• 10

    posted a message on Texture Artists' Union

    So I made a hopper and a daylight detector to fit some street lights.


    Posted in: Resource Pack Discussion
  • 9

    posted a message on Woodfall - Medieval-inspired Texture Pack!



    A 32x texture pack with slight medieval approach a la John Smith. Even though my goal is to make all blocks 32x, the items will probably stay 64x as they are used from my old texture pack. The pack is still in beta-stage and can of course be changed at any time.


    DOWNLOAD: Link Removed


    Feedback is always appreciated, and this is your chance to influence the future of this pack.- Tell me what blocks you really like and those you think need to be improved.- Upvote pleople's feedback if you agree with them. It might make me prioritize differently.












    Since this is my very first texture pack of this style, I'm more interested in learning the designing techniques rather than making everything unique in my own style. Therefore you might recognize both style and ideas from other packs. Still, every texture is 100% created by me, but like any other artist, I take inspiration from the experts.

    I'd like to give credit to John Smith and monsterfisher (who's pack Conquest is also based on John Smith).
    Also, the people in the Texture Artists' Union deserves some credit for helpful feedback.

    Posted in: Resource Packs
  • 5

    posted a message on Texture Artists' Union
    Quote from Taiine»
    Those doors look amazing. Plus you're not really breaking the rules. Birch can be white :P

    Oh, but that's just the lighting I think. :P Thanx anway!
    Quote from dubedop»
    Really looks incredible, LupusX. i also like the build.

    Thanks! I really like building victorian/roman-esque buildings since I updated those textures.

    ----

    Here are some blocks that doesn't fit as much for builing though. I hope people don't use coal on their houses... maybe I have to change it to something more neutral if that is the case.

    Posted in: Resource Pack Discussion
  • 3

    posted a message on Texture Artists' Union
    Personally, I wish they had made different style/type doors(normal door, rickety door*, inner door, iron-reinforced door, ancient stone door, ornate security door**) and fences (normal fence, nether brick fence, iron fence***, cobblestone wall, mossy cobblestone wall, sandstone wall) rather than just different wood types.

    I really like the iron forced idea. Not only useful gameplay-wise, but also will add a nice variety to have 2 versions on an oak-door, one with some iron details and one with less. Stone and sandstone themed doors (that open by sliding upwards or something) would really broaden the thematic builds.

    The different wood syndrome might as well go overboard, and I think it's really important to first look for purposes.
    Doors is one thing... fences, well sure, but we are closing in... Trapdoors, I cannot find a purpose any longer. What difference would it make to have a different style on a hatch that doesn't really contribute much to design anyway.

    One thing I want them to add is a banner texture for window shutters. I made this a while ago:



    IMO you've got too many doors with no holes in them.

    I don't really agree it's so important to have visibility through the doors. Having it through the regular is sure nice, but usually you have windows anyway. It's important that the doors fill different roles (outside/inside/fancy etc.). Taiine's doors are all consistent with the other textures, so I don't really see the point in adding holes just for the sake of having holes.
    Posted in: Resource Pack Discussion
  • 4

    posted a message on Texture Artists' Union
    So finally after hours of struggle I've completed my first 3D models!

    I'm actually gonna break the rules on this one and present a white door (birch).





    All doors thereby completed:

    Posted in: Resource Pack Discussion
  • 5

    posted a message on Texture Artists' Union
    Prismarine blocks



    Decided to have more like a bio-luminecent-esque lamp. Dunno if people will use the lantern in Towns, then it might look weird.
    Posted in: Resource Pack Discussion
  • 6

    posted a message on Texture Artists' Union
    I fear making the rock types, since not even the vanilla rocks look extremely good when they are mixed. I've tried my best too keep them different but also kinda OK when mixed:



    Maybe the regular rock has too differentiating style, hmm...
    Posted in: Resource Pack Discussion
  • 12

    posted a message on Texture Artists' Union
    Any feedback on the red sandstone? I'm worried that the carved columns look too weird.

    Posted in: Resource Pack Discussion
  • 6

    posted a message on Texture Artists' Union
    Quote from Meringue

    I finished my doors... well, except the acacia one (bottom left). No clue what to do with it, for now it's a patio door with cat flap. ;)



    Charming! I really like how some planks are shorter.



    Thanks!

    Here are the ones I've made this far:


    No fancy pancy 3D structures though... Still I needed to spend 1 hour (or more) just to figure out how to map the textures in a 3D program, to remove the ugly hole in the jungle door.
    Posted in: Resource Pack Discussion
  • 5

    posted a message on Texture Artists' Union
    Been up all night making textures. Here are some.


    I'm not sure if I'm gonna keep the wheat 64x or make a new to fit the 32x.
    Posted in: Resource Pack Discussion
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