The USA isn't going to pay back the debt. It can't and it knows it. Who is going to call the US government on 14 trillion? It's the government, essentially they can write whatever cheques they want for however much they want. A lot of corporations have billions of dollars in money that they are owed. Owed money is just as good as cash on the books so they'll keep accepting it to make the stocks go up.
Beachfront property would raise you a few billion at most. Why would Israel want Florida? The reason they live in Israel was because it's the promised holy land for them (supposedly but thats another issue). Why do you assume the Jew's own Florida? (no points for using the phrase "because they do!")
Peru didn't trick money away from the US people. They won at capitalism by selling a product for a profit. The legality of the product doesn't factor into the winning bit.
Countries aren't bought and sold like property. Firstly, it'll take a few more trillion to buy the entire landmass of Mexico. Another few trillion to "improve" it. Who gets the money anyways? The leader of the country? the people? the landowners? What constitutes improvement?
Why would other countries want to buy this country afterward? Most of them can barely keep afloat supporting the people they have now.
I'm not exactly sure if that's supposed to keep people from circumventing whatever lock you have, or what. I just put the door on the opposite side of the block it is barricading, go back around, put a block ontop, dig 2 pits on the side of the door and put water on top of the block. You can't put a lever anywhere where it can open the door. I'll post pics later, because it's really useful.
Idea Simplified;
[] [] [] [] --> door placed facing this way and opens to the left
Now when you activate the door, the door closes the space in your wall. If you flip the lever on your side, the external lever wont open the door because the door is already "on". So now a thief could place a torch anywhere he wants and the door doesn't open. The idea can be applied to any door with any kind of external lock mechanism.
We have the same goal of negating torches. You are just denying them the build space. Assuming we build your house out of adminium and destruction is not possible. Couldn't someone just place a block where the water is or the source is and use it to torch your door open? Not trying to say my idea's better. I want to help solve the potential problem.
Essentially I was playing around with doors and found they block entry when they are opened. So I figured to invert the door so that when it's closed it's actually in the open position. Using the switch it actually turns the first door off and the second door on, creating a path. However, if you flip the "lock switch", the door is always powered and the outside level no longer works, however the inside door will work still. This method also prevents a thief from simply placing a torch in front of your door, because it's already powered. The only way in once locked would be destruction. Have fun with the design.
Here's a thought. If you're wearing this mask, it's assumed it's because you don't want people to know your name because you did something you shouldn't have. So why not just take the safe bet and kill everyone with a mask on?
dirt stands up pretty well to thermite actually. There's nothing to melt and move out of the way. it just kinda puddles there and burns, creating baked clay beneath it.
Really, we don't need more things that griefers can abuse to destroy stuff with. Especially how relatively easy the materials can be amassed.
Humanity is as follows. One person alone is in a weak position. Two people work better and faster. Eventually scaling up you have a village, a town, a city of people who work together because it's much faster and safer. In this I refer to Bandits as people who are trying to intentionally steal or destroy and Players as people who are actively trying to build something and generally get along.
Anarchy is easy, but no one will get anything done because everyone will be killing one another and raiding the people who actually mine things and try to build houses and forts. This will be how everything starts. Maybe a few days or weeks.
Soon groups of players will group together to help one another build larger things and to protect themselves. Bandits will group together in response. Bandits will eventually win of course, no one can protect their stuff forever and the constant looting will cause players much frustration.
Stage 3, players stop coming onto the server. Bandits eventually have fewer and fewer targets. Now bandits have no one to kill so they begin to kill each other for the loot they've all acquired in the early days. This turns into an endless series of vengeance killings which eventually wears down the server attendance as the weak leave the server. Bandits establish kingdoms with the resources they've acquired over their careers and things settle down into uneasy peace broken by skirmishes as people come to the server and take sides.
Meanwhile dedicated builders have gone onto moderated servers where new players need build permissions to do anything and trouble makers are IP banned. Killing is either removed, limited to quazi agreed upon skirmishes or some variation of PvE.
So there you have it. That's my best prediction of what will happen once SMP is released.
Nothing should limit your right to self defense so go ahead and kill them. As well, if someone attacks you for no good reason then they have forfeit the right to their stuff. Loot is yours for the taking.
Good idea. You should also have one that works with switches too. Just so I can have an evil trap door to activate when the hero shows up and starts up a speech about the morality of my ways. Preferably with a pit of crocodiles at the bottom. Failing that lava works I guess.
The best way I found, was to place a water stream running down your wall, and then dumping lava buckets directly onto the wall where you want to place them. Casting the wall like you have there Rares works too but it's a lot slower and can be messy.
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Why not put "EH" on the back?
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Beachfront property would raise you a few billion at most. Why would Israel want Florida? The reason they live in Israel was because it's the promised holy land for them (supposedly but thats another issue). Why do you assume the Jew's own Florida? (no points for using the phrase "because they do!")
Peru didn't trick money away from the US people. They won at capitalism by selling a product for a profit. The legality of the product doesn't factor into the winning bit.
Countries aren't bought and sold like property. Firstly, it'll take a few more trillion to buy the entire landmass of Mexico. Another few trillion to "improve" it. Who gets the money anyways? The leader of the country? the people? the landowners? What constitutes improvement?
Why would other countries want to buy this country afterward? Most of them can barely keep afloat supporting the people they have now.
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Can I add spider silk to mine and make fuzzy handcuffs?
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Because people make themselves happy by making you (sometimes personally) miserable.
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Anyways, I'm resigning from CPoS. Have fun guys.
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Idea Simplified;
[] []
Now when you activate the door, the door closes the space in your wall. If you flip the lever on your side, the external lever wont open the door because the door is already "on". So now a thief could place a torch anywhere he wants and the door doesn't open. The idea can be applied to any door with any kind of external lock mechanism.
We have the same goal of negating torches. You are just denying them the build space. Assuming we build your house out of adminium and destruction is not possible. Couldn't someone just place a block where the water is or the source is and use it to torch your door open? Not trying to say my idea's better. I want to help solve the potential problem.
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Essentially I was playing around with doors and found they block entry when they are opened. So I figured to invert the door so that when it's closed it's actually in the open position. Using the switch it actually turns the first door off and the second door on, creating a path. However, if you flip the "lock switch", the door is always powered and the outside level no longer works, however the inside door will work still. This method also prevents a thief from simply placing a torch in front of your door, because it's already powered. The only way in once locked would be destruction. Have fun with the design.
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Really, we don't need more things that griefers can abuse to destroy stuff with. Especially how relatively easy the materials can be amassed.
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Anarchy is easy, but no one will get anything done because everyone will be killing one another and raiding the people who actually mine things and try to build houses and forts. This will be how everything starts. Maybe a few days or weeks.
Soon groups of players will group together to help one another build larger things and to protect themselves. Bandits will group together in response. Bandits will eventually win of course, no one can protect their stuff forever and the constant looting will cause players much frustration.
Stage 3, players stop coming onto the server. Bandits eventually have fewer and fewer targets. Now bandits have no one to kill so they begin to kill each other for the loot they've all acquired in the early days. This turns into an endless series of vengeance killings which eventually wears down the server attendance as the weak leave the server. Bandits establish kingdoms with the resources they've acquired over their careers and things settle down into uneasy peace broken by skirmishes as people come to the server and take sides.
Meanwhile dedicated builders have gone onto moderated servers where new players need build permissions to do anything and trouble makers are IP banned. Killing is either removed, limited to quazi agreed upon skirmishes or some variation of PvE.
So there you have it. That's my best prediction of what will happen once SMP is released.
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