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    posted a message on Epic RPG PVE Adventure MAP : [Across The Time] (Vanilla 1.8+) {+300,000 DOWNLOADS}

    I got stuck in a wall (rare, but it happens), so I tried to change modes to get out. Instead I get a "you cheated" message, lose levels and money and have to wait to die so I can respawn. Sometimes "cheating" is needed. I do understand the want to prevent cheating, but it is sometimes a necessary evil. Someone may want to check out the map in creative like I do after I complete a map (or not), so the instant switch back could kind of suck there too.


    Minecraft is a sandbox, let us sandbox man. :P Besides, if someone did want to genuinely cheat, it wouldn't ruin your fun, just theirs.

    Posted in: Maps
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    posted a message on Epic RPG PVE Adventure MAP : [Across The Time] (Vanilla 1.8+) {+300,000 DOWNLOADS}

    Partway through the game, a little feedback so far:

    Thorns on all the mobs is highly annoying, not challenging. Annoying. Thorns as a player buff for crowd control and the occasional mob is fine. Putting it on trash mobs just means we have to grind a whole lot more to repair/buy armor and food. It also makes the player never want to chance going in with lower health. Not only is it really easy to kill yourself, but if you have to kite to heal, it also means the auto spawners can much more easily create large groups of mobs to quickly overwhelm players even on easy.


    Boss farming is balanced poorly. Not only have am I yet to see a rare drop from one, but the xp and chronoton they drop seems about the same as a mob you can kill in one or two hits. On this kind of map/game a guaranteed but random drop would be far preferred. What I mean is, you can get lucky and get a drop on the first kill, but after every 10 kills you are guaranteed at least one drop. More stat tracking is needed, and may be impossible in minecraft, I don't know, but it would relieve much tedium if doable.


    It would be nice if most key items were translated as well. Maybe too much work and not worth it, but I find it highly distracting and feel like I am missing lore with books and signs.


    The "bridge" part in the intro is still pretty confusing. I ran around quite a while before I figured it out (and it seems quite a few others have also). Some other wording or indication where to go would be very useful. Something like "follow the road past the train station and library" possibly, and remove the mention of a bridge all together.


    And as someone else mentioned, it is frustrating to lose all your items from the intro when you take the time to really explore and collect what you can. Either make it clear that you lose everything, compensate the player in some way like running everything through a black market type thing and offering an exchange rate for money>chronoton, or make the items available again somewhere shortly into the new world (minus any items that would effect balance like armor or weapons maybe). I farmed zombies for money for like a half hour, then all my money just went *poof*. Things like that make you want to stop playing a game because you feel cheated rather than challenged.


    The map is really impressive, but can be aggravating.


    Edit: Oh, and fireball doesn't work for me. It spawn in midair and then just sits there until eventually timing out (I assume) and exploding.

    Posted in: Maps
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    posted a message on Hardcore Ender Expansion v1.8.6 (700,000+ DL'S)
    I searched but didn't find mention of my issue, maybe I used the wrong words... Anyways, I am having issues with the compendium; there doesn't seem to be a way to scroll up/down and entries at the bottom are getting cut off. I have no idea if I am missing things further down (I mean where the icons are, not the page area. That may have issues too, I just haven't run into it yet). Some way to scroll or click and drag to move seem to be needed.
    Posted in: Minecraft Mods
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    posted a message on Spawn Preventer Block
    I looked around for something like this, but all I found were a lot of other posts asking if there was something like it. So, here is the request:

    A block that prevents mobs from spawning within a certain range.

    At it's most basic, it would be something simple like mobs don't spawn in a 16x16 block cube around the block. Better would be a set of blocks with different ranges and possibly shapes, 8x8, 16x16, 32x32, cube, sphere, etc. And better still would one block you can interact with to select a range, somewhat like chicken chunk loaders. The recipe doesn't need to be expensive, after all it just replaces a few torches and is, for the most part, an aesthetic alteration.

    As is, it is extremely hard to have an "atmospheric" build unless you use half slabs everywhere. Yuck. Preventing spawn without tying it to light levels would be a boon for countless people and hopefully get rid of the truly horrible "torches, torches everywhere!" syndrome minecraft suffers from. So much so, I hope it is one day a vanilla feature.
    Posted in: Requests / Ideas For Mods
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    posted a message on [Challenge Blocks] [SURVIVAL] --- OASIS Survival --- [ OVER 5,000+ DOWNLOADS! ]
    I mostly sleep at night and don't really worry about mob proofing everything. Basically, the reason is that I hate putting lights everywhere. It just destroys the atmosphere and look of things, not to mention how much more tedious it can be if you want to use anything other than torches. For the few mobs that still stick around and don't despawn or die in the sun, it isn't hard to kill them.

    It is definitely a problem in the village if you stay very long at night. I lit it up as much as I could while trying to keep a natural look. I was hoping that there would be enough people to spawn a bunch of golems, but unfortunately the most I've seen were two at once.

    I wasn't paying attention to the time while building and had to deal with a couple raids by blocking doors as quick as I could and then running off to sleep. Some still died, but there seems to be enough doors that they repopulate somewhat okay, even better if you make a temporary door building or two. Minecraft needs a "no spawn" block. :(

    Edit: Oh and about horses on maps. I think they just don't show up if you don't have the horse update. Not sure which update that was though.
    Posted in: Maps
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    posted a message on [Challenge Blocks] [SURVIVAL] --- OASIS Survival --- [ OVER 5,000+ DOWNLOADS! ]
    Uploaded my map to dropbox. I'm going to link it through planetminecraft because I need to rank up there, no adfly or anything.

    So here it is: http://www.planetminecraft.com/project/oasis-survival-build/

    Let me know what you think. If you can't open it or download it, let me know. First time sharing a minecraft map.
    Posted in: Maps
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    posted a message on [Challenge Blocks] [SURVIVAL] --- OASIS Survival --- [ OVER 5,000+ DOWNLOADS! ]
    Quote from ShinzoX

    I just got a little sad you have to have gone to the creative..


    Yeah, I wanted to do it all legit, but like I said, it got too repetitive. Everything else in the map was done proper, though, so cheating in 50 or so stacks of sandstone, 20 or so of cobble and a bit of gravel didn't seem like that big a deal. Building with creative also goes MUCH faster. I didn't actually finish all the challenges, some blocks are still standing. But I feel like I finished the map.

    BTW, I didn't really check it out, but are the colored clay challenges even actually possible if you don't 100% plan for it from the start? There is very very little clay in the map that I found, and as far as I know, no way to make more. Even with destroying all the preplaced stuff (which I prefer not to do) it doesn't seem like it would be possible if you want to use clay for anything besides the challenges.
    Posted in: Maps
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    posted a message on [Challenge Blocks] [SURVIVAL] --- OASIS Survival --- [ OVER 5,000+ DOWNLOADS! ]
    Alright, I did finally start to get tired of mining stone and sandstone, so I went into creative to finish up. Some stuff is still not all the polished or filled out, but it feels more like a "full" build now. Anyways, below are screenshots. I'll probably upload and put it on planetminecraft after I set up a dropbox or something since it would take way too many photos to show everything.











    Posted in: Maps
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    posted a message on [Challenge Blocks] [SURVIVAL] --- OASIS Survival --- [ OVER 5,000+ DOWNLOADS! ]
    More photos. I think I have done (or can easily do) all the challenges, but it seems like a waste not to finish the build so I'll keep going for a while to get to a more finished state. Maybe I'll put it up for download then if anyone wants to take a look around. :)

    Unfinished greenhouses and temple at sunset:

    View from above the "sphinx" head:

    View from the back:

    Basement WIP:

    Taken from the entryway:
    Posted in: Maps
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    posted a message on [Challenge Blocks] [SURVIVAL] --- OASIS Survival --- [ OVER 5,000+ DOWNLOADS! ]
    Other people were sharing, so I thought I'd post what I have so far. Barely gotten into the water temple, think I got the fire temple fully explored along with the mineshaft. Also haven't done more than create the temporary portal, no nether exporing. So variety and animals are lacking. For some reason, though, I'm having fun just building on this map.

    And BTW I enjoy these maps with in-game goals (this, skyden and abandoned house for FTB unleased) much much much more than maps with just some text attached.

    Anyways, here's the pics. None of inside because it pretty barren except some beds and chests.

    From the roof:
    House:
    Posted in: Maps
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