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    posted a message on [1.2.5]HardToMine[v1.0] -Increase the time it takes to mine!- [Forge, Vanilla, or Modloader]
    Now make it difficult to make a big tower to avoid mobs - HardToBuild.

    That would be pretty cool.
    Posted in: Minecraft Mods
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    posted a message on VoxelAPOCALYPSE Zombie Survival Server [FAC][PVP][GRIEF][MCMMO]
    Also, could you sign up my friend? His account here isn't working properly for some reason.

    His IGN: adaman121212
    Posted in: PC Servers
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    posted a message on VoxelAPOCALYPSE Zombie Survival Server [FAC][PVP][GRIEF][MCMMO]
    Sign me up.

    IGN: Luxander
    Posted in: PC Servers
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    posted a message on [NO WHITELIST][1.4.4] ‡‡ Mystic Realms Network ‡‡ MMORPG // Towny // PvP Servers ‡‡ [Arenas][Spells][Battlegrounds][Dungeons][Qu
    Age: 15
    IGN: Luxander
    What are you looking forward to the most? Classes and magic.
    Posted in: PC Servers
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    posted a message on Metallurgy - Putting the "Mine" back in "Minecraft"!
    Actually hoping that the 1.3 version is released for 1.1 BEFORE the mod gets updated to 1.2.

    I have a whole .minecraft with craploads of mods somehow working together, just waiting to be completed with the addition of Metallurgy 1.3.
    Posted in: Minecraft Mods
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    posted a message on Metallurgy - Putting the "Mine" back in "Minecraft"!
    Quote from ObsureAngel

    Ok so.... I've installed on my server SmartMoving, Crossbow, MoreStorage and Metallurgy and when i join the game froze for some seconds and after minecraft get black screen and crash this happen only if i've Metallurgy and if i delete if from the folder mods i can join normally

    I don't think metallurgy is meant to be put in the mods folder at all.
    Install it directly into your .jar and see if that works better.
    Posted in: Minecraft Mods
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    posted a message on [Oct 8] Coros Mods: ZombieAwareness for 1.10.2 with new improvements
    Quote from Lenyntaka

    im waiting for move plus for ages D:
    will it be abandoned or....

    Dude - it's been updated. Check the original post.
    Posted in: Minecraft Mods
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    posted a message on [Oct 8] Coros Mods: ZombieAwareness for 1.10.2 with new improvements
    So glad you're back, Corosus. I don't think I can stand another Minecraft day without those clever undead chasing across the world.

    Thanks for the quick updates, too.
    Posted in: Minecraft Mods
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    posted a message on Metallurgy - Putting the "Mine" back in "Minecraft"!
    Shadowclaimer, are you planning on only releasing 1.3 once Minecraft itself gets updated?
    I'm hoping that isn't the case, because this mod's current version has that overpowered armor issue that I mentioned earlier, and I'm hoping that you can fix that before everything changes and all of the other mods need to be updated....
    Posted in: Minecraft Mods
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    posted a message on Metallurgy - Putting the "Mine" back in "Minecraft"!
    Downloaded the new version of forge and it fixed my furnace problem completely.

    Also, the tier system works VERY well. But I might recommend downgrading the armor strength a little bit. I made a full set of bronze armor, and I now take a half heart of damage from skeleton arrows on HARDCORE mode.

    Other than that, I'm thoroughly enjoying the mod.
    Posted in: Minecraft Mods
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    posted a message on Metallurgy - Putting the "Mine" back in "Minecraft"!
    Found a strange bug using the mod.

    It seems that when I put anything into the furnace and cook it, I can get results, but any further cooking does not stack. Rather, what I put into the furnace too cook is consumed, but if there's already something in the result box, it does not give me anything.

    The mods I am using are:

    -Modloader
    -Modloader MP
    -ForgeAPI
    -PlayerAPI
    -ModOptionsAPI

    -Optifine
    -Smart Moving
    -Metallurgy
    -Arrows Mod
    -Nature Overhaul
    -Animal Breeding Extension


    I'm guessing that some of the first "requirement" mods (those in dark blue) are not agreeing with each other. Frankly, I wish Metallurgy didn't require THREE mods in order to work. I mean, it's a great mod, but it isn't compatible with many others because of its requirements.

    The devs should realize that they would be doing the community a bigger favor by releasing a Modding API, instead of cramming in a bunch of (rather pointless) updates that force modders to update and make it even harder for the game to be modded.
    Posted in: Minecraft Mods
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    posted a message on Smart Moving
    My curiosity finally got the better of me. I have to ask:

    Once you've dealt with the standard updating/bug fixing, what are you going to do next regarding this mod's progression? That is to say, what feature are you planning on adding next?

    Quote from EpykPhailMC

    I have got it,thanks guys.
    Also,when I press ctrl Minecraft zooms in and I do not like that,can this be changed?
    It is a bit annoying.

    You can change the button that does that in the Controls menu in game. Change it to some obscure key, like O, and the problem should be solved.
    Posted in: Minecraft Mods
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    posted a message on [1.5] The Runic Dust Mod [Mar14]
    Very creative. This mod deserves more attention.

    This really ought to be the kind of thing added to vanilla. We have warrior wielding swords, archers shooting with bows... why not mages hastily scrawling runes in the dust in order to smite foes while their party defends him...

    This has the potential to be epic. Please continue working on the mod and adding more runes.
    Posted in: Minecraft Mods
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    posted a message on The BigTrees Mod
    Definitely something I'd like to look into.
    However, I wonder also if a modder make some sort of advanced tree growth system that makes trees grow outward slowly, getting bigger over several Minecraft weeks, until they're just absolutely gigantic.

    That would be really awesome.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Spell Books Mod! (v1.1.0)
    I really like this idea, however, making them so costly to create kind of disappoints me.
    Gold is already very difficult to obtain, and you must use 4 gold to craft one book.
    Then, you have to use 4 DIAMONDS to make it useful at all.

    Kind of harsh, no?
    Posted in: Minecraft Mods
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