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  • 0

    posted a message on Lycanites Mobs - Strange and Deadly Creatures!
    Quote from Eustace»

    Are there any plans to back port the new content to 1.10.2? I'm currently stuck on that version because some of the major mods I use are still on it.


    Currently I'm afraid not, the recipe changes along with forge registration changes in 1.12.2 make back porting to 1.11 and 1.10 more demanding and would take up too much time for me to do it. But the mod source is available on GitHub so anyone is welcome to give back porting a go.
    Posted in: Minecraft Mods
  • 0

    posted a message on Lycanites Mobs - Strange and Deadly Creatures!
    Quote from Manan6619»

    My buddy and I are having an issue with the latest version of Lycanites on our 1.12.2 server where our screens turn completely black upon approaching any Lycanite we've found. Is anyone else familiar with this?


    Hmm strange, I've never heard this problem from anyone before, what other mods are you running? Also what GPU?
    Quote from weegee209»

    Hey Lycanite,


    First let me say that I love the mod. Personally I'm using the 1.9.4 version right now because reasons.

    Now for what I'm really here for. I've been encountering a bug of some sort for the longest time with said version of your mod. I will use the stone or whatever its called to add creatures to the beastiary, and every now and then the beastiary just gets completely wiped for no reason. Its kind of annoying, and I was wondering if you have a fix for this you can explain to me.


    Thanks for your time.


    I'm not too sure what causes this, but anything that interrupts things when saving player data can trigger it, it could also be triggered by other mods as well. The 1.9.4 version is retty old now though but for 1.12.2 I will be overhauling the Beastiary and what not soon making it bigger and better.
    Posted in: Minecraft Mods
  • 1

    posted a message on Lycanites Mobs - Strange and Deadly Creatures!
    Quote from Boolyman»

    The new creature configs using json looks really nice, but doesnt work at all. Any changes made are reverted back to default after I load the game. I put in a ticket, but its yet to be responded to. I honestly dreaded using this mod because of it's legendary TPS and Lag issues... but I am really hoping to make it work with some config changes. I just need the configs to actually work.


    You need to set "loadDefault" to false and also ensure that the json is valid otherwise it will reset to default values, more info can be found here: http://lycanitesmobs.com/spawners
    For TPS issues I've made some massive fixes and gone through a lot of rewrites recently:
    Lag caused by overspawning of water mobs has been fixed a while ago now with the new json spawner system.
    Lag caused by ranged AI calling the pathfinder too much has been fixed.
    Lag caused by large mobs pathing has been fixed (they path as if they were smaller mobs, it means they can get stuck in dense areas but large mobs can't move around like that much anyway).
    Specific sources of lag have been tracked down and fixed such as the Kobold's item finding AI.
    I'm currently running a dedicated server with the latest 1.19.0.4 and it's running like a beast. If you have any TPS issues with the latest updates please report them so I can look into them.
    Quote from StijnSteren»

    Can you fix the Frost mobs taking damage from Icefire & Shadow Mobs taking damage from Shadowfire?


    Will do thanks for the bug report!
    Posted in: Minecraft Mods
  • 0

    posted a message on Lycanites Mobs - Strange and Deadly Creatures!
    Quote from Tigerlore»

    I'm trying to get Morocks to spawn in Extreme Hills, but not having any luck. I did get Wendigo's to spawn there but the same settings aren't working for Morocks.


    You can do this by opening up plainsmobs-spawning.cfg and setting the morock's biomes to "PLAINS, SAVANNA, MOUNTAIN".

    In the upcoming next update this will be changed to creatures/morock.json where "LoadDefault" must be set to false and then by adding "mountain" to the biomes list. In the current update the creature jsons files are only for show and don't work yet.
    Posted in: Minecraft Mods
  • 0

    posted a message on Lycanites Mobs - Strange and Deadly Creatures!
    Quote from DiploLove»

    Is it possible this mod is causing some vanilla mobs to not appear?

    My home is in the Plains biome and I got a Mesa and a Savanna biome nearby and the only vanilla mobs I see spawning are the farm animals (sheep, cows, horses, etc.), creepers, endermen and zombies. I've not yet seen a skeleton or a spider and I kinda need them to spawn so I can get arrows, bows and fishing rods.



    Edit: I figured it out! I didn't notice the spawn config that made it so vanilla mobs had different spawns, I disabled it so now I can farm my strings and arrows :D


    Yeah by default Lycanites Mobs shifts the spawns of some mobs. I think I'll be disabling this by default in the future though.
    Posted in: Minecraft Mods
  • 1

    posted a message on Lycanites Mobs - Strange and Deadly Creatures!
    Quote from StijnSteren»

    Can you Fix the Crash when Vanillia mobs & Mobs from other mods spawning in JSON spawners & Mob Events?


    ---- Minecraft Crash Report ----

    WARNING: coremods are present:
    FmlLoadingPlugin (multihotbarcore-1.12.2-1.0-build-T20.jar)
    Contact their authors BEFORE contacting forge

    // Oh - I know what I did wrong!

    Time: 1/21/18 7:13 PM
    Description: Ticking player

    java.lang.NullPointerException: Ticking player
    at com.lycanitesmobs.core.spawner.Spawner.doSpawn(Spawner.java:435)
    at com.lycanitesmobs.core.spawner.Spawner.trigger(Spawner.java:333)
    at com.lycanitesmobs.core.spawner.trigger.SpawnTrigger.trigger(SpawnTrigger.java:122)
    at com.lycanitesmobs.core.spawner.trigger.TickSpawnTrigger.onTick(TickSpawnTrigger.java:80)
    at com.lycanitesmobs.core.spawner.SpawnerEventListener.onEntityUpdate(SpawnerEventListener.java:179)
    at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_149_SpawnerEventListener_onEntityUpdate_LivingUpdateEvent.invoke(.dynamic)
    at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90)
    at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:179)
    at net.minecraftforge.common.ForgeHooks.onLivingUpdate(ForgeHooks.java:556)
    at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:2086)
    at net.minecraft.entity.player.EntityPlayer.func_70071_h_(EntityPlayer.java:234)
    at net.minecraft.entity.player.EntityPlayerMP.func_71127_g(EntityPlayerMP.java:382)
    at net.minecraft.network.NetHandlerPlayServer.func_73660_a(NetHandlerPlayServer.java:173)
    at net.minecraftforge.fml.common.network.handshake.NetworkDispatcher$1.func_73660_a(NetworkDispatcher.java:209)
    at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:285)
    at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:180)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:788)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:666)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:185)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:524)
    at java.lang.Thread.run(Unknown Source)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Thread: Server thread
    Stacktrace:
    at com.lycanitesmobs.core.spawner.Spawner.doSpawn(Spawner.java:435)
    at com.lycanitesmobs.core.spawner.Spawner.trigger(Spawner.java:333)
    at com.lycanitesmobs.core.spawner.trigger.SpawnTrigger.trigger(SpawnTrigger.java:122)
    at com.lycanitesmobs.core.spawner.trigger.TickSpawnTrigger.onTick(TickSpawnTrigger.java:80)
    at com.lycanitesmobs.core.spawner.SpawnerEventListener.onEntityUpdate(SpawnerEventListener.java:179)
    at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_149_SpawnerEventListener_onEntityUpdate_LivingUpdateEvent.invoke(.dynamic)
    at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90)
    at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:179)
    at net.minecraftforge.common.ForgeHooks.onLivingUpdate(ForgeHooks.java:556)
    at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:2086)
    at net.minecraft.entity.player.EntityPlayer.func_70071_h_(EntityPlayer.java:234)

    -- Player being ticked --
    Details:
    Entity Type: null (net.minecraft.entity.player.EntityPlayerMP)
    Entity ID: 3232
    Entity Name: StijnCrafter324
    Entity's Exact location: 167.27, 4.93, 200.20
    Entity's Block location: World: (167,4,200), Chunk: (at 7,0,8 in 10,12; contains blocks 160,0,192 to 175,255,207), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
    Entity's Momentum: 0.00, 0.00, 0.00
    Entity's Passengers: []
    Entity's Vehicle: ~~ERROR~~ NullPointerException: null
    Stacktrace:
    at net.minecraft.entity.player.EntityPlayerMP.func_71127_g(EntityPlayerMP.java:382)
    at net.minecraft.network.NetHandlerPlayServer.func_73660_a(NetHandlerPlayServer.java:173)
    at net.minecraftforge.fml.common.network.handshake.NetworkDispatcher$1.func_73660_a(NetworkDispatcher.java:209)
    at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:285)

    -- Ticking connection --
    Details:
    Connection: [email protected]
    Stacktrace:
    at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:180)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:788)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:666)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:185)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:524)
    at java.lang.Thread.run(Unknown Source)

    -- System Details --
    Details:
    Minecraft Version: 1.12.2
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.8.0_91, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 467809472 bytes (446 MB) / 1254027264 bytes (1195 MB) up to 5355339776 bytes (5107 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx5G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP 9.42 Powered by Forge 14.23.1.2600 36 mods loaded, 36 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored

    | State | ID | Version | Source | Signature |
    |:--------- |:------------------ |:--------------------- |:------------------------------------------- |:---------------------------------------- |
    | UCHIJAAAA | minecraft | 1.12.2 | minecraft.jar | None |
    | UCHIJAAAA | mcp | 9.42 | minecraft.jar | None |
    | UCHIJAAAA | FML | 8.0.99.99 | forge-1.12.2-14.23.1.2600.jar | e3c3d50c7c986df74c645c0ac54639741c90a557 |
    | UCHIJAAAA | forge | 14.23.1.2600 | forge-1.12.2-14.23.1.2600.jar | e3c3d50c7c986df74c645c0ac54639741c90a557 |
    | UCHIJAAAA | multihotbarcore | 1.12.2-1.0-build-T20 | minecraft.jar | None |
    | UCHIJAAAA | mercurius_updater | 1.0 | MercuriusUpdater-1.12.2.jar | None |
    | UCHIJAAAA | aether_legacy | 1.12.2-v2.0 | aether_legacy-1.12.2-v2.0.jar | None |
    | UCHIJAAAA | codechickenlib | 3.1.3.313 | CodeChickenLib-1.12-3.1.3.313-universal.jar | f1850c39b2516232a2108a7bd84d1cb5df93b261 |
    | UCHIJAAAA | redstoneflux | 2.0.1 | RedstoneFlux-1.12-2.0.1.2-universal.jar | d4f1503fbacd9b9fb767720420c5395104239ec9 |
    | UCHIJAAAA | cofhcore | 4.3.6 | CoFHCore-1.12-4.3.6.14-universal.jar | None |
    | UCHIJAAAA | customspawner | 3.11.3 | CustomMobSpawner-3.11.3.jar | None |
    | UCHIJAAAA | mocreatures | 12.0.3 | DrZharks MoCreatures Mod-12.0.3.jar | None |
    | UCHIJAAAA | epicsiegemod | 13.159 | EpicSiegeMod-13.159.jar | None |
    | UCHIJAAAA | jei | 4.7.8.95 | jei_1.12.1-4.7.8.95.jar | None |
    | UCHIJAAAA | lycanitesmobs | 1.17.7.0 - MC 1.12.2 | LycanitesMobsComplete 1.17.7.0 [1.12.2].jar | None |
    | UCHIJAAAA | arcticmobs | 1.17.7.0 - MC 1.12.2 | LycanitesMobsComplete 1.17.7.0 [1.12.2].jar | None |
    | UCHIJAAAA | demonmobs | 1.17.7.0 - MC 1.12.2 | LycanitesMobsComplete 1.17.7.0 [1.12.2].jar | None |
    | UCHIJAAAA | desertmobs | 1.17.7.0 - MC 1.12.2 | LycanitesMobsComplete 1.17.7.0 [1.12.2].jar | None |
    | UCHIJAAAA | elementalmobs | 1.17.7.0 - MC 1.12.2 | LycanitesMobsComplete 1.17.7.0 [1.12.2].jar | None |
    | UCHIJAAAA | forestmobs | 1.17.7.0 - MC 1.12.2 | LycanitesMobsComplete 1.17.7.0 [1.12.2].jar | None |
    | UCHIJAAAA | freshwatermobs | 1.17.7.0 - MC 1.12.2 | LycanitesMobsComplete 1.17.7.0 [1.12.2].jar | None |
    | UCHIJAAAA | infernomobs | 1.17.7.0 - MC 1.12.2 | LycanitesMobsComplete 1.17.7.0 [1.12.2].jar | None |
    | UCHIJAAAA | junglemobs | 1.17.7.0 - MC 1.12.2 | LycanitesMobsComplete 1.17.7.0 [1.12.2].jar | None |
    | UCHIJAAAA | mountainmobs | 1.17.7.0 - MC 1.12.2 | LycanitesMobsComplete 1.17.7.0 [1.12.2].jar | None |
    | UCHIJAAAA | plainsmobs | 1.17.7.0 - MC 1.12.2 | LycanitesMobsComplete 1.17.7.0 [1.12.2].jar | None |
    | UCHIJAAAA | saltwatermobs | 1.17.7.0 - MC 1.12.2 | LycanitesMobsComplete 1.17.7.0 [1.12.2].jar | None |
    | UCHIJAAAA | shadowmobs | 1.17.7.0 - MC 1.12.2 | LycanitesMobsComplete 1.17.7.0 [1.12.2].jar | None |
    | UCHIJAAAA | swampmobs | 1.17.7.0 - MC 1.12.2 | LycanitesMobsComplete 1.17.7.0 [1.12.2].jar | None |
    | UCHIJAAAA | mobbattle | 2.0.2[1.12] | Mob Battle Mod 2.0.2 [1.12].jar | None |
    | UCHIJAAAA | micwands | 1.0.1 | MobControlWands_1.12.2-1.0.1.jar | None |
    | UCHIJAAAA | multihotbar | 1.12.2-4.0-build-T109 | multihotbar-1.12.2-4.0-build-T109.jar | None |
    | UCHIJAAAA | naturalbabyanimals | 1.1.3 | naturalbabyanimals-1.1.3-mc1.12.x.jar | None |
    | UCHIJAAAA | neat | 1.4-15 | Neat 1.4-15.jar | None |
    | UCHIJAAAA | nei | ${mod_version} | NotEnoughItems-1.12-2.4.0.231-universal.jar | f1850c39b2516232a2108a7bd84d1cb5df93b261 |
    | UCHIJAAAA | torohealthmod | 1.12.2-11 | torohealth-1.12.2-11.jar | None |
    | UCHIJAAAA | twilightforest | 3.5.263 | twilightforest-1.12.2-3.5.263-universal.jar | None |

    Loaded coremods (and transformers):
    FmlLoadingPlugin (multihotbarcore-1.12.2-1.0-build-T20.jar)
    com.rolandoislas.multihotbar.asm.transformer.Transformer
    GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
    Profiler Position: N/A (disabled)
    Player Count: 1 / 8; [EntityPlayerMP['StijnCrafter324'/3232, l='New World', x=167.27, y=4.93, z=200.20]]
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'fml,forge'


    Oops looks like I left a debug message in that crashes on non-Lycanites mobs, will be fixed next update, thanks for the bug post.
    Posted in: Minecraft Mods
  • 1

    posted a message on Lycanites Mobs - Strange and Deadly Creatures!
    Quote from Darkcraft8»

    Did the symbiot creature idea scraped ?


    For now, but I might add something like it in the future when working on the Cosmic Mobs. FOr now I'm focusing on elementals.
    Posted in: Minecraft Mods
  • 0

    posted a message on Lycanites Mobs - Strange and Deadly Creatures!
    Quote from Ethany525»

    Love the models! They don't fit minecraft well but they still will fit with many themed survivals and worlds. Also is there a way to disable boss spawning?


    Thanks! I decided a while back to completely drop the typical Minecraft style to the models some people like it, others don't but I enjoy making the models this way.

    For boss spawning it depends on what you mean. For the actual bosses you have to summon them by building an altar and activating it with a Soulkey, these can be turned off by going into config/lycanitesmobs/mobevents/ and then opening up rahovart.json or asmodeus.json, setting "enabled" to false and "loadDefault" to false.

    For the subspecies such as Azure Cinder, these aren't really bosses, just rarer tougher versions of each mob but they can be turned off via the lycanitesmobs-general.cfg config, look for subspecies. There are all rare subspecies such as the Celestial Geonach which are essentially mini bosses and equal in strength to the likes of a Wither, these can also be turned off in the same way.
    Posted in: Minecraft Mods
  • 0

    posted a message on Lycanites Mobs - Strange and Deadly Creatures!
    Quote from Gerffen99»

    Out of curiousity, how would i set it up so that geonach's only spawn deep in the earth from rocks,

    And for lava mobs, just from lava below a certain level?


    Thanks in advance.


    In the sapwner json you can add a min and max y level, see the underground.json spawner for an example of it.
    Posted in: Minecraft Mods
  • 0

    posted a message on Lycanites Mobs - Strange and Deadly Creatures!
    Quote from cabledyl»

    This mod is awesome! And I have a suggestion. You know the worms we have are the Crusk, the Serpix, and the Gorger? Well, this one is going to spawn in the Mountains. It's called: The Bagawaga. It has 100 health. And when it hits you, It'll give you Paralysis and Weight! Making you unable to move and jump! It's information will say: 'These are rock worms found in the Mountains. They'll give you Paralysis and Weight, preventing you from moving and jumping! They can only be damaged by Pickaxes!' So, what do ya think? And I know. The name of this suggestion sounds silly.


    Thanks for the suggestion, I actually like the name! Currently I'm focusing on elemental mobs but a giant worm boss would be interesting. I don't want to add too many worms though as they'll become more repetitive and will look more like just different skins rather than different mobs.

    Quote from Gerffen99»

    Ok so basically we don't use the config files anymore? I am using an new config file, deleted the old folder. i did notice you were missing config settings too for controlling what spawns out of blocks and such too, like Geonachs (which can be super lethal early game). Same applying to the Ents (though they are slower moving so a player can react to it) or the Spriggans.


    I'd like to see if there are spawn settings to determine between say wild crops, trees, etc vs player grown ones. Or only ore found super deep in the earth in the case of Geonach (for earth elementals slumbering) or perhaps cracked stone like they use for silverfish, in a pile, as if it's it's own ore block. That way a player can tell, if something isn't going right on the mining, if a player knows what to look for (just like silverfish blocks). This might encourage player observancy and provide a skill based counter to "surprise" attacks.


    i will check the JSON files, thank you.


    Yup, most spawn settings have moved to the new json files now, though the base mob spawn settings such as weight and type are still handled in the config for the basic spawners, but everything can be overidden with the new json spawners so I recommend checking those first. Everything about the JSON spawners and JSON mob events is documented here too: http://lycanitesmobs.com/spawners

    Quote from cabledyl»

    Lycanite, I have 3 questions:


    1. Can you add the spawn eggs to your website?

    2. Is the Ignibus a Mini-Boss?

    And 3. Does the Ignibus spawn in Lava, The Nether, or Both?


    1. They're mainly creative items and there's always a spawn egg for each mob so there's nothing really to mention about them on the website.
    2. Kind of, it's mostly just a very tough as it doesn't have the boss damage per hit cap. Subspecies Ignibi can have really high amounts of health too but can still take a lot more damage than a true boss or mini boss.
    3. They spawn in large pools of lava which are more abundant in the Nether making them more common there.
    Posted in: Minecraft Mods
  • 1

    posted a message on Lycanites Mobs - Strange and Deadly Creatures!
    Quote from Zsashas»

    Is there going to be information on the dragons added to the site soon? I didn't even know they existed until it was almost too late c:


    I've added them now, but they still need images which I will add later today. I had made a massive 14 mob update along with the 3 dragon update not long after so it's taken a while for me to get round to updating the site yo see.
    Posted in: Minecraft Mods
  • 0

    posted a message on Lycanites Mobs - Strange and Deadly Creatures!
    Quote from KidWither»

    I am just wondering what is the spawn rate of a baby crusk/serpix?


    By default it is 10%. I might just make them all tameable as adults as I think it's unnecessary though.
    Quote from Gerffen99»

    So i used to have no trouble with customizing the spawn settings (like for instance just banishing all inferno mobs to the nether. 5 mobs popping out of nowhere in lava pools in the day is a bit... impossible to deal with?)


    I have set their dimension list to 0, which in theory should blacklist them from spawning in the overworld. didn't work.

    i tried turning white list ON, and setting it to 0, again spawns in overworld anyway.

    i turned white list on, set it to -1 (the nether). in theory this should make it so they ONLY spawn in the Nether. I even changed the biome type to NETHER. still no good.


    it's almost as if it's completely ignoring any changes in the config file.


    basically the goal is this. to either put the large mobs in lava deep underground (except afrits) and stick Afrits in the Nether.

    OR to stick all of them in the Nether except the lava fishies. Maybe stick those deep underground.


    I used to be able to do this, but a lot of the settings or notes on the settings in the config feel a bit "backwards" in how they are phrased.


    There is a brand new spawning system controlled by JSON files in config/lycanitesmobs/spawners
    While it's initially more complex, it offers absolute control where you can even create your own spawners entirely.
    Here's a page with all the documentation on spawners as well as the new json mob events (custom mob events are also possible now): http://lycanitesmobs.com/spawners

    The config files are still used but some of the values are now redundant, I recommend generating a fresh config if possible. While I know it can be annoying to reset and change how configs work, it was necessary in order to give people more control over things and is better for the future. You can also use "/lm spawners reload" to reload all spawner json settings while in game as well as "/lm spawners creative" to have all spawners respond to creative players as well for easier testing.

    For the lava mobs you can try whitelist ON with -1 for Nether only, then set Afrits to blacklist with GROUP removed from its dimension list to allow it to spawn in the overworld and the nether.

    Alternatively you can modify the lava.json spawner to be nether only (be sure to set "loadDefault" to false otherwise it will reset every time its loaded). See the nether json spawners for an example of how to add a dimension blacklist world condition. You can then go a step further and make a second custom lava spawner that will spawn only Afrits in the lava in the overworld, see the fire.json spawner for an example of how to add mobs to a spawner json instead of using the spawn types in the config.
    Posted in: Minecraft Mods
  • 1

    posted a message on Lycanites Mobs - Strange and Deadly Creatures!
    Quote from ZennyKenny»

    Interesting development when playing the latest version of Lycanites Mobs tonight. I headed into the Nether, when suddenly a mob event started playing! I had my internal clock set to December 17th, so it was Satan Claws. But I had already been attacked by Geonaches when mining ore, so I just thought "okay, I guess that these things happen in the Nether now".



    But then when I left the Nether, the event started again! And soon after the chat said that it was no longer spawning mobs. Cool. Fun times.



    Except later when I go back into the Nether, there are Satan Claws EVERYWHERE! As I'm walking along, I see the framerate start to stutter. It's like they're still spawning all around me. And then I realize that the chat never said that it stopped spawning them in the Nether, only the overworld! So I warped back to the portal to get back to the overworld and am inundated with more Satan Claws than I can count!



    So anyways, I figure that wasn't supposed to be happening, so I'd better report it.


    LOL! Yeah I need to look into cross dimension event stuff more, it's tricky because if no players are in a dimension, the time still goes by so the event queues up and waits. Event mobs will also linger for 10 minutes (configurable) and will then despawn but if they're not in a loaded chunk then their countdown is suspended, maybe I should change it to them checking world time instead or something.
    Posted in: Minecraft Mods
  • 0

    posted a message on Lycanites Mobs - Strange and Deadly Creatures!
    Quote from ivuul»

    How does one get a tamed shade to follow them?


    Shades are mounts where you can equip a saddle to ride them, they also have a mount ability (see controls menu) that has them roar to fear away other mobs (shadow mobs and demons are immune to fear however). Currently mounts don't have follow or defence AI, I may be changing this in the future though. For now you can treat them like Horses and use leashes. I also recommend looking into Soulstones where you can summon and unsummon your mount as you need it.
    Posted in: Minecraft Mods
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    posted a message on Lycanites Mobs - Strange and Deadly Creatures!
    Quote from ZennyKenny»

    Hey I have a question about mob events: In the config file "lycanitesmobs-mobevents.cfg" I changed the Random Mob Events Enabled to True. Which turned them on, of course.


    But I changed my laptop's clock date to December 23rd, 2017. Mobs dropped winter gifts just fine. However, the mob event was not Christmas-themed, but just a regular one. So my question is: do I need to change a different config file in order to have them triggered by the computer's date?


    Nope the events should just start working, I'll have to take a look into this as it may be a bug. Is this with the latest 1.12.2 build?
    Posted in: Minecraft Mods
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