- What is "Minecraft: Procedural Survival +"?
- Background: Who am I?
- The Project: Planned features.
- The Team. See: Help wanted!
TLDR: I'm making a map! It'll be complicated! This is a development blog. If you don't like reading about these kinds of things and just want a short and sweet "This map is cool, you should download it," wait until it's done being developed.
If you want to help work on this project, I expect you're the kind of person that does like to read about these things. Enjoy!
1. What is "Minecraft: Procedural Survival +"?
The dungeon layer is where things get interesting. Each map has a large, sprawling dungeon beneath the overworld layer, which will prove to be a much larger challenge. Somewhere in the dungeon is the map's exit or objective room. Once you locate the exit, you'll be prompted to go retrieve some items; these objective items could be found at the end of challenging puzzles, held by dangerous bosses, or may simply be obtained by gathering and processing. It all depends on what the map generates! Once you complete the objective, the exit is unlocked and you can leave your world behind... for a new, more challenging one! New overworld tiles, new dungeons, and a higher difficulty level. Are you up for the challenge? How far can you get? Each map you progress through provides an interesting objective to work towards, and a unique scenario in which to work towards it. Is your overworld barren of resources? Or teeming with monsters? Perhaps it's perpetual night? Or... at the bottom of an ocean!
2. Background: Who am I?
3. The Project: Planned Features
A reference illustrating the map grid, and the sizes of the layers. The green layer is the overworld, the brown layer is the ore layer. Below that is the dungeon in orange, and finally, an example of a challenge room in red. While the overworld will always be generated with the full 5x5 grid of map tiles, the dungeon will rarely utilize the whole 9x9 space, and may twist and turn... like you'd expect a real dungeon to!
For a general idea of how large these spaces are... have a modest house with a few villagers!
4. The Team. See: Help Wanted!
- Lyzák, creative director, mapper