• 0

    posted a message on NATURA

    I have a question, why does the player randomly lose health as if attacked when mining a redwood tree using a silk touch stone hatchet? I was playing 1.7,10 with natura installed and noticed this happening for seemingly no reason at all. is this a genuine feature or did I somehow find a bug?

    Posted in: Minecraft Mods
  • 0

    posted a message on Mine Trading Cards [Open Source] [Updated by Powerthegreat]

    powerthegreat are there going to be villagers in the 1.7.10 version or are they already part of it?

    Posted in: Minecraft Mods
  • 0

    posted a message on Mine Trading Cards [Open Source] [Updated by Powerthegreat]

    Powerthegreat I have two things I would like to say (1) due to the fact that minecraftforums will at some point soon be archived I would recommend that when you have the chance you establish an updated curse forge page for this mod so people don't miss out on updates and (2) given that at least for the moment you are willing to at least do bug fixes for the 1.7.10 version of the mod, would it be possible for you to make a small addition to the minecraft 1.7.10 edition of the mod? the addition in question being the ability to have multiple card art for the same card and have them show up in the game. the way I imagine this would be possible is through two additions,

    1. one of them the addition of an if then statement to the mod's code that deals with when the game follows a card's illustration path in the assets folder and would be triggered if there are multiple cards with the same string of numbers then it would check the card's cdf file for an illustration weight that matches the letter or string of letters that follows the number string.
    2. illustration weight is the second addition and is a conditional parameter that would only be in a card's cdf file if a card has more than one possible illustration and works like how card weight does but for the card's illustration instead. you could probably use nbt data to differentiate between versions of the same card with differing illustrations and I imagine that the different illustrations might have in their card a line that says it how which illustration out of all of the ones for that card it is much like the line for which card in the edition it is i.e. illustration 14/32.

    if it is possible for you to do this I would be very greatful as I am in the process of making a complete yugioh edition for this mod and the fact that each card either has to have multiples or only a single illustration can be in the game is frustrating for me

    Posted in: Minecraft Mods
  • 0

    posted a message on [v.0.6.3] Transformers Mod - transform!

    What is TheOneAndOnlyOrion's twitter name? I cant seam to find him

    Posted in: Minecraft Mods
  • 0

    posted a message on Vampirism - Become a vampire!

    Forget what I said about the port to 1.7.10 I will just have to get used to playing later updates

    Posted in: Minecraft Mods
  • 0

    posted a message on Vampirism - Become a vampire!

    Sorry about the repetition of a single quote I am currently working out of a phone and some things are harder than normal

    Posted in: Minecraft Mods
  • 0

    posted a message on Vampirism - Become a vampire!
    Quote from maxanier»

    News: Version 1.3.2 for MC 1.12 released fixing several bugs

    Old thread (in WIP section) can be found here:

    Banner


    Vampires are fast, strong and blood-thirsty entities, which do not like the sun, but don't fear the night, and the best thing is: You can become one!

    This mod adds several rituals which allow you to first become a vampire and then level up as a vampire, with higher levels you will get faster, stronger, better night vision etc, but it brings disadvantages with it, you take sun damage or are hunted by vampire hunters. By performing special rituals you can become a more skilled vampire and gain special skills like "Bat transformation" or "Revive the fallen".

    As a vampire you don't need to eat all that dry bread or eat these strange fruits called "apples", you prefer some red and tasty blood, which you have to suck from animals or better villagers, but be careful not every animal likes to give blood.



    More Screenshots:


    Screenshot3

    Screenshot4

    Screenshot5


    Screenshot1


    Installation:


    1. Install forge (recommend or newer)
    2. Add this mod to your mods folder
    3. (Optionally)Install GuideAPI. Required to get a guide book.
    4. Play

    How to get started:

    Checkout the guide book (requires Guide-API to be installed). It should be given to you at spawn, alternatively you can craft it with a normal book and a vampire fang or human heart.

    There also is a wiki, but it might not be complete or up to date.


    Status Update (08.07.17)


    Vampirism for MC 1.12, 1.11 and 1.10


    So, after spending a few hours fixing a stupid mistake I made, which
    caused tents to not spawn hunter after world reload, Version 1.2 Release
    is ready.

    This Version changes/fixes lot's of minor things (and updates Vampirism for 1.11). Check the download page for changelog.

    This will the last (and only) version for 1.11 (and 1.10), except for
    bugfixes. The update to 1.12 required a lot of internal changes (mainly
    caused by Forge) and I do not have the time to maintain Vampirism
    across multiple versions.


    Speaking of 1.12:

    I just uploaded the first alpha. Forge is more or less stable now, so stuff should work.


    Main (internal) changes are:
    - Block/... Registration is now done slightly differently

    - Crafting table recipes are now json files (maybe I will move the weapon table recipes to the same system)

    - Some minor things


    There are no new (1.12 related) features/enhancements implemented yet.
    Also this is still an alpha, I did not do very much tests yet, so there might be bugs. Pls report any you can find.


    Downloads:

    1.10: https://minecraft.curseforge.com/projects/vampirism-become-a-vampire/files/2446721


    1.11: https://minecraft.curseforge.com/projects/vampirism-become-a-vampire/files/2446766


    1.12 (Alpha 1.3): https://minecraft.curseforge.com/projects/vampirism-become-a-vampire/files/2446770


    Edit: I hate the Minecraft Forum Editor. It completely messes up larger posts sometimes


    FAQ


    My game crashes:

    We need a crash report to be able to help you. Take a look here , then make a post describing your problem and including your crash report (No PM). If you do not understand the instructions, you can ask. But we never want to here: "My game does not work, fix it!"

    We won't be able to do anything about it then.

    How does the Altar of Infusion work:

    Maybe this helps:

    I want werewolves:

    I know many of you want to see werewolves in this mod, but this won't happen in the near future. Don't ask about it.

    After version 1.0 I might consider adding them.

    How do I get a Guide Book:

    Install Guide API then it should be given to you at spawn, alternatively you can craft it with a normal book and a vampire fang or human heart.


    Troubleshooting:

    https://github.com/TeamLapen/Vampirism/wiki/Troubleshooting

    Spotlights/Tutorials

    For Youtubers: Feel free to contact me beforehand, so I can assist you if there are any questions or issue about the mod.


    For Minecraft 1.9/1.10/1.11



    Mod Packs:

    You can use this mod in public and private modpacks, as long as you provide a link (which users can easily find) back to this thread. Also create a post in this thread mentioning the usage (preferably with link to the pack).

    Download:

    Minecraft 1.12/1.12.1


    Minecraft 1.11

    Info


    Minecraft 1.10

    Minecraft 1.9

    All version (including alpha/beta).


    To get a guide book you also have to install Guide-API.

    It is recommend to install Just enough Items so you can see the recipes easily.


    For Minecraft 1.7.10 checkout this thread.

    Patreon Banner

    https://www.patreon.com/maxanier

    If you like this mod and would like to support the development, please consider becoming my Patreon.

    I've already spent hundreds of hours on this mod. Even though it is mostly fun, I would appreciate some support, so I can pay all the coffee I need to program :) More information

    If you want you can also donate via Bitcoin, my address: 1Cmo7qsqWjFbZRpYimomTj9Crmnv8Sajkc

    Links:

    Source Code

    Help to translate

    Texture Pack - Addon for PureBDcraft/Sphax - by Gedankenspiel

    Make creatures from other mods biteable


    http://www.minecraftforum.net/forums/servers/pc-servers/2760166-vampirisms-official-server-1-10

    We hope you like this mod, please tell us what you like, what you would improve and what you would add!

    Created by: maxanier

    Inactive developers: Mistadon,wildbill22
    Special thanks to LRA_10 for many cool models and texture

    Thanks to TheBeastCH for a lot of feedback and suggestions.

    Thanks to SThomasW and Cheaterpaul for some textures.


    And finally thanks to all our translators (in no particular order):

    Mazdallier, evernife, petrus_ant, Lumblido, MClove229, kissmate0715, demotrailom668, Jaccob, 008Mi, MisterY_vonvon, dragor2012Taiguk, ilyakazaku2013, FunnHydra, Steelboy05, himarcodollars, RobiFoxx, maurojose1997, raul131652, Icefire, aroslinka, nninno, Luis_Illuminatti, pedrolucas2012, opnayn, raul131652, CrazIIZen, pancho9829, guitargamerkuliti, Sir_Mi2ter, thisismetsu, o_m_a_rjs, kevinvelez620, mutluadamxd, brakat07, spinneretmsm



    As you can see I've finally created a thread in the non WIP section of the Minecraft Forum because Vampirism there is a release out there for some time now. I've not decided what I want to do with the old thread, it will either become inactive or be used for testing and feedback for new features and future alpha/beta versions.




    Quote from maxanier»

    News: Version 1.3.2 for MC 1.12 released fixing several bugs

    Old thread (in WIP section) can be found here:

    Banner


    Vampires are fast, strong and blood-thirsty entities, which do not like the sun, but don't fear the night, and the best thing is: You can become one!

    This mod adds several rituals which allow you to first become a vampire and then level up as a vampire, with higher levels you will get faster, stronger, better night vision etc, but it brings disadvantages with it, you take sun damage or are hunted by vampire hunters. By performing special rituals you can become a more skilled vampire and gain special skills like "Bat transformation" or "Revive the fallen".

    As a vampire you don't need to eat all that dry bread or eat these strange fruits called "apples", you prefer some red and tasty blood, which you have to suck from animals or better villagers, but be careful not every animal likes to give blood.



    More Screenshots:


    Screenshot3

    Screenshot4

    Screenshot5


    Screenshot1


    Installation:


    1. Install forge (recommend or newer)
    2. Add this mod to your mods folder
    3. (Optionally)Install GuideAPI. Required to get a guide book.
    4. Play

    How to get started:

    Checkout the guide book (requires Guide-API to be installed). It should be given to you at spawn, alternatively you can craft it with a normal book and a vampire fang or human heart.

    There also is a wiki, but it might not be complete or up to date.


    Status Update (08.07.17)


    Vampirism for MC 1.12, 1.11 and 1.10


    So, after spending a few hours fixing a stupid mistake I made, which
    caused tents to not spawn hunter after world reload, Version 1.2 Release
    is ready.

    This Version changes/fixes lot's of minor things (and updates Vampirism for 1.11). Check the download page for changelog.

    This will the last (and only) version for 1.11 (and 1.10), except for
    bugfixes. The update to 1.12 required a lot of internal changes (mainly
    caused by Forge) and I do not have the time to maintain Vampirism
    across multiple versions.


    Speaking of 1.12:

    I just uploaded the first alpha. Forge is more or less stable now, so stuff should work.


    Main (internal) changes are:
    - Block/... Registration is now done slightly differently

    - Crafting table recipes are now json files (maybe I will move the weapon table recipes to the same system)

    - Some minor things


    There are no new (1.12 related) features/enhancements implemented yet.
    Also this is still an alpha, I did not do very much tests yet, so there might be bugs. Pls report any you can find.


    Downloads:

    1.10: https://minecraft.curseforge.com/projects/vampirism-become-a-vampire/files/2446721


    1.11: https://minecraft.curseforge.com/projects/vampirism-become-a-vampire/files/2446766


    1.12 (Alpha 1.3): https://minecraft.curseforge.com/projects/vampirism-become-a-vampire/files/2446770


    Edit: I hate the Minecraft Forum Editor. It completely messes up larger posts sometimes


    FAQ


    My game crashes:

    We need a crash report to be able to help you. Take a look here , then make a post describing your problem and including your crash report (No PM). If you do not understand the instructions, you can ask. But we never want to here: "My game does not work, fix it!"

    We won't be able to do anything about it then.

    How does the Altar of Infusion work:

    Maybe this helps:

    I want werewolves:

    I know many of you want to see werewolves in this mod, but this won't happen in the near future. Don't ask about it.

    After version 1.0 I might consider adding them.

    How do I get a Guide Book:

    Install Guide API then it should be given to you at spawn, alternatively you can craft it with a normal book and a vampire fang or human heart.


    Troubleshooting:

    https://github.com/TeamLapen/Vampirism/wiki/Troubleshooting

    Spotlights/Tutorials

    For Youtubers: Feel free to contact me beforehand, so I can assist you if there are any questions or issue about the mod.


    For Minecraft 1.9/1.10/1.11



    Mod Packs:

    You can use this mod in public and private modpacks, as long as you provide a link (which users can easily find) back to this thread. Also create a post in this thread mentioning the usage (preferably with link to the pack).

    Download:

    Minecraft 1.12/1.12.1


    Minecraft 1.11

    Info


    Minecraft 1.10

    Minecraft 1.9

    All version (including alpha/beta).


    To get a guide book you also have to install Guide-API.

    It is recommend to install Just enough Items so you can see the recipes easily.


    For Minecraft 1.7.10 checkout this thread.

    Patreon Banner

    https://www.patreon.com/maxanier

    If you like this mod and would like to support the development, please consider becoming my Patreon.

    I've already spent hundreds of hours on this mod. Even though it is mostly fun, I would appreciate some support, so I can pay all the coffee I need to program :) More information

    If you want you can also donate via Bitcoin, my address: 1Cmo7qsqWjFbZRpYimomTj9Crmnv8Sajkc

    Links:

    Source Code

    Help to translate

    Texture Pack - Addon for PureBDcraft/Sphax - by Gedankenspiel

    Make creatures from other mods biteable


    http://www.minecraftforum.net/forums/servers/pc-servers/2760166-vampirisms-official-server-1-10

    We hope you like this mod, please tell us what you like, what you would improve and what you would add!

    Created by: maxanier

    Inactive developers: Mistadon,wildbill22
    Special thanks to LRA_10 for many cool models and texture

    Thanks to TheBeastCH for a lot of feedback and suggestions.

    Thanks to SThomasW and Cheaterpaul for some textures.


    And finally thanks to all our translators (in no particular order):

    Mazdallier, evernife, petrus_ant, Lumblido, MClove229, kissmate0715, demotrailom668, Jaccob, 008Mi, MisterY_vonvon, dragor2012Taiguk, ilyakazaku2013, FunnHydra, Steelboy05, himarcodollars, RobiFoxx, maurojose1997, raul131652, Icefire, aroslinka, nninno, Luis_Illuminatti, pedrolucas2012, opnayn, raul131652, CrazIIZen, pancho9829, guitargamerkuliti, Sir_Mi2ter, thisismetsu, o_m_a_rjs, kevinvelez620, mutluadamxd, brakat07, spinneretmsm



    As you can see I've finally created a thread in the non WIP section of the Minecraft Forum because Vampirism there is a release out there for some time now. I've not decided what I want to do with the old thread, it will either become inactive or be used for testing and feedback for new features and future alpha/beta versions.



    Quote from maxanier»

    News: Version 1.3.2 for MC 1.12 released fixing several bugs

    Old thread (in WIP section) can be found here:

    Banner


    Vampires are fast, strong and blood-thirsty entities, which do not like the sun, but don't fear the night, and the best thing is: You can become one!

    This mod adds several rituals which allow you to first become a vampire and then level up as a vampire, with higher levels you will get faster, stronger, better night vision etc, but it brings disadvantages with it, you take sun damage or are hunted by vampire hunters. By performing special rituals you can become a more skilled vampire and gain special skills like "Bat transformation" or "Revive the fallen".

    As a vampire you don't need to eat all that dry bread or eat these strange fruits called "apples", you prefer some red and tasty blood, which you have to suck from animals or better villagers, but be careful not every animal likes to give blood.



    More Screenshots:


    Screenshot3

    Screenshot4

    Screenshot5


    Screenshot1


    Installation:


    1. Install forge (recommend or newer)
    2. Add this mod to your mods folder
    3. (Optionally)Install GuideAPI. Required to get a guide book.
    4. Play

    How to get started:

    Checkout the guide book (requires Guide-API to be installed). It should be given to you at spawn, alternatively you can craft it with a normal book and a vampire fang or human heart.

    There also is a wiki, but it might not be complete or up to date.


    Status Update (08.07.17)


    Vampirism for MC 1.12, 1.11 and 1.10


    So, after spending a few hours fixing a stupid mistake I made, which
    caused tents to not spawn hunter after world reload, Version 1.2 Release
    is ready.

    This Version changes/fixes lot's of minor things (and updates Vampirism for 1.11). Check the download page for changelog.

    This will the last (and only) version for 1.11 (and 1.10), except for
    bugfixes. The update to 1.12 required a lot of internal changes (mainly
    caused by Forge) and I do not have the time to maintain Vampirism
    across multiple versions.


    Speaking of 1.12:

    I just uploaded the first alpha. Forge is more or less stable now, so stuff should work.


    Main (internal) changes are:
    - Block/... Registration is now done slightly differently

    - Crafting table recipes are now json files (maybe I will move the weapon table recipes to the same system)

    - Some minor things


    There are no new (1.12 related) features/enhancements implemented yet.
    Also this is still an alpha, I did not do very much tests yet, so there might be bugs. Pls report any you can find.


    Downloads:

    1.10: https://minecraft.curseforge.com/projects/vampirism-become-a-vampire/files/2446721


    1.11: https://minecraft.curseforge.com/projects/vampirism-become-a-vampire/files/2446766


    1.12 (Alpha 1.3): https://minecraft.curseforge.com/projects/vampirism-become-a-vampire/files/2446770


    Edit: I hate the Minecraft Forum Editor. It completely messes up larger posts sometimes


    FAQ


    My game crashes:

    We need a crash report to be able to help you. Take a look here , then make a post describing your problem and including your crash report (No PM). If you do not understand the instructions, you can ask. But we never want to here: "My game does not work, fix it!"

    We won't be able to do anything about it then.

    How does the Altar of Infusion work:

    Maybe this helps:

    I want werewolves:

    I know many of you want to see werewolves in this mod, but this won't happen in the near future. Don't ask about it.

    After version 1.0 I might consider adding them.

    How do I get a Guide Book:

    Install Guide API then it should be given to you at spawn, alternatively you can craft it with a normal book and a vampire fang or human heart.


    Troubleshooting:

    https://github.com/TeamLapen/Vampirism/wiki/Troubleshooting

    Spotlights/Tutorials

    For Youtubers: Feel free to contact me beforehand, so I can assist you if there are any questions or issue about the mod.


    For Minecraft 1.9/1.10/1.11



    Mod Packs:

    You can use this mod in public and private modpacks, as long as you provide a link (which users can easily find) back to this thread. Also create a post in this thread mentioning the usage (preferably with link to the pack).

    Download:

    Minecraft 1.12/1.12.1


    Minecraft 1.11

    Info


    Minecraft 1.10

    Minecraft 1.9

    All version (including alpha/beta).


    To get a guide book you also have to install Guide-API.

    It is recommend to install Just enough Items so you can see the recipes easily.


    For Minecraft 1.7.10 checkout this thread.

    Patreon Banner

    https://www.patreon.com/maxanier

    If you like this mod and would like to support the development, please consider becoming my Patreon.

    I've already spent hundreds of hours on this mod. Even though it is mostly fun, I would appreciate some support, so I can pay all the coffee I need to program :) More information

    If you want you can also donate via Bitcoin, my address: 1Cmo7qsqWjFbZRpYimomTj9Crmnv8Sajkc

    Links:

    Source Code

    Help to translate

    Texture Pack - Addon for PureBDcraft/Sphax - by Gedankenspiel

    Make creatures from other mods biteable


    http://www.minecraftforum.net/forums/servers/pc-servers/2760166-vampirisms-official-server-1-10

    We hope you like this mod, please tell us what you like, what you would improve and what you would add!

    Created by: maxanier

    Inactive developers: Mistadon,wildbill22
    Special thanks to LRA_10 for many cool models and texture

    Thanks to TheBeastCH for a lot of feedback and suggestions.

    Thanks to SThomasW and Cheaterpaul for some textures.


    And finally thanks to all our translators (in no particular order):

    Mazdallier, evernife, petrus_ant, Lumblido, MClove229, kissmate0715, demotrailom668, Jaccob, 008Mi, MisterY_vonvon, dragor2012Taiguk, ilyakazaku2013, FunnHydra, Steelboy05, himarcodollars, RobiFoxx, maurojose1997, raul131652, Icefire, aroslinka, nninno, Luis_Illuminatti, pedrolucas2012, opnayn, raul131652, CrazIIZen, pancho9829, guitargamerkuliti, Sir_Mi2ter, thisismetsu, o_m_a_rjs, kevinvelez620, mutluadamxd, brakat07, spinneretmsm



    As you can see I've finally created a thread in the non WIP section of the Minecraft Forum because Vampirism there is a release out there for some time now. I've not decided what I want to do with the old thread, it will either become inactive or be used for testing and feedback for new features and future alpha/beta versitha

    So does mean no 1.7.10 port? I ask this because I really like this mod but I only ever play on 1.7.10 and I would hate to loose the ability to play this mod


    Posted in: Minecraft Mods
  • 0

    posted a message on [v.0.6.3] Transformers Mod - transform!

    Will it still be usable in 1.7.10?

    Posted in: Minecraft Mods
  • 0

    posted a message on [v.0.6.3] Transformers Mod - transform!
    Quote from Allstohel»

    Do you know when we are going to see a version compatible with 1.10.2 and upwards? I personally don't mind if there's no new features to go with it; I would love to play this mod (I am genuinely obsessed with all things transformers) but all my current mods are for 1.10.2 and all my saves use objects only found in later versions pretty heavily, so if I went back to the older version just to play the mod I would lose a lot of stuff.


    Fiskfille has stated before that this mode will not be updated to post 1.7.10 so can people please stop asking about when he is going to do so
    Posted in: Minecraft Mods
  • 1

    posted a message on [v.0.6.3] Transformers Mod - transform!
    Quote from the_bloi»

    Can u add more people like cloudtrap? Megatron would be nice! So would alot others like Soundwave

    and Bumblebee, etc


    While it would be possible for them to appear in the g1 addon, it has been stated many times throughout this mod's page that official transformers will not be added in the main mod.
    Posted in: Minecraft Mods
  • 0

    posted a message on [v.0.6.3] Transformers Mod - transform!

    I wonder why people haven't commented in over a week, this is a great mod

    Posted in: Minecraft Mods
  • 0

    posted a message on [v.0.6.3] Transformers Mod - transform!

    Fisk are you alright?

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2] Fisk's Superheroes (Forge)

    Fisk are you okay?

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2] Fisk's Superheroes (Forge)

    FiskFille will you be adding alternate character suits like batman's powersuit from batman v superman dawn of justice? Also as they are pseudo-cinematic universe will you be including his equipment and suits from the Arkham games?

    Posted in: Minecraft Mods
  • 0

    posted a message on [v.0.6.3] Transformers Mod - transform!

    also if the people working on this mod need ideas for transformers, I have quite a few ideas.

    Posted in: Minecraft Mods
  • To post a comment, please .