- Registered Member
Member for 9 years, 3 months, and 23 days
Last active Sat, Oct, 13 2012 13:00:38
- 0 Followers
- 20 Total Posts
- 2 Thanks
Feb 24, 2012I like the concept, but I think it could be done better. Such as: You get 1 XP for using up a wooden pick, 5 XP for a stone pick, 10XP for an iron pick, and... well, you get the idea. Because anyone could just get a few torches, and go on a placing/breaking spree. Even with mob grinding, you need to put in some effort to build the grinder. Forcing you to use up a tool would neutralize that problem.Posted in: Suggestions
Feb 24, 2012With the recent addition of the iron golem, I began to think of some other utility mobs. All of these are golems which, though useful, cannot be controlled. Just like the two golems already in the game. I am currently working on models for all these golems.Posted in: Suggestions
The glowing golem is created by placing a pumpkin on top of a stack of two glowstone blocks. The result is a mobile light source (before you say mobile light is impossible in the current engine, I assure you, it is very possible). Though it is mobile, it is uncontrollable, save for minecarts, so its uses are primarily aesthetic. Drops 0-6 glowstone dust when killed.
Formed by placing a pumpkin on top of a 'T' shape made of soulsand. The sticky golem is slow moving, but is hostile towards hostile mobs. When it catches a hostile mob, it holds on to it for about five minutes, after which the mob suffocates. It is possible for a golem to hold onto more than one mob, but each mob slows it down, and at four mobs, it stops moving. You can free mobs from a sticky golem by right clicking, making this type of golem useful for nighttime traps. Killing this golem gets you 0-2 blocks of soulsand.
Created by placing a pumpkin atop a three high stack of gold blocks. It is three blocks tall, is equipped with a gold sword, and moves fast. It has five hearts of health, but does regenerate half a heart every two seconds. It deals one heart of damage and attacks all hostile mobs save creepers. Drops 2-6 gold ingots and 0-2 yellow flowers when killed.
Crafted by placing a pumpkin on top of a '+' made of obsidian. It has 200 hearts of health, but does not do any damage. It is nice to have around though, because hostile mobs will attack the golem instead of other things. Unfortunately, its slow speed (80% walking speed of the player) and its size make it a bit less useful. Drops 0-2 obsidian when killed.
Crafted by placing a mushroom on top of a pumpkin which is on top of two mushroom blocks. It attacks hostile mobs, but does not persist. Once a hostile mob damages it, it runs away. But its attack is poisonous. Drops 2-5 assorted mushrooms when killed.
Formed by placing a pumpkin atop two glass blocks. These are fragile, and have only two hearts of health, but they can attack mobs without provoking them. Unfortunately, they die often enough of environmental reasons. Drops nothing when killed.
So, tell me what you think. Suggest your own, and improve on my suggestions. I'm open to criticism, so long as it isn't rude and/or dismissive. If my suggestion is bad, tell me why. If it's good, also tell me why.
Feb 23, 2012Posted in: 1.1 Update DiscussionQuote from KyoShinda
In that case it would be a golem turtle that walks under mobs so they can sink into its back.
Where do you get that it isn't sticky? A slowing effect implies some stickyness. Like quicksand. It is sticky to an extent. Besides. We're not here to discuss the stickyness of various blocks. We're here to talk about golems.
Feb 23, 2012I'm liking the Golems. Two types come to mind immediately:Posted in: 1.1 Update Discussion
Mechanical Golem: Crafted with three pistons and a furnace. Requires fuel. When fueled, it mines straight ahead a 3x3 tunnel at the speed of a stone pickaxe. When its storage (nine stacks of stuff) fills, it stops moving.
Sticky Golem: Crafted with slowsand. Grabs mobs and holds them for later killing.
- To post a comment, please login.