Hello players,
this mod introduces real flowing rivers, with a true current, to Minecraft. These rivers are generated in the world using custom non-decaying flowing blocks and are much larger than anything the player could create using buckets. They originate in multiple sources and flow down the terrain through slopes and waterfalls, joining together into wider rivers until they reach the sea (or the old-style sea-level static rivers, if those exist in your world).
Keep in mind this is still an alpha release. Rivers are fairly short and don't always appear in ideal places, but this will improve in time. Please see the FAQ section below for explanations of various known issues, including tips on finding a river. Let me know of any other bugs you encounter or suggestions you may have.
Note: the vanilla Minecraft terrain generator has low average altitudes, which makes for rather flat rivers. For best results, consider using a custom terrain generator capable of higher average elevations, such as RTG (see Mod Compatibility, below).
Here's a sample picture from version 0.2, featuring the new underground river tunnels:
(Taken using 1.7.10-0.2 seed -7776677084945245050 at coordinates 350 83 265)
Here's a sample picture from versions 0.1.x which featured canyons instead of tunnels:
(Taken using 1.7.10-0.1.x seed -7106934795561659154 at coordinates -166 80 356)
And here's another picture from versions 0.1.x, with shaders. (To enable shaders with Streams blocks, read the FAQ below)
(Taken using 1.7.10-0.1.x seed 395372788128706985 at coordinates 428 66 166)
Here is a mod showcase by Lextube:
Also check out ThnxCya's Villager Boat Race Challenge!
(Note that both videos above were created in versions 0.1.x, and thus feature canyons instead of tunnels.)
Want to know more? You can find some insights about Streams in this mod review by TeronRedoran.
Installation
- If you don't already have a compatible version of Forge, go to the Forge download page and get a compatible "Installer" version. Then run the installer and choose "Install Client".
- Download both Streams and Farseek from the boxes below and place them in the "mods" subdirectory of the Minecraft install. (On Windows, that's %APPDATA%/.minecraft/mods.) If upgrading from an earlier version, make sure to delete the old jars.
- Run the Minecraft launcher and select a compatible Forge profile. Click "Play". To confirm that the mod was properly loaded, click Mods on the main Minecraft menu and look for it in the list.
Streams/Farseek 1.12 for Minecraft 1.12/1.12.2
Streams/Farseek 1.7.10 for Minecraft 1.7.10
Mod Compatibility
Streams should be compatible out-of-the-box with most custom terrain generators. It was confirmed to work with these mods:
- TerraFirmaCraft (see the dedicated thread)
- Realistic Terrain Generation (RTG)
- Open Terrain Generation (OTG)
- Alternate Terrain Generation (ATG)
- Realistic World Gen (RWG)
- ExtraBiomesXL
- Biomes O' Plenty
- Highlands
However Streams is currently not compatible with these mods:
- Deeper Caves (crashes)
- WTF's Expedition and Krikke's Mod (works sometimes, but each can freeze in combination with various other mods)
Please let me know of your experiences with these or other terrain generators, so I can add them to the list if they work, or look into supporting them otherwise.
FAQ
- How do I find a river? For a quick demo you can try the seeds and coordinates from the sample pictures. Otherwise besides walking along coastlines, you can use the game log as a shortcut to find rivers. The log file is log/latest.log. (You can also view the console in real time: in the launcher go to "Settings" then turn on "Keep output log when game starts" and use "Filter" at the top left to find "Streams".) Then when you generate a world, look for an entry like "[06:07:42] [Server thread/INFO] [streams]: River at tp -24 67 -161". This gives you the coordinates of a river, and you can copypaste it as a "tp" teleport command if you're in Creative mode. I find that I get a river on initial world load about 25-50% of the time depending on the generator, so if you don't get one just keep trying. (Note: versions of Farseek prior to 2.2 would sometimes log in fml-client-latest.log or other log files).
- How do I make shaders work with the river blocks? Due to shaders using different water blocks configuration, Streams as shipped can only support a subset of shaders at a time. Currently this includes SEUS, BSL, and others. Using Sildur's requires modifying a file in the Streams jar as described here, but this will drop support for BSL. Note even with shaders applied, you might not see the directional current of the blocks. This is because very few shaders display water currents currently, for example SEUS did in 10.1 by overlaying the vanilla moving lines, but it stopped doing so in 11.0. This isn't specific to Streams, if you look at regular vanilla flowing water you'll probably see no current in most shaders, you just know it flows based on looking at the angles of the blocks. This is not something Streams has any control over unfortunately.
- Does this mod replace the existing static rivers? No, the old-style sea-level no-current rivers are still around. In fact you will often see flowing rivers terminating in those.
- Can I get rivers in my existing world? Yes, but it probably won't look good. You'll get a patchwork of incomplete river pieces where new and existing chunks meet. You can still do it if say, you're committed to travel far away from your current location, but the mod will warn you to backup your world before proceeding. Streams won't perform the backup for you so make sure you do it!
- Can I create my own rivers? Not at the moment, as the custom flowing blocks are not available to the player. You can alter the existing ones somewhat by digging the shorelines, the rule being that two river neighbors will combine into a new river block by averaging their currents. However a channel dug away from a river behaves as normal decaying water. Later I might add a special bucket that creates custom flows.
- Can I boat on the rivers? Sure! Give it a try. If you just drift along you shouldn't reach boat-breaking speed.
- Why are my rivers so flat? Because the terrain itself is generally flat. You'll find the best rivers in plateau-like biomes. Try a custom terrain generator like RTG to get more of those.
- Are there any underground rivers? How about rivers of lava in the Nether? Rivers do sometimes form tunnels in recent versions although they don't flow below sea level. Lava and Nether rivers are all planned for an upcoming update.
- Why do I sometimes see rivers crossing each other or sources halfway in mid-air? I haven't found out why but I'm working on fixing those.
- Where is the source code? It is now available on GitHub. Please note that the code is in Scala (not Java) and that most of it will be replaced as part of an upcoming major rewrite.
- May I include this mod in my modpack? You may include this mod and API in a modpack if you provide author credit and a link to this forum thread.
- Will this mod be updated to 1.15+? It will, the mod is currently being re-written for a better experience in 1.15+, including giving players the ability to create their own flowing river blocks. Stay tuned!
- How can I help with the mod? There's many ways! You can give feedback, report bugs, help with profiling performance, post screenshots and videos, etc. All help is greatly appreciated!
1
Problem solved, I talked to them by email.
2
New pictures!
maps used: ask on private messages!
1
Omg, so cute :3
1
It's happening to everyone!
1
Nagas. how will it work? Will she make a corner that will kill? Or just when we enter the water will it attack us?
1
Did you stop working on the mod?
1
mod is dead?
1
When the dragon attacks with the bite, it does not let go of me anymore.
I'm floating! :/
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Do not rush
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Yay