7.4_02
1.7.4_01_1
1.7.4_01
Installation
Installation: MultiMC (Recommended!)
- Download MultiMC and load it up
- Simply drag and drop the MultiMC instance zip file into your MultiMC and it should appear on your instances screen. Alternatively, click "add instance" and "import from zip" then locate the file and click "OK"
- Load your newly created instance and play!
Installation: Betacraft
- Download the Betacraft launcher.
- Create a new instance, call it whatever you like, and click OK.
- Click "versions" and choose b1.7.3 and run. As soon as the game loads, exit out.
- In your directory, navigate to %appdata%/Roaming/.betacraft/versions and copy/paste the b1.7.3.jar file and rename it to 'BTA'
- right click on the newly created BTA jar and open with winrar or any other zip opening tool.
- Open the downloaded "add_to_jar" zip and highlight everything in the folder and drag it into the BTA jar you just opened. Delete METAINF!
- Finally, take the 'BTA.info' file from the downloaded zip and paste it into the "jsons" folder.
- Reload Betacraft launcher and click play!
How to run the server jar
- Simply run it like you would an exe. Warning, it will use the server.jar's host directory as a local directory meaning all the files it creates will be placed in whatever folder your jar is in! So try to put it in its own folder somewhere!
Questions
Why is this mod made for such an old version? Will there be plans for a 1.17 release and above?
The aim of this mod is to completely reconceptualize and refine minecraft's progression system and core gameplay loop - think of it more like a fork or "alternate development branch" than just a simple game mod. The reason I'm starting from beta 1.7.3 is because that was the last version to still contain that simple minecraft gameplay this mod is designed around expanding on, it makes a great springboard for new ideas since at that point in development, it felt like the game could go anywhere. Almost like starting from a blank slate again. Because of this, the mod will stay exclusive to b1.7.3, however I will be continually updating with new features and refinements as time goes on, so please check back for more!
Is this mod compatible with other mods from around the same era?
Currently this mod does not use an external API such as forge or modloader, meaning all the changes to the codebase are base class edits.This might change but it has partially been done because an awful lot of refactoring has been done under the surface to make workflow easier, and improve optimisation and efficiency of the game also, however because of this, the unfortunate downside is a complete lack of compatibility with almost any mod made for the game back then, which is regrettable, but due to the vast scope I have planned for this mod, compataibility issues are going to be unavoidable anyway in the long run. However we are planning to include source code patches for the mod files not owned by mojang to allow people to create their own mods for BTA itself.
Why isn't this mod compatible with the default minecraft launcher?
Currently there's an issue with the minecraft launcher not liking the mod, likely due to making changes to the Minecraft.class file. For now its recommended you use MultiMC or the Betacraft launcher for loading this mod.
For any other assistance feel free to leave a comment below.
Please submit bug reports or suggestions to our Github issues page.
Alternatively join our Discord server for more frequent updates on the project, as well as access to exclusive snapshots and development builds.
Notes
Special thanks to Jonkadelic for being a very helpful co-developer.
Special thanks to the members of our Discord server for their help bug-testing releases, providing textures and suggestions.
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