So I made a hopper and a daylight detector to fit some street lights.
A 32x texture pack with slight medieval approach a la John Smith. Even though my goal is to make all blocks 32x, the items will probably stay 64x as they are used from my old texture pack. The pack is still in beta-stage and can of course be changed at any time.
Feedback is always appreciated, and this is your chance to influence the future of this pack.- Tell me what blocks you really like and those you think need to be improved.- Upvote pleople's feedback if you agree with them. It might make me prioritize differently.
Since this is my very first texture pack of this style, I'm more interested in learning the designing techniques rather than making everything unique in my own style. Therefore you might recognize both style and ideas from other packs. Still, every texture is 100% created by me, but like any other artist, I take inspiration from the experts.
I'd like to give credit to John Smith and monsterfisher (who's pack Conquest is also based on John Smith).
Also, the people in the Texture Artists' Union deserves some credit for helpful feedback.
Quote from Meringue
I finished my doors... well, except the acacia one (bottom left). No clue what to do with it, for now it's a patio door with cat flap.
Quote from XSSheep »
Thanks! I'm using opl's program which can be found here: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-tools/2146545-opls-model-creator-free-3d-model-editor
Some more progress - Left to Right: Jungle Planks, Jungle Log, Crafting Table top, Crafting Table Side (all sides as of right now, trying to get a better design down perhaps a carving of some sort or actual tools), Furnace Top x3, Jungle Leaves, Furnace Side, Furnace Front Off, Furnace Front On, Tallgrass. (actually got one i was happy with)
EDIT: In game for the leaves and tall grass.
Yeah, I've been interested in making games ever since I was 12 or so... I think I started reading random articles of Unity's documentation when I was 13 or 14, learning about shaders and rendering and stuff. Never laid hands on actual game code, though. JSON models are as close to coding as I've ever been.
Really nice design
I am going to assume your problem is in the blockstate file, specifically uvlock. You should be able to fix it by copying the default blockstate for that type of fence, then replacing all instances of "uvlock": true with "uvlock": false (or simply remove all of the uvlock tags, since false is the default. Just make sure you properly remove commas along with that)
Hey guys. I've dusted off a pack I started a couple years ago. I'm a bit rusty, so I'm curious what you guys might think about it. Don't go easy on me. Let me have it.
I feel like I'm gunna get a lot of flack with the direction I chose for my Jungle stuff. Keep in mind I plan on adding CTM to all the planks, as well as the Iron Block.