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    posted a message on More Uses for Flint
    The storage block is really the only one on this that has use... Honestly I think you should probably put #2 at the top and focus on that. And I for one am all in on a flint storage block. If you don't use it for arrows you only need it once in a great while for a flint and steel so I am all about a storage block.

    I honestly think you should reframe the thread as just looking for a storage block, with a couple extra Ideas if you must.
    Posted in: Suggestions
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    posted a message on More in 1.7: Resource Pack Selection
    This makes it easier. Way easier. There's no adding sounds to the texture pack, there's no jamming the armor you want in and taking the one you don't out. Especially if you want stuff from more than one person. Then you don't have to make your personalized pack again every time one of your packs updates. You just update that pack and go on with your life.
    Posted in: Minecraft News
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    posted a message on More in 1.7: Resource Pack Selection
    Quote from BrokenEye

    Yeah, so what's the point? Nobody downloads resource packs that "only change a few items,sounds,mobs,texts".
    Why wouldn't they? For instance with my pack, not everyone wants to run around in a chainmail bikini. meaning that I could make another pack that's just armor so dudes wouldn't have to dress like chicks. Or someone wants a HD font, and my textures, They can actually get that now. I don't understand your irritation at this being pointless, this opens endless possibilities.
    Posted in: Minecraft News
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    posted a message on More in 1.7: Resource Pack Selection
    Quote from Fuzzball

    Aaaaaaah this is a good reason for me to update my HD Font thing and make it into it's OWN pack so it can be loaded alongside other packs! :D
    Totally! I plan on making separate armor packs to override my chainmail bikini for my son ^_^
    Posted in: Minecraft News
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    posted a message on More in 1.7: Resource Pack Selection

    That's actually brilliant. I just got done making a copy of my painterly pack and hammering the sound pack I wanted and multiple custom textures I've collected from adventure maps together. It was very difficult, and I have to rebuild it from scratch every time we have an update that adds new textures.
    >update painterly pack
    >go grab all the custom sounds/textures again
    >stuff them in said painterly pack
    >finally I can play again

    This seems so much better. Would I be able to have the default pack, then overlay it with an outdated custom texture pack, so that newly added textures are vanilla rather than invisible?
    Yea, You can make as many packs as you need to work for you. So you can make your painterly, put the pack with the custom textures Above that so it would override any conflicts with the painterly and make a pack for sounds, then update all three individually when you need to. The last pack in the "stack" will always be vanilla so if you have an outdated pack or something new comes up it will pull the texture from vanilla (actually it -should- already pull missing textures from vanilla if you're playing in 1.6)
    Posted in: Minecraft News
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    posted a message on More in 1.7: Resource Pack Selection
    I am so painfully stoked about this, serious joy-gasm! Now my son can have his own pack that only changes his armor to full length armor and the bows to guns while still using the pack that I made for me without having to sort through and parse out what needs to go where!
    Posted in: Minecraft News
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    posted a message on Snapshot 13w25a Full of Bugfixes!
    O.o how is grum upside down?!?!?!?!
    Posted in: Minecraft News
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    posted a message on Snapshot 13w23a Ready For Testing!
    AHAHAHAHAHAAA Poor Docm, Dinnerbone's still a little peeved about getting killed so early in uhc....
    Posted in: Minecraft News
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    posted a message on Snapshot 13w19a Ready for Testing
    Quote from ChadtheBuilder

    It must just be an error on your Minecraft. The cauldron looks fine to me.


    It actually only changes when you interact with it... I'll reupload and see if it fixes...
    Posted in: Minecraft News
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    posted a message on Snapshot 13w19a Ready for Testing
    Quote from flanigomik

    where did you get that piece of info? i have not seen anything about that...

    I think they are talking about the bonemeal nerf from 1.5 where it went from taking one meal to grow crops to 7 then down to 2-3 and went from 1 meal for a tree (so long as it was in optimal conditions) to 3 then I think it takes 3-7 now... not sure on the exact numbers for trees...

    But that would make sense
    Posted in: Minecraft News
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    posted a message on Snapshot 13w19a Ready for Testing
    I love it.. I said last snapshot it would be nice if Charcol had it's own texture, this snapshot we get separate charcole textures... EPIC WIN FOR ME! XD

    Also, YAY colors! I can't wait to play around with the mules! ^_^

    Quote from Blindie

    Its model looks far from steves.I think its a redstone monster because there are redstone block textures at the bottom of its body.

    No... it's someone crouching while holding a redstone block. It's the same model, it's just his head is the "hat" area so his head looks extra big and he's hiding behind blocks that obscure his shoulder. I'm pretty sure it's just the person they keep talking about

    AAAAAAAnnd I totally forgot what I came here to say... Cauldron has the wrong texture on the sides... It's pretty funny actually... cus the texture it has... Is the compass...
    Posted in: Minecraft News
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    posted a message on Snapshot 13w18a Ready For Testing; 1.5.2 Now Live
    Quote from SunnyDaze

    The "Butcher" villager can sell a saddle for 6-7 emeralds. In case you missed it, villagers sell saddles. They're not *only* from dungeons.

    As for the armor, I would be happy if, by extension, the blacksmith villager -- or maybe a new horse wrangler / rancher villager, since the blacksmith has so many trades already -- was made to sell horse armor as well.

    Ok... So... I just tested this... that if flippin awesome. I didn't know that the butcher sold saddles... none of mine ever have! but Hey, I love it. Thank you VERY much for pointing this out.

    Jebzay~ Um I'm pretty sure that they mean that carrots and potatoes always give you one when they break unless they are fully grown where they give you more than one, if they aren't giving you more than one when you grow them, you aren't benefiting from farming them. So no, it wouldn't be a feature.
    Posted in: Minecraft News
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    posted a message on Snapshot 13w18a Ready For Testing; 1.5.2 Now Live
    Quote from Ouatcheur

    Or that since they imported a lot of the framework directly from Mo's Creatutre author, there was saome amount of coding magic cut n paste involved. Why take the time to remove an entire part with the risk of making the entire compiling of the coded module fall to it's knees, when you could just leave it like that and use a simple switch to avoid generating that part? This is just like in our real life bodies we have old genetic code in our DNA which has no usage anymore whatsoever, it's just there. *maybe* it will serve again one day. But it probably won't.

    I think the undead horses "skins only" are exactly like that. They thought about adding the, chose otherwise, but did the logical thing: not waste programming time on fully removing it, after all ,who knows if it could serve one day, right? So they simply turned it off. Having worked as a coder, this is a very common coding practice.


    First, the textures are there. It's reason enough to -hope- for a hostile mob, people love them damn hostile mobs.

    Second, In mo's creatures There are 96 horse skins -before- the undead horse -starts- and goes for another 86 undead horses... then another 13 zebra horses. I think that's reason enough to assume that if they had intended on removing the two remaining undead horses from the beginning they would have...
    Edit Note: there are 7 base skins in the released horses and 5 overlays, for the horses proper ignoreing mules, donkeys and the two currently unused undead skins so the code is different, it has to be because there are no overlays in Mo's

    Third, If they did start and then change their minds that means that even if they don't put them in now... there is always a chance it will happen later... I'm still allowed to be hopeful that something I think would be awesome can be added to the game I love when they do add things that people beg for... I mean... that's what the horses were in the first place... something people asked for... and now here they are...

    So I guess what I'm saying is don't spit in my cheerios. Just because the texture is there doesn't mean they are going to do it... but it means it's a hell of a lot more likely than if it wasn't there at all like the unicorns.
    Posted in: Minecraft News
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    posted a message on Snapshot 13w18a Ready For Testing; 1.5.2 Now Live
    Quote from Ouatcheur
    Note:

    Mo's Creatures have Undead Horses.

    While the new Minecraft horses come from Mo's Creatures collaborative work, they don't include undead horses.


    Um...

    There are skins for the two undead horses included in the snapshot but unused and they follow the same pattern as the released horses. It is not unreasonable to hope that not only the undead horses will be included from this information but that they may have horse related drops.
    Posted in: Minecraft News
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    posted a message on Snapshot 13w18a Ready For Testing; 1.5.2 Now Live
    Quote from general_207

    He was talking about smp and i simply stated that it is going to be a huge disappointment on smp.

    Excuse me allow me to reiterate myself in a more precise manor.

    The original post said "server" while you said "smp" Yes, they are Technically the same thing, but I have noticed that most people say "smp" when they mean "survival multiplayer with pvp" which is clearly what you meant. Being that pvp can be turned off, and something not all players will partake in even if it's available, along with the fact that there are servers out there that allow pvp but not taking your fellow's things upon their death, it is a distinction that should be noted. If he thinks that he is going to be able to show it off for a protracted amount of time he either assumes he will not loose it in pvp (weather because he doesn't partake or because he thinks he's that good) or that simply being the person who finds it will make him quite popular and freak his friends out.

    EITHER WAY, not everyone plays the -kind- of smp that you are talking about and clearly assuming every server is. The mind crack server and the hermit craft server are both "gentlemanly" servers that play in survival multiplayer, are vastly popular and well known where that action would be deeply frowned on at best and probably would get you in trouble.
    Posted in: Minecraft News
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