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    posted a message on A fix for animals stuck on cliff tops clogging up animal spawn limits.
    Quote from Purplemonkey273

    I've never really been bothered by animals spawning on mountains, but I think this would be a great idea. The only problem I see is that if you have too many of the tamed animals, you would never see any other animals anywhere, and I personally think that would make for a somewhat dull Minecraft experience. But if you only had like 6 or so of the same kind of animal, I don't think it would be much of a problem.

    Another thing to add to that would be to cause an animal to despawn that cannot move in any direction more than a block. That would specifically target the "cliffhangers"


    I don't mind the part you said about there'd be no animals elsewhere, because you can always breed less or kill your farm animals if it got that way (and you didn't like it). As it is now, I almost never see animals on the ground (except for wolves) anyways.

    The problem with making animals that can't move specifically despawn is sometimes you want them like that in your far (ie sheep for easy shearing or cows for milking).
    Posted in: MCX360: Suggestions
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    posted a message on Do lily pads spread/grow?
    I don't have any in my world so I haven't seen them yet. If they do it may be worth bringing one via creative mode.
    Posted in: MCX360: Discussion
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    posted a message on MCXBLA OFFICIAL KNOWN BUGS LIST [TU9/10]
    1. Getting stuck in blocks:
    Every now and then you'll be walking by a block and you'll go slightly into the block and get caught on it.

    2. Ghasts cause massive lag for non host players when they fire at you. This lag occurs even when the non host player is in the Overworld.
    Posted in: MCX360: Discussion
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    posted a message on I found out why almost all the animals are on cliff edges
    Quote from kelendral

    Any animal not in a player made structure that can not move more than 3 blocks should despawn. Just the way I would fix it. They already have to check for if the animals are in player made structures anyway. We shouldn't have to terraform all ledges out of our worlds to solve this, it is fixable just by tweaking the spawn/despawn code and rules a bit.

    You should post your report and the link to this thread in the bug report thread and maybe make a suggestion thread. :)


    I won't post it as a bug since it isn't one, but I just finished making a thread in /suggestions.
    Posted in: MCX360: Discussion
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    posted a message on A fix for animals stuck on cliff tops clogging up animal spawn limits.
    Referencing this thread in the general discussion section.


    According to the loading screen "hints" animal mobs currently will not despawn if they cannot move more than 20 blocks in one direction. The problem with this is that animals that spawn on the ground can move enough to despawn so what ends up happening is almost all the animals either spawn in small surface caves or get stuck on cliff edges (Like so:and not despawn (as they can't move). With the already fairly small mob limit breeding animals is hard enough, but paired with these ^ animals it's almost impossible to have more than 10-15 farm animals.


    So my suggestion is a different despawn "mechanism" so circumvent these issues.

    Ideas:
    1. Make it so feeding an animal wheat/breeding it tames it and the baby animal just like wolves, then make it so any non tame animals can despawn regardless of how much they can move.

    2. When you breed animals the baby animal forces a "wild" (untamed) animal to despawn. This would enable us to breed decent amounts of animals without having to hunt 20 wild ones and hope they haven't respawned by the time you get back to your farm.

    3. A craftable "collar" or "brand" that when applied to animals tames them. A collar could be made from leather and a brand could be a tool made from iron and have x uses like shears. (credit to User
    kingtut313")
    Posted in: MCX360: Suggestions
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    posted a message on I found out why almost all the animals are on cliff edges

    That's a good idea aswell.
    There's so many great ideas for a fix.
    Does it happen on PC?


    As far as cliffhangers go, I don't think so. I know it's not a issue for breeding because PC has an unlimited (or close) animal limit so they don't have to worry about it. The reason we have a animal limit/hostile mob limit/map limit is (as far as I know) because of the 360's pathetically small amount of RAAM (I think like 256mb) so it can't handle much. I have hopes that when the next xbox is out xbox minecraft will be expanded to have unlimited worlds/mobs since it should have at least 8 gigs of RAAM (on par with the ps3.

    Quote from kingtut313

    maybe they should implement some sort of branding or property system.. possibly a collar or a marking on a "tamed" animal.. all other wild animals should despawn when you get 100 or so blocks away or something

    idk how many times i have seen 20+ animals on cliffs or swimming in a circle in the middle of the ocean or at the bottom of a pit in the middle of the woods


    Ooo that's a really good idea. It would be just like the wolves turning to dogs and how their puppies are "born" tamed.

    Quote from DMSiafu

    But if there's no animals spawning on unreachable cliffs, what shall i hit with a fishing pole and launch into a low-"earth" orbit on my creative map when trying to think about what to build next? seriously though, i spent 3 hours last week doing nothing but launching animals into the air with a fishing pole because i couldn't decide what to build next, and i got damn good at launching them too... at times i felt like a giant from Skyrim, launching a pig/sheep/cow up 15+ blocks above me after pulling them up from 20 blocks below me...


    Just as a heads up, you may pee your pants from laughing. Go back on creative mode (you can do it in survival but flying makes it easer), have a 2nd player, both of you attach a fishing hook to the same animal, one person flies up fairly high (but not too high that the line breaks) and then pulls the hook, the player on the ground waits for the animal to be fairly high and then pulls his hook.
    Posted in: MCX360: Discussion
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    posted a message on I found out why almost all the animals are on cliff edges

    Cliff hangers.
    Lol
    Your idea for mobs de spawning sounds good also.
    Maybe they could also give animals a rare chance of being dumb enough to walk off the cliff.
    Wolfs do it every ten seconds.
    Why don't other mobs?


    Right? If I take my dogs for a walk they'll kill themselves in a second if I don't pay attention. If they aren't too high up I use a fishing pole/bow/snowballs to bring em down, but otherwise you gotta climb all the way up there to kill them.


    Another solution idea is if the animal limit is hit when you try to breed it will despawn an animal that isn't in a < 20-20 area, that way you don't have to go run around murdering animals and hope they haven't respawned by the time you get back to your farm.
    Posted in: MCX360: Discussion
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    posted a message on I found out why almost all the animals are on cliff edges
    It's been a major pain on my world that you won't see any animals in the forest/plains but you'll see 15 of em on on cliff (on various single blocks). (Like so: I've been wondering why on it they seemed to only spawn there and I finally have the answer:

    According to one of the "hints" that pop up while loading/saving "animals that cannot move more than 20 blocks in one direction won't despawn". So the reason all the animals are up on the cliff faces is because there they can't move at all and therefor don't despawn, while animals that spawn on the ground can move and eventually despawn.



    I'm not sure if there's any way for 4J to make a workaround or not, but I'd love to see one. Maybe all animals that haven't been tamed/mated will despawn? That way you can keep your pets and farm animals but the cliffhangers won't clog up your animal mob limit.
    Posted in: MCX360: Discussion
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    posted a message on A few animal related questions
    Edited OP with a picture and new question.
    Posted in: MCX360: Discussion
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    posted a message on What is the first thing you will do when TU9 is released?
    Reset the Nether and finally have freakin Nether Fortresses
    Posted in: MCX360: Recent & Upcoming Updates
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    posted a message on A few animal related questions
    Quote from EvenAsWeWept

    There has to be a MOB limit due to Microsoft's restrictions on how much RAM MC can use.


    I feel like the better way to handle this would be that animals despawn again unless they've been bred and when you breed animals the baby would replace a non bred animal. That would enable you to breed more without having to find and slaughter random animals and still allow farm animals that wouldn't de spawn.
    Posted in: MCX360: Discussion
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    posted a message on A few animal related questions
    Quote from EvenAsWeWept

    1. Completely normal, even though its annoying. The animals are too stupid to get out of there without falling so their AI makes them stand there.

    2. This is because you've reached the MOB limit.


    I'd agree that is normal and annoying except that they only spawn on cliff blocks 99% of the time despite having far more more "ground" space/blocks to spawn on (ie 40 normal blocks to each cliff block yet they always spawn on the 1's). You'll go search the plains and find nothing but the second you look up at the mountains you'll see around 3-10 animals. I'll go and kill/knock them down but they just spawn on a different mountain.

    Also to the other guy who made the dirt comment, I meant grass. I have plenty of grass all over but they don't spawn on it.
    Posted in: MCX360: Discussion
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    posted a message on A few animal related questions
    Quote from UpUp_Away95

    ... and when are you (and the other PC whiners on this site) ever gonna get the idea that the Xbox edition is different than the PC edition because of the specific limitations the Xbox has. If you're happier with the PC edition, go play it. There is really no use continuing to bellyache about the Xbox over and over again because it's powerfulness (or lack thereof) is not going to change until a new console arrives on the market. The developer put limits in place on the Xbox specifically for the reason that not having them would probably cause the Xbox to freeze up solid.

    As for the second comment - Oh, so the game can't have any mental challenges and/or frustrations built into it intentionally unless they come in the form of monsters that you have to slash with a sword, eh?


    It's not complaining. I've never seen anything official about the breeding limit being intentional so I wanted to know if it was a bug (there have been similar bugs before), thus what I said in the OP. I'm not saying games don't make things frustrating intentionally at times but this isn't one of them. If it's not a bug then it's because of hardware limitations only. You can't really say "a breeding limit is supposed to make it a pain because real life farming is a pain" about minecraft, especially not when the original version of the game isn't like that. I'm aware of the differences between pc and xbox, but I like to know what's intentional (and permanent) and what's a bug (which will be fixed in time).
    Posted in: MCX360: Discussion
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    posted a message on TU9 Release
    There is no official word yet that I'm aware of. https://twitter.com/4JStudios
    Posted in: MCX360: Discussion
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    posted a message on A few animal related questions
    Quote from UpUp_Away95

    I am not sure where you got the idea that we are supposed to be able to breed animals to an infinite number in an area. I have never seen that implied anywhere. The mob limits exist to prevent them from lagging the game to a point where the Xbox freezes every two seconds. It only makes common sense that they would apply to bred animals as well as wild ones inside a certain area of the map.

    As suggested above, the numbers of animals who have stuck on cliffs is probably preventing your domesticated animals from breeding since those cliff dwellers are taking up space in your overall animal limit. Kill them with a bow or pull them off their perches with a fishing line. Then, re-terraform the cliff area so that they can't spawn there (by removing columns of blocks such that the cliff walls are flat) or so that the animals can freely move 20 blocks from the blocks they can spawn on by digging "escape tunnels" into the cliff face. When they can move 20 blocks, they despawn naturally. If you don't want to re-terraform, you can also place 1/2 slabs or glass blocks on the top of the columns to prevent animals from spawning there. Half slab smooth stone blocks work and look a little like dirty snow from a distance.

    I believe it's an intentional part of the game that farming is a little challenging and frustrating. That is the way it is in real life.



    I "got the idea" because I know for a fact there isn't a breeding limit on PC and I've never heard of there being one on xbox. Your comment about how "that's how it's supposed to be cause it's hard in real life" is completely off. If there's supposed to be a limit it's purely because of the xbox's lack of power.

    I've killed/pulled down the animals many times but they almost exclusively spawn up high. I have plenty of dirt all over on my map, yet over the entire world they always spawn up high on cliff edges.
    Posted in: MCX360: Discussion
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