• 0

    posted a message on Snapshot 13w09c Ready for Testing!
    Quote from Artifact123

    ''All potions are now categorized in Creative Mode''

    Not sure what this means, do we now have unused potions like decay and haste in the creative inventory?

    No it means that the potions are now sorted by effect in the creative menu instead of by length of effect and potency.
    Posted in: Minecraft News
  • 0

    posted a message on Updated Snapshot: 13w09b Available For Testing
    Quote from ordinaryman

    what you are seeing is sloppy textures. I run one of those mega computers, and get the same thing. I use a texture pack to get rid of it.

    Please quantify what you're meaning by "sloppy" textures. And more importantly how you fix it.
    Posted in: Minecraft News
  • 0

    posted a message on Snapshot 13w09a Ready for Testing!
    Fences still aren't working right. Animals can escape them at random intervals Haven't figured out what they are doing to get out but they seem to be glitching though the fences and just walking out... Testing it with sheep on all the fence types, stone, mossy, wood, and nether brick, Fence gates are hard for me to test but they seems to have the least frequency of letting the sheepies out.
    Posted in: Minecraft News
  • 0

    posted a message on Snapshot 13w07a Ready for Testing!
    Ropx~ You can you just need to go to new chunks in either situation.
    Posted in: Minecraft News
  • 0

    posted a message on Snapshot 13w07a Ready for Testing!
    I'm having issues with fences... They are not holding my animals O.o

    I'm having an unusually high number of animals glitch out of fences, in about 15 minutes I had 5 sheep glitch out of their pens.
    Posted in: Minecraft News
  • 0

    posted a message on Snapshot 13w07a Ready for Testing!
    Quote from Vagossssssssss

    It's a bug when you place a map in an items frame :)

    see more here : https://mojang.atlas.../browse/MC-2196

    Thanks! that explained it perfectly! ^_^ How did that get named "z-fighting"? is it like the two items are fighting to be on top or something?
    Posted in: Minecraft News
  • 0

    posted a message on Snapshot 13w07a Ready for Testing!
    I'm curious about this point...

    "Map item placed in item frame experiences Z-fighting"

    What does that mean?
    Posted in: Minecraft News
  • 0

    posted a message on Curse Client, Pt2: Texture Pack Uploads Made Easy
    Quote from Extreme_Heat

    Go to http://dev.bukkit.org/texture-packs/[texturepack-slug]/
    And you can edit the texture pack stuff from there, just login with your Curse email & pass .

    Thanks for trying to help but I get the same problem there too. My texture pack comes up with a 404 error. But at the top it told me to make a ticket... so I'm gonna make a ticket. >.< very anoyed
    Posted in: Minecraft News
  • 0

    posted a message on Curse Client, Pt2: Texture Pack Uploads Made Easy
    K, having a problem... this is from the upload page...

    "Your texture pack will be avilable on Curse.com and in the Curse Client within an hour. You can update your texture pack at any time by clicking the "Upload File" button on your texture pack's page on Curse.com."

    What page, where? If I go to "my curse" and click on the name of the pack it refreshes the page, nothing more, there is a "download" button but no "Upload File" button... If I search for it, it takes me to the search results for what I typed, but if I click on the pack it once again refreshes the page, it does not take me anywhere. So what page? any time I click on it it just refreshes the page, So what am I missing?

    Edit:
    Worse yet it acts like it's something that I haven't set up, but there is no place to set it up, when I click on other people's stuff it goes to their texture packs page... so why doesn't mine have one? it's been up for 2 days and there's nothing, how long am I going to have to wait for it?
    Posted in: Minecraft News
  • 0

    posted a message on Curse Client, Pt2: Texture Pack Uploads Made Easy
    Yeaaaa... Curse is saying my PGN screen capture is not a pgn or jpg... Noooot real entertained atm. Especially because if I leave out the screenshot it says it can't process the non existent file...


    Edit~ Aaaaand randomly it decided to work.
    Posted in: Minecraft News
  • 0

    posted a message on Snapshot 13w05a Ready For Testing!
    Quote from Maruno42

    When using bonemeal on a crop, does the crop just stay there unchanged if the use failed? It seems that every use should make the crop instantly grow by 2 or 3 stages instead.

    I wasn't expecting craftable snow layers. Falling snow should add layers in the future, and perhaps snow layers should obey gravity instead of simply being erased when the block below is removed (I assume erasure is the current behaviour). That would be fun, seeing snow drifts fall on people. Snow Golems should only create snow on blocks without snow, though, to prevent utter chaos.

    How you said it should work is exactly how it works. Bone meal doesn't seem to fail on crops. It takes 2 bone meal for wheat and potatoes, and 3 for carrots.

    I'm really REALLY sad to hear that the huge jungle trees are broke :/
    Posted in: Minecraft News
  • 0

    posted a message on Snapshot 13w05a Ready For Testing!
    Quote from 5thHorseman

    Unless the tree is partially blocked, where it would normally take 2-3 to get one to grow now it would take 6-20 :)

    Which is a pain absolutely! But makes a hell of a lot more sense than wheat and potatoes taking 7 clicks per plant... and with the 2 meal per tree it would still have taken 4-10 or so... So it sucks... but by the point I'm trying to control how tall trees grow I'm usually not particularly concerned by using any amount of bone meal. >.> Especially because I usually use Birch if I need a whole slew of wood being they always grow straight >.> But if you want Oak I can totally see why that would be a huge issue being they are SUUUCH a pain if you are trying to farm them without restricting their height. I suppose same could be said of Jungle wood... :/
    Posted in: Minecraft News
  • 1

    posted a message on Snapshot 13w05a Ready For Testing!
    Oh, and the bone meal changes are way better this time, Thanks guys. I think the random nature of the trees growing with bone meal is a good change with in my short bit of testing it taking 3-7 meal for a tree to grow. It's MUUUUCH better that crops now only take 2 for potatoes and wheat and 3 for carrots. I think the changes make sense, even though I liked bone meal how it was, this is an ok way to nerf it a little but not make it totally crazy like the 7 per crop business.
    Posted in: Minecraft News
  • 0

    posted a message on Snapshot 13w05a Ready For Testing!
    Ok, I'm gonna sound stupid but what does this "4th height fork as slab" mean? Is that in reference to snow?
    Posted in: Minecraft News
  • 1

    posted a message on Snapshot 13w04a Available for Testing!
    Quote from Rufus

    You don't like something so it's bad game design? Ok, I see your logic. Well, as it happens I do like this change so it must be good game design.

    Seriously though people, the nerf was kinda needed. Those that don't like it have just gotten to used to having it easy, you need to learn how to play the game for yourselves again instead of practically having everything handed to you. As it stands I can usually have enough bonemeal to insta-grow enough crops that I will never go hungry again, by the end of the first night. That doesn't strike people as being a little bit easy in a survival game?


    They've already made skellies harder to kill and more intelligent for balance and to make it more survival-y, making resources useless is not how you make a game more of a survival game, it's how you make a game more of an inventory management game. For me it's less about the cost and more about the irritation. 7 clicks for one thing of wheat to grow is kinda stupid when it takes only 2 for a -tree- that will have 5+ chunks of wood, 2 or more saplings and maybe even an apple. I can get behind 2 meal for a tree but it just seems inane to put 7 clicks for wheat. Who would actually bother? It makes bones like zombie meat.

    Personally if they want to make it take more bone meal I think it should be a percentage type thing, bone meal has a 50% chance of instantly growing a plant or something like that. I still don't like the idea but it's better than 21 clicks for one piece of bread.
    Posted in: Minecraft News
  • To post a comment, please .