• 0

    posted a message on I might be looking for a resourcepack partner :)

    I really like designing, but it takes too much time, and I easily get bored before the project is finished. So I thought maybe there is someone out there with a similar style that wanna to a texture pack together. I'm not sure yet, I'm just throwing it out there to see if someone at all is interested. Is co-ops a thing?


    I'll throw in some pictures to show my style:



    Posted in: Resource Pack Discussion
  • 0

    posted a message on New blocks hurt my eyes

    I really like the idea, and the blocks alone look nice. It's just that they don't have much multi-purpose uses. I can see myself use them in very specific situations only.

    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Pixel Perfection - Now with polar bears! [1.11]

    Love this pack!


    One issue I have with it though is that snowy grass still has lots of green grass visible beneath. That takes away the winter-feeling when you see all the green and the winter scenes get very cluttered.

    Posted in: Resource Packs
  • 0

    posted a message on Texture Artists' Union
    Quote from Deonyi»

    I would suggest making the hopper end a bit thicker so it doesn't look like it's just... placed upon the fence.


    Good point, I'll try that.

    Posted in: Resource Pack Discussion
  • 10

    posted a message on Texture Artists' Union

    So I made a hopper and a daylight detector to fit some street lights.


    Posted in: Resource Pack Discussion
  • 0

    posted a message on Right-clicking to trigger block change?
    Scene: We have built a pile of wool blocks.

    Goal: When I hold a yellow dye and rightclick on one block, the whole pile of wool should change into yellow.



    Can you do this?
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Texture Artists' Union
    Quote from FishyMint»
    Diamond sword:




    I like how your textures still looks so retro-pixly and not smooth for being a 64x. Are you using a 1-2 px wide pencil marker and paint all the pixels individually?
    Posted in: Resource Pack Discussion
  • 0

    posted a message on 9 biome suggestions (pictures)
    Wow this thead is still alive? :o



    Too bad the game doesn't seem to get much more updates.
    Posted in: Suggestions
  • 0

    posted a message on 1.8 TUTORIAL - Alternate textures and custom models
    Really great and much needed guide, I didn't even know how to do this in vanilla until now.

    The last part should have the title "Texture frequency" so you know what it's about. "Extras" doesn't really tell.
    Posted in: Resource Pack Discussion
  • 5

    posted a message on Texture Artists' Union
    Quote from Taiine»
    Those doors look amazing. Plus you're not really breaking the rules. Birch can be white :P

    Oh, but that's just the lighting I think. :P Thanx anway!
    Quote from dubedop»
    Really looks incredible, LupusX. i also like the build.

    Thanks! I really like building victorian/roman-esque buildings since I updated those textures.

    ----

    Here are some blocks that doesn't fit as much for builing though. I hope people don't use coal on their houses... maybe I have to change it to something more neutral if that is the case.

    Posted in: Resource Pack Discussion
  • 3

    posted a message on Texture Artists' Union
    Personally, I wish they had made different style/type doors(normal door, rickety door*, inner door, iron-reinforced door, ancient stone door, ornate security door**) and fences (normal fence, nether brick fence, iron fence***, cobblestone wall, mossy cobblestone wall, sandstone wall) rather than just different wood types.

    I really like the iron forced idea. Not only useful gameplay-wise, but also will add a nice variety to have 2 versions on an oak-door, one with some iron details and one with less. Stone and sandstone themed doors (that open by sliding upwards or something) would really broaden the thematic builds.

    The different wood syndrome might as well go overboard, and I think it's really important to first look for purposes.
    Doors is one thing... fences, well sure, but we are closing in... Trapdoors, I cannot find a purpose any longer. What difference would it make to have a different style on a hatch that doesn't really contribute much to design anyway.

    One thing I want them to add is a banner texture for window shutters. I made this a while ago:



    IMO you've got too many doors with no holes in them.

    I don't really agree it's so important to have visibility through the doors. Having it through the regular is sure nice, but usually you have windows anyway. It's important that the doors fill different roles (outside/inside/fancy etc.). Taiine's doors are all consistent with the other textures, so I don't really see the point in adding holes just for the sake of having holes.
    Posted in: Resource Pack Discussion
  • 4

    posted a message on Texture Artists' Union
    So finally after hours of struggle I've completed my first 3D models!

    I'm actually gonna break the rules on this one and present a white door (birch).





    All doors thereby completed:

    Posted in: Resource Pack Discussion
  • 5

    posted a message on Texture Artists' Union
    Prismarine blocks



    Decided to have more like a bio-luminecent-esque lamp. Dunno if people will use the lantern in Towns, then it might look weird.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union
    [quote=macadamia238;/members/macadamia238;/forums/mapping-and-modding/resource-packs/resource-pack-discussion/1256364-texture-artists-union?comment=44430]
    }
    }
    ] <-------- maybe this is the problem?
    }

    Also how the hell do I break out of spoilers? Pressing enter, using the arrow keys, or using the mouse doesn't move the cursor out of the spoiler. It's all a mess. Try the [BB]-button in the upper right corner. //Lupus
    Posted in: Resource Pack Discussion
  • 6

    posted a message on Texture Artists' Union
    I fear making the rock types, since not even the vanilla rocks look extremely good when they are mixed. I've tried my best too keep them different but also kinda OK when mixed:



    Maybe the regular rock has too differentiating style, hmm...
    Posted in: Resource Pack Discussion
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