Been a Lore Master on a different MC RP server and have been RPing for 2 years now.
Define Power-gaming in your own words
This is where you assume power for your character and force it onto other players without consent
Define Meta-gaming in your own words:
This is where you assume OOC information to be IC and where it can grant your character an unfair advantage.
Define Role-Playing in your own words:
Creating a character in a world not set in reality, going on adventures and having fun with other characters. Writing a story of your own making, you set your own limitations.
Character Description:
(At least one to two paragraphs describing your character’s physical appearance, including height, eye color, and skin tone.)
Sio is of ashen complex and two coloured eyes, one ruby and another earthen. Hair long and kept tied up in a ponytail, dyed red at the tips, she doesn't speak of where she got the dye. Her height is of 6'0. A cocky expression worn at all times.
Character Occupation: (Optional)
(For us to understand your characters starting skillset, your character still will need to contact the Kingdom to purchase any property)
A thief and a rogue, sailor and merchant, Sio is a jack of all trade, but master of one! That one being her gambler's luck and thief's touch. Sio takes work where she can get it, whether it be as a mercenary or a deckhand.
Character Personality/Traits:
(At least one to two paragraphs describing their personality traits and/or quirks.)
One item that never leaves Sio's side is her lucky pair of obsidian dice, which she uses to make any and all decisions.
Swordplay is one of her various skills, and oh what fun it is.
Cooking is another skill Sio has picked up, usually looking extremely appetizing but is inedible through flavour.
Quick learner.
Arrogant, cocky, a trait bringing more trouble than it's worth, but Sio has made no attempt to change this.
Flirtatious is an understatement, as she prefers all genders to be under her enchanting thrall of charisma.
Character Biography:
(At least three paragraphs describing your character's history and experiences, you must reference server lore)
Sometimes passes and Sio meets (Blank) in a market square where a particularly shady merchant was trying to scam the man, to which Siofar chuckled and offered her assistance in completing the deal without any 'legal' issues. The man's dwarven bodyguard always rubbed her the wrong way and their relationship remains tumultuous at best. However, the man himself she took a liking to and she became business partners with him.
Other/Extra: (Images, notes, etc.)
--Scenarios—
Please give us a roleplay response to both of these scenarios, at least one paragraph each:
A small riot breaks out in Barkamsted between Humans and Pact races. They're quickly gaining the attention of the guards as the situation escalates. Your character is somehow swept up into the crowd as the situation grows more dangerous, what do they do?
The Riot excites Sio, her heart racing, the atmosphere influencing her to an ecstatic degree. She breathes in a tone of simmering giddiness "Oh my~ What a lovely gathering" She snickers. Her hands on her dual blades, ready to act should the situation escalate to a violent degree. Although... She'd also be waiting for a chance of riling up the crown even more, Sio wanted some excitement.
For whatever reason, your character finds themselves in an ancient tomb, the walls thick with brambles and foliage. From up ahead, you spy what appears to be a shambling mound of something. It pauses, quivers and moans. What do they do?
Sio halts her company of bandits and grave robbers "Hold! The creature slumbers up ahead. Quiet" She orders in a stern tone of voice, slowly moving ahead as she keeps looking for anything that could hinder them during the process of restraining the great beast ahead of them.
--Magic Application--
(Optional, this form must be filled out if you want your character to have magic at all.)
Magic Biography:
(At least three paragraphs about your character's relationship to magic, and how they may discover their potential.)
Sio discovered her potential through appraising different items along her journeys and adventures. Procuring items for her clients or thieving things from unsuspecting mages or scholars. Through explorations or just plain chance did she discover her racial trait of identifying these trinkets, does she know that it's due to her cursed race? No she does not, she hasn't met another Ash Elf to confirm.
Please explain, in your own words, the limits Ash Elves have placed on them:
Ash Elves are unable to wield magic as such, instead they can handle enchantments and identify the nature of imbued items.
Please give a description of the magic system in your own words:
As this doesn't as such apply to my character as much, I'll rather just explain the way enchantments and trinkets work:
Trinkets: As I understand it these are catalysts to the a mage's powers of the arcane, and the mage will find it hard to cast without them. There are different aspects to each trinket.
Enchantments: As it seems enchantments are imbued into things to make them function with supernatural power or abilities.
-Please note that some aspects are set when a character is born, while others are up to practice. The number of aspects you have is limited by your character's race, but they may have less than the max should you so choose, but they will not be able to regain that lost aspect naturally-
0
--OOC Information—
Minecraft IGN:
LynnAbrWyrda
Prior Roleplay Experience:
Been a Lore Master on a different MC RP server and have been RPing for 2 years now.
Define Power-gaming in your own words
This is where you assume power for your character and force it onto other players without consent
Define Meta-gaming in your own words:
This is where you assume OOC information to be IC and where it can grant your character an unfair advantage.
Define Role-Playing in your own words:
Creating a character in a world not set in reality, going on adventures and having fun with other characters. Writing a story of your own making, you set your own limitations.
--IC Information—
Character name:
Siofar AbrWyrda
Race: Ashen Elf
Age: 78
Gender: Female
Character Description:
(At least one to two paragraphs describing your character’s physical appearance, including height, eye color, and skin tone.)
Sio is of ashen complex and two coloured eyes, one ruby and another earthen. Hair long and kept tied up in a ponytail, dyed red at the tips, she doesn't speak of where she got the dye. Her height is of 6'0. A cocky expression worn at all times.
Character Occupation: (Optional)
(For us to understand your characters starting skillset, your character still will need to contact the Kingdom to purchase any property)
A thief and a rogue, sailor and merchant, Sio is a jack of all trade, but master of one! That one being her gambler's luck and thief's touch. Sio takes work where she can get it, whether it be as a mercenary or a deckhand.
Character Personality/Traits:
(At least one to two paragraphs describing their personality traits and/or quirks.)
One item that never leaves Sio's side is her lucky pair of obsidian dice, which she uses to make any and all decisions.
Swordplay is one of her various skills, and oh what fun it is.
Cooking is another skill Sio has picked up, usually looking extremely appetizing but is inedible through flavour.
Quick learner.
Arrogant, cocky, a trait bringing more trouble than it's worth, but Sio has made no attempt to change this.
Flirtatious is an understatement, as she prefers all genders to be under her enchanting thrall of charisma.
Character Biography:
(At least three paragraphs describing your character's history and experiences, you must reference server lore)
Siofar was born on the streets of Silivrenmîr an urchin and a vagabond, robbing those of wealth. No orphanage wanted the chaos which was Sio. At about 12 years of age she found faith in the god Behmos, He of Darkness and Sin, for she was a sinner and operated within the realms of darkness. Her life was not the easiest as she did all odd jobs a child was capable of doing, danger abound! Street smarts gained.
As she aged to 16, her attractive features would garner the eye of many, and of this she took advantage, gaining skill as a musician, a mercenary and in espionage. Her talents eventually catching the eye of the owner of a casino. Taking her under his wing he'd teach to her what was necessary to run the business and manage finances. He taught her how to keep to the relatively straight and narrow, and out of the reach of the law. The man became quite dear to her, a mentor for more than 20 years, a family she thought she'd never have. on her 40th birthday the man gave her a set of obsidian dice that became part of her everyday use. Upon his death during the fall of the city, she took to the coast, no longer feeling the pull to keep her within the confines of the city, the freedom of the ocean calling, yet another adventure starting.
A few years on the high seas taught her the dealings of how to be a merchant, an extra language learnt in her pursuit to keep the customer happy, even if that customer was of the less reputable sort. Once more on land, she'd travel, a minstrel and a performer for a while, pickpocketing her audience without them even knowing their valuables had left their persons.
Sometimes passes and Sio meets (Blank) in a market square where a particularly shady merchant was trying to scam the man, to which Siofar chuckled and offered her assistance in completing the deal without any 'legal' issues. The man's dwarven bodyguard always rubbed her the wrong way and their relationship remains tumultuous at best. However, the man himself she took a liking to and she became business partners with him.
Other/Extra: (Images, notes, etc.)
--Scenarios—
Please give us a roleplay response to both of these scenarios, at least one paragraph each:
A small riot breaks out in Barkamsted between Humans and Pact races. They're quickly gaining the attention of the guards as the situation escalates. Your character is somehow swept up into the crowd as the situation grows more dangerous, what do they do?
The Riot excites Sio, her heart racing, the atmosphere influencing her to an ecstatic degree. She breathes in a tone of simmering giddiness "Oh my~ What a lovely gathering" She snickers. Her hands on her dual blades, ready to act should the situation escalate to a violent degree. Although... She'd also be waiting for a chance of riling up the crown even more, Sio wanted some excitement.
For whatever reason, your character finds themselves in an ancient tomb, the walls thick with brambles and foliage. From up ahead, you spy what appears to be a shambling mound of something. It pauses, quivers and moans. What do they do?
Sio halts her company of bandits and grave robbers "Hold! The creature slumbers up ahead. Quiet" She orders in a stern tone of voice, slowly moving ahead as she keeps looking for anything that could hinder them during the process of restraining the great beast ahead of them.
--Magic Application--
(Optional, this form must be filled out if you want your character to have magic at all.)
Magic Biography:
(At least three paragraphs about your character's relationship to magic, and how they may discover their potential.)
Sio discovered her potential through appraising different items along her journeys and adventures. Procuring items for her clients or thieving things from unsuspecting mages or scholars. Through explorations or just plain chance did she discover her racial trait of identifying these trinkets, does she know that it's due to her cursed race? No she does not, she hasn't met another Ash Elf to confirm.
Please explain, in your own words, the limits Ash Elves have placed on them:
Ash Elves are unable to wield magic as such, instead they can handle enchantments and identify the nature of imbued items.
Please give a description of the magic system in your own words:
As this doesn't as such apply to my character as much, I'll rather just explain the way enchantments and trinkets work:
Trinkets: As I understand it these are catalysts to the a mage's powers of the arcane, and the mage will find it hard to cast without them. There are different aspects to each trinket.
Enchantments: As it seems enchantments are imbued into things to make them function with supernatural power or abilities.
-Please note that some aspects are set when a character is born, while others are up to practice. The number of aspects you have is limited by your character's race, but they may have less than the max should you so choose, but they will not be able to regain that lost aspect naturally-