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  • Lukizin
  • Registered Member
  • Member for 8 years, 2 months, and 22 days
    Last active Tue, Mar, 30 2021 00:44:45
  • 2 Followers
  • 545 Total Posts
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  • View Lukizin's Profile

    1

    Sep 25, 2017
    Lukizin posted a message on Error! Unknown e-mail address or password

    Problem solved, I talked to them by email.


    Posted in: Java Edition Support
  • View Lukizin's Profile

    2

    Apr 12, 2017
    Lukizin posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update

    New pictures! :D







    maps used: ask on private messages! :D

    Posted in: Minecraft Mods
  • View Lukizin's Profile

    1

    Apr 7, 2017
    Lukizin posted a message on Zoo and Wild Animals Mod: Rebuilt
    Quote from cowmanfly7»



    Omg, so cute :3
    Posted in: WIP Mods
  • View Lukizin's Profile

    1

    Apr 6, 2017
    Lukizin posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update
    Quote from Nyscole»

    i was playing this mod and upon encountering a few dragons i have noticed a bug. when a dragon comes to attack me i will suddenly mount the dragon and can't dismount until it kills me. has anyone else run into this bug or is it just me?


    It's happening to everyone! :(
    Posted in: Minecraft Mods
  • View Lukizin's Profile

    1

    Apr 6, 2017
    Lukizin posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update

    Nagas. how will it work? Will she make a corner that will kill? Or just when we enter the water will it attack us?

    Posted in: Minecraft Mods
  • View Lukizin's Profile

    1

    Apr 3, 2017
    Lukizin posted a message on [WIP] DEAD SPACE Mod Revival - Looking for coders and texture-makers

    Did you stop working on the mod? :(

    Posted in: WIP Mods
  • View Lukizin's Profile

    1

    Apr 3, 2017
    Lukizin posted a message on [DEAD] [Download the models and use them if you want] RealisticLivestock Mod

    mod is dead? :(

    Posted in: WIP Mods
  • View Lukizin's Profile

    1

    Apr 3, 2017
    Lukizin posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update

    When the dragon attacks with the bite, it does not let go of me anymore.
    I'm floating! :/

    Posted in: Minecraft Mods
  • View Lukizin's Profile

    1

    Mar 25, 2017
    Lukizin posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update
    Quote from Alexthe666»

    Do not rush :)
    Posted in: Minecraft Mods
  • View Lukizin's Profile

    1

    Mar 21, 2017
    Lukizin posted a message on Animania: Immersive Animals and Pets mod that improves the passive animal experience in Minecraft
    Quote from Purplicious_Cow»

    Yay :D
    Posted in: Minecraft Mods
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  • View delvr's Profile

    70

    Feb 1, 2015
    delvr posted a message on Streams - Real Flowing Rivers!

    Hello players,

    this mod introduces real flowing rivers, with a true current, to Minecraft. These rivers are generated in the world using custom non-decaying flowing blocks and are much larger than anything the player could create using buckets. They originate in multiple sources and flow down the terrain through slopes and waterfalls, joining together into wider rivers until they reach the sea (or the old-style sea-level static rivers, if those exist in your world).

    Keep in mind this is still an alpha release. Rivers are fairly short and don't always appear in ideal places, but this will improve in time. Please see the FAQ section below for explanations of various known issues, including tips on finding a river. Let me know of any other bugs you encounter or suggestions you may have.

    Note: the vanilla Minecraft terrain generator has low average altitudes, which makes for rather flat rivers. For best results, consider using a custom terrain generator capable of higher average elevations, such as RTG (see Mod Compatibility, below).

    Here's a sample picture from version 0.2, featuring the new underground river tunnels:

    (Taken using 1.7.10-0.2 seed -7776677084945245050 at coordinates 350 83 265)

    Here's a sample picture from versions 0.1.x which featured canyons instead of tunnels:

    (Taken using 1.7.10-0.1.x seed -7106934795561659154 at coordinates -166 80 356)

    And here's another picture from versions 0.1.x, with shaders. (To enable shaders with Streams blocks, read the FAQ below)

    (Taken using 1.7.10-0.1.x seed 395372788128706985 at coordinates 428 66 166)

    Here is a mod showcase by Lextube:
    Also check out ThnxCya's Villager Boat Race Challenge!
    (Note that both videos above were created in versions 0.1.x, and thus feature canyons instead of tunnels.)
    Want to know more? You can find some insights about Streams in this mod review by TeronRedoran.

    Installation

    1. If you don't already have a compatible version of Forge, go to the Forge download page and get a compatible "Installer" version. Then run the installer and choose "Install Client".
    2. Download both Streams and Farseek from the boxes below and place them in the "mods" subdirectory of the Minecraft install. (On Windows, that's %APPDATA%/.minecraft/mods.) If upgrading from an earlier version, make sure to delete the old jars.
    3. Run the Minecraft launcher and select a compatible Forge profile. Click "Play". To confirm that the mod was properly loaded, click Mods on the main Minecraft menu and look for it in the list.

    Streams/Farseek 1.12 for Minecraft 1.12/1.12.2

    Streams/Farseek 1.7.10 for Minecraft 1.7.10

    Mod Compatibility
    Streams should be compatible out-of-the-box with most custom terrain generators. It was confirmed to work with these mods:


    • TerraFirmaCraft (see the dedicated thread)
    • Realistic Terrain Generation (RTG)
    • Open Terrain Generation (OTG)
    • Alternate Terrain Generation (ATG)
    • Realistic World Gen (RWG)
    • ExtraBiomesXL
    • Biomes O' Plenty
    • Highlands

    However Streams is currently not compatible with these mods:

    • Deeper Caves (crashes)
    • WTF's Expedition and Krikke's Mod (works sometimes, but each can freeze in combination with various other mods)

    Please let me know of your experiences with these or other terrain generators, so I can add them to the list if they work, or look into supporting them otherwise.

    FAQ

    • How do I find a river? For a quick demo you can try the seeds and coordinates from the sample pictures. Otherwise besides walking along coastlines, you can use the game log as a shortcut to find rivers. The log file is log/latest.log. (You can also view the console in real time: in the launcher go to "Settings" then turn on "Keep output log when game starts" and use "Filter" at the top left to find "Streams".) Then when you generate a world, look for an entry like "[06:07:42] [Server thread/INFO] [streams]: River at tp -24 67 -161". This gives you the coordinates of a river, and you can copypaste it as a "tp" teleport command if you're in Creative mode. I find that I get a river on initial world load about 25-50% of the time depending on the generator, so if you don't get one just keep trying. (Note: versions of Farseek prior to 2.2 would sometimes log in fml-client-latest.log or other log files).

    • How do I make shaders work with the river blocks?
    • Due to shaders using different water blocks configuration, Streams as shipped can only support a subset of shaders at a time. Currently this includes SEUS, BSL, and others. Using Sildur's requires modifying a file in the Streams jar as described here, but this will drop support for BSL. Note even with shaders applied, you might not see the directional current of the blocks. This is because very few shaders display water currents currently, for example SEUS did in 10.1 by overlaying the vanilla moving lines, but it stopped doing so in 11.0. This isn't specific to Streams, if you look at regular vanilla flowing water you'll probably see no current in most shaders, you just know it flows based on looking at the angles of the blocks. This is not something Streams has any control over unfortunately.


    • Does this mod replace the existing static rivers? No, the old-style sea-level no-current rivers are still around. In fact you will often see flowing rivers terminating in those.

    • Can I get rivers in my existing world? Yes, but it probably won't look good. You'll get a patchwork of incomplete river pieces where new and existing chunks meet. You can still do it if say, you're committed to travel far away from your current location, but the mod will warn you to backup your world before proceeding. Streams won't perform the backup for you so make sure you do it!

    • Can I create my own rivers? Not at the moment, as the custom flowing blocks are not available to the player. You can alter the existing ones somewhat by digging the shorelines, the rule being that two river neighbors will combine into a new river block by averaging their currents. However a channel dug away from a river behaves as normal decaying water. Later I might add a special bucket that creates custom flows.

    • Can I boat on the rivers? Sure! Give it a try. If you just drift along you shouldn't reach boat-breaking speed.

    • Why are my rivers so flat? Because the terrain itself is generally flat. You'll find the best rivers in plateau-like biomes. Try a custom terrain generator like RTG to get more of those.

    • Are there any underground rivers? How about rivers of lava in the Nether? Rivers do sometimes form tunnels in recent versions although they don't flow below sea level. Lava and Nether rivers are all planned for an upcoming update.

    • Why do I sometimes see rivers crossing each other or sources halfway in mid-air? I haven't found out why but I'm working on fixing those.

    • Where is the source code? It is now available on GitHub. Please note that the code is in Scala (not Java) and that most of it will be replaced as part of an upcoming major rewrite.

    • May I include this mod in my modpack? You may include this mod and API in a modpack if you provide author credit and a link to this forum thread.

    • Will this mod be updated to 1.15+? It will, the mod is currently being re-written for a better experience in 1.15+, including giving players the ability to create their own flowing river blocks. Stay tuned!

    • How can I help with the mod? There's many ways! You can give feedback, report bugs, help with profiling performance, post screenshots and videos, etc. All help is greatly appreciated!
    Posted in: Minecraft Mods
  • View GoonyModding's Profile

    5

    Sep 6, 2018
    GoonyModding posted a message on Darwin's Natura: Exploration Reimagined

    Ever wanted more ecological diversity in Minecraft? This mod plans to show you the world through the lens of Charles Darwin. You will voyage on the HMS Beagle to not only where Darwin himself went but much further. On your journey, you will find peculiar animals, new biomes, plants and even cultures. You should not miss the chance to catalogue the species either by your journal, live specimen or taxidermy! You will also come across functional ecosystems that sustain the species who live on it. New processes such as Domestication and genetics will be added to your MC worlds!


    Promos:


    The Team:


    CODERS:

    • Goony
    • Ikerleon
    • SmellyBlast
    • SoggyMustache
    • Mr.Random

    MODELERS:

    • Neicke
    • Bolcko
    • FluffyTaco
    • TheJurrasicAlien
    • Cucholol
    • Lucas_Lima
    • Kilynn
    • Oceansss


    For more up to date, info join our discord:

    https://discord.gg/u7QptRx


    This mod is WIP so do not expect a release yet.

    Posted in: WIP Mods
  • View Bastion14's Profile

    1

    Feb 14, 2019
    Bastion14 posted a message on Fossils and Archaeology Addon: Nature Integration/Nature Rehaul
    Welcome to Fossils and Archeology: Nature Integration!
    This mod is going to either be a private or public mod, public for now.

    This addon does not add dinosaurs for now but edits the behavior of how they live in the wild. How they reproduce, breed, and generally live. Some factors may be added and if the mod adds the feature that the addon added, the addon will remove that feature.


    https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/modification-development/2948477-recruiting-coders-for-fossils-and-archaeology How to apply for coders


    Discord: https://discord.gg/xWkdMND


    This addon will also allow dynamic environments to happen, such as plants spreading or possibly a variant of prehistoric grass. This addon won't just focus on the F/A mod, it will also add dynamic vanilla environments, especially for plants. Vanilla plants like flowers, ferns, and mushrooms will be able to spread. Trees will not spread.


    Planned Concepts:

    Dynamic prehistoric plants

    Prehistoric Grass

    Naturally Breeding Dinosaurs

    Environmental factors that effect Dinosaur's Mood

    Dynamic vanilla flowers, ferns, and mushrooms

    Breeding Behaviors

    Anubite and Sentry Pigmen attack behaviors

    Mort

    Posted in: Requests / Ideas For Mods
  • View Bastion14's Profile

    1

    Feb 14, 2019
    Bastion14 posted a message on Recruiting Coders for Fossils and Archaeology Addon!

    I am recruiting coders for my new addon project for Fossils and Archeology, a prehistoric animal mod. The addon adds many AI behaviors and allows plants in Vanilla Minecraft to spread. The way of getting to apply is email


    [email protected]

    or apply on discord. The link to the addon page is here: https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/requests-ideas-for-mods/2948476-fossils-and-archaeology-addon-nature-integration


    Discord link: https://discord.gg/9NAHEmW

    For discord, PM/DM Bastion14, the owner of the server. Thanks for reading this!

    Posted in: Modification Development
  • View ASDFGirl's Profile

    3

    Feb 10, 2019
    ASDFGirl posted a message on Fossils and Archeology Revival Build 7.3.2 - The Dinosaur Renaissance Update - Dinosaurs in Minecraft!

    MORT Poster


    https://minecraft.curseforge.com/projects/fossils


    The 1.12.2 update is out! Unfortunately, due to MCF's transfer to Twitch profiles, we no longer have access to the account that edits the main page of this thread. This means we cannot use MCF anymore. Please, follow our Curseforge, Wiki, Twitter, or Instagram or join our Discord to learn about future announcements. It's been a great ride with MCF, and it's sad to leave, but we'll see you on the flippity flip!

    Curseforge: Linked above

    Wiki: https://fossils-archeology.fandom.com/wiki/F/A_Mod_Revival_Wiki

    Twitter: https://twitter.com/FossilsRevival

    Instagram: https://www.instagram.com/f_a_revival/?hl=en

    Discord: https://discordapp.com/invite/SvdYGqj

    Posted in: Minecraft Mods
  • View Solis_Nova123's Profile

    6

    Aug 8, 2018
    Solis_Nova123 posted a message on Project: Vibrant Journeys v1.5.0 - Enhance your world with new biomes, trees, mobs, and more! Now with Biomes O' Plenty support!
    BANNER
    PROJECT: VIBRANT JOURNEYS
    For Minecraft 1.12.2
    Built with Minecraft Forge v14.23.4.2705.

    BUILD v1.5.1
    The Mini Update!

    Project: Vibrant Journeys is a Minecraft mod that aims to add some spice to survival without changing its core aspects. Instead of adding tons of new content in one direction, this mod focuses on adding content that overlays the current style of survival. Here, you will not find complex machinery, or magical spells, or a billion biomes, or too many dimensions to remember. You will find new building materials, new places to explore, and new monsters to slay. It does not aim to revamp or change the focus of survival, but rather to enhance it.


    Supports Biomes O' Plenty and Traverse!


    DOWNLOAD:

    All downloads can also be found HERE.

    Information

    Find all the info on this mod in the GitHub wiki.


    Project: Vibrant Journeys is currently in the early stages of development and is my return into the modding scene. Take a look at the screenshots below and find all the information in the wiki linked above!



    Source Code can be found in my GitHub repo


    Project: Vibrant Journeys is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International

    Posted in: Minecraft Mods
  • View Minetiti's Profile

    1

    Sep 30, 2018
    Minetiti posted a message on Herobrine´s Revenge Mod
    [WORK IN PROGRES!!!]

    Since many years, there´s a myth going around the Players of Minecraft. About a ancient creature with a huge, unknown power.

    They call him "Herobrine"

    Some say that he is a monster, and he enjoy it to let people suffer. Other say he is the death brother of the games creator himself.

    But maybe... is he nothing of that. Maybe is he... a guardian? A guardian who safes us for somthing realy evil. Who knows?
    Posted in: WIP Mods
  • View DeExtinction_Mod's Profile

    17

    Jan 22, 2016
    DeExtinction_Mod posted a message on De-Extinction Mod (Dinosaurs, Prehistoric Creatures, Resurrection Biology, and much more!!!)
    De-Extinction mod
    Bringing prehistoric creatures through De-Extinction

    Welcome to De-Extinction mod! This mod adds extinct animals such as Dinosaurs, Archosaurs, Saber tooth tigers and more!

    How is this mod different from other Dinosaur mods out there? Well, you obtain extinct animals through De-Extinction!
    "What's De-Extinction?" you might ask, De-extinction, or resurrection biology, or species revivalism is the process of creating an organism, which is either a member of, or resembles an extinct species, or breeding population of such organisms. Also, this mod implements dominant and recessive alleles in the mobs!

    Team:

    Coder: Diictodom, Zoom, RafaMV(inactive)

    Modeler: Tornado4, Tooru, TheSirBatman, Diictodom


    Past Team Members: ThatsAPaddling, ASDFGirl, RuroniTobi, FiskoToodles, LucasLima, TheCreepyGuy, Jai, John Gerry, Zeinner Mithology




    The link to download is: here

    (Please note that the download is still in its infancy, so there is no real way of getting the animals in survival mode)


    This mod requires Forge 1.12.2-14.23.4.2704 or above to play



    Be sure to follow our twitter and Discord Channel for more updates!!!
    Posted in: WIP Mods
  • View MrBlackGoo's Profile

    4

    Aug 11, 2018
    MrBlackGoo posted a message on [1.7.10] More Fun Quicksand Mod - Adds 30 types of Quicksand!

    Ooops. It's been a long time~ ^^'

    Here is the last version of MFQM for 1.7.10:


    https://drive.google.com/open?id=1fjIUrPymX5_7wOP5WkP-haNz5ffjp9Ko


    Version 1.0.8.6:

    - A lot of minor fixes but I already forgot what I fixed

    - More stability

    - Added option for control type of Tar (Cold or Hot)


    If anybody want MFQM to appear at newest MC's version, just find a person or team who will make it. Once you will be ready, write me on YT or here, and I will share Source Code. Just do it~!

    Because me is too lazy~ >_>

    Posted in: Minecraft Mods
  • View Mathioks's Profile

    209

    Jan 27, 2015
    Mathioks posted a message on Naruto-Anime Mod
    Naruto-Anime Mod




    MOD SHOWCASE!


    Hey everyone,

    first of all, !PLEASE READ THE DISCLAIMER ABOVE THE DOWNLOAD LINK!
    The time is finally upon us!

    Naruto Anime Mod is now in Beta v0.9

    I know you are all aching to start playing, but please take a minute to read what I have to say first ^^

    The Aburame clan may not have any jutsu in the mod yet, but they are taking their revenge by infesting the mod with bugs!
    Since this is a beta, bugs and crashes are to be expected.
    I will go over a way to report these bugs, so we can fix them together on the bottom of this post.

    I will post back with crafting recipes in a bit aswell

    The mod probably needs some balancing too (certain jutsu might be too weak or too strong ) we'll figure that out as we go and balance things little by little

    Some Clans don't have any jutsu yet, if you end up getting one of these, don't worry, these are on top of the to-do list ^^

    Now, without further ado, Play to your hearts content!


    For questions about the mod, watch the video's on top, they cover most info


    Thanks to our amazing Patreon Supporters I have decided to remove the ad.fly links, enjoy your direct downloads guys! ^^

    http://www.mediafire.com/file/i4x3ych7sd1vur1/Naruto-Anime-Mod_V0.9.17_Beta_1.7.10-1.0.jar


    Join the Official Mathioks Discord here: https://discord.gg/EyBqu4E

    ---------- Changelogs ------------------------


    Update 25/05/18


    Changelog:


    - Added Tsuchigumo Clan jutsu:

    -- Added Tsuchigumo Clan Skilllearner, if you are playing on a server as a tsuchigumo member, please ask your server owner to give you the skilllearner, new players should get it upon rolling the clan

    -- Tsuchigumo Clan Character Bind Technique

    -- Tsuchigumo Style: Forbidden Life Technique Release: Creation of Heaven and Earth

    -- Tsuchigumo Style: Fury


    Update 11/05/18


    Changelog:


    - Added Fuma Clan jutsu:

    -- Fuma Clan skillLearner works now

    -- Fuma Clan Fuma shuriken jutsu

    -- Fuma Clan Curse Mandala

    -- Fuma Clan Chakra Threads


    Update 04/05/18


    Changelog:


    - Added Tailed Beast Slash, an attack that can be used in the last stage of tailed beast, acts like a long and wide range powerful punch/slash
    - Added French Lang
    - Fixed Storm Release Black Hunting missing texture problem
    - People who have been born in the hidden sound can now gain curse mark from orochimaru
    - Fixed Medical jutsu strength of a hundred seal description
    - Fixed Flying Thunder God Kunai Kenjutsu Requirements and description


    Update 27/04/18


    Changelog:


    - halved bijuu unlock time
    - lowered bijuu tailed beast ball frequency in hopes of lowering lag for people with lower-end computers fighting the tailed beasts
    - added 8 different forms for bijuu 2nd stage transformations (Shukaku - Gyuki)
    - added 8 different forms for bijuu 3rd stage transformations (Shukaku - Gyuki)
    - fixed random bug where tailed beast would talk to player even if he doesn't have one
    - added flying capability to Chomei
    - in-item textures for a few clothings:
    - asura
    - boruto
    - madara
    - obito (young)
    - obito (war)
    - obito (akatsuki)
    - original uchiha
    - original senju
    - rai jonin
    - tsu jonin
    - samurai
    - sasuke (war)
    - sasuke (taka)
    - shisui
    - kimimaro
    - zabuza (season 1)
    - zabuza (war)


    Update 20/04/18


    Changelog:


    - Fixed lava mode
    - Fixed no JP between lvls 1500-2000
    - Fixed crash when fighting witch
    - Fixed isobu texture
    - Started reworking tailed beasts


    Update 13/04/18


    Changelog:

    - Fixed Taijutsu damage not scaling correctly

    - Added Drunken Fist to all members of the Lee clan
    - Added Dragon to Taijutsu: Night Guy
    - Added Uzumaki: Adamantine Sealing Chains
    - Added Uzumaki: Reaper Death Seal


    Update 06/04/18


    Changelog:


    - Fixed Ninjutsu: Unoeuf crashing servers
    - Added Easter Token Reward

    Update 30/03/18


    Changelog:


    - First Event try-out, Easter Event!


    Update 23/03/18


    Changelog:
    - in-item armor texture: Hokage
    - in-item armor texture: Raikage
    - in-item armor texture: Tsuchikage
    - in-item armor texture: Kazekage
    - in-item armor texture: Mizukage
    - in-item armor texture: Leaf Jonin
    - in-item armor texture: Sand Jonin
    - in-item armor texture: Sound Jonin
    - in-item armor texture: Anbu Sleeveless
    - in-item armor texture: 14 Anbu Masks
    - in-item armor texture: Akatsuki
    - in-item armor texture: Old Akatsuki
    - in-item armor texture: Sasuke The Last
    - in-item weapon texture Update: Hiramekarei
    - in-item weapon texture Update: Katana 1
    - in-item weapon texture Update: Katana 3
    - in-item weapon texture Update: Katana 4
    - in-item weapon texture Update: Katana 5
    - in-item weapon texture Update: Katana 6
    - in-item weapon texture Update: Katana 7
    - in-item weapon texture Update: Katana Wood
    - in-item weapon texture Update: Katana Silver
    - in-item weapon texture Update: Katana Gold
    - in-item weapon texture Update: Katana Emerald
    - in-item weapon texture Update: Katana Diamond
    - in-item weapon texture Update: Kunai
    - in-item weapon texture Update: Kunai Bomb
    - in-item weapon texture Update: Flying Thunder Kunai
    - in-item weapon texture Update: Shuriken
    - in-item weapon texture Update: Fuhma Shuriken
    - in-item weapon texture Update: Hidan Scythe
    - in-item weapon texture Update: Shakujo Madara
    - in-item weapon texture Update: Shakujo Obito
    - Fixed Wood Release Passive Healing
    - Fixed Steel Release Steel Shield not deactivating
    - Rebalanced Steel Release Impervious Armor
    - Rebalanced Iburi Instant Smoke Form
    - Fixed Flash of darkness being named"Dome of darkness"
    - Fixed Flash of light being named "Dome of light"


    Update 16/03/18

    Changelog

    - Fixed Steel Release: Iron Cage griefing
    - Fixed Ice Release: Dome griefing
    - Fixed Kenjutsu: Slash griefing
    - Added some in-game armor texture
    - Added some HD ninja headband textures ( Hidden Leaf, Hidden Mist, Boruto's Scarred Headband )


    Update 09/03/18


    Changelog:
    - Added Aburame: Kikaichu Summon
    - Added Aburame: Insect Clone
    - Added Aburame: Insect Bog
    - !! IMPORTANT !! There seems to be something going on with the way Mojang/Microsoft lets us download skins, because of this clones do not work as intended, and will not have the players skin, I'm looking into finding a way to fix this, but haven't found one yet.


    Update 02/03/18


    Changelog:

    - New Ninja Card GUI (thanks to KravendiN)
    - Russian Lang (thanks to Dejez)
    - 7 swordsmen swords with bunshin crash fixed
    - People born in the Hidden Sound can now also unlock Curse mode through Orochimaru
    - Lowered Lightning Release: Lightning Mode's damageboost
    - Ketsuryugan and Byakugan eye positions fixed (with thanks to InomNum)
    - Bijuu should no longer despawn
    - Landmine fist should be fixed
    - Chakra charge zooming player in and out should be resolved or at least less
    - Susano'o is now in process of being added to the skill learners, hence why staging is not possible at the moment
    - Added cooldowns to usage of kage bunshin jutsu in order to possibly stop broken chunks in servers


    Update 17/02/2018


    Changelog:

    - Fixed too many mooshroom biomes ( USE WITH CAUTION, BACKUP YOUR WORLD SAVE!! )
    - Fixed Gentle Fist still crashing servers when used by bunshin
    - Fixed Sealing Bijuu in eachother not working
    - Fixed Toad sage mode not working
    - Tailed beasts talking to people without one should be fixed ( needs testing so report back )
    - Fixed Crystal Dragon missing texture
    - Fixed C2 Still crashing servers
    - Fixed 3Tails missing texture
    - Fixed Shukaku Defeat item missing texture
    - Issue with Uchiha letter 1 ( for mangekyou ) should be fixed, if yours was bugged, please spawn in a new version of the letter and let me know if problems still arise,
    the issue seems to happen to some, but for some reason I myself cannot recreate it, so I need your feedback on this )


    Update 10/02/2018


    Changelog:

    - Fixed Slug and Snake Sage modes being switched
    - Fixed Hiraishin kunai crashing your game when bunshin's use it
    - Fixed Kenjutsu techniques being bugged
    - Fixed Gentle Fist crashing your game when bunshin's use it
    - Tailed beasts won't spawn on cauldron servers!! UPDATE: Fix found by "Shinzo" and "Teddiki" thanks a lot!

    steps:
    1. Inside the file "Cauldron.yml" (open using Notebpad ++)
    2. Once its open go to settings and fine the line that says "check-entity-bounding-boxes: true"
    3. Change it to "check-entity-bounding-boxes: false"
    - Fixed Eight gates crashing servers
    - Fixed being unable to hit anything after using Iburi clan Smoke Form 2
    - Fixed right clicking Sannin messing up the scroll
    - Fixed Explosion Release: Exploding Palm not stopping
    - Fixed Eplosion Release C2 Dragon crashing server
    - Fixed Shark jutsu saying it's water prison jutsu
    - Fixed Ice DNA not giving the Ice Kekkei Genkai
    - Fixed Wind Skill Learner saying 010 for Vacuum Serial Waves
    - Fixed Vacuum Serial Waves getting stuck
    - Occasionally multiple people will have the same clans.. this has to do with how minecraft internally creates randomized numbers, if this affects your world, a way to force an update is doing something ( like opening a chest ) before using the Chakra Nature Paper
    - Fixed Kenjutsu stats not correct for Shuriken and Fuhma Shuriken
    - Fixed Tailed Beasts only dropping DefeatGyuki Item
    - Fixed Tailed Beasts talking to people even when they don't have a tailed beast yet
    - Lowered Tailed Beast talking time ( some people were getting spammed, don't worry, this doesn't affect your unlock rate )
    Fixed Hidan's Scythe crashing when Bunshin's use it
    Fixed Moon Bunshin crashing Server
    Fixed Random Speedboosts on Nara Blocks
    Fixed bug of Uchiha Letter 2 Not activating


    Update 04/02/2018


    Changelog:

    - fixed kenjutsu workaround
    - fixed tools as kenjutsu
    - fixed genjutsu crows
    - fixed npc's only spawning at night
    - added chinese lang ( thanks to moore 5859! )
    - fixed sage training height training
    - lowered sharingan awakening
    - fixed smoke bombs blinding user
    - added poison bombs crafting recipe ( smokebomb, but instead of gunpowder spider eye )
    - Sage mode only giving snake version should be fixed now (Warning added, you can only get 1 type of sage mode!)
    - Susano'o button shouldn't give a message anymore as long as you don't have mangekyou
    - cooldowns added to kenjutsu skills
    - bijuu spawning fixed


    Update 28/01/2018


    Changelog:

    - Sealed Sage Scroll should be fixed now ( not sure, report back )

    - Kaguya clan bone ripping jutsu fixed


    ---------- I found a bug/I crashed ------------------------


    Help! X isn't working!
    - Jutsu that you do not have the appropriate jutsu nature for will not work, so spawning them in won't do you any good
    - If you have the correctnature for it, and it still doesn't work, check your chakra, you might not have enough to use it, not all jutsu give the "you don't have enough chakra message" yet
    - Did you take this jutsu from another player? only players who are the original owner can use that jutsu
    - You checked all these things and it still doesn't work? report a bug ^^

    I'm charging and my chakra isn't going up!
    - Chances are you're sneaking, if you're sneaking while charging, you will charge up your senjutsu instead ( this will be invisible if you don't have any yet )

    I'm an Uchiha/Chinoike, but my Sharingan/Ketsuryugan won't activate!
    - Other than Hyuuga, Uchiha and Chinoike don't get born with their dojutsu unlocked, play the game, it will unlock eventually!

    I'm pushing the susano'o/tailed beast transformation buttons, but nothing happens!
    - Even though the buttons are there, you need to have the appropriate powers unlocked in order to actually use them

    that's all I can think off atm, the list will probably get longer,

    - What do to when you find a bug/crash?

    bug : look up and see if any of these situations apply
    if not -> try to recreate it a few times until you know when it occurs, then tell me here on the forums.

    crash:
    1) go to your %appdata% -> Roaming -> .minecraft -> crash-reports and grab the newest crash report ( with the current time and date )
    2) save it somewhere
    3) go back into the game, see if you can re-create it
    4.1) if not, report the crash report, tell me what you did while it happened, and continue playing
    4.2) if you can re-create it, go into your mods folder and remove all mods except mine
    5.2) open the game back up and try to re-create it again
    6.2) if it doesn't happen again, it's a mod incompatibility, or might not even have anything to do with my mod, look at the list of compatible mods, put those back in, then put in all the others you have one-by-one and try to re-create it
    if it happens after adding mod X, you have found an incompatible mod, report this on the forum.
    6.3) if it still happens, give me the newest crash report and tell me exactly how I can re-create it ( this will help so much when trying to find out what went wrong )




    ---------- List of mods that are tested and compatible ------------------------


    - Treecapitator
    - Mount and Blade
    - Adventure Backpack
    - Aqua Culture
    - Archimedes Ships
    - Custom NPC's
    - Exotic Birds
    - Extra Utilities
    - Fastcraft
    - Inventory Tweaks
    - Iron Chest
    - Minecraft Comes Alive
    - Open Blocks
    - Pam's HarvestCraft
    - Roguelike Dungeons
    - Storage Drawers
    - Mr. Crawfish Furniture Mod
    - Better Foliage
    - BiblioCraft
    - Damage Indicators
    - Not Enough Items




    ----- You want to help out? -----

    - if you have any skills you want to help me out with ( coding, animation or modeling ) send me a PM here, and I will get back to you.
    ( I'm usually pretty busy, so if it takes a while, don't worry, I'm not ignoring you ^^ )

    - if you want to buy me a coffee or an ichiraku ramen, I have set up a patreon so you can support me ^^


    (click the link below)


    https://www.patreon.com/Mathioks/overview


    Jonin Patreon Contributors to the mod!:

    - ♪♪Nico♪♪

    - Joshua Derooi

    - YoniThePanda

    - Banjo
    - Mr. Robotic

    - nightfullll

    - HeroGamezFTW


    I hope you all enjoy my first mod.


    Have fun!
    That is my ninja way.

    Posted in: WIP Mods
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