Why is it that I always decide to check on the happenings over here 3 days after they happen. We may never know.
Anyhoo, even though it appears you've gone and made it mostly obsolete, here's the mfbridge source, perhaps it can be of some use to you, and save people screwing around with minetweaker.
I'm not actively working on it at present, I was trying to make a version compatible with Nofole's new versions of MF, but he's changed the source immensely and it would require heavy reworking to make it work.
However, if you have specific requests to add to the current version, I may be able to accommodate.
Dear lord, there has been much development since I last looked.
The problem with MFBridge appears to be that the ItemController can no longer get a bloomery. I assume this is because you changed the internal name from "smelter" to "bloomery" or something like that.
If you can give me links to the newest version, and to a compiled version of of MF2, if one is around, I can add them to the download page.
And, somebody knows what causes memory leaks on MF blocks rendering?
If this works properly, I can add a new version to the download page if you update the versions and changelog, and make a dropbox(or similar) link for the compiled archive.
I'm looking at the clearlagg code, and it does support exceptions. There's also reference to an api, but I can't find the actual api anywhere.
It's unremovable entities code uses unique ids in some fashion. If you can't get any api like functionality, you could detect and edit the config.yml file to include your items in it's exceptions list. However, the notation is uses is in simple language and I don't know how you'd have to format it.
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Why is it that I always decide to check on the happenings over here 3 days after they happen. We may never know.
Anyhoo, even though it appears you've gone and made it mostly obsolete, here's the mfbridge source, perhaps it can be of some use to you, and save people screwing around with minetweaker.
https://www.dropbox.com/sh/rflx2233av0vbpe/AAALLrB6RcGig3aBRstTx8Ura?dl=0
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Apologies for the recent breakage of the download link. I'd forgotten that was a thing I was managing. New link is here
These are just my old versions, I have no idea where you go to get nofole's versions.
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I'm not actively working on it at present, I was trying to make a version compatible with Nofole's new versions of MF, but he's changed the source immensely and it would require heavy reworking to make it work.
However, if you have specific requests to add to the current version, I may be able to accommodate.
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No, I meant you. I've sent an email.
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Dear lord, there has been much development since I last looked.
The problem with MFBridge appears to be that the ItemController can no longer get a bloomery. I assume this is because you changed the internal name from "smelter" to "bloomery" or something like that.
If you can give me links to the newest version, and to a compiled version of of MF2, if one is around, I can add them to the download page.
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Post a crashlog
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It works fine with Mo' Creatures, what's the problem you're having?
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If this works properly, I can add a new version to the download page if you update the versions and changelog, and make a dropbox(or similar) link for the compiled archive.
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copper sword, though, now that you bring it up, a dagger probably would be more appropriate.
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I'm looking at the clearlagg code, and it does support exceptions. There's also reference to an api, but I can't find the actual api anywhere.
It's unremovable entities code uses unique ids in some fashion. If you can't get any api like functionality, you could detect and edit the config.yml file to include your items in it's exceptions list. However, the notation is uses is in simple language and I don't know how you'd have to format it.
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I suppose some testing is in order
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ItemExpireEvent
Depending on how clearlag works, you could use itemTossEvent to drop your own entityitem variant that wouldn't be detected by clearlag
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There would be in the TC api, but I can't find a version of it for 1.6.4
As for the farlanders problem, I can't get the mod to run, apparently because it doesn't work with the newest version of forge or something.
I've made an update that should exclude all farlanders mobs, and fix the crash.
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using the despawn hook might get around the clearlag effects
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I remember reading something about the despawning part, it was an event hook. On entity despawn, if entityX: cancel event.
As for the rest, well, it's possible that there are other event hooks you could use, but I'm not sure.