• 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Hello everybody..... I have a question hope someone know..... is there a way to have Random mobs textures without Optifine or MCPatcher whatsoever...... because I really like having multiple textures for each mob but I'm done with everything that Optifine breaks...

    Thank you all in advance.
    Posted in: Minecraft Mods
  • 0

    posted a message on Hardcore Ender Expansion v1.8.6 (700,000+ DL'S)
    Hello everybody, I have some questions if someone could just clarify then for me ^_^

    First: I was wondering if the baby ender dragon still apply for this mod because I went to the End and there was just the regular ender dragon, and I could not find the ender demon anywhere.....


    Second: the obsidian towers are supposed to explode right ? because of 10 that I shot only 3 exploded :(


    Thank you all in advance.
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Hello Azanor, I do not know if is something that should be fixed here or in bibliocraft, but if you don't mind me questioning...
    Is there a way to fix the rendering on the thaumometer when placed in the Tool Hack ?


    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    nope he dont even get the ones very close, sometimes he does, and when I hit with Shift with the bell sometimes I loose the Upgrades :(
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Hello Everybody....


    I have a little "BUG", I don't really know if its a bug but, I already learned all the Golen Upgrades, and still I do not get to see the new pages on the golens that tell me what are the new treats now that I know that upgrade, does anyone know how to fix that ?






    And second, I just put 2 golens on the mana bean farm and one with gathering and other with harvesting , the both with order and water upgrades, they work but sometimes the bean is there big and ready to be collected and the harvesting one just standing there, sometimes he goes sometimes he don't.




    in this picture the mana bean that is ready is not showing.....
    Posted in: Minecraft Mods
  • 0

    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)
    Quote from Benimatic

    It seems like I have to answer this question on every page of this thread. What you're experiencing is a result of a biome ID conflict. You can change the biome IDs this mod uses in the config file. More recent versions will print a list of conflicted IDs in the log file when they are detected.


    Am I correct in assuming that multiworld is the Bukkit plugin and that you're running this mod via MCPC? I haven't fully investigated, but I'm not sure the Forge-to-Bukkit interface is that sophisticated yet. Forge assigns dimensions only via numbers. I'm not quite sure how to access multiworld named dimensions, or the functions for them.


    All of the entities for this mod are registered as mod-specific and not global. There's no way for the entity IDs to conflict with anything. So I don't think the list will be useful, but here it is.


    idMobWildBoar = 177;
    idMobBighornSheep = 178;
    idMobWildDeer = 179;
    idMobRedcap = 180;
    idMobSwarmSpider = 181;
    idMobNaga = 182;
    idMobNagaSegment = 183;
    idMobSkeletonDruid = 184;
    idMobHostileWolf = 185;
    idMobTwilightWraith = 186;
    idMobHedgeSpider = 187;
    idMobHydra = 189;
    idMobLich = 190;
    idMobPenguin = 191;
    idMobLichMinion = 192;
    idMobLoyalZombie = 193;
    idMobTinyBird = 194;
    idMobSquirrel = 195;
    idMobBunny = 196;
    idMobRaven = 197;
    idMobQuestRam = 198;
    idMobKobold = 199;
    idMobBoggard = 201;
    idMobMosquitoSwarm = 202;
    idMobDeathTome = 203;
    idMobMinotaur = 204;
    idMobMinoshroom = 205;
    idMobFireBeetle = 206;
    idMobSlimeBeetle = 207;
    idMobPinchBeetle = 208;
    idMobMazeSlime = 209;
    idMobRedcapSapper = 210;
    idMobMistWolf = 211;
    idMobKingSpider = 212;
    idMobFirefly = 213;
    idMobMiniGhast = 214;
    idMobTowerGhast = 215;
    idMobTowerGolem = 216;
    idMobTowerTermite = 218;
    idMobTowerBroodling = 219;
    idMobTowerBoss = 217;




    Well thank you anyway =P


    I'm having an issue with some Entities IDs from (Arcane Ascencion and Better Dungeons)

    and no metter what number from -176 to 256 I put it still crashing my game as soon as I get near a Spawner from Better Dungeon =(

    it's not your mod but maybe you could help me solver this (SEVERE) errors from de Forge_0 File

    https://www.dropbox....er-client-0.log


    Thank you in advance.
    Posted in: Minecraft Mods
  • 0

    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)
    Hello everybody....

    could someone please give me a list of

    Entities ID list of Twilight Forest!

    Thank you in advance.
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Hello everybody....

    could someone give me a list of

    Entities ID list of Mo'Creatures ?

    Thank you in advance.
    Posted in: Minecraft Mods
  • 0

    posted a message on Primitive Mobs v1.1beta - Last Updated 01/01/2018 - 1.12 beta version available!
    Quote from Daveyx0

    Well Im re-doing the book enchantment choosing code.


    That's nice to know.... ^_^

    Awesome Mod btw ^_^
    Posted in: Minecraft Mods
  • 0

    posted a message on [Oct 8] Coros Mods: ZombieAwareness for 1.10.2 with new improvements
    everytime .. I enter my world or a new world .. after few minutes.. it crash =(
    it says something about ZA
    hope you guy know what it is ^_^
    thank you in advance

    there is 2 crash reports for this
    Crash.Client
    and Crash.Server
    I don't know why, I do not play in any server...
    and there is the Forge.0 File...

    #1
    https://www.dropbox....ieAwareness.txt
    #2
    https://www.dropbox....eAwareness2.txt
    #3
    https://www.dropbox....eAwareness3.log
    Posted in: Minecraft Mods
  • 0

    posted a message on Primitive Mobs v1.1beta - Last Updated 01/01/2018 - 1.12 beta version available!
    I have a crash =( I belive is something with the Book Mob... =(

    Thank you all in advance.




    https://www.dropbox.com/s/pi02qs8g1oow5lt/PRIMITIVE CRASH.log
    Posted in: Minecraft Mods
  • 0

    posted a message on The Herobrine Mod OFFICIAL 3.6
    Quote from burnner_

    I might make the EntityID's adjustable in the ini file, the other parts are just warnings (caused by forge cause its a lil different than modloader).



    I would love that....^_^ thank you alot
    Posted in: Minecraft Mods
  • 0

    posted a message on Crash - Report Memory ?
    Hello,

    I'm not the most experienced in reading crash reports ...
    so I hope someone could poit me what caused this one...

    always after few minutes playing it Crashes =(
    here are the files.....

    https://www.dropbox.com/s/oarq7phfb1l9cjx/crash-2013-02-24_01.35.32-client.txt



    and Forge.0

    https://www.dropbox.com/s/s7ohg7h9fnj3mq9/ForgeModLoader-client-0.log


    Thank You in advance
    Posted in: Java Edition Support
  • 0

    posted a message on All AdFlys Off ?
    what heppend with all download links from Ad Fly there is none working and some mods does not have direct links =(
    Posted in: Mods Discussion
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    I have a problem....

    I have mods like, Mutant Creatures, Thaumcraft and Elemental Creepers

    they work fine...

    but I installed Mo'Creatures... and there NONE spawns of any .. AngryZombie Never spawns naturaly =(
    and None of Elemental... its sad because I love this mods and I love Mo'Creatures....
    there is a way arround that ?

    there is no bug or crash about this in the reports and nothing o forge.0


    I tried Mob Spawn Control... but it did not work enven I when I turned off all to 0 from the Mo'Cretures and set mobs one by one in MSC.....

    I don't know what else can I do =(

    Please any ideas ?

    Thank you all in advance
    Posted in: Minecraft Mods
  • To post a comment, please .