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    posted a message on finding mooshroom?
    I've been exploring my new map fairly heavy lately and I cant seem to find the mooshroom island. Is there a general method to finding them? How far from 0,0 are they typically formed?
    Posted in: Survival Mode
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    posted a message on The 8 Tower Mob Factory (Extremely Large Mob Factory)
    i forget where it is in relation to the spawn code, but monkeyfarm mentions some kind of max spawnable locations in one of his vids. His most recent farm for example is 5 floors of 4 pads totaling 1020 spawnable location blocks. More than effective for any farm.
    Posted in: Survival Mode
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    posted a message on How to stop spiders spawning in my mob trap in 1.2.3? (SMP)
    spiders need a 3x3 space to spawn. My copy of monkeyfarms MOD farm works perfectly fine with many 2x2 spaces on the pads and not a single spider.
    Posted in: Survival Mode
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    posted a message on Unbreakable Diamond Pickaxe
    i have 2 of those :/ not too hard to get actually. enchanted at level 46 I think it was for best results.
    Posted in: Survival Mode
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    posted a message on Fortune II Axe
    unbreaking/efficiency on a diamond axe for woodcutting is about it IMO


    Debating doing a shovel. With the mcmmo mod on myserver I get glowstone from dirt and some other crap from others. not sure if fortune would increase that drop since its the mod adding it.
    Posted in: Survival Mode
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    posted a message on Anyone know of a good mob trap?
    Spawn radius: 144 blocks from player
    despawn radius: 128 blocks
    dead zone: 24 blocks out from player
    immobile distance: 40 blocks
    Posted in: Survival Mode
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    posted a message on Anyone know of a good mob trap?
    math wise horizontally you have 128 block range before mobs start de-spawning and 24 blocks min distance from you the mobs can spawn to play with a lift and drop to a kill platform. So, my thought would be to clear out a cavern 8 blocks to either side of center and 144 out to be the spawn area. The problem is getting the mobs to be funneled and the 8 block stretch of water. You almost always end up terracing inwards.
    Posted in: Survival Mode
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    posted a message on Anyone know of a good mob trap?
    in theory you can build most sky based designs inverted or drop to a chute and mobivator up and into a drop. Otherwise I'd maybe try that massive wide one off the wiki with the channels.
    Posted in: Survival Mode
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    posted a message on Anyone know of a good mob trap?
    nope.
    Posted in: Survival Mode
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    posted a message on sky island + grass
    i had a silk touch pick in storage. M.O.D. mob farm ftw :)

    Isn't silk touch the means of getting ice blocks to get water to the nether?
    Posted in: Survival Mode
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    posted a message on Mob Spawner/Grinder - How to stop Spiders?
    its 3x3 areas to avoid to stop spiders. 2x2 is excessive with half slabs.
    Posted in: Survival Mode
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    posted a message on sky island + grass
    i would have thought you can shear long grass and plant it for grass to spread.
    Posted in: Survival Mode
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    posted a message on does someone need to be near crops to grow
    i have a netherwart farm on my smp and it seems nothing grows without someone in the nether at all time.
    Posted in: Survival Mode
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    posted a message on sky island + grass
    I'm building a floating island at 200+ and was wondering is it at all possible for grass to appear on dirt blocks without contact to other grass blocks? It took me so long on 1.1 to simply spread grass to a new island on the ocean I'd hope you could bonemeal or something on dirt in 1.2
    Posted in: Survival Mode
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    posted a message on Figuring out minecarts
    isn't it easier to have a sticky piston removing a piece of track from in front of the powered cart and a block being pushed in to hold a powered cart in place when you load it with coal. then hop in the regular cart and throw the switch to unblock?
    Posted in: Survival Mode
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