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    posted a message on [1.6.X/1.7.X] Artifice - The correct term is ~mauve~
    Your friendly neighborhood Kingpin here...

    This mod is wonderful! I could spend hours testing and tinkering around. This is definitely one to watch. I have seen your ToDo list and it whets my appetite. I noticed your liquid and container ToDo's, I have always thought it would be nifty to have some sort of gas pockets with collection items in Minecraft. Seems like a more appropriate energy provider than electricity in the MC world. Is this something you would be interested in? Anyway, keep up the great work.

    -LK
    Posted in: Minecraft Mods
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    posted a message on [1.5.2][FORGE] 'Assorted Wildlife' NEW RELEASE! June14th - 15+ Mobs, SSP, SMP
    Quote from PCAwesomeness

    Hello! I've recently downloaded your mod, and I would say it's awesome, and I have suggestions for you:
    Re-add Birds
    Add sound for Birds
    Make Bears and Snow Leopards passive unless attacked
    Make Bears and Snow Leopards tameable with raw fish
    Make the tip of Anglerfish's lure glow
    Centaurs should jump two blocks high (due to them being half horse)
    Pygmies should act socially

    Here's an optional suggestion. It's optional because you probably won't like it.

    Retexture fish and make them not glow

    Sorry for the last suggestion, but otherwise, sounds good?

    Firstly, thanks for the download. I am pleased to hear you are getting some enjoyment out of AW.

    I would like to add birds, I started a long time ago and stopped. But I may have to continue the endeavor. I probably will make bears and leopards hostile when attacked later on. I want to add some more items to give the player a reason to kill them. The angler bait glow effect has been planned since I added the mob, other things seem to always take priority. Dunno about centaur jumping 2 block, Ill think about it. And when my coding skill improve I do have plans to make pygmies AI more robust.
    Yea fishy will always be bio-luminous. You can always edit the glow texture so there is nothing to render.


    Ok, here is a li'l update to let everyone know what i have been up to. Been watching the hell out of all the Cube World streams and vids. Massively enjoyed the GreenLight Supershow hosted by RobotLovesKitty, makers of Legend of Dungeon. Watched the Evil Dead remake. Pretty scary. But still a big fan of the original with Bruce. Been watching most of the MindCrack server fresh world 1.6 restart.

    As for the 'Assorted Wildlife' update... I have been doing a lot of error fixing. The new MC 1.6.x changes quite a bit of things under the hood. Trying to get this out as fast as I can. Here is a list of planned features and content for the next release.
    The return of LoafCats
    Fish Trophies(to put in frames)
    Fishy spawn eggs as drops(hopefully)
    Various Model enhancements
    Centaur and Pygmy attack fixes
    Skull necklace drops for Pygmies(still figuring out what i want them to do)
    Integrated sounds(for simpler install)
    ...I am sure I have forgotten something.

    -LK
    Posted in: Minecraft Mods
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    posted a message on [1.5.2][FORGE] 'Assorted Wildlife' NEW RELEASE! June14th - 15+ Mobs, SSP, SMP
    Quick head up. Tune into The GreenLight Supershow.



    -LK
    Posted in: Minecraft Mods
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    posted a message on [1.5.2][FORGE] 'Assorted Wildlife' NEW RELEASE! June14th - 15+ Mobs, SSP, SMP
    Quote from Retro_King

    This is a fantastic Mod!

    It really hope that more Water Mobs are planed....

    My suggestion would be (don't kill me now):

    - Dangerous "Big" White Sharks (not like in other mods)
    - Hammerhead Sharks
    - Tiger Sharks

    But if planed or not, its a fantastic mod! I like the Pigmy's very much.


    My first mod was the FISHY mod. So my first love will always be water mobs. Those are great suggestions and ill see what i can do after i cross a few things off of the 'Assorted Wildlife to do' list.
    -LK

    Quote from arnatoras

    Hey I made a modreview, can you take a quick look?



    I will take a look at your vid as soon as I get some coffee in me (yawn). And I will put it up on the opening post to increase some traffic to your channel.
    -LK


    As always, thanks for the support. Next update is scheduled for the official release of 1.6. Pending MCP and Forge of course. Have fixed the pygmy arrow hiccup, improved some models, got rid of the resources folder that contained the sounds(its all inclusive now), and LoafCats will RETURN! I am sure I am forgetting some things, but thats what happens when I dont have my coffeh.

    -LK
    Posted in: Minecraft Mods
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    posted a message on [1.6.4][Forge][SSP+SMP][Alpha] Legendary Beasts! Adding new bosses to Minecraft!
    Your friendly neighborhood Kingpin here....

    Nice looking mod. Downloading.

    -LK
    Posted in: Minecraft Mods
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    posted a message on [1.5.2] Village Taverns
    Your friendly neighborhood Kingpin here...

    Very cool concept. Who doesn't want a nice beverage after mining ore from caves in the desert all day? Good on ya! Downloading.

    -LK
    Posted in: Minecraft Mods
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    posted a message on How to add pics to 'My Media'?
    Looking through some posts on the forums here, i noticed some pics don't use imgur(or similar site) to upload to the forums. These pics are smaller and can be clicked to view a larger version that seem to be hosted here on minecraftforums. So after trying to discover for myself how to do this I noticed the 'My Media' button in the editor and 'Manage Attachments' in the profile settings. I assume they are similar to uploading a video. But when i click the 'Videos' tab it just takes me to the 'home' tab. After searching through the topics, the only tutorials I could find were ones that show how to upload to another site (imgur), which I already know how to do. Can someone please explain to me how to upload pics (PNGs) to 'MyMedia' or link me a helpful thread?

    Thanks in advance.
    -LK
    Posted in: Forum Discussion & Info
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    posted a message on [1.5.2][Forge] The Herbology Mod Ver. 1.1.2 - Bugs corrected. New herbal growth. New ingredient info system!
    Your friendly neighborhood Kingpin here...

    Very nice looking mod. Can not wait to download and install this herbal-icous hoodoo. Minecraft has sorely needed some more plants / materials for potion making. Keep it up! Looking forward to what is in the next update.

    -LK
    Posted in: Minecraft Mods
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    posted a message on List of Mods for 1.8.9
    *What Minecraft version are you submitting this for?: 1.5.2
    *Mod Name: 'Assorted Wildlife'
    *Link to Mod: http://www.minecraft...th-smp-15-mobs/
    Mod Author: LostKingpin
    Availability: Universal
    Forge Compatibility: Yes
    Description: Adds 15+ mobs to your MC world. Aquatic, Animals, Monsters. Passive and hostile.
    Posted in: Minecraft Mods
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    posted a message on [1.5.2][FORGE] 'Assorted Wildlife' NEW RELEASE! June14th - 15+ Mobs, SSP, SMP
    Quote from dontremb

    This really is awesome. I love mods that add more life to minecraft.

    Thanks for the support and download.

    Quote from Pondless

    Just got an error when trying to spawn a Centaur from a spawn egg.
    I was making some Faithful 32x32 textures, so the textures were double resolution, don't think that the textures had anything to do with the crash though. I also have Optifine, NEI, Gravity Gun, Tinker's Construct and Mutant Creatures installed.

    Here's the full crash report.
    ---- Minecraft Crash Report ----
    // On the bright side, I bought you a teddy bear!

    Time: 16.6.2013 13:07
    Description: Rendering entity in world

    java.lang.NullPointerException
    at net.minecraft.entity.DataWatcher.func_75683_a(SourceFile:88)
    at net.minecraft.entity.EntityLiving.func_94062_bN(EntityLiving.java:3149)
    at net.minecraft.entity.EntityLiving.func_94059_bO(EntityLiving.java:3154)
    at net.minecraft.client.renderer.entity.RenderLiving.func_77033_b(RenderLiving.java:422)
    at net.minecraft.client.renderer.entity.RenderLiving.func_77031_a(RenderLiving.java:255)
    at net.minecraft.client.renderer.entity.RenderBiped.func_77031_a(RenderBiped.java:159)
    at net.minecraft.client.renderer.entity.RenderBiped.func_76986_a(RenderBiped.java:305)
    at net.minecraft.client.renderer.entity.RenderManager.func_78719_a(RenderManager.java:310)
    at net.minecraft.client.renderer.entity.RenderManager.func_78720_a(RenderManager.java:279)
    at net.minecraft.client.renderer.RenderGlobal.func_72713_a(RenderGlobal.java:495)
    at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1594)
    at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1121)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:871)
    at net.minecraft.client.Minecraft.run(Minecraft.java:760)
    at java.lang.Thread.run(Unknown Source)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at net.minecraft.entity.DataWatcher.func_75683_a(SourceFile:88)
    at net.minecraft.entity.EntityLiving.func_94062_bN(EntityLiving.java:3149)
    at net.minecraft.entity.EntityLiving.func_94059_bO(EntityLiving.java:3154)
    at net.minecraft.client.renderer.entity.RenderLiving.func_77033_b(RenderLiving.java:422)
    at net.minecraft.client.renderer.entity.RenderLiving.func_77031_a(RenderLiving.java:255)
    at net.minecraft.client.renderer.entity.RenderBiped.func_77031_a(RenderBiped.java:159)
    at net.minecraft.client.renderer.entity.RenderBiped.func_76986_a(RenderBiped.java:305)

    -- Entity being rendered --
    Details:
    Entity Type: Centaur (LKMods.AssortedWildlife.entity.EntityCentaur)
    Entity ID: 68
    Entity Name: ~~ERROR~~ NullPointerException: null
    Entity's Exact location: -722,50, 4,00, -835,50
    Entity's Block location: World: (-723,4,-836), Chunk: (at 13,0,12 in -46,-53; contains blocks -736,0,-848 to -721,255,-833), Region: (-2,-2; contains chunks -64,-64 to -33,-33, blocks -1024,0,-1024 to -513,255,-513)
    Entity's Momentum: 0,00, 0,00, 0,00

    -- Renderer details --
    Details:
    Assigned renderer: net.minecraft.client.renderer.entity.RenderBiped@247eb64f
    Location: -0,88,-1,62,2,65 - World: (-1,-2,2), Chunk: (at 15,-1,2 in -1,0; contains blocks -16,0,0 to -1,255,15), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
    Rotation: 9.352745
    Delta: 0.26603365
    Stacktrace:
    at net.minecraft.client.renderer.entity.RenderManager.func_78719_a(RenderManager.java:310)
    at net.minecraft.client.renderer.entity.RenderManager.func_78720_a(RenderManager.java:279)
    at net.minecraft.client.renderer.RenderGlobal.func_72713_a(RenderGlobal.java:495)
    at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1594)

    -- Affected level --
    Details:
    Level name: MpServer
    All players: 1 total; [EntityClientPlayerMP['ElpiusAmpora'/1, l='MpServer', x=-721,62, y=5,62, z=-838,15]]
    Chunk stats: MultiplayerChunkCache: 365
    Level seed: 0
    Level generator: ID 01 - flat, ver 0. Features enabled: false
    Level generator options:
    Level spawn location: World: (-710,4,-847), Chunk: (at 10,0,1 in -45,-53; contains blocks -720,0,-848 to -705,255,-833), Region: (-2,-2; contains chunks -64,-64 to -33,-33, blocks -1024,0,-1024 to -513,255,-513)
    Level time: 3824 game time, 3824 day time
    Level dimension: 0
    Level storage version: 0x00000 - Unknown?
    Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
    Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
    Forced entities: ~~ERROR~~ NullPointerException: null
    Retry entities: 0 total; []
    Stacktrace:
    at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:441)
    at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2414)
    at net.minecraft.client.Minecraft.run(Minecraft.java:776)
    at java.lang.Thread.run(Unknown Source)

    -- System Details --
    Details:
    Minecraft Version: 1.5.2
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_04, Oracle Corporation
    Java VM Version: Java HotSpotâ„¢ 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 307667768 bytes (293 MB) / 645070848 bytes (615 MB) up to 954466304 bytes (910 MB)
    JVM Flags: 2 total; -Xms512m -Xmx1024m
    AABB Pool Size: 61 (3416 bytes; 0 MB) allocated, 31 (1736 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v7.51 FML v5.2.23.737 Minecraft Forge 7.8.1.737 Optifine OptiFine_1.5.2_HD_D3 11 mods loaded, 11 mods active
    mcp{7.51} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    FML{5.2.23.737} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Forge{7.8.1.737} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    CodeChickenCore{0.8.7} [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    NotEnoughItems{1.5.2.28} [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    AssortedWildlife{1.6} [LKs Assorted Wildlife] (AssortedWildlife(put_in_'mods'_folder).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    iChunUtil{1.0.1} [iChunUtil] (iChunUtil1.0.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    GraviGun{1.5.0.2} [GraviGun] (GravityGun1.5.0v2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    MutantCreatures{1.3.4} [Mutant Creatures] (Mutant Creatures v1.3.4 mc1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    TConstruct{1.5.1_1.3.4.3} [Tinkers' Construct] (TConstruct_1.3.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    TConstruct|CompatMineFactoryReloaded{0.1} [TConstruct Compat: MFR] (TConstruct_1.3.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    LWJGL: 2.4.2
    OpenGL: AMD M880G with ATI Mobility Radeon HD 4250 GL version 3.3.10527 Compatibility Profile Context, ATI Technologies Inc.
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Texture Pack: faithful32wUgo.zip
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 78 (4368 bytes; 0 MB) allocated, 60 (3360 bytes; 0 MB) used

    Edit: Nevermind, it works now, I just had the wrong version installed.

    Now, here's a preview picture of the double resolution Centaur textures.



    Again, many apologies for those that downloaded the wrong build that I posted. Textures are lookin' good. I am looking forward to seeing the rest of the mobs when you are finished. And if anyone else is making their own custom textures for this mod, I'd love to see them.

    Quote from The_Flying_Fox

    May I please use this mod in a public modpack?

    Sure. First, let me thank you for asking. Most folks do not read the disclaimer in the opening post stating that very thing. Just remember to give apropriate credit and links in your modpack. And post it here when its ready. I would like to see it, as I am sure others on the thread would too. Just a quick note. Since this mod compilation is public and features mods from various authors, please do not use Adfly. Us authors frown on that.

    Quote from IronearVuvuzela

    Great to see these familiar faces again. 2 things; Pygmies use collision damage instead of their bows and arrows, and the snow leopard's tail isn't animated and looks weird.

    Thanks for the reporting the Pygmy error. I am aware of it, and it will be fixed next update. The snow leopard tail is on the list for model enhancements that are in the works. Thanks for the support and the feedback.

    Quote from ailsaek

    The only reason I am not jumping up and down and screaming is that it's past my son's bedtime. :D

    Anubis hounds! Fishies! LOAFCATS!!!!!!

    Thank you sososo much for updating this. I must go load it now and make sure it runs. (If it doesn't, I shall be an unhappy camper.)

    Sorry to say that LoafCats is not in this version. The thinking was: since we now have ocelots, who needs LoafCats? But there have been many an IM that have wondered where their li'l kitties are. Loafcats will be put back in. Probably the next update. Just a quick heads-up. The drops for the hounds have been modified ( they both have a rare drop). Please refer to the README.


    Again big THANK YOU to everyone that supports the mod.
    -LK
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.2][FORGE] 'Assorted Wildlife' NEW RELEASE! June14th - 15+ Mobs, SSP, SMP
    Quote from LostKingpin

    I think i uploaded the incorrect build last night. Just did some testing and got some errors. Will get my $#!t straight and upload the right one as soon as i can. Many apologies to folks getting errors. Be back soon. /facepalm

    -LK


    Ok i believe this is the correct build. Unless I have another left brain 'hip check', we are good to go. Get your copy of the newest release of 'Assorted Wildlife' from the opening post or just grab it here. Again, apologies for the mix up and thanks for the support of the mod.

    Download HERE

    -LK
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.2][FORGE] 'Assorted Wildlife' NEW RELEASE! June14th - 15+ Mobs, SSP, SMP
    I think i uploaded the incorrect build last night. Just did some testing and got some errors. Will get my $#!t straight and upload the right one as soon as i can. Many apologies to folks getting errors. Be back soon. /facepalm

    -LK
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.2][FORGE] 'Assorted Wildlife' NEW RELEASE! June14th - 15+ Mobs, SSP, SMP
    Your friendly neighborhood Kingpin here...

    Assorted Wildlife Ver. 1.5.2.02 is ready for release. Finally converted to MinecraftForge and SMP support. Please post any questions, comments, and especially errors.

    -LK

    DOWNLOAD HERE
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.2][FORGE] 'Assorted Wildlife' NEW RELEASE! June14th - 15+ Mobs, SSP, SMP
    Quote from master801

    Is there a forge version?

    Please read the post before yours. A forge flavored Assorted Wildlife is coming very soon.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.2][FORGE] 'Assorted Wildlife' NEW RELEASE! June14th - 15+ Mobs, SSP, SMP
    Quote from davidwellz

    WOOP. thanks for writing the codes to forge, i was getting frustrated trying to figure out why it wouldn't work. i personally like the models, they fit the texture pack ZekoCraft well. but i wanted to ask if you have an estimated TOA for the forge version?


    Thanks for the support davidwellz. The Forge edition is almost ready to be released. I was debating on waiting for MC 1.6 to come out, but i still dont know. With all the emails and IMs from fans, I may release it in a few days. The new version is ready to go with the Forge conversion and SMP support. There are 2 render glitches that I have been working on. Soon. New Assorted Wildlife will be unleashed into the wild very, very soon. I am hoping within the next 7 days or sooner.

    Thanks to everyone for the amazing support of this mod.
    -LK
    Posted in: Minecraft Mods
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